Difference between revisions of "Tick"

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A conjuration of a [[Building]] needs a certain number of ticks until it's finished "all at once". [[Creatures]] are gathering bit by bit with every tick at the [[Palace Courtyard]]
 
A conjuration of a [[Building]] needs a certain number of ticks until it's finished "all at once". [[Creatures]] are gathering bit by bit with every tick at the [[Palace Courtyard]]
  
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[[Category:Game Concepts]]
 
[[Category:Game Concepts]]
 
[[Category:Index]]
 
[[Category:Index]]

Revision as of 13:13, 13 May 2009

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Working on this article at the moment: Berx
Korrekturlesen erforderlich
Display of "Next Tick"

A tick is an event at which, in the world of Xhodon, a player's actions are realized and resources are credited. A tick takes place every five minutes. In a period of one hour twelve ticks are taking place. So one tick is the smallest unit of time in this game.

At the moment of the tick

A conjuration of a Building needs a certain number of ticks until it's finished "all at once". Creatures are gathering bit by bit with every tick at the Palace Courtyard