Difference between revisions of "Items"

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{{translate|Working on this article at the moment: Sepher}}
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{{Important - Display error with double set bonuses
[[Image:Menu_Bar_Button_Items.png|frame|image title]]
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|There is a display error when wearing two sets with the same bonus.
 
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For example, if you wear two sets that both have a bonus on life, only the bonus of one set will be displayed in the item overview. For the player it looks as if he only gets one bonus. As a player you can check yourself if you get both bonuses if you have activated the magic account. For this you have to click on your hero and you will see the bonuses granted under the base value2.
[[de:Items]]
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Unfortunately, this only works for attacks, lives and Deffbonis.
[[Category:Items|!Items]]
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In case of doubt you should create a new item of the set whose bonus is not displayed, then this bonus will be displayed correctly until the next time you open the item page and you can also be sure that you really get it.}}
[[Category:Index]]
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[[image:Itemsbutton2.png|frame|Button ''Items'']]
You can find weapons and clothes during the game, that you can equip to your [[magician]]. You can see your inventory, if you push the "Items" button in the [[menu bar]].  
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{| border="1" cellpadding="1" cellspacing="0" style="float:left; margin-right:10px; text-align:center;"
 
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|+ align="bottom" | <sup>Random item drop level</sup>
The stats of most items are random, but there are rare set items, which are giving extra bonuses, if you wear all parts at the same time.
+
 
+
Every item has a level between 1 and 21, that affects on the quality of the data.
+
 
+
== Sets ==
+
There are proper sets for light and shadow. A special type of set are the league item sets. These are always given to places 1 to 3 of each league winners, and have the same stats whether light or shadow.
+
 
+
You'll find lists of the known sets and their stats here:
+
*[[Set Items (Light)|Light sets]]
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*[[Set Items (Shadow)|Shadow sets]]
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*[[League Set Items|League sets]]
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+
== Item effects ==
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The following chart shows, which attributes an item can have.
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+
{| border="1" cellpadding="2" cellspacing="0" style="text-align:center; empty-cells:show;"
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|+ align="bottom" | <sup>mögliche Itemeffekte</sup>
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! rowspan="2" style="background-color:#{{ColorTitleBox}}; width:300px;" | Effect
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! colspan="7" style="background-color:#{{ColorTitleBox}};" | Item
+
 
|-
 
|-
| style="background-color:#{{ColorTitleBox}};" | <small>Helmet</small>
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! style="background-color:#{ColorTitleBox}};" | [[Guardian]]
| style="background-color:#{{ColorTitleBox}};" | <small>Weapon</small>
+
! style="background-color:#{ColorTitleBox}};" | Item
| style="background-color:#{{ColorTitleBox}};" | <small>Shoes</small>
+
! style="background-color:#{ColorTitleBox}};" | Medistrade
| style="background-color:#{{ColorTitleBox}};" | <small>Ring</small>
+
! style="background-color:#{ColorTitleBox}};" | Ingredients limit
| style="background-color:#{{ColorTitleBox}};" | <small>Amulet</small>
+
! style="background-color:#{ColorTitleBox}};" | Tree level
| style="background-color:#{{ColorTitleBox}};" | <small>Robe</small>
+
| style="background-color:#{{ColorTitleBox}};" | <small>Shield</small>
+
 
|-
 
|-
| style="text-align:left;" | Erhöhung Essenzenproduktion
+
| colspan="2" style="padding:0 2em;" | Level
| &nbsp;<!--Helmet-->
+
| [[Image:Resources Herb Essences.png|20px|Herb Essences]]<!--Weapon-->
+
| [[Image:Resources Herb Essences.png|20px|Herb Essences]]<!--Shoes-->
+
| &nbsp;<!--Ring-->
+
| &nbsp;<!--Amulet-->
+
| &nbsp;<!--Robe-->
+
| &nbsp;<!--Shield-->
+
 
|-
 
|-
| style="text-align:left;" | Erhöhung Kristallproduktion
+
| "style="padding:0 1em;" | 2
| &nbsp;<!--Helmet-->
+
| style="padding:0 1em; text-align:right;" | 1-3
| &nbsp;<!--Weapon-->
+
| style="padding:0 1em; text-align:right;" | 2
| &nbsp;<!--Shoes-->
+
| &nbsp;<!--Ring-->
+
| [[Image:Resources Crystal Splinters.png|20px|Crystal Splinters]]<!--Amulet-->
+
| &nbsp;<!--Robe-->
+
| [[Image:Resources Crystal Splinters.png|20px|Crystal Splinters]]<!--Shield-->
+
 
|-
 
|-
| style="text-align:left;" | Erhöhung Kraftsteinproduktion
+
| "style="padding:0 1em;" | 3
| &nbsp;<!--Helmet-->
+
| style="padding:0 1em; text-align:right;" | 3-6
| [[Image:Resources Power Stones.png|20px|Power Stones]]<!--Weapon-->
+
| style="padding:0 1em; text-align:right;" | 5
| [[Image:Resources Power Stones.png|20px|Power Stones]]<!--Shoes-->
+
| &nbsp;<!--Ring-->
+
| &nbsp;<!--Amulet-->
+
| &nbsp;<!--Robe-->
+
| &nbsp;<!--Shield-->
+
 
|-
 
|-
| style="text-align:left;" | Erhöhung Gold Resinproduktion
+
| "style="padding:0 1em;" | 4
| [[Image:Resources Gold Resin.png|20px|Gold Resin]]<!--Helmet-->
+
| style="padding:0 1em; text-align:right;" | 6-8
| &nbsp;<!--Weapon-->
+
| style="padding:0 1em; text-align:right;" | 7
| &nbsp;<!--Shoes-->
+
| &nbsp;<!--Ring-->
+
| &nbsp;<!--Amulet-->
+
| &nbsp;<!--Robe-->
+
| [[Image:Resources Gold Resin.png|20px|Gold Resin]]<!--Shield-->
+
 
|-
 
|-
| style="text-align:left;" | Erhöhung Manaproduktion
+
| "style="padding:0 1em;" | 5
| &nbsp;<!--Helmet-->
+
| style="padding:0 1em; text-align:right;" | 8-11
| &nbsp;<!--Weapon-->
+
| style="padding:0 1em; text-align:right;" | 10
| &nbsp;<!--Shoes-->
+
| &nbsp;<!--Ring-->
+
| [[Image:Resources Mana.png|20px|Mana]]<!--Amulet-->
+
| [[Image:Resources Mana.png|20px|Mana]]<!--Robe-->
+
| &nbsp;<!--Shield-->
+
 
|-
 
|-
| style="text-align:left;" | Erhöhung Kapazität Geheime Grotte
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| "style="padding:0 1em;" | 6
| &#10003;<!--Helmet-->
+
| style="padding:0 1em; text-align:right;" | 11-14
| &nbsp;<!--Weapon-->
+
| style="padding:0 1em; text-align:right;" | 13
| &nbsp;<!--Shoes-->
+
| &nbsp;<!--Ring-->
+
| &nbsp;<!--Amulet-->
+
| &nbsp;<!--Robe-->
+
| &nbsp;<!--Shield-->
+
 
|-
 
|-
| style="text-align:left;" | Erhöhung Itemdroprate
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| "style="padding:0 1em;" | 7
| &nbsp;<!--Helmet-->
+
| style="padding:0 1em; text-align:right;" | 14-16
| &#10003;<!--Weapon-->
+
| style="padding:0 1em; text-align:right;" | 15
| &nbsp;<!--Shoes-->
+
| &nbsp;<!--Ring-->
+
| &#10003;<!--Amulet-->
+
| &nbsp;<!--Robe-->
+
| &nbsp;<!--Shield-->
+
 
|-
 
|-
| style="text-align:left;" | Erhöhung Ressourcenausbeute bei Wächtern
+
| "style="padding:0 1em;" | 8
| &nbsp;<!--Helmet-->
+
| style="padding:0 1em; text-align:right;" | 16-19
| &nbsp;<!--Weapon-->
+
| style="padding:0 1em; text-align:right;" | 18
| &nbsp;<!--Shoes-->
+
| &#10003;<!--Ring-->
+
| &nbsp;<!--Amulet-->
+
| &nbsp;<!--Robe-->
+
| &nbsp;<!--Shield-->
+
 
|-
 
|-
| style="text-align:left;" | Sentinelswiederbelebung
+
| "style="padding:0 1em;" | 9
| [[Image:Sentinel_Icon_21px.png|20px|Sentinels]]<!--Helmet-->
+
| style="padding:0 1em; text-align:right;" | 19-21
| &nbsp;<!--Weapon-->
+
| style="padding:0 1em; text-align:right;" | 20
| &nbsp;<!--Shoes-->
+
| &nbsp;<!--Ring-->
+
| &nbsp;<!--Amulet-->
+
| &nbsp;<!--Robe-->
+
| [[Image:Sentinel_Icon_21px.png|20px|Sentinels]]<!--Shield-->
+
 
|-
 
|-
| style="text-align:left;" | Erhöhung Artefakt-Bonus
+
| "style="padding:0 1em;" | 10
| &nbsp;<!--Helmet-->
+
| style="padding:0 1em; text-align:right;" | 22-24
| &nbsp;<!--Weapon-->
+
| &nbsp;<!--Shoes-->
+
| [[Image:Artefact-green.png|20px|Suléancrystal]]<!--Ring-->
+
| &nbsp;<!--Amulet-->
+
| &nbsp;<!--Robe-->
+
| &nbsp;<!--Shield-->
+
 
|-
 
|-
| style="text-align:left;" | Erhöhung Angriff gegen Licht/Schatten und<br>Senkung Angriff gegen Schatten/Licht
+
| "style="padding:0 1em;" | 11
| &nbsp;<!--Helmet-->
+
| style="padding:0 1em; text-align:right;" | 24-27
| &nbsp;<!--Weapon-->
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| [[Image:League_Setitem_123-4.png|20px|Attack]]<!--Shoes-->
+
| [[Image:League_Setitem_123-4.png|20px|Attack]]<!--Ring-->
+
| &nbsp;<!--Amulet-->
+
| &nbsp;<!--Robe-->
+
| &nbsp;<!--Shield-->
+
 
|-
 
|-
| style="text-align:left;" | Erhöhung Verteidigung gegen Licht/Schatten und<br>Senkung Verteidigung gegen Schatten/Licht
+
| "style="padding:0 1em;" | 12
| &nbsp;<!--Helmet-->
+
| style="padding:0 1em; text-align:right;" | 27-29
| &nbsp;<!--Weapon-->
+
| &nbsp;<!--Shoes-->
+
| [[Image:League_Setitem_123-3.png|20px|Defence]]<!--Ring-->
+
| &nbsp;<!--Amulet-->
+
| [[Image:League_Setitem_123-3.png|20px|Defence]]<!--Robe-->
+
| &nbsp;<!--Shield-->
+
 
|-
 
|-
| style="text-align:left;" | Erhöhung Angriff
+
| "style="padding:0 1em;" | 13
| &nbsp;<!--Helmet-->
+
| style="padding:0 1em; text-align:right;" | 29-32
| &#10003;<!--Weapon-->
+
| &nbsp;<!--Shoes-->
+
| &nbsp;<!--Ring-->
+
| &#10003;<!--Amulet-->
+
| &nbsp;<!--Robe-->
+
| &nbsp;<!--Shield-->
+
 
|-
 
|-
| style="text-align:left;" | Erhöhung Verteidigung
+
| "style="padding:0 1em;" | 14
| &nbsp;<!--Helmet-->
+
| style="padding:0 1em; text-align:right;" | 32-35
| &nbsp;<!--Weapon-->
+
| &nbsp;<!--Shoes-->
+
| &nbsp;<!--Ring-->
+
| &nbsp;<!--Amulet-->
+
| &nbsp;<!--Robe-->
+
| &#10003;<!--Shield-->
+
 
|-
 
|-
| style="text-align:left;" | Erhöhung Leben
+
| "style="padding:0 1em;" | 15
| &nbsp;<!--Helmet-->
+
| style="padding:0 1em; text-align:right;" | 35-37
| &nbsp;<!--Weapon-->
+
|-
| &#10003;<!--Shoes-->
+
| "style="padding:0 1em;" | 16
| &nbsp;<!--Ring-->
+
| style="padding:0 1em; text-align:right;" | 37-40
| &nbsp;<!--Amulet-->
+
|-
| &#10003;<!--Robe-->
+
| "style="padding:0 1em;" | 17
| &nbsp;<!--Shield-->
+
| style="padding:0 1em; text-align:right;" | 40-42
 
|}
 
|}
  
'''Hint:''' The production bonuses of several items are calculated separately. The bonuses are always rounded up, so the actually bonus income is higher than it'll be, if you calculate the bonus altogether (shown in the box on the right side of the inventory.
+
You can find items of clothing, rings, shields, or weapons to put on your [[Mage]]. You can see your inventory by clicking on "''Items"" in the [[Menu Bar]].
  
''Example:'' Your [[tree of life]] is producing 45 mana per tick. Your shoes are giving a bonus of 1.5% on mana, your necklace 0.6%, and your vest 2.3%. In the box will be shown "+4.4% mana", what would be +2 mana per tick. But actually they count separately, so it's 1.5% of 45 for the shoes (+1), 0.6% of 45 for the necklace (+1), and 2.3% of 45 for the vest (+2), what would be a total increase of +4 mana per tick.
+
The values of most items are random. However, there are also set items (green) and rare set items (blue) that give additional bonuses if you wear several or all parts of a set at the same time.
 +
While the simple items (wise items) need different prerequisites, you only need the respective meditation level for the set items.
 +
At the moment there are 8 meditation levels for setitems that only drop at certain guardian levels and are currently only known up to meditation level 20.
 +
With the reached meditation level you can create the items without further requirements.
 +
Furthermore the stock of ingredients for elixirs changes with each level.
 +
At 1 o'clock server time you will get a blessing containing ingredients and runes and at 4 o'clock server time all ingredients above the limit will be removed.  
 +
See table
 +
 
 +
 
 +
Each item has a level between 1 - 21 (In the fairy, cent and troll[[world]] to 42), which affects the quality of its values.
 +
<br clear="all">
 +
 
 +
== Sets ==
 +
There are separate sets and [[League-Setitems]] for [[Light]] and [[Shadow]]. A special set type are the league set items, these items are always distributed to the places 1-3 of the [[leagues]] winners, and are identical in values for both opinions.
 +
Furthermore there are also set items for the places 4 to the last player of each league or also simple items depending on the placement none goes empty-handed.
 +
 
 +
 
 +
Lists of the known sets and their properties can be found here:
 +
 
 +
== Properties ==
 +
===Item effects====
 +
Item effects are the bonuses you receive when you create and activate an item. A detailed table for all worlds with explanations can be found [[item effects|here]].
 +
 
 +
===Item attributes====
 +
Item attributes are the nicknames of items that do not belong to the [[Trollworld Setitems (Shadow)|Setitems]]], for example "~ the Herbs". A table that lists all item attributes with explanations, gibt´s [[Item Attributes|here]].
 +
 
 +
[[image:Itemsbutton.png|thumb|450px|frame|Here you can put on and take off your items|thumb]]
  
 
== Sources ==
 
== Sources ==
=== Sentinels ===
+
=== Guardian ===
Every group of [[sentinels]] level 2 or above drop with a small chance an item. Stronger sentinels have an higher drop rate.
+
Any group of [[Guardians]]s with a level of 2 or higher except level A Guardians will leave an item with a low probability. The stronger the Guardians are, the better the items can be.
  
'''Hint:''' You should mind to have a connected 3x3 field in your inventory free for the biggest item, a vest, before you're going into a fight. Otherwise new items will be destroyed immediately.
+
'''Note:''' Before each battle, you should make sure to leave at least one contiguous 3x3 square in your inventory for the largest possible item, a vest. If you find an item for which there is not enough space in your inventory, it will be destroyed ''immediately''.
  
=== Awards ===
+
=== Premiums ====
When the [[leagues]] are rearranged, the 3 best of each league will become a league set item. This league set items can only be received by being under the first 3 places of each league, or later in the [[bazaar]].
+
If the [[Leagues]] are reorganized, the [[Magicians]] receive a [[League-Setitems|Set-Item]] as bonus for the first three places of each league. These set items can only be obtained by the first three places in the league or later in the bazaar.
  
== Equipping with items ==
+
== Creating items ==
To equip your mage with an item, you must fulfill it's requirements, which are mentioned in the item description. Often it's a requirement, that your mage has to learn a [[skill]] up to a level. So it could be wise not to spend all skill points after the [[meditation]], but to wait and see, what requirements the items you'll find have.
+
To create an item, the respective prerequisites must be fulfilled, which are named in the description of the item. Usually it is a prerequisite that the magician has learned a certain [[Meditation|Fähigkeit]] on a certain level. Therefore it can be useful not to distribute your ability points immediately after [[meditation]], but to wait and see which requirements the items you find have.
  
An item has to be ''activated'' after you equipped it, before it's bonuses will work. Therefore you must pay a rune, or an hour production mana of your main palace.
+
An item has to be ''activated'' after it is created in order for its bonuses to start working. To activate items, [[Rune]]n or an hourly production of the mana must be paid by the main palace.
 +
 
 +
== Destroy items ==
 +
To destroy an item you have to drag it into the whirlpool at the bottom left of the item menu. The item will be lost irretrievably.
 +
 
 +
[[Category:Items|!Items]]
 +
[[Category:Index]]
 +
[[Category:Ingame Help]]
  
== Item destruction ==
+
[[en:Items]]
To destroy an item, you must pull it in the whirlpool in your inventory. The destroyed item is irrecoverable lost.
+
[[es:Objetos]]
 +
[[fr:Accessories]]

Latest revision as of 14:26, 22 May 2019

Template:Important - Display error with double set bonuses

Button Items
Random item drop level
Guardian Item Medistrade Ingredients limit Tree level
Level
2 1-3 2
3 3-6 5
4 6-8 7
5 8-11 10
6 11-14 13
7 14-16 15
8 16-19 18
9 19-21 20
10 22-24
11 24-27
12 27-29
13 29-32
14 32-35
15 35-37
16 37-40
17 40-42

You can find items of clothing, rings, shields, or weapons to put on your Mage. You can see your inventory by clicking on "Items"" in the Menu Bar.

The values of most items are random. However, there are also set items (green) and rare set items (blue) that give additional bonuses if you wear several or all parts of a set at the same time. While the simple items (wise items) need different prerequisites, you only need the respective meditation level for the set items. At the moment there are 8 meditation levels for setitems that only drop at certain guardian levels and are currently only known up to meditation level 20. With the reached meditation level you can create the items without further requirements. Furthermore the stock of ingredients for elixirs changes with each level. At 1 o'clock server time you will get a blessing containing ingredients and runes and at 4 o'clock server time all ingredients above the limit will be removed. See table


Each item has a level between 1 - 21 (In the fairy, cent and trollworld to 42), which affects the quality of its values.

Sets

There are separate sets and League-Setitems for Light and Shadow. A special set type are the league set items, these items are always distributed to the places 1-3 of the leagues winners, and are identical in values for both opinions. Furthermore there are also set items for the places 4 to the last player of each league or also simple items depending on the placement none goes empty-handed.


Lists of the known sets and their properties can be found here:

Properties

Item effects=

Item effects are the bonuses you receive when you create and activate an item. A detailed table for all worlds with explanations can be found here.

Item attributes=

Item attributes are the nicknames of items that do not belong to the Setitems], for example "~ the Herbs". A table that lists all item attributes with explanations, gibt´s here.

thumb

Sources

Guardian

Any group of Guardianss with a level of 2 or higher except level A Guardians will leave an item with a low probability. The stronger the Guardians are, the better the items can be.

Note: Before each battle, you should make sure to leave at least one contiguous 3x3 square in your inventory for the largest possible item, a vest. If you find an item for which there is not enough space in your inventory, it will be destroyed immediately.

Premiums =

If the Leagues are reorganized, the Magicians receive a Set-Item as bonus for the first three places of each league. These set items can only be obtained by the first three places in the league or later in the bazaar.

Creating items

To create an item, the respective prerequisites must be fulfilled, which are named in the description of the item. Usually it is a prerequisite that the magician has learned a certain Fähigkeit on a certain level. Therefore it can be useful not to distribute your ability points immediately after meditation, but to wait and see which requirements the items you find have.

An item has to be activated after it is created in order for its bonuses to start working. To activate items, Runen or an hourly production of the mana must be paid by the main palace.

Destroy items

To destroy an item you have to drag it into the whirlpool at the bottom left of the item menu. The item will be lost irretrievably.