Difference between revisions of "Pushing"

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==§ 2  Pushing Permissible material transfer and Pushing==
+
==Tools==
 +
Check out the [[Utilities]] page for various tools for xhodon.
 +
==§2. allowed ressource transfer and pushing==
 +
an account may only exist for its personal advantage, not for the advantage of another account. supporting another account is called pushing. accounts that are only used to support one or more other accounts are illegal.
  
An account may exist only for personal profit, not for the benefit of another account.  The promotion of other accounts or hero is pushing.  Accounts that are only used to support one or more other accounts are prohibited.
+
==§2.1 Ressource delivery without a proper service in return (ressource-pushing)==
==§2.1 Deliveries of raw materials without compensation (Rohstoffpushing)==
+
  
All deliveries of raw materials that go to an account without a consideration is subject to the following restrictions:
+
all ressource deliveries that go to an account without a proper service in return are subject to the following limitations:
===1. Assessment period===
+
  
The period of calculation for the allowable limit of received raw material for no consideration is 7 days.
+
1. time of reference
===2.  Allowable limits for raw material supplies within the assessment period===
+
the limit of ressources a player may recieve without a balancing service in return refers to seven days.
  
Within the assessment period must an account of one or more other accounts (without compensation) is not getting more resources than:
+
2. limits for ressource delivery within time of reference
 +
within the time of reference an account must not( without a proper service in return) recieve more than:
  
a) The 5-fold amount of total production output resources of the receiving account in the assessment period (sum of production of all palaces in 7 days), or
+
a) fivefold production of ressources of the receiving account within the time of reference (sum of all palaces production within seven days)  
 +
OR
 +
the fivefold ressource-loot of the highest sentinel class the receiving account has beaten single handed (not in WC).
 +
Of this two amounts the higher may be used.
  
b) The 5-fold resource exploitation (a guardian) guardian of the highest level, the receiving account at the time of delivery alone (not KL) has defeated the.
+
3. guild-support after loss of horde
 +
in case a player looses the majority of his horde in battle he may receive support from his guild without a service in return, within the following limits:
  
zB Spieler greift alleine Wächter Stufe 2 in Zentaurenwelt an: - Ressourcenausbeute ca. 10.000 Essenzen/ 10.000 Kristalle/ 3.500 Krafsteine/ 1.500 Goldharz - maximal zulässige Lieferung innerhalb von 7 Tagen: 50.000 Essenzen/ 50.000 Kristalle/ 17.500 Kraftsteine/ 7.500 Goldharz eg player attacks alone to guard level 2 in Zentaurenwelt: - Resources essences yield about 10,000 / 10,000 crystals / 3,500 Krafsteine / 1,500 gold resin - maximum delivery within 7 days: 50,000 essences / 50.000 crystals / stones power 17 500 / 7,500 gold resin
+
a) twentyfold production of ressources of the receiving account within the time of reference(sum of all palaces production within seven days)
3. 3. Gildenunterstützung nach Hordenverlust Horde guild support after loss
+
OR
 +
b) the twentyfold ressource-loot of the highest sentinel class the receiving account has beaten single handed (not in WC).
 +
Of this two amounts the higher may be used.
  
If a player loses much of its war Alliance in the fight, it is permitted him by his guild assistance without receiving compensation, which are within the following limits:
+
when the suspicion occurs that an account has received more ressources than it would be allowed to receive this has to be reported to a Archangel or Multihunter. The Archangel/Multihunter will then decide about the legality of the transfer and the apropriate punishment. Both partys will be punished, sender and receiver.
  
a) The 20-times the amount of total production output resources of the receiving account in the assessment period (sum of production of all palaces in 7 days), or
+
Clarification:
  
b) The 20-fold resource exploitation (a guardian) guardian of the highest level, the receiving account at the time of delivery alone (not KL) has defeated the.
+
a) it does not matter if the ressources are sent as a whole, or in several deliverys
  
Of the two options, the higher will be used to assess the admissibility of the raw material supply.  If it is suspected that accounts get raw material supplies that exceed these limits, this should be reported to a Game Operator.  Will decide on the admissibility and places in cases where a violation of the rule, the penalty. Punished both parties, sender and receiver of the shipment (s) will be.
+
b) for calculating the limits the usual courses apply:
  
Remarks:
+
1 cristal splinter=1.125 Herb essences/1 Power stone=2.5 Herb Essences/1 Gold Resin=5 Herb essences
  
1. First, it is immaterial whether the raw materials are sent once or in several shipments.
+
c) proper services in return are resource deliveries that are calculated according to the abovementioned courses
  
2. Second to calculate the conversion rates, the normal limits for resources:
+
other services like trading coordinates, bounty hunts etc. do not count as a proper service in return, their payment must therefore be in the abovementioned limits.
  
1 Kristall = 1,125 Essenzen / 1 Kraftstein = 2,5 Essenzen /1 Goldharz = 5 Essenzen 1 Crystal Essences = 1.125 / 1 Power Stone Essences = 2.5 / 1 = 5 gold resin essences
+
payment should happen within an apropriate timeframe(about 1-2 days)
  
3. Als Gegenleistungen gelten: - Rohstofflieferungen, die sich am oben genannten Tauschverhältnis orientieren - Runengeschenke in der Trollwelt (siehe dazu
+
d) organised putting down and takeing up of ressources in a field also count as ressource delivery.
§2.2) Third consideration shall be considered: - supplies of raw material on the above exchange ratio based - Rune gifts in the troll world (see § 2.2)
+
  
Other exchanges, such as coordinate trade, bounty hunting, etc. are not considered compensation and payment must be formulated so within the above limits.  Consideration should be given in a reasonable time frame (1-2 days).
+
e) deliveries to support another account for bidding at the basar are subjected to the abovementioned limits, they count as delivery without proper service in return
  
4. Raw material supplies handovers are also organized by filing and recording of resources in the kingdom.
+
f) when looting in a warcamp the loot has to be shared between WC-members. repeated deliveries from WC-loot to one member of the WC (without delivery to the other members) are counting as delivery without proper service in return.
  
5. for the support of other accounts bidding on the bazaar, the conditions of this rule. Unterstützungslieferungen für Gebote am Basar gelten als Rohstofflieferung ohne Gegenleistung. Support bids for supplies shall be considered as raw material supply at the bazaar for nothing.
+
for example:
 +
a player raids a sentinel 2 single handed:
  
6. Be Repeated deliveries of combat in a military camp, go to the same KL-participants (without regard to other participants) are used as raw material supply for no consideration.
+
-loot approximately 10000 herb essences/10000 cristal splinters/3500 power stones/1500 gold resin
 +
-maximum of received ressources within 7 days: 50000 herb essences/50000 cristal splinters/17500 power stones/7500 Gold resin
  
==§ 2.2 Gifts runes in the troll world==
+
Example for the calculation of ressource-production in 7 days:
  
Permission is granted runes in exchange for resources given by other players get. The handling of this exchange but the players involved are responsible. GesRunes are bestowed in return for supplies of raw materials. In exchange for a rune game, a maximum of the following amounts of raw materials received:) The sum of resource outputs of all the palaces within 24 hours. A, b) The resources yield the highest switch level, the received account to date of exchange alone (not KL): I was in the.
+
first you have to calculate how many ticks 7 days have:
 +
12(per hour)x24 hours x 7 days=2016 ticks in seven days
 +
a player produces(already added up for all his palaces):
 +
19.333 Herb essences/14611 Cristal splinters/562 Power Stones/134 Gold Resin
  
Of the two options, the higher will be used to assess the admissibility of the raw material supply (s). Für die Berechnung des Limits gelten die üblichen Umrechnungskurse für Ressourcen: For the calculation of the limits of the usual conversion rates apply to resources:
+
Multiplied with the ticks in 7 days(2016) we get:
 +
38.975.328 Herb Essences/29455776 Cristal Splinters/1132992 Power Stones/270144 Gold resin
  
1 Kristall = 1,125 Essenzen / 1 Kraftstein = 2,5 Essenzen /1 Goldharz = 5 Essenzen 1 Crystal Essences = 1.125 / 1 Power Stone Essences = 2.5 / 1 = 5 gold resin essences
+
multiply by 5:
 +
194.876.640 Herb essences/147.278.880 Cristal splinters/5.664.960 Power stones/270.144 Gold Resin
  
==§ 2.4 Unauthorised transfer of the commodity bazaar (bazaar-pushing)==
+
Now we can calculate how many of one resource the player may recieve, in case he gets only one sort of ressources, in this case essences:
 +
essences: 194.876.640
 +
splinters:147.278.880x1.125=165.688.740
 +
stones: 5.664.960x2.5=14.162.400
 +
resin: 1.350.720x5=6.753.600
 +
added up the player may receive 381.481.380 essences within 7 days, if he does not get any other resources.
  
The purpose of this rule (as in the rule for pushing by resource supply) make sure that every player will still be supported with other resources, but that does not receive an unreasonable level without providing a return.
+
this value you could enter into the merchant to let it calculate the values for the other ressources for you
1. The task of the Bazaar
+
  
Der Basar ist zum Handeln von Items da. The bazaar is for trading items there. Preistreiberei und Preisabsprachen sind verboten. Price gouging and price fixing is prohibited. Die Benutzung des Basars zum Pushen oder reinem Rohstofftransfer unterliegen den in § 2.1 definierten Pushinggrenzen von Rohstofflieferungen ohne Gegenleistung (Rohstoffpushing). The use of the bazaar for pushing or pure commodity subject to the transfer as defined in § 2.1 Pushinggrenzen of raw material supplies without compensation (Rohstoffpushing). Überschreitungen der zulässigen Grenzen werden wie Pushing per Ressourcenlieferung behandelt. Exceeded the allowable limits are treated as resources by pushing delivery.
+
==§2.1.1 Impermissible resource deliveries in case of shared IP==
2. 2. Erlaubter Handel Permitted trading
+
  
2.1 Über den Basar dürfen nur Items gekauft werden, die dem Käufer einen eindeutigen Nutzen bieten. 2.1 About the bazaar may be purchased only items that offer the buyer a clear benefit. Dieser Nutzen liegt in einem höherem Itemeffekt als die der aktuell vorhandenen Items. This benefit is in a higher Itemeffekt than the currently available items. Beim Bieten auf diese Items gibt es kein maximal zulässiges Limit an Ressourcen, das ein Item kosten darf. When bidding on these items, there is no maximum permissible limit of resources that may cost an item.
+
Resource deliveries are prohibited when shared IP usage is announced, to accounts that are sitted or from sitted accounts. In case of sitting or shared IP usage any resource deliveries are prohibited until 48 hours after sitting or end of shared IP usage, if not announced otherwise by the Community-Manager.
  
Gültigkeitsbereich der Regel Scope of Rule
+
==§2.1.2 Pushing via empty fields==
  
Folgende Itemeffekte fallen unter diese Regel: Wiederbelebung bei Wächtern, Manaproduktionsbonus, Chance auf Runen bei Wächtern, Chance auf Items bei Wächtern und Angriffsbonus. The following Itemeffekte covered by this rule: revival at guards, Manaproduktionsbonus, chance of runes at guards, guards and a chance to Items in attack bonus. Gleiches gilt für den Erwerb von Set- und Ligenitems. The same applies to the acquisition of set-and leagues items. Ausnahmen bilden Käufe zur Komplettierung eines Sets im Falle das der Setbonus zur Erhöhung eines Itemeffektes führt im Vergleich mit den bereits besessenen Items. The exceptions are purchases for the completion of a set in the case of the set bonus for increasing a Itemeffektes results, in comparison with the already owned items.
+
When resources are left on an empty field it is the previous owner's responsibility where these go. Resources can be stored on own palaces, if the resources are collected up by someone else this will be counted as pushing, if these values would be illegal via direct sending.
  
Für sämtliche Items mit anderen Itemeffekten wie Verteidigungsbonus, Erhöhung der Kapazität der Geheimen Grotte, Ressourcenproduktionsboni gelten die normalen Pushinggrenzen aus §2.1, da die hier vorkommenden Preise im Normalfall nicht über diese hinausgehen. For all other items with Itemeffekten such as defense bonus, increasing the capacity of the secret grotto, resource production bonuses, the normal Pushinggrenzen from § 2.1, because that do not occur here, the prices normally over this. Überschreitungen der zulässigen Grenzen werden wie Pushing per Ressourcenlieferung behandelt. Exceeded the allowable limits are treated as resources by pushing delivery.
+
==§2.1.3 Unit Pushing==
 +
a) Battles with the obvious reason to level others accounts heros by granting highest possibloe resurrection rate and a maximum of experience points are forbidden. This goes especially for negotiated attacks of large players on very small players.
  
Items mit mehreren Itemeffekten Für die Verbesserung der Itemboni durch Kauf neuer Items zählt im Regelfall der jeweils relevante Wert eines Items. Items with multiple Itemeffekten To improve Itemboni by purchasing new items include a rule of each relevant value of an item. (Beispiel: Item mit Wiederbelebung bei Wächtern 115 und Manabonus 1% ist besser als eines mit Wiederbelebung 100 und Mana 5%) (Example: Item with resuscitation with 115 and guardians Manabonus is 1% better than one with a revival of 100 and Mana 5%)
+
b) It is classed as unit pushing, if the hero of an inactive player (at least 7 days offline) is in an active war camp, which is lead by an active player. Unit pushing is not allowed and the head of the war camp will be punished, if it is reported.
3. 3. Aufbewahrungspflicht für Items Retention requirements for items
+
  
Gekaufte Items dürfen bis 7 Tage nach dem Kaufzeitpunkt nicht weiterverkauft oder weggeworfen werden. Items purchased must be within 7 days after the purchase date is not sold or discarded. Sobald ein Item gefunden oder gekauft wurde, welches einen höheren Bonus auf den relevanten Effekt bringt, entfällt die Pflicht zur Aufbewahrung. Once an item is found or bought, which brings a higher bonus to the relevant effect, eliminates the requirement for storage.
+
==§2.1.4 Bazaar-Pushing==
4. 4. Beschränkung vom Dracheneierhandel Restriction of the dragon egg trade
+
this rule (equally to the resource pushing rule) is set to ensure that a player can be supported with resources but not in inadequate amounts without compensation.
  
Der Kauf von Dracheneiern von Gildenmitgliedern ist untersagt. The purchase of dragon eggs of guild members is prohibited.
+
1) The bazaar
 +
The bazaar has been established to enable trades of items and dragon eggs. Misuse of the bazaar for pushing or pure resource transfer without compensation are limited to the defined pushing rules in §2.1. Violation of theses limits will be handled like pushing.
 +
 
 +
2) allowed trade
 +
Buying items is only allowed if the bought item is of any use to the buyer. This use is based on a higher item effect as the items already owned do have. There is no limit on the costs of items.
 +
The following relevant item effects are covered by this rule: conversion of sentinel creatures, mana procution, chance on runes from sentinels, chance on items from sentinels, attack bonus. The rule is as well applicable for Set-Items and League-Set items: Exceptions hereof are only when you complete a set and the set bonus does increase the actual value of one of the stated effects.
 +
For all items with different item effects, defense bonus, resource bonus etc. the normal pushing rules form §2.1 apply, as these items are of less value and the prices are normally not over these limits. Violations of these limits will be handled like normal pushing violations.
 +
 
 +
3) Re-selling items
 +
Bought items may not be sold for 7 days except you have bought/found an item that grants a higher increase of any relevant effect.
 +
 
 +
4) Trading of dragon eggs
 +
Buying dragon eggs from guild members is not allowed.
 +
 
 +
==Resource Table==
 +
 
 +
{| cellspacing="0" cellpadding="2" rules="all" style=" border:1px solid #{{ColorBorder|808080}}; background-color:#{{ColorBackground|F9F9F9}};  text-align:center; table-layout:fixed;"
 +
! style="border-bottom:1px solid #{{ColorBorder|808080}}; background-color:#{{ColorTitleNav|D9D9D9}}; " colspan="5"  | Resource found on sentinel
 +
! style="border-bottom:1px solid #{{ColorBorder|808080}}; background-color:#{{ColorTitleNav|D9D9D9}}; " colspan="4"  | If converted to one resource
 +
|-
 +
! style="width:80px; border-bottom:1px solid #{{ColorBorder|808080}}; background-color:#{{ColorTitleNav|D9D9D9}}; "  | Sentinel Level
 +
! style="width:80px; border-bottom:1px solid #{{ColorBorder|808080}}; background-color:#{{ColorTitleNav|D9D9D9}}; "  | Herb Essences
 +
! style="width:80px; border-bottom:1px solid #{{ColorBorder|808080}}; background-color:#{{ColorTitleNav|D9D9D9}}; "  | Crystal Splinters
 +
! style="width:80px; border-bottom:1px solid #{{ColorBorder|808080}}; background-color:#{{ColorTitleNav|D9D9D9}}; "  | Power Stones
 +
! style="width:80px; border-bottom:1px solid #{{ColorBorder|808080}}; background-color:#{{ColorTitleNav|D9D9D9}}; "  | Gold Resin
 +
! style="width:80px; border-bottom:1px solid #{{ColorBorder|808080}}; background-color:#{{ColorTitleNav|D9D9D9}}; "  | Total in Herb Essences
 +
! style="width:80px; border-bottom:1px solid #{{ColorBorder|808080}}; background-color:#{{ColorTitleNav|D9D9D9}}; "  | Total in Crystal Splinters
 +
! style="width:80px; border-bottom:1px solid #{{ColorBorder|808080}}; background-color:#{{ColorTitleNav|D9D9D9}}; "  | Total in Power Stones
 +
! style="width:80px; border-bottom:1px solid #{{ColorBorder|808080}}; background-color:#{{ColorTitleNav|D9D9D9}}; "  | Total in Gold Resin
 +
|-
 +
|1
 +
|2,600
 +
|2,400
 +
|955
 +
|450
 +
|9,938
 +
|8,834
 +
|3,975
 +
|1,988
 +
|-
 +
|2
 +
|12.000
 +
|14.500
 +
|4.500
 +
|2.700
 +
|53,063
 +
|47,167
 +
|21,225
 +
|10,613
 +
|-
 +
|3
 +
|60,000
 +
|75,000
 +
|24,400
 +
|12,700
 +
|268,875
 +
|239,000
 +
|107,550
 +
|53,775
 +
|-
 +
|4
 +
|360,000
 +
|350,000
 +
|100,000
 +
|60,000
 +
|1,303,750
 +
|1,158,889
 +
|521,500
 +
|260,750
 +
|-
 +
|5
 +
|1,200,000
 +
|1,400,000
 +
|420,000
 +
|210,000
 +
|4,875,000
 +
|4,333,334
 +
|1,950,000
 +
|975,000
 +
|-
 +
|6
 +
|6,700,000
 +
|6,200,000
 +
|2,200,000
 +
|1,000,000
 +
|24,175,000
 +
|21,488,889
 +
|9,670,000
 +
|4,835,000
 +
|-
 +
|7
 +
|24,500,000
 +
|17,600,000
 +
|7,500,000
 +
|4,500,000
 +
|85,550,000
 +
|76,044,445
 +
|34,220,000
 +
|17,110,000
 +
|-
 +
|8
 +
|57,500,000
 +
|52,500,000
 +
|18,500,000
 +
|11,500,000
 +
|220,312,500
 +
|195,833,334
 +
|88,125,000
 +
|44,062,500
 +
|-
 +
|9
 +
|122,000,000
 +
|96,000,000
 +
|32,500,000
 +
|22,000,000
 +
|421,250,000
 +
|374,444,445
 +
|168,500,000
 +
|84,250,000
 +
|}
 +
 
 +
{| cellspacing="0" cellpadding="2" rules="all" style=" border:1px solid #{{ColorBorder|808080}}; background-color:#{{ColorBackground|F9F9F9}};  text-align:center; table-layout:fixed;"
 +
! style="border-bottom:1px solid #{{ColorBorder|808080}}; background-color:#{{ColorTitleNav|D9D9D9}}; " colspan="5"  | 5X Resource found on sentinel
 +
! style="border-bottom:1px solid #{{ColorBorder|808080}}; background-color:#{{ColorTitleNav|D9D9D9}}; " colspan="4"  | If converted to one resource
 +
|-
 +
! style="width:80px; border-bottom:1px solid #{{ColorBorder|808080}}; background-color:#{{ColorTitleNav|D9D9D9}}; "  | Sentinel Level
 +
! style="width:80px; border-bottom:1px solid #{{ColorBorder|808080}}; background-color:#{{ColorTitleNav|D9D9D9}}; "  | Herb Essences
 +
! style="width:80px; border-bottom:1px solid #{{ColorBorder|808080}}; background-color:#{{ColorTitleNav|D9D9D9}}; "  | Crystal Splinters
 +
! style="width:80px; border-bottom:1px solid #{{ColorBorder|808080}}; background-color:#{{ColorTitleNav|D9D9D9}}; "  | Power Stones
 +
! style="width:80px; border-bottom:1px solid #{{ColorBorder|808080}}; background-color:#{{ColorTitleNav|D9D9D9}}; "  | Gold Resin
 +
! style="width:80px; border-bottom:1px solid #{{ColorBorder|808080}}; background-color:#{{ColorTitleNav|D9D9D9}}; "  | Total in Herb Essences
 +
! style="width:80px; border-bottom:1px solid #{{ColorBorder|808080}}; background-color:#{{ColorTitleNav|D9D9D9}}; "  | Total in Crystal Splinters
 +
! style="width:80px; border-bottom:1px solid #{{ColorBorder|808080}}; background-color:#{{ColorTitleNav|D9D9D9}}; "  | Total in Power Stones
 +
! style="width:80px; border-bottom:1px solid #{{ColorBorder|808080}}; background-color:#{{ColorTitleNav|D9D9D9}}; "  | Total in Gold Resin
 +
|-
 +
|1
 +
|13,000
 +
|12,000
 +
|4,775
 +
|2,250
 +
|49,688
 +
|44,167
 +
|19,875
 +
|9,938
 +
|-
 +
|2
 +
|60,000
 +
|72,500
 +
|22,500
 +
|13,500
 +
|265,313
 +
|235,834
 +
|106,125
 +
|53,063
 +
|-
 +
|3
 +
|300,000
 +
|375,000
 +
|122,000
 +
|63,500
 +
|1,344,375
 +
|1,195,000
 +
|537,750
 +
|268,875
 +
|-
 +
|4
 +
|1,800,000
 +
|1,750,000
 +
|500,000
 +
|300,000
 +
|6,518,750
 +
|5,794,445
 +
|2,607,500
 +
|1,303,750
 +
|-
 +
|5
 +
|6,000,000
 +
|7,000,000
 +
|2,100,000
 +
|1,050,000
 +
|24,375,000
 +
|21,666,667
 +
|9,750,000
 +
|4,875,000
 +
|-
 +
|6
 +
|33,500,000
 +
|31,000,000
 +
|11,000,000
 +
|5,000,000
 +
|120,875,000
 +
|107,444,445
 +
|48,350,000
 +
|24,175,000
 +
|-
 +
|7
 +
|122,500,000
 +
|88,000,000
 +
|37,500,000
 +
|22,500,000
 +
|427,750,000
 +
|380,222,223
 +
|171,100,000
 +
|85,550,000
 +
|-
 +
|8
 +
|287,500,000
 +
|262,500,000
 +
|92,500,000
 +
|57,500,000
 +
|1,101,562,500
 +
|979,166,667
 +
|440,625,000
 +
|220,312,500
 +
|-
 +
|9
 +
|610,000,000
 +
|480,000,000
 +
|162,500,000
 +
|110,000,000
 +
|2,106,250,000
 +
|1,872,222,223
 +
|842,500,000
 +
|421,250,000
 +
|}
 +
{| cellspacing="0" cellpadding="2" rules="all" style=" border:1px solid #{{ColorBorder|808080}}; background-color:#{{ColorBackground|F9F9F9}};  text-align:center; table-layout:fixed;"
 +
! style="border-bottom:1px solid #{{ColorBorder|808080}}; background-color:#{{ColorTitleNav|D9D9D9}}; " colspan="5"  | 20X Resource found on sentinel
 +
! style="border-bottom:1px solid #{{ColorBorder|808080}}; background-color:#{{ColorTitleNav|D9D9D9}}; " colspan="4"  | If converted to one resource
 +
|-
 +
! style="width:80px; border-bottom:1px solid #{{ColorBorder|808080}}; background-color:#{{ColorTitleNav|D9D9D9}}; "  | Sentinel Level
 +
! style="width:80px; border-bottom:1px solid #{{ColorBorder|808080}}; background-color:#{{ColorTitleNav|D9D9D9}}; "  | Herb Essences
 +
! style="width:80px; border-bottom:1px solid #{{ColorBorder|808080}}; background-color:#{{ColorTitleNav|D9D9D9}}; "  | Crystal Splinters
 +
! style="width:80px; border-bottom:1px solid #{{ColorBorder|808080}}; background-color:#{{ColorTitleNav|D9D9D9}}; "  | Power Stones
 +
! style="width:80px; border-bottom:1px solid #{{ColorBorder|808080}}; background-color:#{{ColorTitleNav|D9D9D9}}; "  | Gold Resin
 +
! style="width:80px; border-bottom:1px solid #{{ColorBorder|808080}}; background-color:#{{ColorTitleNav|D9D9D9}}; "  | Total in Herb Essences
 +
! style="width:80px; border-bottom:1px solid #{{ColorBorder|808080}}; background-color:#{{ColorTitleNav|D9D9D9}}; "  | Total in Crystal Splinters
 +
! style="width:80px; border-bottom:1px solid #{{ColorBorder|808080}}; background-color:#{{ColorTitleNav|D9D9D9}}; "  | Total in Power Stones
 +
! style="width:80px; border-bottom:1px solid #{{ColorBorder|808080}}; background-color:#{{ColorTitleNav|D9D9D9}}; "  | Total in Gold Resin
 +
|-
 +
|1
 +
|52,000
 +
|48,000
 +
|19,100
 +
|9,000
 +
|198,750
 +
|176,667
 +
|79,500
 +
|39,750
 +
|-
 +
|2
 +
|240,000
 +
|290,000
 +
|90,000
 +
|54,000
 +
|1,061,250
 +
|943,334
 +
|424,500
 +
|212,250
 +
|-
 +
|3
 +
|1,200,000
 +
|1,500,000
 +
|488,000
 +
|254,000
 +
|5,377,500
 +
|4,780,000
 +
|2,151,000
 +
|1,075,500
 +
|-
 +
|4
 +
|7,200,000
 +
|7,000,000
 +
|2,000,000
 +
|1,200,000
 +
|26,075,000
 +
|23,177,778
 +
|10,430,000
 +
|5,215,000
 +
|-
 +
|5
 +
|24,000,000
 +
|28,000,000
 +
|8,400,000
 +
|4,200,000
 +
|97,500,000
 +
|86,666,667
 +
|39,000,000
 +
|19,500,000
 +
|-
 +
|6
 +
|134,000,000
 +
|124,000,000
 +
|44,000,000
 +
|20,000,000
 +
|483,500,000
 +
|429,777,778
 +
|193,400,000
 +
|96,700,000
 +
|-
 +
|7
 +
|490,000,000
 +
|352,000,000
 +
|150,000,000
 +
|90,000,000
 +
|1,711,000,000
 +
|1,520,888,889
 +
|684,400,000
 +
|342,200,000
 +
|-
 +
|8
 +
|1,150,000,000
 +
|1,050,000,000
 +
|370,000,000
 +
|230,000,000
 +
|4,406,250,000
 +
|3,916,666,667
 +
|1,762,500,000
 +
|881,250,000
 +
|-
 +
|9
 +
|2,440,000,000
 +
|1,920,000,000
 +
|650,000,000
 +
|440,000,000
 +
|8,425,000,000
 +
|7,488,888,889
 +
|3,370,000,000
 +
|1,685,000,000
 +
|}

Latest revision as of 22:20, 1 February 2011

Tools

Check out the Utilities page for various tools for xhodon.

§2. allowed ressource transfer and pushing

an account may only exist for its personal advantage, not for the advantage of another account. supporting another account is called pushing. accounts that are only used to support one or more other accounts are illegal.

§2.1 Ressource delivery without a proper service in return (ressource-pushing)

all ressource deliveries that go to an account without a proper service in return are subject to the following limitations:

1. time of reference the limit of ressources a player may recieve without a balancing service in return refers to seven days.

2. limits for ressource delivery within time of reference within the time of reference an account must not( without a proper service in return) recieve more than:

a) fivefold production of ressources of the receiving account within the time of reference (sum of all palaces production within seven days) OR the fivefold ressource-loot of the highest sentinel class the receiving account has beaten single handed (not in WC). Of this two amounts the higher may be used.

3. guild-support after loss of horde in case a player looses the majority of his horde in battle he may receive support from his guild without a service in return, within the following limits:

a) twentyfold production of ressources of the receiving account within the time of reference(sum of all palaces production within seven days) OR b) the twentyfold ressource-loot of the highest sentinel class the receiving account has beaten single handed (not in WC). Of this two amounts the higher may be used.

when the suspicion occurs that an account has received more ressources than it would be allowed to receive this has to be reported to a Archangel or Multihunter. The Archangel/Multihunter will then decide about the legality of the transfer and the apropriate punishment. Both partys will be punished, sender and receiver.

Clarification:

a) it does not matter if the ressources are sent as a whole, or in several deliverys

b) for calculating the limits the usual courses apply:

1 cristal splinter=1.125 Herb essences/1 Power stone=2.5 Herb Essences/1 Gold Resin=5 Herb essences

c) proper services in return are resource deliveries that are calculated according to the abovementioned courses

other services like trading coordinates, bounty hunts etc. do not count as a proper service in return, their payment must therefore be in the abovementioned limits.

payment should happen within an apropriate timeframe(about 1-2 days)

d) organised putting down and takeing up of ressources in a field also count as ressource delivery.

e) deliveries to support another account for bidding at the basar are subjected to the abovementioned limits, they count as delivery without proper service in return

f) when looting in a warcamp the loot has to be shared between WC-members. repeated deliveries from WC-loot to one member of the WC (without delivery to the other members) are counting as delivery without proper service in return.

for example: a player raids a sentinel 2 single handed:

-loot approximately 10000 herb essences/10000 cristal splinters/3500 power stones/1500 gold resin -maximum of received ressources within 7 days: 50000 herb essences/50000 cristal splinters/17500 power stones/7500 Gold resin

Example for the calculation of ressource-production in 7 days:

first you have to calculate how many ticks 7 days have: 12(per hour)x24 hours x 7 days=2016 ticks in seven days a player produces(already added up for all his palaces): 19.333 Herb essences/14611 Cristal splinters/562 Power Stones/134 Gold Resin

Multiplied with the ticks in 7 days(2016) we get: 38.975.328 Herb Essences/29455776 Cristal Splinters/1132992 Power Stones/270144 Gold resin

multiply by 5: 194.876.640 Herb essences/147.278.880 Cristal splinters/5.664.960 Power stones/270.144 Gold Resin

Now we can calculate how many of one resource the player may recieve, in case he gets only one sort of ressources, in this case essences: essences: 194.876.640 splinters:147.278.880x1.125=165.688.740 stones: 5.664.960x2.5=14.162.400 resin: 1.350.720x5=6.753.600 added up the player may receive 381.481.380 essences within 7 days, if he does not get any other resources.

this value you could enter into the merchant to let it calculate the values for the other ressources for you

§2.1.1 Impermissible resource deliveries in case of shared IP

Resource deliveries are prohibited when shared IP usage is announced, to accounts that are sitted or from sitted accounts. In case of sitting or shared IP usage any resource deliveries are prohibited until 48 hours after sitting or end of shared IP usage, if not announced otherwise by the Community-Manager.

§2.1.2 Pushing via empty fields

When resources are left on an empty field it is the previous owner's responsibility where these go. Resources can be stored on own palaces, if the resources are collected up by someone else this will be counted as pushing, if these values would be illegal via direct sending.

§2.1.3 Unit Pushing

a) Battles with the obvious reason to level others accounts heros by granting highest possibloe resurrection rate and a maximum of experience points are forbidden. This goes especially for negotiated attacks of large players on very small players.

b) It is classed as unit pushing, if the hero of an inactive player (at least 7 days offline) is in an active war camp, which is lead by an active player. Unit pushing is not allowed and the head of the war camp will be punished, if it is reported.

§2.1.4 Bazaar-Pushing

this rule (equally to the resource pushing rule) is set to ensure that a player can be supported with resources but not in inadequate amounts without compensation.

1) The bazaar The bazaar has been established to enable trades of items and dragon eggs. Misuse of the bazaar for pushing or pure resource transfer without compensation are limited to the defined pushing rules in §2.1. Violation of theses limits will be handled like pushing.

2) allowed trade Buying items is only allowed if the bought item is of any use to the buyer. This use is based on a higher item effect as the items already owned do have. There is no limit on the costs of items. The following relevant item effects are covered by this rule: conversion of sentinel creatures, mana procution, chance on runes from sentinels, chance on items from sentinels, attack bonus. The rule is as well applicable for Set-Items and League-Set items: Exceptions hereof are only when you complete a set and the set bonus does increase the actual value of one of the stated effects. For all items with different item effects, defense bonus, resource bonus etc. the normal pushing rules form §2.1 apply, as these items are of less value and the prices are normally not over these limits. Violations of these limits will be handled like normal pushing violations.

3) Re-selling items Bought items may not be sold for 7 days except you have bought/found an item that grants a higher increase of any relevant effect.

4) Trading of dragon eggs Buying dragon eggs from guild members is not allowed.

Resource Table

Resource found on sentinel If converted to one resource
Sentinel Level Herb Essences Crystal Splinters Power Stones Gold Resin Total in Herb Essences Total in Crystal Splinters Total in Power Stones Total in Gold Resin
1 2,600 2,400 955 450 9,938 8,834 3,975 1,988
2 12.000 14.500 4.500 2.700 53,063 47,167 21,225 10,613
3 60,000 75,000 24,400 12,700 268,875 239,000 107,550 53,775
4 360,000 350,000 100,000 60,000 1,303,750 1,158,889 521,500 260,750
5 1,200,000 1,400,000 420,000 210,000 4,875,000 4,333,334 1,950,000 975,000
6 6,700,000 6,200,000 2,200,000 1,000,000 24,175,000 21,488,889 9,670,000 4,835,000
7 24,500,000 17,600,000 7,500,000 4,500,000 85,550,000 76,044,445 34,220,000 17,110,000
8 57,500,000 52,500,000 18,500,000 11,500,000 220,312,500 195,833,334 88,125,000 44,062,500
9 122,000,000 96,000,000 32,500,000 22,000,000 421,250,000 374,444,445 168,500,000 84,250,000
5X Resource found on sentinel If converted to one resource
Sentinel Level Herb Essences Crystal Splinters Power Stones Gold Resin Total in Herb Essences Total in Crystal Splinters Total in Power Stones Total in Gold Resin
1 13,000 12,000 4,775 2,250 49,688 44,167 19,875 9,938
2 60,000 72,500 22,500 13,500 265,313 235,834 106,125 53,063
3 300,000 375,000 122,000 63,500 1,344,375 1,195,000 537,750 268,875
4 1,800,000 1,750,000 500,000 300,000 6,518,750 5,794,445 2,607,500 1,303,750
5 6,000,000 7,000,000 2,100,000 1,050,000 24,375,000 21,666,667 9,750,000 4,875,000
6 33,500,000 31,000,000 11,000,000 5,000,000 120,875,000 107,444,445 48,350,000 24,175,000
7 122,500,000 88,000,000 37,500,000 22,500,000 427,750,000 380,222,223 171,100,000 85,550,000
8 287,500,000 262,500,000 92,500,000 57,500,000 1,101,562,500 979,166,667 440,625,000 220,312,500
9 610,000,000 480,000,000 162,500,000 110,000,000 2,106,250,000 1,872,222,223 842,500,000 421,250,000
20X Resource found on sentinel If converted to one resource
Sentinel Level Herb Essences Crystal Splinters Power Stones Gold Resin Total in Herb Essences Total in Crystal Splinters Total in Power Stones Total in Gold Resin
1 52,000 48,000 19,100 9,000 198,750 176,667 79,500 39,750
2 240,000 290,000 90,000 54,000 1,061,250 943,334 424,500 212,250
3 1,200,000 1,500,000 488,000 254,000 5,377,500 4,780,000 2,151,000 1,075,500
4 7,200,000 7,000,000 2,000,000 1,200,000 26,075,000 23,177,778 10,430,000 5,215,000
5 24,000,000 28,000,000 8,400,000 4,200,000 97,500,000 86,666,667 39,000,000 19,500,000
6 134,000,000 124,000,000 44,000,000 20,000,000 483,500,000 429,777,778 193,400,000 96,700,000
7 490,000,000 352,000,000 150,000,000 90,000,000 1,711,000,000 1,520,888,889 684,400,000 342,200,000
8 1,150,000,000 1,050,000,000 370,000,000 230,000,000 4,406,250,000 3,916,666,667 1,762,500,000 881,250,000
9 2,440,000,000 1,920,000,000 650,000,000 440,000,000 8,425,000,000 7,488,888,889 3,370,000,000 1,685,000,000