Area

From Xhodon 2
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Example coordinate system (60x60)
1:1 2:1 3:1 ... 60:1
1:2 2:2 3:2 ... 60:2
1:3 2:3 3:3 ... 60:3
... ... ...   ...
1:60 2:60 3:60 ... 60:60

Xhodons map is split into areas. Every area is typified by x- and y-coordinates (Top left begins 1:1). The amount of valleys in each world is different. A area is divided into valleys.

Locomotion

Your hero moves with the speed of your slowest creature. For example you need 4 Tpa (Ticks per area), it lasts 20 minutes to cross the area. But remember, the area where your hero rests counts with. If you now move from 1:1 to 2:1 with a speed of 4Tpa needs your heroticks.

Sight

Increase the level of your mad eye to improve your sight.

The maximum range of sight amounts 36 fields.