Difference between revisions of "Area"
From Xhodon 2
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− | { | + | {| style="text-align:center; float:right; padding-left:1em;" |
− | + | |+ align="bottom" | <sup>Example coordinate system (60x60)</sup> | |
+ | | style="width:40px; height:40px; background:white; padding:0px; border:1px solid black;" | 1:1 | ||
+ | | style="width:40px; height:40px; background:white; padding:0px; border:1px solid black;" | 2:1 | ||
+ | | style="width:40px; height:40px; background:white; padding:0px; border:1px solid black;" | 3:1 | ||
+ | | style="width:40px; height:40px; background:white; padding:0px; border:1px solid black;" | ... | ||
+ | | style="width:40px; height:40px; background:white; padding:0px; border:1px solid black;" | 60:1 | ||
+ | |- | ||
+ | | style="width:40px; height:40px; background:white; padding:0px; border:1px solid black;" | 1:2 | ||
+ | | style="width:40px; height:40px; background:white; padding:0px; border:1px solid black;" | 2:2 | ||
+ | | style="width:40px; height:40px; background:white; padding:0px; border:1px solid black;" | 3:2 | ||
+ | | style="width:40px; height:40px; background:white; padding:0px; border:1px solid black;" | ... | ||
+ | | style="width:40px; height:40px; background:white; padding:0px; border:1px solid black;" | 60:2 | ||
+ | |- | ||
+ | | style="width:40px; height:40px; background:white; padding:0px; border:1px solid black;" | 1:3 | ||
+ | | style="width:40px; height:40px; background:white; padding:0px; border:1px solid black;" | 2:3 | ||
+ | | style="width:40px; height:40px; background:white; padding:0px; border:1px solid black;" | 3:3 | ||
+ | | style="width:40px; height:40px; background:white; padding:0px; border:1px solid black;" | ... | ||
+ | | style="width:40px; height:40px; background:white; padding:0px; border:1px solid black;" | 60:3 | ||
+ | |- | ||
+ | | style="width:40px; height:40px; background:white; padding:0px; border:1px solid black;" | ... | ||
+ | | style="width:40px; height:40px; background:white; padding:0px; border:1px solid black;" | ... | ||
+ | | style="width:40px; height:40px; background:white; padding:0px; border:1px solid black;" | ... | ||
+ | | style="width:40px; height:40px; background:white; padding:0px; border:1px solid black;" | | ||
+ | | style="width:40px; height:40px; background:white; padding:0px; border:1px solid black;" | ... | ||
+ | |- | ||
+ | | style="width:40px; height:40px; background:white; padding:0px; border:1px solid black;" | 1:60 | ||
+ | | style="width:40px; height:40px; background:white; padding:0px; border:1px solid black;" | 2:60 | ||
+ | | style="width:40px; height:40px; background:white; padding:0px; border:1px solid black;" | 3:60 | ||
+ | | style="width:40px; height:40px; background:white; padding:0px; border:1px solid black;" | ... | ||
+ | | style="width:40px; height:40px; background:white; padding:0px; border:1px solid black;" | 60:60 | ||
+ | |} | ||
+ | |||
+ | Xhodons map is split into '''areas'''. Every area is typified by x- and y-coordinates (Top left begins 1:1). The amount of valleys in each [[World|world]] is different. A area is divided into [[Valley|valleys]]. | ||
+ | |||
+ | == Locomotion == | ||
+ | Your [[Hero|hero]] moves with the speed of your slowest [[creatures|creature]]. For example you need 4 Tpa ([[Tpa|Ticks per area]]), it lasts 20 minutes to cross the area. But remember, the area where your [[Hero|hero]] rests counts with. If you now move from 1:1 to 2:1 with a speed of 4Tpa needs your [[Hero|hero]] 8 [[Tick|ticks]]. | ||
+ | |||
+ | == Sight == | ||
+ | Increase the level of your [[mad eye]] to improve your sight. | ||
+ | |||
+ | The maximum range of sight amounts 36 fields. | ||
[[de:Gebiet]] | [[de:Gebiet]] | ||
[[Category:Game Concepts]] | [[Category:Game Concepts]] | ||
[[Category:Index]] | [[Category:Index]] |
Revision as of 16:14, 17 May 2009
1:1 | 2:1 | 3:1 | ... | 60:1 |
1:2 | 2:2 | 3:2 | ... | 60:2 |
1:3 | 2:3 | 3:3 | ... | 60:3 |
... | ... | ... | ... | |
1:60 | 2:60 | 3:60 | ... | 60:60 |
Xhodons map is split into areas. Every area is typified by x- and y-coordinates (Top left begins 1:1). The amount of valleys in each world is different. A area is divided into valleys.
Locomotion
Your hero moves with the speed of your slowest creature. For example you need 4 Tpa (Ticks per area), it lasts 20 minutes to cross the area. But remember, the area where your hero rests counts with. If you now move from 1:1 to 2:1 with a speed of 4Tpa needs your hero 8 ticks.
Sight
Increase the level of your mad eye to improve your sight.
The maximum range of sight amounts 36 fields.