Difference between revisions of "Artefacts"

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If, for example, an artefact leads to 30% increase for the holder, all other [[guild]] members (thus all except the holder) benefit from an extra 30% increse divided by the number of members. Thus, a guild of 2 members sees the holder benefitting from a 30% increase and the second member from 30% divided by 2 = 15% increase. For 3 members, the non-holders get a third of 30% = 10% increase, 4 member guilds 7.5 % and so on.  
 
If, for example, an artefact leads to 30% increase for the holder, all other [[guild]] members (thus all except the holder) benefit from an extra 30% increse divided by the number of members. Thus, a guild of 2 members sees the holder benefitting from a 30% increase and the second member from 30% divided by 2 = 15% increase. For 3 members, the non-holders get a third of 30% = 10% increase, 4 member guilds 7.5 % and so on.  
  
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{{Myth
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|Content=
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Naéla, Suléan and Hoún, the three hallowed artefacts of the keepers, were once gifts to a young nation, entirely unknown untill then: the Felúndin.
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The keepers, hoping for a wise nation, on a par to them, one day equal to them and willing to become what they were, held their protective hands over them.
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The Felúndin, however, were no match for this challenge. Driven by a hunger for power and led astray by intrigues, they launched a war against the dragons to finally admonish them from Xhodon. The battle against the dragons saw the real enemy descend on them into a war that would erase the world known to them.
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Auio, a mighty magician of the Felúndin, determined to obviate the downfall of his world, tried to save the Felúndin by exiling them to an intermediate world.
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Yet when the last pure Felúndin left the earthen world, the artefacts disploded into a thousand shards to tell of the grief of the keepers.
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Picked by the sentinels of the vales, the shards quicky spread and await being found by eager adventurers to increase their riches.
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 +
The Felúndin rest, awaiting a time, when a new nation will connect with their history, ready to continue their saga.<br clear="all" />
 
{{Myth
 
{{Myth
 
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Revision as of 17:20, 13 May 2009

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Suléancrystal
Hoúndroplet
Naélastone

There are three Artefacts in every league which can only be seized by players of this particular league.

Suléancrystal: Artefact enhancing herb essences and crystal splinters
Hoúndroplet: Artefact enhancing power stones and gold resin
Naélastone: Artefact enhancing mana


Defense and Seizure

The artefacts are redistributed with the reevalutation of the league table on the 1st of each month at 5.30 p.m. They appear, guarded by a sentinel A somewhere at random on the map. In case this sentinel is defeated by a player who is not part of the respective league, the artifact cannot be seized but is transferred to another sentinel A.

An artefact is not transported by a heroes. It will be transferred to the main palace palace immediately after seizure.

defence As per usual, the holder of the artefact may be defended by everyone. All artefact holders can be attacked according to the normal class system rules. The artefact can also be lost when a war camp with stronger players attacks. It will then be seized by the player of the same league. Only one artefact can be held at any one time and subsequently be defended against attacks. This artefact will always lie at the main palace.

On the first of each month at 5.30 p.m., every magician of the guild which held an artefact for the longest continuous period of time (the one ranked 1st under might, "Bunkering Guilds") gets an award from the Felundin myth.

A player under noob protection cannot seize an artefact.

No player can hold more than one artefact at once.

Once an artifact was seized, no other artefact can be seized - it is not possible to swap one for the other. Should a player defeat a sentinel A holding an artefact despite already holding one himself, the new artefact is not seized but reappears in custody of a new sentinel.

Display

The current whereabouts of the artefacts of your league can be seen with the Mad Eye. You can see them regardless of the field of view. Artefacts of other leagues are not displayed.

If you click on guild Overview, you can see which members of your Guild hold artefacts.

Once you've seized an artefact, it appears in the secret cavern (bottomright corner of your palace image).

might also shows a table of artefact-might. Here, only those guilds holding artefacts are shown, how many they are holding and which guild has held artefacts for the longest.

Every time a guild seizes an artefact from another guild, the Felúndin box displays a Message in the diplomacy section.

Effects

Artefacts have several positive effects, for example, a percentage increase of resource production for the holder and/or, in a weaker manner, the members of his guild. This percentage increase is dependant on the position of the league: The lower the league in the overall ranking, the greater the percentage increase.

Example: An artefact increases the production of mana by a certain percentage.

For the first 10 leagues, the artefact leads to a 5% increase in Mana production.
For league 11, the increase is 5.5%.
For league 12, the increase is 6 %.
The increase rises by 0.5% for every league until league 60 - here, the increase has reached its maximum value of 30%.
From league 60 onwards, the percentage increase stays constant at 30 %.

During the first five days a player is holding an artefact, an extra increase of 1% per day is added. This is limited to 5% extra increase.

The actual value of the increase per tick is displayed in brackets at the respective resource production.

If, for example, an artefact leads to 30% increase for the holder, all other guild members (thus all except the holder) benefit from an extra 30% increse divided by the number of members. Thus, a guild of 2 members sees the holder benefitting from a 30% increase and the second member from 30% divided by 2 = 15% increase. For 3 members, the non-holders get a third of 30% = 10% increase, 4 member guilds 7.5 % and so on.

{{Myth |Content= Naéla, Suléan and Hoún, the three hallowed artefacts of the keepers, were once gifts to a young nation, entirely unknown untill then: the Felúndin. The keepers, hoping for a wise nation, on a par to them, one day equal to them and willing to become what they were, held their protective hands over them.

The Felúndin, however, were no match for this challenge. Driven by a hunger for power and led astray by intrigues, they launched a war against the dragons to finally admonish them from Xhodon. The battle against the dragons saw the real enemy descend on them into a war that would erase the world known to them.

Auio, a mighty magician of the Felúndin, determined to obviate the downfall of his world, tried to save the Felúndin by exiling them to an intermediate world.

Yet when the last pure Felúndin left the earthen world, the artefacts disploded into a thousand shards to tell of the grief of the keepers. Picked by the sentinels of the vales, the shards quicky spread and await being found by eager adventurers to increase their riches.

The Felúndin rest, awaiting a time, when a new nation will connect with their history, ready to continue their saga.

Myth

Naéla, Suléan und Hoún, die drei geweihten Artefakte der Bewahrer, waren einst Geschenke an ein junges Volk, bis dahin noch gänzlich unbekannt - die Felúndin.

Die Bewahrer hielten schützend ihre Hände über sie, hofften sie doch auf ein weises Volk, ihrer irgendwann ebenbürtig, bereit zu dem zu werden, was sie selber waren.

Die Felúndin aber waren dieser Herausforderung der Entwicklung nicht gewachsen. Getrieben von Machtwillen und durch Intrigen in die Irre geleitet, begannen sie einen Krieg gegen die Drachen, um diese vollends Xhodons zu verweisen. Im Kampf gegen die Drachen fiel der wahre Feind über sie her und dieser Krieg sollte die ihnen bekannte Welt vernichten.

Auio, ein mächtiger Magier der Felúndin, entschlossen dies zu verhindern, versuchte die Felúndin zu retten, indem er sie in eine Zwischenwelt verbannte.

Als aber der letzte reine Felúndin die irdische Welt verließ, zerbarsten die Artefakte in tausend Stücke, um das Leid der Bewahrer kund zu tun. Aufgelesen von Wächtern der Täler verbreiteten sich die Bruchstücke rasch und warten nun darauf von eifrigen Abenteurern gefunden zu werden, ihren Reichtum zu mehren.

Die Felúndin warten, beharrend auf eine Zeit, in der ein neues Volk an ihre Geschichte anknüpfen würde, um diese fortzusetzen.

Naélastein

Naélastein - Mana

Einst war es ein geeinter Stein, erschaffen von den Bewahrern ward er durchdrungen mit ihrer antiken Magie, ihrem Mana und spiegelte diese azurblau auf seiner Oberfläche. Als aber die Magie der Bewahrer mit den Felúndin die Welt Xhodon verließ, so verließ sie auch den Naélastein und er zerbarst in tausende Bruchstücke. Doch ein Funken Hoffnung überdauerte die Zeit, genährt von einem jungen Volk, den Erben der Felúndin - den Menschen. Dieser Funken beflügelte die Scherben des Naélasteins und erleuchtete sie erneut mit Mana, auf das menschliche Abenteurer ihr Glück an den Wächtern der Täler versuchen mögen, die sich der Bruchstücke annahmen und diese bis zum gegenwärtigen Moment wahren.

Suléankristall

Suléankristall - Essenzen & Kristall

Der Suléankristall spiegelte in seinem Grün die Hoffnung der Bewahrer, mit den Felúndin ein Volk erschaffen zu haben, welches sich der Welt Xhodons annimmt und friedlich und in Einklang über diese herrschen möge und ihre Liebe zur Natur wiedergibt. Der gesäte Zwietracht zwischen Felúndin und Drachen verschlang die Hoffnung der Bewahrer wie ein Parasit und führte letztlich zum Zerbrechen des Kristalls. Doch selbst die Bruchstücke, gehütet von den Wächtern der Täler, haben genug Energie, einen ganzen Wald erblühen zu lassen.

Hoúntropfen

Hoúntropfen - Stein & Goldharz

Die Bewahrer sind verbunden mit ihrer Umgebung, ganz besonders mit den Welten auf denen sie verweilen. Der Hoúntropfen ist ein Stein der Stammwelt der Bewahrer. Um ihn für die Nachwelt zu versiegeln und so für alle Zeiten zu bewahren, umschlossen die Bewahrer den Stein mit feinstem Goldharz. Auch der Hoúntropfen zerbrach, als die Felúndin die irdische Welt zurückließen.

Die Splitter des Steins, umschlossen mit dem Tropfen goldglänzenden Harzes, gewannen schnell die Aufmerksamkeit reisender Wächter.