Sentinels
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The sentinels guard treasure like resources, ingredients, runes, items and artefacts. There are 9 regular types of sentinels in this world. Their strength is indicated by a number (1-9). Each month, when the leagues are reevaluated, special sentinels of type A appear. These sentinels stand guard over a unique treasure, one of the mysterious artefacts . There are three sentinels A for each league. A sentinel A has the same strength as a sentinel 2 and has the same amount of resources, but gives no items.
Contents
Positioning
The positions of the sentinels are marked as coloured dragon heads in the Mad Eye. The colour is corresponding to the level of the sentinel. In the search bar at the right you can choose, which level of sentinel you want to see (1-9, A or all)
Sentinel 1 | Sentinel 2 | Sentinel A | Sentinel 3 | Sentinel 4 |
Sentinel 5 | Sentinel 6 | Sentinel 7 | Sentinel 8 | Sentinel 9 |
Strategy
It is possible to spy on a sentinel before an attack to estimate the strength of its defence.
Attacking a sentinel
An attack on a sentinel does not yield experience points for the sentinel units that are killed. Experience points are rewarded for the own losses instead. A fight against a sentinel yields only half the experience points compared to a fight against another magician. This rule is slightly modified, when you attack a sentinel that is defended by a magician. Then the awarded experience points depend on the strength of the sentinel and the strength of the defender.
Sentinel have different level, with different strength. You can see the level of a particular sentinel in your Mad Eye. The higher the level of a sentinel, the more resources and ingredients can be looted.
Defending a sentinel
Sentinels of level 2 or higher can be defended by a hero and his horde. So you have to be cautious when attacking a sentinel. If you want to defend a sentinel, your hero has to be at the same coordinates as the sentinel. The status of the hero has to be valley defence. If the status is area defence, only allied units are defended, not the neutral sentinels.
Outcome of an attack
Victory
If you win against a sentinel, its remaining units disappear and re-spawn at a different position of the world. Looted ingredients are credited to your profile immediately. Artefacts are transferred to your main palace and items are put in your item box. Only the transport of the resources is your own responsibility. If you didn't bring enough Unicorn Carts, excess loot will be dropped in the valley, meaning that you can come back and get it later. If there is a palace in the valley, the loot is moved there.
Defeat
If you are defeated by the sentinel, its remaining units guard the treasure until the sentinel is beaten.