Difference between revisions of "Dwarfworld Sentinels 8"
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To slay sentinels of level 8, a minimum of about 8'000'000 [[Goblins]] (or creatures of equivalent strength) is required. To keep casualties as low as possible, attack with 18 million or more. | To slay sentinels of level 8, a minimum of about 8'000'000 [[Goblins]] (or creatures of equivalent strength) is required. To keep casualties as low as possible, attack with 18 million or more. | ||
− | + | {{SentAPCalculator | |
+ | |Life=400000000 | ||
+ | }} | ||
You will need up to 700'000 [[Unicorn Carts]] to carry the loot. | You will need up to 700'000 [[Unicorn Carts]] to carry the loot. | ||
=== Defending Sentinels === | === Defending Sentinels === | ||
− | To defend a sentinel, move a hero to its valley and set his | + | To defend a sentinel, move a hero to its valley and set his defense status to "[[Valley defense]]". Setting the defense status to "[[Area defense]]" will not defend sentinels as they do not count as allied units. |
=== Example Sentinel === | === Example Sentinel === | ||
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{{Infobox_Sentinel | {{Infobox_Sentinel | ||
|Name1=Manticores | |Name1=Manticores | ||
− | |Count1= | + | |Count1=46251 |
|Attack1=28 | |Attack1=28 | ||
|Defence1=28 | |Defence1=28 | ||
Line 23: | Line 25: | ||
|Name2=Behemoth | |Name2=Behemoth | ||
− | |Count2= | + | |Count2=260281 |
|Attack2=35 | |Attack2=35 | ||
|Defence2=35 | |Defence2=35 | ||
Line 29: | Line 31: | ||
|Name3=Ogres | |Name3=Ogres | ||
− | |Count3= | + | |Count3=112969 |
|Attack3=40 | |Attack3=40 | ||
|Defence3=40 | |Defence3=40 | ||
Line 35: | Line 37: | ||
|Name4=Sand Worms | |Name4=Sand Worms | ||
− | |Count4= | + | |Count4=7328 |
|Attack4=50 | |Attack4=50 | ||
|Defence4=50 | |Defence4=50 | ||
Line 41: | Line 43: | ||
|Name5=Death Angels | |Name5=Death Angels | ||
− | |Count5= | + | |Count5=277565 |
|Attack5=60 | |Attack5=60 | ||
|Defence5=60 | |Defence5=60 | ||
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|Name6=Golden Sphinxes | |Name6=Golden Sphinxes | ||
− | |Count6= | + | |Count6=96024 |
|Attack6=80 | |Attack6=80 | ||
|Defence6=80 | |Defence6=80 | ||
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|Name7=Fire Sting Dragons | |Name7=Fire Sting Dragons | ||
− | |Count7= | + | |Count7=54225 |
|Attack7=100 | |Attack7=100 | ||
|Defence7=100 | |Defence7=100 | ||
Line 59: | Line 61: | ||
|Name8=Ice Eye Dragons | |Name8=Ice Eye Dragons | ||
− | |Count8= | + | |Count8=26435 |
|Attack8=150 | |Attack8=150 | ||
|Defence8=150 | |Defence8=150 | ||
Line 68: | Line 70: | ||
|Power_Stones= | |Power_Stones= | ||
|Gold_Resin= | |Gold_Resin= | ||
− | |||
− | |||
}} | }} | ||
Latest revision as of 17:21, 30 October 2011
This article/paragraph is being updated for Dwarf. Information is still lacking. Example Sentinel is wrong. |
Attacking Sentinels
Attacking sentinels will not earn your hero experience for killed sentinel creatures. Only your own casualties will give some experience.
To slay sentinels of level 8, a minimum of about 8'000'000 Goblins (or creatures of equivalent strength) is required. To keep casualties as low as possible, attack with 18 million or more.
Scenario | AP Needed |
---|---|
Kill All Horde | 400,000,000 |
One Round | 280,000,000 |
Two Rounds | 140,000,000 |
Three Rounds | 93,333,333 |
Four Rounds | 70,000,000 |
You will need up to 700'000 Unicorn Carts to carry the loot.
Defending Sentinels
To defend a sentinel, move a hero to its valley and set his defense status to "Valley defense". Setting the defense status to "Area defense" will not defend sentinels as they do not count as allied units.
Example Sentinel
Other Sentinels level 8 may be stronger or weaker. Accordingly, they leave more of less loot for you.