Difference between revisions of "Tick"

From Xhodon 2
Jump to: navigation, search
Line 8: Line 8:
 
* [[Resources]], which are produced in the production buildings, are credited,
 
* [[Resources]], which are produced in the production buildings, are credited,
 
* [[Conjure]]s of buildings may end,
 
* [[Conjure]]s of buildings may end,
* [[creatures]] in the [[Xhodotorian Cocoon]] or in the [[Breeding Pit]] can be accomplished,
+
* [[Creatures]] in the [[Xhodotorian Cocoon]] or in the [[Breeding Pit]] can be accomplished,
 
* after their movements [[Heroes]] arrive their destination,
 
* after their movements [[Heroes]] arrive their destination,
 
* etc.
 
* etc.

Revision as of 11:29, 13 May 2009

Icon Translate.png This article/paragraph needs to be translated or translation is in progress.
Working on this article at the moment: Berx
image title

A Tick is an event at which, in the world of Xhodon, player actions are realized and resources are credited. A Tick takes place, every five minutes. In a duraction of one hour, twelve ticks are taking place. So one Tick is the smallest unit of time in this game.

At the moment of the Tick

A conjuration of a Building needs a certain number of ticks, until its finished "all at ones". Creatures gathering bit by bit with every Tick at the Palace Courtyard