Difference between revisions of "Trollworld Resin Vein"

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== Ausbaukosten für die Harzader ==
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== Conjuring cost ==
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* Formulas for costs
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=== Formeln für die Kosten von der Harzader  ===
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# <tt>Building cost Herbs = 450 * Stufe<sup>2</sup></tt><br>
 
# <tt>Building cost Herbs = 450 * Stufe<sup>2</sup></tt><br>
 
# <tt>Building cost Crystal = 240 * Stufe<sup>2</sup></tt><br>
 
# <tt>Building cost Crystal = 240 * Stufe<sup>2</sup></tt><br>

Revision as of 21:24, 16 May 2009


Trollworld Resin Vein
Producing: Gold Resin
Prerequisites
School of Herbs: Level 15
Cave of Crystals: Level 10
Tree of Life: Level 10

The Resin Vein produces Gold Resin. Conjuring it to higher levels will raise its production per tick.

Myth

You merge deeply with the being of the Tree of Life. In tune with the ancient voice, the tree trembles and wants to give you its resin. You conjure a huge Resin Vein within the Tree of Life. The resin is something really special. It stores the life and knowledge of the tree. As soon as this resin pours from the tree, it hardens and turns into pure Gold. You use this magic Gold to draw golden veins through the Creatures of your horde. Life flows through these veins and intelligence directs it.

Production

The amount of Gold Resin produced might be calculated with the following formula. This is not a clear fact

Gold Resin = 0.454*level1.96+0.75 (financial rounding)
Level Production
1 1
2 3
3 5
4 8
5 11
6 16
7 21
8 28
9 35
10 42
11 51
12 60
13 70
14 81
15 93
16 105
17 118
18 132
19 147
20 162
21 178
22 195
23 213
24 231
25 251
Level Production
26 271
27 291
28 313
29 335
30 358
31 382
32 406
33 431
34 457
35 484
36 511
37 539
38 568
39
40 628
41 659
42 691
43 724
44
45 791
46 826
47 862
48 898
49 935
50 973
Level Production
51 1011
52 1050
53
54
55 1.172
56
57
58 1.301
59
60 1.390
61 1.436
62
63
64
65
66
67
68
69
70
71
72
73
74
75
Level Production
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
Level Production
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
Level Production
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150


Conjuring cost

  1. Building cost Herbs = 450 * Stufe2
  2. Building cost Crystal = 240 * Stufe2
  3. Building cost Stone = 100 * Stufe2
  4. Building cost Mana = 430.5 * Stufe

(financial rounding)

These formulars are estimations