Difference between revisions of "Tick"
From Xhodon 2
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− | {{Translate|Working on this article at the moment: Berx | + | {{Translate|Working on this article at the moment: Berx<br/>Korrekturlesen erforderlich}} |
− | [[Image:MenuBar_Tick.png|frame| | + | [[Image:MenuBar_Tick.png|frame|Display of "Next Tick"]] |
− | A [[ | + | A [[tick]] is an event at which, in the world of Xhodon, a player's actions are realized and [[resources]] are credited. |
− | '''A | + | '''A tick takes place every five minutes'''. In a period of one hour twelve ticks are taking place. So one tick is the smallest unit of time in this game. |
− | At the moment of the | + | At the moment of the tick |
* [[Resources]], which are produced in the production buildings, are credited, | * [[Resources]], which are produced in the production buildings, are credited, | ||
− | * [[ | + | * [[Buildings|Conjurations]] of buildings may end, |
* [[Creatures]] in the [[Xhodotorian Cocoon]] or in the [[Breeding Pit]] can be accomplished, | * [[Creatures]] in the [[Xhodotorian Cocoon]] or in the [[Breeding Pit]] can be accomplished, | ||
* after their movements [[Heroes]] arrive their destination, | * after their movements [[Heroes]] arrive their destination, | ||
* etc. | * etc. | ||
− | A | + | A conjuration of a [[Building]] needs a certain number of ticks until it's finished "all at once". [[Creatures]] are gathering bit by bit with every tick at the [[Palace Courtyard]] |
− | [[de: | + | [[de:tick]] |
[[Category:Game Concepts]] | [[Category:Game Concepts]] | ||
[[Category:Index]] | [[Category:Index]] |
Revision as of 12:09, 13 May 2009
This article/paragraph needs to be translated or translation is in progress. Working on this article at the moment: Berx Korrekturlesen erforderlich |
A tick is an event at which, in the world of Xhodon, a player's actions are realized and resources are credited. A tick takes place every five minutes. In a period of one hour twelve ticks are taking place. So one tick is the smallest unit of time in this game.
At the moment of the tick
- Resources, which are produced in the production buildings, are credited,
- Conjurations of buildings may end,
- Creatures in the Xhodotorian Cocoon or in the Breeding Pit can be accomplished,
- after their movements Heroes arrive their destination,
- etc.
A conjuration of a Building needs a certain number of ticks until it's finished "all at once". Creatures are gathering bit by bit with every tick at the Palace Courtyard