Difference between revisions of "Tick"

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m (typo)
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* [[Buildings|Conjurations]] of buildings may end,
 
* [[Buildings|Conjurations]] of buildings may end,
 
* [[Creatures]] in the [[Xhodotorian Cocoon]] or in the [[Breeding Pit]] can be accomplished,
 
* [[Creatures]] in the [[Xhodotorian Cocoon]] or in the [[Breeding Pit]] can be accomplished,
* after their movements [[Heroes]] arrive their destination,
+
* after their movements [[Heroes]] arrive at their destination,
 
* etc.
 
* etc.
A conjuration of a [[Building]] needs a certain number of ticks until it's finished "all at once". [[Creatures]] are gathering bit by bit with every tick at the [[Palace Courtyard]]
+
A conjuration of a [[Building]] needs a certain number of ticks until it is finished "all at once". [[Creatures]] are gathering bit by bit every 12 ticks (one hour) after beginning summoning.
 +
 
 +
Note that conjurations, summonings and movement commands given in the last 10 seconds of a tick will often be registered for the next tick instead.
  
 
[[de:Tick]]
 
[[de:Tick]]
 
[[Category:Game Concepts]]
 
[[Category:Game Concepts]]
 
[[Category:Index]]
 
[[Category:Index]]

Revision as of 21:49, 15 May 2009

Icon Translate.png This article/paragraph needs to be translated or translation is in progress.
Working on this article at the moment: Berx
Korrekturlesen erforderlich
Display of "Next Tick"

A tick is an event at which, in the world of Xhodon, a player's actions are realized and resources are credited. A tick takes place every five minutes. In a period of one hour twelve ticks are taking place. So one tick is the smallest unit of time in this game.

At the moment of the tick

A conjuration of a Building needs a certain number of ticks until it is finished "all at once". Creatures are gathering bit by bit every 12 ticks (one hour) after beginning summoning.

Note that conjurations, summonings and movement commands given in the last 10 seconds of a tick will often be registered for the next tick instead.