Difference between revisions of "Tick"

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{{Translate|Working on this article at the moment: Nobody}}
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[[Image:MenuBar_Tick.png|frame|Display of "Next Tick"]]
[[Image:MenuBar_Tick.png|frame|image title]]
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A [[tick]] is an event at which, in the world of Xhodon, a player's actions are realized and [[resources]] are credited.
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'''A tick takes place every five minutes''', so in a period of one hour, twelve ticks take place. The tick is the smallest unit of time in this game. No event can occur during an event, though commands can be given.
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*In Fairies world, a tick takes 4 minutes to complete
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At the moment of the tick
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* [[Resources]], which are produced in the production buildings, are credited,
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* [[Buildings|Conjurations]] of buildings may end,
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* [[Creatures]] in the [[Xhodotorian Cocoon]] or in the [[Breeding Pit]] can be accomplished,
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* after their movements [[Heroes]] arrive at their destination,
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* etc.
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A conjuration of a [[Building]] needs a certain number of ticks until it is finished "all at once". [[Creatures]] gather bit by bit every 12 ticks (one hour) after beginning summoning.
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Note that conjurations, summonings and movement commands given in the last 10 seconds of a tick will often be registered for the next tick instead.
  
 
[[de:Tick]]
 
[[de:Tick]]
 
[[Category:Game Concepts]]
 
[[Category:Game Concepts]]
 
[[Category:Index]]
 
[[Category:Index]]

Latest revision as of 19:17, 13 July 2013

Display of "Next Tick"

A tick is an event at which, in the world of Xhodon, a player's actions are realized and resources are credited. A tick takes place every five minutes, so in a period of one hour, twelve ticks take place. The tick is the smallest unit of time in this game. No event can occur during an event, though commands can be given.

  • In Fairies world, a tick takes 4 minutes to complete

At the moment of the tick

A conjuration of a Building needs a certain number of ticks until it is finished "all at once". Creatures gather bit by bit every 12 ticks (one hour) after beginning summoning.

Note that conjurations, summonings and movement commands given in the last 10 seconds of a tick will often be registered for the next tick instead.