Dwarfworld Mad Eye

From Xhodon 2
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Mad Eye
Building Mad Eye.png
Function: Range of sight,
Hero monitoring
Prerequisite
Stone Root: Level 1

Ignorance is most dangerous. Everybody is well-advised to develop and upgrade the Mad Eye. Crazy view of distant countries is the reward. Attacking heroes are fast recognised and movements of other heroes can be pursued.

Every upgrade increases the view radius by one field. The maximum upgrade amounts to 43. Then the whole map turns out visible.

Button Mad Eye in the Menu Bar

Function

Mad Eye overview

If one summons his Mad Eye on first level, it shows the vicinity of the palace in the distance of a field.

001.png Here you find the current palaces, sentinels and heroes located in the area.
002.png This is the detailed map. With the mouse you can shift the look at the details. The form of the symbols on a field marks palaces, heroes or artefacts. The colour of the symbols shows their amount. (The screenshot shows the shortened version where instead of icons numbers are displayed)
003.png On this map you overlook the whole empire of Xhodon. It is possible to navigate with the mouse. If you select the artefacts in the field "Search" (4), these are indicated in form of red points.
004.png Here you can search artefacts, sentinels and coordinates (Only sentinels inside your eye's range are displayed). The screenshot shows the Mad Eye with the Magic Eye upgrade, which adds some search features.
005.png Here you can fade in and out the different map information.

Legend

Heroes
1-2 Heroes 1 - 2
3-6 Heroes 3 - 6
7-10 Heroes 7 - 10
11-20 Heroes 11 - 20
Palaces
1-2 Palaces 1 - 2
3-4 Palaces 3 - 4
5-6 Palaces 5 - 6
7-8 Palaces 7 - 8
9-10 Palaces 9 - 10
Sentinels
Sentinel Level 1 Level 1
Sentinel Level 2 Level 2
Sentinel Level 3 Level 3
Sentinel Level 4 Level 4
Sentinel Level 5 Level 5
Sentinel Level 6 Level 6
Sentinel Level 7 Level 7
Sentinel Level 8 Level 8
Sentinel Level 9 Level 9
Sentinel Level A Level A
Various
War Camp War Camp

Conjuring costs

These formulas are only suppositions!

Conjuring costs Herb Essences =  823 * level2
Conjuring costs Crystal Splinters = 1132 * level2
Conjuring costs Power Stones =  565 * level2
Conjuring costs Gold Resin =  734 * level2
Conjuring costs Mana =  602.7 * level

(use common rounding method)

Experienced data:

Conjuration
to Level
Costs Points -
Herb Essences Crystal Splinters Power Stones Gold Resin Mana
5 20'575 28'300 14'125 18'350 3'014
10 82'300 113'200 56'500 73'400 6'027
15 185'175 254'700 127'125 165'150 9'041
20 329'200 452'800 226'000 293'600 12'054
25 514'375 707'500 353'125 458'750 15'068
30
35
40
43