Difference between revisions of "Trollworld Resin Vein"
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== Production == | == Production == | ||
− | The amount of Gold Resin produced might be calculated with the following formula. | + | The amount of Gold Resin produced might be calculated with the following formula. |
− | :<tt>Gold Resin = 0.454*level<sup>1.96</sup>+0.75</tt> (financial rounding) | + | {{Incomplete|Incorrect formula}} |
+ | :<tt>Gold Resin = 0.454*level<sup>1.96</sup>+0.75</tt> (financial rounding) | ||
{{Building levels | {{Building levels | ||
|1= | |1= |
Revision as of 12:40, 18 May 2009
Trollworld Resin Vein
| |
Producing: | Gold Resin |
Prerequisites | |
School of Herbs: | Level 15 |
Cave of Crystals: | Level 10 |
Tree of Life: | Level 10 |
The Resin Vein produces Gold Resin. Conjuring it to higher levels will raise its production per tick.
Myth
You merge deeply with the being of the Tree of Life. In tune with the ancient voice, the tree trembles and wants to give you its resin. You conjure a huge Resin Vein within the Tree of Life. The resin is something really special. It stores the life and knowledge of the tree. As soon as this resin pours from the tree, it hardens and turns into pure Gold. You use this magic Gold to draw golden veins through the Creatures of your horde. Life flows through these veins and intelligence directs it.
Production
The amount of Gold Resin produced might be calculated with the following formula.
This article/paragraph is incomplete or needs further explanation. Incorrect formula |
- Gold Resin = 0.454*level1.96+0.75 (financial rounding)
Level | Production |
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1 | |
2 | |
3 | |
4 | |
5 | |
6 | |
7 | |
8 | |
9 | |
10 | |
11 | |
12 | |
13 | |
14 | |
15 | |
16 | |
17 | |
18 | |
19 | |
20 | |
21 | |
22 | |
23 | |
24 | |
25 |
Level | Production |
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26 | |
27 | |
28 | |
29 | |
30 | |
31 | |
32 | |
33 | |
34 | |
35 | |
36 | |
37 | |
38 | |
39 | |
40 | |
41 | |
42 | |
43 | |
44 | |
45 | |
46 | |
47 | |
48 | |
49 | |
50 |
Level | Production |
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51 | |
52 | |
53 | |
54 | |
55 | |
56 | |
57 | |
58 | |
59 | |
60 | |
61 | |
62 | |
63 | |
64 | |
65 | |
66 | |
67 | |
68 | |
69 | |
70 | |
71 | |
72 | |
73 | |
74 | |
75 |
Level | Production |
---|---|
76 | |
77 | |
78 | |
79 | |
80 | |
81 | |
82 | |
83 | |
84 | |
85 | |
86 | |
87 | |
88 | |
89 | |
90 | |
91 | |
92 | |
93 | |
94 | |
95 | |
96 | |
97 | |
98 | |
99 | |
100 |
Level | Production |
---|---|
101 | |
102 | |
103 | |
104 | |
105 | |
106 | |
107 | |
108 | |
109 | |
110 | |
111 | |
112 | |
113 | |
114 | |
115 | |
116 | |
117 | |
118 | |
119 | |
120 | |
121 | |
122 | |
123 | |
124 | |
125 |
Level | Production |
---|---|
126 | |
127 | |
128 | |
129 | |
130 | |
131 | |
132 | |
133 | |
134 | |
135 | |
136 | |
137 | |
138 | |
139 | |
140 | |
141 | |
142 | |
143 | |
144 | |
145 | |
146 | |
147 | |
148 | |
149 | |
150 |
Conjuring cost
- Building cost Herbs = 450 * Stufe2
- Building cost Crystal = 240 * Stufe2
- Building cost Stone = 100 * Stufe2
- Building cost Mana = 430.5 * Stufe
(financial rounding)
These formulars are estimations