Difference between revisions of "Tick"
From Xhodon 2
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[[Image:MenuBar_Tick.png|frame|image title]] | [[Image:MenuBar_Tick.png|frame|image title]] | ||
− | A [[Tick]] is an event at which, in the world of Xhodon, player actions are realized and resources are credited. | + | A [[Tick]] is an event at which, in the world of Xhodon, player actions are realized and [[resources]] are credited. |
'''A Tick takes place, every five minutes'''. In a duraction of one hour, twelve ticks are taking place. So one Tick is the smallest unit of time in this game. | '''A Tick takes place, every five minutes'''. In a duraction of one hour, twelve ticks are taking place. So one Tick is the smallest unit of time in this game. | ||
+ | |||
+ | At the moment of the Tick | ||
+ | * [[Resources]], which are produced in the production buildings, are credited, | ||
+ | * [[Conjure]]s of buildings may end, | ||
+ | * [[creatures]] in the [[Xhodotorian Cocoon]] or in the [[Breeding Pit]] can be accomplished, | ||
+ | * after their movements [[Heroes]] arrive their destination, | ||
+ | * etc. | ||
+ | A [[Buildings#conjure|conjuration]] of a Building needs a certain number of ticks, until its finished "all at ones". | ||
+ | Während das Beschwören eines Gebäudes immer eine gewisse Anzahl von Ticks benötigt, bis es "auf einen Schlag" fertiggestellt ist, sammeln sich [[Wesen]] nach und nach mit jedem Tick im Palasthof an. | ||
+ | |||
[[de:Tick]] | [[de:Tick]] | ||
[[Category:Game Concepts]] | [[Category:Game Concepts]] | ||
[[Category:Index]] | [[Category:Index]] |
Revision as of 10:10, 13 May 2009
This article/paragraph needs to be translated or translation is in progress. Working on this article at the moment: Berx |
A Tick is an event at which, in the world of Xhodon, player actions are realized and resources are credited. A Tick takes place, every five minutes. In a duraction of one hour, twelve ticks are taking place. So one Tick is the smallest unit of time in this game.
At the moment of the Tick
- Resources, which are produced in the production buildings, are credited,
- Conjures of buildings may end,
- creatures in the Xhodotorian Cocoon or in the Breeding Pit can be accomplished,
- after their movements Heroes arrive their destination,
- etc.
A conjuration of a Building needs a certain number of ticks, until its finished "all at ones". Während das Beschwören eines Gebäudes immer eine gewisse Anzahl von Ticks benötigt, bis es "auf einen Schlag" fertiggestellt ist, sammeln sich Wesen nach und nach mit jedem Tick im Palasthof an.