Difference between revisions of "Heroes"

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With '''heroes''', you can command [[horde]]s of [[creatures]]. You can attack [[sentinel]]s or other players, suppport other [[palace]]s or transport [[resources]].
Heroes command hordes of [[creatures]]. They can attack [[sentinels]] or other player. The can bring reinforcements to your [[palace|palaces]] or transport [[resources]] from one [[palace]] to another.
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The number of heroes that are available to you, depends on the level of your [[hero statue]].
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The number of heroes you may control depends on the level of your [[Hero Statue]].
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The button "Heroes" in the menu bar leads to the hero control menu.
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== Create a hero ==
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[[Image:MenuBar_Button_Heroes.png|frame|left|Button ''Heroes'' in the [[Menu Bar]] ]]
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After you have conjured your hero statue to level one, you may create your first hero. In the hero menu, click on the button labelled "Create a new hero".  Every fifth level of the Hero Statue, you can create one additional hero. Across all your palaces only the Hero Statue with the highest level counts for this. You get the first hero free of charge, but additional heroes will cost an increasing amount of mana to create.<br clear="all">
  
The button ''Heroes'' in the menubar leads to the configuration screen of your heroes.
 
  
==Create a hero==
 
After you have conjured your hero statue on level one, you are ready to create your first hero. In the hero menu, click on the button labeled with „Create a new hero“.  On each fith level of the statue, you can create one additional hero. For this purpose, only the hero statue with the highest level counts. You get the first hero free of charge, but additional heroes will cost an increasing amount of mana to create.
 
<br clear="all">
 
  
 
== Characteristics ==
 
== Characteristics ==
=== Types of heros ===
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=== Types of heroes ===
 
{| cellpadding="5px" rules="all" style="border:1px solid black; float:right; margin-left:1em; text-align:center;"
 
{| cellpadding="5px" rules="all" style="border:1px solid black; float:right; margin-left:1em; text-align:center;"
 
! &nbsp;
 
! &nbsp;
! [[Image:Mountaintroll.gif]]<br>Mountain troll
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! [[Image:Hero_Mountain_Troll.gif]]<br>Mountain troll
! [[Image:Elf.gif]]<br>Elf
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! [[Image:Hero_Elf.gif]]<br>Elf
! [[Image:Halfgiant.gif]]<br>Half giant
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! [[Image:Hero_Half_Giant.gif]]<br>Half giant
! [[Image:Dwarf.gif]]<br>Dwarf
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! [[Image:Hero_Dwarf.gif]]<br>Dwarf
! [[Image:Warrior.gif]]<br>Warrior
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! [[Image:Hero_Warrior.gif]]<br>Warrior
! [[Image:Centauress.gif]]<br>Centauress
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! [[Image:Hero_Centauride.gif]]<br>Centauride
! [[Image:Pegasus.gif]]<br>Pegasus
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! [[Image:Hero_Pegasus.gif]]<br>Pegasus
 
|-
 
|-
| Attack     || 4 || 0 || 3 || 2 || 1 || 0 || 0
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| Attack || 4 || 0 || 3 || 2 || 1 || 0 || 0
 
|-
 
|-
 
| Defence || 0 || 4 || 0 || 0 || 2 || 3 || 0
 
| Defence || 0 || 4 || 0 || 0 || 2 || 3 || 0
 
|-
 
|-
| Life       || 0 || 0 || 1 || 2 || 1 || 1 || 2
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| Life || 0 || 0 || 1 || 2 || 1 || 1 || 2
 
|}
 
|}
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[[Creatures]] must be lead by a hero, otherwise they can not leave the palace.
  
Heroes can lead [[creatures]]. Without the leadership of a hero, creatures can not leave the [[palace]].
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To transport resources or [[Dragon Eggs]], you should use a [[Pegasus]]. These heroes can not attack, but have the great advantage that they can not ''be'' attacked either (neither by enemy heroes nor by [[Crystalline Catapult]]s), as long as they are not standing on a palace. You do not need to conjure you Hero Statue higher to create additional Pegasus heroes, but the mana cost will increase for every new Pegasus.
  
For the transport of resources or dragon eggs, one should use a pegasus. A pegasus can not attack, but it has the great advance that it can not be attacked, unless it stands on a palace. A pegasus is also invulnerable to [[crystalline catapult]] attacks. Each pegasus cost an increasing amount of mana, but not higher level of the hero statue is needed to create them.
 
  
=== Speed===
 
On the wings of magic, heroes rush through the world with a speed of 1 [[tpa]]. This especially relevant for spy attacks, hence the speed of the complete horde is determined by the speed of the slowest unit.
 
  
=== Experince ===
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=== Speed ===
[[Image:Hero_Experiencebar.png|thumb|400px|Experiencebar of a hero]]
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On the wings of magic, heroes rush through the world with a speed of 1 [[tpa]]. This is especially relevant for [[spy]] attacks, as the speed of the complete horde is determined by the speed of the slowest unit.
Heroes gain experince in fights. When the gathered experience points reach a certain limit, the heroes gains an additional level. The number of experience points necessary for the next level can be seen on the experience bar.
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=== Experience ===
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[[Image:Heroes_ExperienceBar.png|thumb|400px|Experience bar of a hero]]
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Heroes gain experience in battle. When the gathered experience points reach a certain limit, the heroes reaches the next level. The number of experience points necessary for this can be seen on the experience bar.
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Every time a hero rises one level, he also gains one status point. Under the tab status, you can assign these points to the attributes of your hero. This costs one [[rune]] or four hours worth of [[Mana]] production by your main tree.
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Each time a hero rises one level, he also gains one skillpoint. Under the tab status, you can assign the skillpoints to the attributes of your hero. This cost one [[rune]] for each skillpoint that is distributed on the attributes.
 
  
 
===Attributes ===
 
===Attributes ===
 
[[Image:Heroes_Status.png|frame|Attributes of a hero]]
 
[[Image:Heroes_Status.png|frame|Attributes of a hero]]
 
;Attack
 
;Attack
: Each point of „''Attack''increases the attack strength of all creatures led by the hero. The percental increase depends on the attack strength of the creature. The higher its strength, the higher is the percental enhancement. For a creature with an attack strength of 1, the enhancement is 2% for each point of attack of the hero.
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: Each point in ''Attack'' increases the attack strength of all creatures led by the hero. The percental increase depends on the attack strength of the creature. The higher its strength, the higher the percental enhancement. For a creature with an attack strength of 1, the enhancement is 2% for each point of attack of the hero.
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;Defence
 
;Defence
 
:The same applies for defence. Defence does not mean an armor value, but an attack value in case the unit defends. The enhancement here is 2.5 %.
 
:The same applies for defence. Defence does not mean an armor value, but an attack value in case the unit defends. The enhancement here is 2.5 %.
;Life force
 
:Each point on life increases the hit points of all creatures, that are led by the hero. Again, the percental increase depends on the life value of the creature. For a creature with life 1, the enhancement is 1.1 %.
 
<br clear="all">
 
  
=== Rename heroes ===
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The name of a hero is displayed at the top of the hero screen. On a click, the name changes into an input field and a new name can be entered.
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;Life Force
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:Each point in Life Force increases the life of all creatures led by the hero. Again, the percental increase depends on the life value of the creature. For a creature with life 1, the enhancement is 1.1 %.<br clear="all">
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=== Renaming Heroes ===
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The name of a hero is displayed at the top of the hero screen. By clicking it, the name changes into an input field and a new name can be entered.
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== Controls ==
 
== Controls ==
 
=== Defence settings ===
 
=== Defence settings ===
Under the tab "Status" you can assign [[defence]] commands to your hero.
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Under the tab "Status" you can change your hero's [[defend|defence]] status.
;[[Image:Icon_HouseGreen.png|normal]] [[defence|normal]]:Only your own Heroes and palaces in this valley are included in your defence.
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{{:Defend}}
;[[Image:Icon_HouseRed.png|Area defence]] [[Area defence]]: Heroes and palaces allied with you or other players in the area are included in the defence.
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;[[Image:Icon_HouseBlue.png|Valley defence]] [[Valley defence]]: Anything positioned in this valley (Sentinels, hostile palaces, Heroes etc.) is included in your defence.
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=== Key of symbols ===
 
=== Key of symbols ===
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| [[Image:Icon_Move.png|center|Move]] || [[Move]]
 
| [[Image:Icon_Move.png|center|Move]] || [[Move]]
 
|-
 
|-
| [[Image:Icon_Plunder.png|center|Plunder]] || [[Plunder]]
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| [[Image:Icon_Loot.png|center|Loot]] || [[Loot]]
 
|-
 
|-
 
| [[Image:Icon_ResourceDelivery.png|center|Resource delivery]] || [[resource]] delivery
 
| [[Image:Icon_ResourceDelivery.png|center|Resource delivery]] || [[resource]] delivery
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| [[Image:Icon_ManaDelivery.png|center|Mana delivery]] || [[mana]] delivery
 
| [[Image:Icon_ManaDelivery.png|center|Mana delivery]] || [[mana]] delivery
 
|-
 
|-
| [[Image:Icon_BuildWarCamp.png|center|Set up war camp]] || Set up a [[War Camp]]
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| [[Image:Icon_BuildWarCamp.png|center|Set up War Wamp]] || Set up a [[War Camp]]
 
|-
 
|-
| [[Image:Icon_Camp.png|center|camp]] || [[camp]] (join a war camp)
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| [[Image:Icon_Camp.png|center|camp]] || En[[camp]] (join a War Camp)
 
|-
 
|-
 
| [[Image:Icon_PlantTree.png|center|Plant tree]] || Plant a [[Tree of Life]]  
 
| [[Image:Icon_PlantTree.png|center|Plant tree]] || Plant a [[Tree of Life]]  
 
|}
 
|}
 
{| style="float:left;"
 
{| style="float:left;"
| [[Image:Icon_HouseGreen.png|center|normal]] || Status "[[defence|normal]]"
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| [[Image:Icon_Defence_Normal.png|center|normal]] || Status "[[defence|normal]]"
 
|-
 
|-
| [[Image:Icon_HouseBlue.png|center|Valley defence]] || Status "[[Valley defence]]"
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| [[Image:Icon_Defence_Valley.png|center|Valley defence]] || Status "[[Valley defence]]"
 
|-
 
|-
| [[Image:Icon_HouseRed.png|center|Area defence]] || Status "[[Area defence]]"
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| [[Image:Icon_Defence_Area.png|center|Area defence]] || Status "[[Area defence]]"
 
|-
 
|-
 
| [[Image:Icon_Ticks.gif|center|Ticks]] || Duration (in [[ticks]])  
 
| [[Image:Icon_Ticks.gif|center|Ticks]] || Duration (in [[ticks]])  
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=== Transfer of resources and creatures between heroes and the palace ===
 
=== Transfer of resources and creatures between heroes and the palace ===
[[Image:Menubar_Button_Heroes.png|frame|left]]
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[[Image:MenuBar_Button_Heroes.png|frame|left|Button ''Heroes'' in the [[Menu Bar]] ]]
[[Image:Transfer01.jpg|thumb|400px|Transfer von Rohstoffen und Wesen]]
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[[Image:Heroes Load Unload.jpg|thumb|400px|Transfer of [[Resources]] and [[Creatures]] ]]
Click on the button "Heroes" in the menubar.
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Click the button "Heroes" in the menu bar. To the left you will find a listing of your heroes and coordinates of their current positions. Choose the hero you want to assign creatures to and click it to get to the hero menu.
In the left you will find a listing of your heroes and coordinates of their actual positions.
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Choose the hero you want to assign creatures to and click on this hero to get into the hero menu. If the hero is on your active palace you will find a list of the resources and creatures of your hero on the left and a similar list for your palace on the right.
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You will find a list of the resources and creatures of your hero on the left and a list for the palace or area it is standing on to the right. You can now enter the number of the creatures you want to transfer to or from your hero and click the button "Transfer".
You can now enter the number of the creatures, you want to transfer to your hero and click on the button "Transfer".  
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You can also use the slider to change the number. If you click on the red arrows beside the transfer button you can transfer all creature or resources at once.
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You can also use the slider to change the number. If you click the red arrows nest to the transfer button you can transfer all creature or resources at once.
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[[de:Helden]]
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[[es:Héroes]]
  
[[Kategorie:Spielelemente]]
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[[Category:Game Elements]]
[[Kategorie:Index]]
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[[Category:Index]]

Latest revision as of 19:24, 13 July 2013

With heroes, you can command hordes of creatures. You can attack sentinels or other players, suppport other palaces or transport resources.

The number of heroes you may control depends on the level of your Hero Statue.

The button "Heroes" in the menu bar leads to the hero control menu.


Create a hero

Button Heroes in the Menu Bar

After you have conjured your hero statue to level one, you may create your first hero. In the hero menu, click on the button labelled "Create a new hero". Every fifth level of the Hero Statue, you can create one additional hero. Across all your palaces only the Hero Statue with the highest level counts for this. You get the first hero free of charge, but additional heroes will cost an increasing amount of mana to create.


Characteristics

Types of heroes

  Hero Mountain Troll.gif
Mountain troll
Hero Elf.gif
Elf
Hero Half Giant.gif
Half giant
Hero Dwarf.gif
Dwarf
Hero Warrior.gif
Warrior
Hero Centauride.gif
Centauride
Hero Pegasus.gif
Pegasus
Attack 4 0 3 2 1 0 0
Defence 0 4 0 0 2 3 0
Life 0 0 1 2 1 1 2

Creatures must be lead by a hero, otherwise they can not leave the palace.

To transport resources or Dragon Eggs, you should use a Pegasus. These heroes can not attack, but have the great advantage that they can not be attacked either (neither by enemy heroes nor by Crystalline Catapults), as long as they are not standing on a palace. You do not need to conjure you Hero Statue higher to create additional Pegasus heroes, but the mana cost will increase for every new Pegasus.


Speed

On the wings of magic, heroes rush through the world with a speed of 1 tpa. This is especially relevant for spy attacks, as the speed of the complete horde is determined by the speed of the slowest unit.


Experience

Experience bar of a hero

Heroes gain experience in battle. When the gathered experience points reach a certain limit, the heroes reaches the next level. The number of experience points necessary for this can be seen on the experience bar.

Every time a hero rises one level, he also gains one status point. Under the tab status, you can assign these points to the attributes of your hero. This costs one rune or four hours worth of Mana production by your main tree.


Attributes

Attributes of a hero
Attack
Each point in Attack increases the attack strength of all creatures led by the hero. The percental increase depends on the attack strength of the creature. The higher its strength, the higher the percental enhancement. For a creature with an attack strength of 1, the enhancement is 2% for each point of attack of the hero.


Defence
The same applies for defence. Defence does not mean an armor value, but an attack value in case the unit defends. The enhancement here is 2.5 %.


Life Force
Each point in Life Force increases the life of all creatures led by the hero. Again, the percental increase depends on the life value of the creature. For a creature with life 1, the enhancement is 1.1 %.


Renaming Heroes

The name of a hero is displayed at the top of the hero screen. By clicking it, the name changes into an input field and a new name can be entered.


Controls

Defence settings

Under the tab "Status" you can change your hero's defence status. Knowing about defending commands of your hero makes it easier to defend your palace alone or with others. A clever aggressor should always inform himself know about their target's possibilities, too.

Icon Defence Normal.png Normal


If you set the defense status of your hero to normal, your hero will only defend your own or allied palaces and heroes in the same valley. Palaces always have the defend mode normal. If an allied hero stands in your palace, your palace will join the battle, if your allied hero is under attack.

  • Defends: Icon Palaces 1-2.png Icon Heroes 1-2.png Icon WarCamp.png

Icon Defence Area.png Area defense


With the status area defense, your hero will defend all allied palaces and heroes in the same area.

  • Defends:Icon Palaces 1-2.png Icon Heroes 1-2.png Icon WarCamp.png

Icon Defence Valley.png Valley defense


In the valley defense status your hero will defend everything standing in the same valley as him. It won't make a difference whether friend and enemy is being attacked, and even neutral creatures like sentinels (level 2 onwards) will be defended.

  • Defends: Icon Palaces 1-2.png Icon Heroes 1-2.png Icon WarCamp.png Icon Sentinel Level2.png


Key of symbols

Move
Move
Loot
Loot
Resource delivery
resource delivery
Mana delivery
mana delivery
Set up War Wamp
Set up a War Camp
camp
Encamp (join a War Camp)
Plant tree
Plant a Tree of Life
normal
Status "normal"
Valley defence
Status "Valley defence"
Area defence
Status "Area defence"
Ticks
Duration (in ticks)
Duration
Duration (time)
Ready
Time of completion

Transfer of resources and creatures between heroes and the palace

Button Heroes in the Menu Bar
Transfer of Resources and Creatures

Click the button "Heroes" in the menu bar. To the left you will find a listing of your heroes and coordinates of their current positions. Choose the hero you want to assign creatures to and click it to get to the hero menu.

You will find a list of the resources and creatures of your hero on the left and a list for the palace or area it is standing on to the right. You can now enter the number of the creatures you want to transfer to or from your hero and click the button "Transfer".

You can also use the slider to change the number. If you click the red arrows nest to the transfer button you can transfer all creature or resources at once.