Trollworld Crystalline Catapult

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Trollworld Crystalline Catapult
Function: to attack enemys
Prerequisites
Cave of Crystals: Level 15
Resin Vein: Level 5
Crystal Tower: Level 3
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Finally, your enemies can be fired. Without serving a lot of expenditure and simply, the Crystalline Catapult destroys hostile horde of war or repulses spies.

Every shot with your Crystalline Catapult on other heroes costs you crystals. The level of conjure of the catapult determines the reach and the at most applicable raw materials. The more crystals you start for shooting, the more damage causes the catapult.

There is an accidental variance with the damage. This chance factor strongly rises with increasing distance. The variation precipitates slightly, if the hero stays in the same area. There are very big variations, if he is far away. The further a hero is away, the more inexactly your catapult shoots.

If a enemy hero is fired who has no horde with himself, the hero falls in a time whirlpool. The hero is expelled to another area in the empire.

If a hero is standing next to his own or an allied palace he is protected by the palace and cannot be fired. In this case the shoot-button of the catapult is not indicated, instead only the tip "palace protection" appears.

With allied heroes the warning "friendly fire" appears, but it´s possible to shoot even though.

Attention: If you fire at somebody who has more than tenfold of your own points he can attack for 48 hours, even if you are sure of him, otherwise.

Reach

Your catapult has a restricted reach. You can develop it further to be able to fire at heroes in further distant areas.

Die Reichweite des Katapults wurde in der Zwergwelt abgeschwächt. Ab Stufe 16 kann man Helden in benachbarten Gebieten beschießen. Erst bei Stufe 65 erstreckt sich die Reichweite auf 2 Gebiete um den Palast herum.

Operation

The Crystalline Catapult doesn´t shoot automatically but must be served by the owner by hand. For it the magician enters the building (click on catapult) to see the list of the possible heroes in reach. On this occasion, the class system limits accordingly the choice. If the magician has decided on an aim, he just has to click "fire"! The crystalline catapult of the active palace can be reinstated only after 12 ticks (one hour).

Conjuring costs

These formulas are only suppositions!

Conjuring costs Herb Essences = 1500 * level2
Conjuring costs Crystal Splinters = 1800 * level2
Conjuring costs Power Stones =  600 * level2
Conjuring costs Gold Resin =  250 * level2
Conjuring costs Mana =  803.7 * level

(use common rounding method)

Upgrade to Conjuring costs
Level Herb Essences Crystal Splinters Power Stones Gold Resin Mana (1 tick)
5 37'500 45'000 15'000 6'250 4'018
10
15
...