https://en.wiki.xhodon2.com/api.php?action=feedcontributions&user=Lysergic&feedformat=atomXhodon 2 - User contributions [en]2024-03-29T10:09:10ZUser contributionsMediaWiki 1.24.0https://en.wiki.xhodon2.com/index.php?title=Runes&diff=7046Runes2012-02-03T18:34:59Z<p>Lysergic: Undo revision 7022 by Exoticvoodoo77545 (Talk)</p>
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<div>[[Image:Magic_Rune.png]] '''Runes''' are a [[resource]] used to unlock certain bonuses for your account.<br />
<br />
== Aquisition ==<br />
There are three ways to get runes:<br />
* Purchasing them for real money (see "buy runes" in the article [[Magic]])<br />
* Exchanging [[Pearls]] with other magicians - each exchange gives you and the other magician one rune.<br />
* Certain [[Quests]] reward you with runes<br />
<br />
== Usage ==<br />
You can use runes to:<br />
* Distribute status points of [[heroes]] after their level up<br />
* Join a [[guild]] - you need to own 3 runes to become a servant, 7 runes to found a guild. The runes will not be lost after joining or founding a guild.<br />
* Activate bonus features in the category [[magic]]<br />
* Activate [[items]]<br />
* Change your [[alignment]]<br />
* Trade resources or ingredients at the [[Merchant of Magic]]<br />
* Teleport resources or creatures between your palaces<br />
<br />
[[de:Runen]]<br />
[[es:Runas]]<br />
<br />
[[Category:Magic]]<br />
[[Category:Index]]</div>Lysergichttps://en.wiki.xhodon2.com/index.php?title=Runes&diff=7045Runes2012-02-03T18:34:51Z<p>Lysergic: Reverted edits by SpamBot (Talk) to last version by Exoticvoodoo77545</p>
<hr />
<div> You can find no price tags and menus to compare medical services. <br />
[http://www.tukakosi.com/ 手形割引]<br />
Medical bill anxiety is generally caused by miscommunications together with misunderstanding between patients, professional medical providers, and health insurance companies. This article describes several general strategies that you need to perform immediately after you or a family member are discharged from a healthcare facility. These medical bill strategies can certainly help save you time, profit, and anguish down the road. [http://wikidieselfilters.com/index.php?title=%EF%BB%BF%E6%89%8B%E5%BD%A2%E5%89%B2%E5%BC%95 手形割引]<br />
What's your following move?[[Image:Magic_Rune.png]] '''Runes''' are a [[resource]] used to unlock certain bonuses for your account.<br />
<br />
== Aquisition ==<br />
There are three ways to get runes:<br />
* Purchasing them for real money (see "buy runes" in the article [[Magic]])<br />
* Exchanging [[Pearls]] with other magicians - each exchange gives you and the other magician one rune.<br />
* Certain [[Quests]] reward you with runes<br />
<br />
== Usage ==<br />
You can use runes to:<br />
* Distribute status points of [[heroes]] after their level up<br />
* Join a [[guild]] - you need to own 3 runes to become a servant, 7 runes to found a guild. The runes will not be lost after joining or founding a guild.<br />
* Activate bonus features in the category [[magic]]<br />
* Activate [[items]]<br />
* Change your [[alignment]]<br />
* Trade resources or ingredients at the [[Merchant of Magic]]<br />
* Teleport resources or creatures between your palaces<br />
<br />
[[de:Runen]]<br />
[[es:Runas]]<br />
<br />
[[Category:Magic]]<br />
[[Category:Index]]</div>Lysergichttps://en.wiki.xhodon2.com/index.php?title=Newbie_Protection&diff=7044Newbie Protection2012-02-03T18:34:34Z<p>Lysergic: Looks fine, see no spam.</p>
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<div>New players in Xhodon can not be attacked by anyone. This is called '''newbie protection''' (''beginner's protection'', ''noob protection'').<br />
<br />
When the magician conjures a [[building]] to level 10 or higher or when they reach 5'000 points, they will lose newbie protection.<br />
<br />
Unlike protection through the [[Class_system#Losing_Attack_Protection|class system]], newbie protection will ''not'' be removed if the protected player attacks someone without protection.<br />
<br />
[[de:Anfängerschutz]]<br />
[[es:Protección de Principiante]]<br />
<br />
[[Category:Game Concepts]]<br />
[[Category:Index]]</div>Lysergichttps://en.wiki.xhodon2.com/index.php?title=Dwarfworld_Palace_Courtyard&diff=7043Dwarfworld Palace Courtyard2012-02-03T18:29:38Z<p>Lysergic: Undo revision 7012 by Modernreligion2655 (Talk)</p>
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<div>{{Nav Building}}<br />
{{Infobox Building<br />
|Name={{PAGENAME}}<br />
|Image=[[Image:Building Palace Courtyard.png]]<br />
|Function=Function<br />
|Description=Prerequisite for some types of [[creatures]]<br />
|Prerequisite1=[[Dwarfworld Tree of Life|Tree of Life]]<br />
|Level1=5<br />
|Prerequisite2=[[Dwarfworld School of Herbs|School of Herbs]]<br />
|Level2=3<br />
|Prerequisite3=[[Dwarfworld Cave of Crystals|Cave of Crystals]]<br />
|Level3=3<br />
}}<br />
The '''Palace Courtyard''' allows you to summon mightier [[creatures]]. It cannot be conjured higher than level 55.<br />
<br />
{{Myth|Content=<br />
The Palace Courtyard nestles up against the Tree of Life and the Palace. From afar you can already see it glowing with magnificence. It is only now that Magicians from near and far show their respect and regard you with favour. Finally you have created a place where you can hold wild abundant festivals or intimidate your subordinates through public torture.}}<br />
<br />
== Conjuring costs ==<br />
These formulas are only suppositions!<br />
:{| style="text-align:left;"<br />
| <tt>Conjuring costs Herb Essences</tt> || <tt>=</tt> || <tt>1835</tt> || <tt>* level<sup>2</sup></tt><br />
|-<br />
| <tt>Conjuring costs Crystal Splinters</tt> || <tt>=</tt> || <tt>2240</tt> || <tt>* level<sup>2</sup></tt><br />
|-<br />
| <tt>Conjuring costs Power Stones</tt> || <tt>=</tt> || <tt>1628</tt> || <tt>* level<sup>2</sup></tt><br />
|-<br />
| <tt>Conjuring costs Gold Resin</tt> || <tt>=</tt> || <tt>725</tt> || <tt>* level<sup>2</sup></tt><br />
|-<br />
| <tt>Conjuring costs Mana</tt> || <tt>=</tt> || <tt>1090.62</tt> || <tt>* level</tt><br />
|}<br />
(use ''common'' rounding method)<br />
<br />
Experienced data:<br />
{{Building Data<br />
|Column_Title=-<br />
|Essn_Title=Herb Essences<br />
|Crys_Title=Crystal Splinters<br />
|Powr_Title=Power Stones<br />
|Gold_Title=Gold Resin<br />
|Mana_Title=Mana<br />
<br />
|1_Levl=5<br />
|1_Essn=45'875<br />
|1_Crys=56'000<br />
|1_Powr=40'700<br />
|1_Gold=18'125<br />
|1_Mana=5453<br />
|1_Pnts=<br />
|1_Valu=<br />
<br />
|2_Levl=10<br />
|2_Essn=183'500<br />
|2_Crys=224'000<br />
|2_Powr=162'800<br />
|2_Gold=72'500<br />
|2_Mana=10'906<br />
|2_Pnts=<br />
|2_Valu=<br />
<br />
|3_Levl=15<br />
|3_Essn=412'875<br />
|3_Crys=504'000<br />
|3_Powr=366'300<br />
|3_Gold=163'125<br />
|3_Mana=16'359<br />
|3_Pnts=<br />
|3_Valu=<br />
<br />
|4_Levl=20<br />
|4_Essn=734'000<br />
|4_Crys=896'000<br />
|4_Powr=651'200<br />
|4_Gold=290'000<br />
|4_Mana=21'812<br />
|4_Pnts=<br />
|4_Valu=<br />
<br />
|5_Levl=25<br />
|5_Essn=1'146'875<br />
|5_Crys=1'400'000<br />
|5_Powr=1'017'500<br />
|5_Gold=453'125<br />
|5_Mana=27'266<br />
|5_Pnts=<br />
|5_Valu=<br />
<br />
|6_Levl=30<br />
|6_Essn=<br />
|6_Crys=<br />
|6_Powr=<br />
|6_Gold=<br />
|6_Mana=<br />
|6_Pnts=<br />
|6_Valu=<br />
<br />
|7_Levl=35<br />
|7_Essn=<br />
|7_Crys=<br />
|7_Powr=<br />
|7_Gold=<br />
|7_Mana=<br />
|7_Pnts=<br />
|7_Valu=<br />
<br />
|8_Levl=40<br />
|8_Essn=<br />
|8_Crys=<br />
|8_Powr=<br />
|8_Gold=<br />
|8_Mana=<br />
|8_Pnts=<br />
|8_Valu=<br />
<br />
|9_Levl=45<br />
|9_Essn=<br />
|9_Crys=<br />
|9_Powr=<br />
|9_Gold=<br />
|9_Mana=<br />
|9_Pnts=<br />
|9_Valu=<br />
<br />
|10_Levl=50<br />
|10_Essn=<br />
|10_Crys=<br />
|10_Powr=<br />
|10_Gold=<br />
|10_Mana=<br />
|10_Pnts=<br />
|10_Valu=<br />
<br />
|11_Levl=55<br />
|11_Essn=<br />
|11_Crys=<br />
|11_Powr=<br />
|11_Gold=<br />
|11_Mana=<br />
|11_Pnts=<br />
|11_Valu=<br />
}}<br />
<br />
[[de:Palasthof]]<br />
[[Category:Buildings]]<br />
[[Category:Index]]</div>Lysergichttps://en.wiki.xhodon2.com/index.php?title=Dwarfworld_Palace_Courtyard&diff=7042Dwarfworld Palace Courtyard2012-02-03T18:29:29Z<p>Lysergic: Reverted edits by SpamBot (Talk) to last version by Modernreligion2655</p>
<hr />
<div> It is important to know what funding you will be eligible to receive ohydrates a military service member or veteran. You can receive full tuition funding your sincerity choose to earn your graduate degree at a great in-state public college. If you happen to opt to choose a personal college instead, or a good college in a unusual country, you can still receive funding not to exceed $17, 500 for any academic year. For the majority students, this is ample funding to pursue some sort of graduate degree. <br />
[http://www.tukakosi.com/ 手形割引]<br />
Medical bill anxiety is frequently caused by miscommunications together with misunderstanding between patients, medical providers, and health insurance companies. This article describes several general strategies that you should perform immediately after you or a member of family are discharged from the hospital. These medical bill strategies can certainly help save you time, funds, and anguish down the road. [http://www.beamreach.org/wiki/index.php?title=%EF%BB%BF%E6%89%8B%E5%BD%A2%E5%89%B2%E5%BC%95 手形割引]<br />
<strong> JUST WHAT IS A PURCHASE DISCOUNT? </strong> {{Nav Building}}<br />
{{Infobox Building<br />
|Name={{PAGENAME}}<br />
|Image=[[Image:Building Palace Courtyard.png]]<br />
|Function=Function<br />
|Description=Prerequisite for some types of [[creatures]]<br />
|Prerequisite1=[[Dwarfworld Tree of Life|Tree of Life]]<br />
|Level1=5<br />
|Prerequisite2=[[Dwarfworld School of Herbs|School of Herbs]]<br />
|Level2=3<br />
|Prerequisite3=[[Dwarfworld Cave of Crystals|Cave of Crystals]]<br />
|Level3=3<br />
}}<br />
The '''Palace Courtyard''' allows you to summon mightier [[creatures]]. It cannot be conjured higher than level 55.<br />
<br />
{{Myth|Content=<br />
The Palace Courtyard nestles up against the Tree of Life and the Palace. From afar you can already see it glowing with magnificence. It is only now that Magicians from near and far show their respect and regard you with favour. Finally you have created a place where you can hold wild abundant festivals or intimidate your subordinates through public torture.}}<br />
<br />
== Conjuring costs ==<br />
These formulas are only suppositions!<br />
:{| style="text-align:left;"<br />
| <tt>Conjuring costs Herb Essences</tt> || <tt>=</tt> || <tt>1835</tt> || <tt>* level<sup>2</sup></tt><br />
|-<br />
| <tt>Conjuring costs Crystal Splinters</tt> || <tt>=</tt> || <tt>2240</tt> || <tt>* level<sup>2</sup></tt><br />
|-<br />
| <tt>Conjuring costs Power Stones</tt> || <tt>=</tt> || <tt>1628</tt> || <tt>* level<sup>2</sup></tt><br />
|-<br />
| <tt>Conjuring costs Gold Resin</tt> || <tt>=</tt> || <tt>725</tt> || <tt>* level<sup>2</sup></tt><br />
|-<br />
| <tt>Conjuring costs Mana</tt> || <tt>=</tt> || <tt>1090.62</tt> || <tt>* level</tt><br />
|}<br />
(use ''common'' rounding method)<br />
<br />
Experienced data:<br />
{{Building Data<br />
|Column_Title=-<br />
|Essn_Title=Herb Essences<br />
|Crys_Title=Crystal Splinters<br />
|Powr_Title=Power Stones<br />
|Gold_Title=Gold Resin<br />
|Mana_Title=Mana<br />
<br />
|1_Levl=5<br />
|1_Essn=45'875<br />
|1_Crys=56'000<br />
|1_Powr=40'700<br />
|1_Gold=18'125<br />
|1_Mana=5453<br />
|1_Pnts=<br />
|1_Valu=<br />
<br />
|2_Levl=10<br />
|2_Essn=183'500<br />
|2_Crys=224'000<br />
|2_Powr=162'800<br />
|2_Gold=72'500<br />
|2_Mana=10'906<br />
|2_Pnts=<br />
|2_Valu=<br />
<br />
|3_Levl=15<br />
|3_Essn=412'875<br />
|3_Crys=504'000<br />
|3_Powr=366'300<br />
|3_Gold=163'125<br />
|3_Mana=16'359<br />
|3_Pnts=<br />
|3_Valu=<br />
<br />
|4_Levl=20<br />
|4_Essn=734'000<br />
|4_Crys=896'000<br />
|4_Powr=651'200<br />
|4_Gold=290'000<br />
|4_Mana=21'812<br />
|4_Pnts=<br />
|4_Valu=<br />
<br />
|5_Levl=25<br />
|5_Essn=1'146'875<br />
|5_Crys=1'400'000<br />
|5_Powr=1'017'500<br />
|5_Gold=453'125<br />
|5_Mana=27'266<br />
|5_Pnts=<br />
|5_Valu=<br />
<br />
|6_Levl=30<br />
|6_Essn=<br />
|6_Crys=<br />
|6_Powr=<br />
|6_Gold=<br />
|6_Mana=<br />
|6_Pnts=<br />
|6_Valu=<br />
<br />
|7_Levl=35<br />
|7_Essn=<br />
|7_Crys=<br />
|7_Powr=<br />
|7_Gold=<br />
|7_Mana=<br />
|7_Pnts=<br />
|7_Valu=<br />
<br />
|8_Levl=40<br />
|8_Essn=<br />
|8_Crys=<br />
|8_Powr=<br />
|8_Gold=<br />
|8_Mana=<br />
|8_Pnts=<br />
|8_Valu=<br />
<br />
|9_Levl=45<br />
|9_Essn=<br />
|9_Crys=<br />
|9_Powr=<br />
|9_Gold=<br />
|9_Mana=<br />
|9_Pnts=<br />
|9_Valu=<br />
<br />
|10_Levl=50<br />
|10_Essn=<br />
|10_Crys=<br />
|10_Powr=<br />
|10_Gold=<br />
|10_Mana=<br />
|10_Pnts=<br />
|10_Valu=<br />
<br />
|11_Levl=55<br />
|11_Essn=<br />
|11_Crys=<br />
|11_Powr=<br />
|11_Gold=<br />
|11_Mana=<br />
|11_Pnts=<br />
|11_Valu=<br />
}}<br />
<br />
[[de:Palasthof]]<br />
[[Category:Buildings]]<br />
[[Category:Index]]</div>Lysergichttps://en.wiki.xhodon2.com/index.php?title=Dwarfworld_Newspapers_2010_November&diff=7041Dwarfworld Newspapers 2010 November2012-02-03T18:29:12Z<p>Lysergic: Undo revision 7023 by Dynamiclounge65476 (Talk)</p>
<hr />
<div>{{newsTabsHeader|This=3}}<br />
<div style="background-color: #f2f7da; font-size: 100%; font-family: 'Verdana'; padding:10px; border: 1px solid #38440f;"><br />
__TOC__<br />
This week I would like to remind all you aspiring writers that we have a seasonal writing contest going on, with 1 week remaining. If you have a story to submit, please post it under Events, Seasonal Writing Contest. If you have any questions, feel free to send me a message in game! Good luck to all who enter! Don't forget to attack that Crystal Sentinel on Troll.... He looks juicy!<br />
This month’s event is a story writing contest. We are looking for the best seasonal stories of your own work to be submitted.<br />
Rules<br />
1. Must be original (your own work)<br />
2. Winners will be chosen by the Xhodon team members.<br />
3. Xhodon team members may not enter.<br />
4. Only 1 submission per player.<br />
5. From 18th of October to the 15th of November 05:55 am (Servertime)<br />
6. Open to both Dwarf and Troll Worlds.<br />
Prizes<br />
1. First place winner will receive 50 runes and a badge.<br />
2. Second place winner will receive 30 runes.<br />
3. Third place winner will receive 15 runes.<br />
All winners will be showcased on the newsletter, all stories will be available to read on the Xhodon forums.<br />
----<br />
==Troll under the bridge==<br />
===By bloodrose66===<br />
<br />
The couple glanced into each other’s eyes as they sat on the bridge eyeing the wonderful scenery. They gathered their things and stood up to leave but the wind caught hold of the woman’s hat. The hat drifted ever so slowly over the railing and sunk to the ground at the bottom of the hill. That was a very expensive hat, the woman said. Don’t worry I'll go and get it, the man said as he jumped over the railing and began running down the hill. Thankfully this bridge has no water under it, it had dried up many years ago. As the man bent down to pick the hat up, a shadow caught his eye slinking in and out of the shadows. The man has never been the cowardly type, so he decided to investigate this strange shadow slinking closer and closer to him. Hello the man called out, as he slowly inched forward. That shadow stopped at the edge of the shadows and seemed to watch the man’s movements carefully. Puzzled the man walked even closer, now he stood within five yards from the underside of the bridge.<br />
<br />
The old archway castes a strange darkness he's never seen before. The only light to be seen was the fading sun light jutting through the tunnel. The man questioned himself and turned to walk back to his lover but a sudden breeze knocked the hat from his hand. It landed just on the other side of the shadow the bridge casts. As soon as the hat left his grip he carelessly fumbled to retrieve it. Just when the man bent over to pick up his lost article a voice screeched from the shadows. Why have you crossed my threshold human, the voice asked.<br />
My wife's hat has blown under this bridge sir, the man replied. You must answer my question friend if you want to cross under my bridge, the voice whispered. Why must i answer you sir, surely you don't own this bridge, the man shot back. I have lived under this bridge for a long time friend so surely a simple question won't be a bother for a fine gentlemen as yourself, the voice said. The man pondered for a moment. Why not no harm can come from knowledge, the man replied. The shadowed figure moved slowly toward the hat and picked it up. The man could finally see the dark man as he stood in the dim light. He stood as though his back could no longer hold his weight and was covered in a old tattered robe. No light could reach his face since he was covered head to toe in filth. The shadows seemed to dance around the floor as he leaned in close to ask his question. The man stepped back from the figures stench, as if he had a wall in between them.<br />
<br />
Aaahh...here is your question, the voice whispers. Four wings I have, which swiftly mount on high, on sturdy pinions, yet I never fly, and though my body often moves around, upon the self-same spot I'm always found, and like a mother, who breaks her infant's bread, I chew for man before he can be fed. What am i? Easy the man said, You are a bird of course. The man walked toward the figure to receive his prize. As soon as the man answered the figure began to twist and grow, stunned by the sight the man just froze and watched in bewilderment. Wrong, the voice whispered. You should have put more thought into your answer, as he grabbed the man’s arm and carried him under the bridge. The man let out a howl of pain as his arm snapped under the pressure of the creatures grip. Whimpering the man rose to his feet and came to realize what had grabbed him, before him stood a ten foot troll who’s figure would dwarf any mans. The troll grinned as he spoke, I haven't had a snack in years friend thanks for playing my game, now your reward. The man’s screams were cut short as the troll devoured his savory morsel, and sank back into to the shadows for seconds, should his lover come to look for him.<br />
----<br />
==No Door Closes Unless Another Opens XVI...==<br />
===by Arthur_PendragonX===<br />
The many of trials and tribulations had brought the youths right outside of a major town in those parts. In their rush to adventure no one had thought of food nor shelter. Though now it was prioritized and amongst that which they sought most. It was then decided that Alexandria and Hybrid would enter the populated community to gather food enough for the band, whilst Theoruse and Auberon would ready a camp. In but short time the expedition had somewhat synchronized the youths, they had seemed to know one another's strengths and weaknesses. With that knowledge intact, they set their best foot forward. Alexandria and Hybrid set off, now well within the town they blended in and focused on the objective at hand. Theoruse and Auberon prepped the grounds for camp as the young magus moved about unknowingly and at the pace of a land slug as the Behemoth performed his task with the air of one that had did this many of times over. However moments into his work he stopped in mid-stride. He then slowly lowered the dry wood he had collected and from his low position Auberon sniffed at the air around him. Something was out of place and Theoruse had picked up on it as well. A small beast with the means of aviation, took flight giving away the sought location and identity of the entity. There cloaked well amongst the brush stood a goblin. He was short, even for a goblin and a bit on the frail side. A wing protruded from his mouth as he crunched the contents therein.<br />
<br />
At this sight Auberon set out to dismantle the goblin, but not before Theoruse laid a hand before his bewildered ally. Meanwhile back within the towns place, Alexandria and Hybrid pressed on with very little luck. It was as though they merged well with the mass, the people as a whole knew an outsider without a second glance. The two had started to lose hope. It was moments after giving in to such feelings they came about a rather belligerent and most hostile man. He balled his fists and barked obscenities at the crowd. The two youths looked on and took the threat for what it was worth. Though in truth, not a one seemed to take the man and his charade serious. It was then and there his tempered flared and he set off with malevolent intent. He was headed in an elder's direction. Though a few paces shy of his destination a small hand came out nowhere and halted any further action. The man recovered quickly from his surprised state. With no delay he threw a straight jab that would have gave him an advantage had it connected. However Alexandria dodged the blow with ease, stepped in and delivered an open palm thrust to his sternum. The aggressor doubled over, grasping for the wind that had left his lungs. Alexandria took a step back as Hybrid advanced on the man. From his coat he pulled his hand free and in one fluid motion a fine powder created a miasma that could be seen glittering in the air surrounding the man.<br />
<br />
The man yawned deeply and fell to the ground. In the short seconds to follow he let out a snore as loud as any had ever heard. The crowd had stopped altogether to speculate. From there one person's clap became two and so on. The elder that had been in harm's way had disappeared, though at first sight he seemed fragile, crippled and not the type to make exit's based on haste. But it had happened nonetheless. It was as if the old man had somewhat provoked the irate mate-turned-deep sleeper. Whatever the terms may have been, it resulted with them leaving with things highly in their favor. But as they did so, they could not help but ponder the old man.<br />
Arthur_PendragonX(tis but Excalibur and i)...<br />
----<br />
==The Hunter faces the Goddess==<br />
===By Trinity===<br />
“Barbarians! All of them! After all we do for them and one dares enter our domain!” A female voiced yelled.<br />
“Be kind milady, maybe he has a good reason? We should talk to him to at least find out what he wants, or knows.” Said a calm male voice.<br />
“Toran is right, we should find out what he is doing, and also how he made it through the barrier before we get rid of him. He may have a very good reason for following me.” This voice was sweet and musical.<br />
“You are to kind hearted Salindra, you would take everyone of these mongrels in and feed them too. This creature was following you through the forest and made it through our barriers! It cannot be trusted.” This was the angry one again.<br />
“Isn’t that the whole point then Carliana? If you think he cannot be trusted, we must find out why he is here and how he made it this far, yes? Besides, he is not overly powerful, it seems to me that he is a farmer or hunter of some type. Maybe, just maybe he has braved the mountain because he wishes to ask for assistance.” Said Salindra.<br />
“Fine! You speak to it and find out what it wants, then we will kill it!” Carliana said.<br />
Salindra was no stranger to Carliana’s harsh and direct actions. She had known the other goddess for centuries. As Salindra was light and nature, Carliana was dark and festering. Just as Toran was the balance between Salindra and Carliana. As were the gods set in their roles. Salindra of nature and land, Carliana of Lava and the below, and finally Toran of the sky and heavans, the 3 Gods ruled and kept balance on this world.<br />
Salindra went to see the hunter and question him. At first he said nothing but kept his face to the wall. He was frightened that this would anger the Goddess, but he could not face her. Salindra was the goddess he prayed to for a good hunt or a good harvest. In her presence he felt like a child. He no longer felt like the strong, independent hunter. He was quiet for what seemed like an hour or more. He heard nothing more so assumed that she had left and turned to see.<br />
“You are ready to speak with me now, Hunter?” Salindra had not left him yet.<br />
Seeing no other option, he told the beautiful goddess his sad tale.<br />
----<br />
<br />
Aspiring Scribes! Ever get the urge to write? Send me a story by Friday of the week, and I will post it in the Monday edition.<br />
Have something special to say? A Dwarf World Tribune will be posted every other Monday.</div>Lysergichttps://en.wiki.xhodon2.com/index.php?title=Dwarfworld_Newspapers_2010_November&diff=7040Dwarfworld Newspapers 2010 November2012-02-03T18:28:59Z<p>Lysergic: Reverted edits by SpamBot (Talk) to last version by Dynamiclounge65476</p>
<hr />
<div> Even before having the treatment, talk to your doctor beforehand about your financial allowance so he has a parameter to work with. That means prescribing you with generic drugs instead of branded ones, or deferring some procedures and laboratory tests that are really not that significant. Also ask if your doctor can reduce his skilled fee. It's not as uncommon whenever you think for doctors to accede on their patients' requests for bargains. <br />
[http://tukakosi.com 手形割引]<br />
Did you know that the simple diagnostic test like an MRI is usually expensed from $1, 250 : $2, 100. The actual value paid by insurers is about $640. It is rare which you could negotiate the bills in advance of the service but after your MRI is completed and billed to you, you are able to help negotiate your bill with the billing department of your medical facility. [http://ciencias.uis.edu.co/quimica/giftex/index.php/%EF%BB%BF%E6%89%8B%E5%BD%A2%E5%89%B2%E5%BC%95 手形割引]<br />
I propose keeping a log of all telephone calls to help you accurately keep track of dates, people you speak to, and what is talked over. {{newsTabsHeader|This=3}}<br />
<div style="background-color: #f2f7da; font-size: 100%; font-family: 'Verdana'; padding:10px; border: 1px solid #38440f;"><br />
__TOC__<br />
This week I would like to remind all you aspiring writers that we have a seasonal writing contest going on, with 1 week remaining. If you have a story to submit, please post it under Events, Seasonal Writing Contest. If you have any questions, feel free to send me a message in game! Good luck to all who enter! Don't forget to attack that Crystal Sentinel on Troll.... He looks juicy!<br />
This month’s event is a story writing contest. We are looking for the best seasonal stories of your own work to be submitted.<br />
Rules<br />
1. Must be original (your own work)<br />
2. Winners will be chosen by the Xhodon team members.<br />
3. Xhodon team members may not enter.<br />
4. Only 1 submission per player.<br />
5. From 18th of October to the 15th of November 05:55 am (Servertime)<br />
6. Open to both Dwarf and Troll Worlds.<br />
Prizes<br />
1. First place winner will receive 50 runes and a badge.<br />
2. Second place winner will receive 30 runes.<br />
3. Third place winner will receive 15 runes.<br />
All winners will be showcased on the newsletter, all stories will be available to read on the Xhodon forums.<br />
----<br />
==Troll under the bridge==<br />
===By bloodrose66===<br />
<br />
The couple glanced into each other’s eyes as they sat on the bridge eyeing the wonderful scenery. They gathered their things and stood up to leave but the wind caught hold of the woman’s hat. The hat drifted ever so slowly over the railing and sunk to the ground at the bottom of the hill. That was a very expensive hat, the woman said. Don’t worry I'll go and get it, the man said as he jumped over the railing and began running down the hill. Thankfully this bridge has no water under it, it had dried up many years ago. As the man bent down to pick the hat up, a shadow caught his eye slinking in and out of the shadows. The man has never been the cowardly type, so he decided to investigate this strange shadow slinking closer and closer to him. Hello the man called out, as he slowly inched forward. That shadow stopped at the edge of the shadows and seemed to watch the man’s movements carefully. Puzzled the man walked even closer, now he stood within five yards from the underside of the bridge.<br />
<br />
The old archway castes a strange darkness he's never seen before. The only light to be seen was the fading sun light jutting through the tunnel. The man questioned himself and turned to walk back to his lover but a sudden breeze knocked the hat from his hand. It landed just on the other side of the shadow the bridge casts. As soon as the hat left his grip he carelessly fumbled to retrieve it. Just when the man bent over to pick up his lost article a voice screeched from the shadows. Why have you crossed my threshold human, the voice asked.<br />
My wife's hat has blown under this bridge sir, the man replied. You must answer my question friend if you want to cross under my bridge, the voice whispered. Why must i answer you sir, surely you don't own this bridge, the man shot back. I have lived under this bridge for a long time friend so surely a simple question won't be a bother for a fine gentlemen as yourself, the voice said. The man pondered for a moment. Why not no harm can come from knowledge, the man replied. The shadowed figure moved slowly toward the hat and picked it up. The man could finally see the dark man as he stood in the dim light. He stood as though his back could no longer hold his weight and was covered in a old tattered robe. No light could reach his face since he was covered head to toe in filth. The shadows seemed to dance around the floor as he leaned in close to ask his question. The man stepped back from the figures stench, as if he had a wall in between them.<br />
<br />
Aaahh...here is your question, the voice whispers. Four wings I have, which swiftly mount on high, on sturdy pinions, yet I never fly, and though my body often moves around, upon the self-same spot I'm always found, and like a mother, who breaks her infant's bread, I chew for man before he can be fed. What am i? Easy the man said, You are a bird of course. The man walked toward the figure to receive his prize. As soon as the man answered the figure began to twist and grow, stunned by the sight the man just froze and watched in bewilderment. Wrong, the voice whispered. You should have put more thought into your answer, as he grabbed the man’s arm and carried him under the bridge. The man let out a howl of pain as his arm snapped under the pressure of the creatures grip. Whimpering the man rose to his feet and came to realize what had grabbed him, before him stood a ten foot troll who’s figure would dwarf any mans. The troll grinned as he spoke, I haven't had a snack in years friend thanks for playing my game, now your reward. The man’s screams were cut short as the troll devoured his savory morsel, and sank back into to the shadows for seconds, should his lover come to look for him.<br />
----<br />
==No Door Closes Unless Another Opens XVI...==<br />
===by Arthur_PendragonX===<br />
The many of trials and tribulations had brought the youths right outside of a major town in those parts. In their rush to adventure no one had thought of food nor shelter. Though now it was prioritized and amongst that which they sought most. It was then decided that Alexandria and Hybrid would enter the populated community to gather food enough for the band, whilst Theoruse and Auberon would ready a camp. In but short time the expedition had somewhat synchronized the youths, they had seemed to know one another's strengths and weaknesses. With that knowledge intact, they set their best foot forward. Alexandria and Hybrid set off, now well within the town they blended in and focused on the objective at hand. Theoruse and Auberon prepped the grounds for camp as the young magus moved about unknowingly and at the pace of a land slug as the Behemoth performed his task with the air of one that had did this many of times over. However moments into his work he stopped in mid-stride. He then slowly lowered the dry wood he had collected and from his low position Auberon sniffed at the air around him. Something was out of place and Theoruse had picked up on it as well. A small beast with the means of aviation, took flight giving away the sought location and identity of the entity. There cloaked well amongst the brush stood a goblin. He was short, even for a goblin and a bit on the frail side. A wing protruded from his mouth as he crunched the contents therein.<br />
<br />
At this sight Auberon set out to dismantle the goblin, but not before Theoruse laid a hand before his bewildered ally. Meanwhile back within the towns place, Alexandria and Hybrid pressed on with very little luck. It was as though they merged well with the mass, the people as a whole knew an outsider without a second glance. The two had started to lose hope. It was moments after giving in to such feelings they came about a rather belligerent and most hostile man. He balled his fists and barked obscenities at the crowd. The two youths looked on and took the threat for what it was worth. Though in truth, not a one seemed to take the man and his charade serious. It was then and there his tempered flared and he set off with malevolent intent. He was headed in an elder's direction. Though a few paces shy of his destination a small hand came out nowhere and halted any further action. The man recovered quickly from his surprised state. With no delay he threw a straight jab that would have gave him an advantage had it connected. However Alexandria dodged the blow with ease, stepped in and delivered an open palm thrust to his sternum. The aggressor doubled over, grasping for the wind that had left his lungs. Alexandria took a step back as Hybrid advanced on the man. From his coat he pulled his hand free and in one fluid motion a fine powder created a miasma that could be seen glittering in the air surrounding the man.<br />
<br />
The man yawned deeply and fell to the ground. In the short seconds to follow he let out a snore as loud as any had ever heard. The crowd had stopped altogether to speculate. From there one person's clap became two and so on. The elder that had been in harm's way had disappeared, though at first sight he seemed fragile, crippled and not the type to make exit's based on haste. But it had happened nonetheless. It was as if the old man had somewhat provoked the irate mate-turned-deep sleeper. Whatever the terms may have been, it resulted with them leaving with things highly in their favor. But as they did so, they could not help but ponder the old man.<br />
Arthur_PendragonX(tis but Excalibur and i)...<br />
----<br />
==The Hunter faces the Goddess==<br />
===By Trinity===<br />
“Barbarians! All of them! After all we do for them and one dares enter our domain!” A female voiced yelled.<br />
“Be kind milady, maybe he has a good reason? We should talk to him to at least find out what he wants, or knows.” Said a calm male voice.<br />
“Toran is right, we should find out what he is doing, and also how he made it through the barrier before we get rid of him. He may have a very good reason for following me.” This voice was sweet and musical.<br />
“You are to kind hearted Salindra, you would take everyone of these mongrels in and feed them too. This creature was following you through the forest and made it through our barriers! It cannot be trusted.” This was the angry one again.<br />
“Isn’t that the whole point then Carliana? If you think he cannot be trusted, we must find out why he is here and how he made it this far, yes? Besides, he is not overly powerful, it seems to me that he is a farmer or hunter of some type. Maybe, just maybe he has braved the mountain because he wishes to ask for assistance.” Said Salindra.<br />
“Fine! You speak to it and find out what it wants, then we will kill it!” Carliana said.<br />
Salindra was no stranger to Carliana’s harsh and direct actions. She had known the other goddess for centuries. As Salindra was light and nature, Carliana was dark and festering. Just as Toran was the balance between Salindra and Carliana. As were the gods set in their roles. Salindra of nature and land, Carliana of Lava and the below, and finally Toran of the sky and heavans, the 3 Gods ruled and kept balance on this world.<br />
Salindra went to see the hunter and question him. At first he said nothing but kept his face to the wall. He was frightened that this would anger the Goddess, but he could not face her. Salindra was the goddess he prayed to for a good hunt or a good harvest. In her presence he felt like a child. He no longer felt like the strong, independent hunter. He was quiet for what seemed like an hour or more. He heard nothing more so assumed that she had left and turned to see.<br />
“You are ready to speak with me now, Hunter?” Salindra had not left him yet.<br />
Seeing no other option, he told the beautiful goddess his sad tale.<br />
----<br />
<br />
Aspiring Scribes! Ever get the urge to write? Send me a story by Friday of the week, and I will post it in the Monday edition.<br />
Have something special to say? A Dwarf World Tribune will be posted every other Monday.</div>Lysergichttps://en.wiki.xhodon2.com/index.php?title=Dwarfworld_Horn_Golems&diff=7039Dwarfworld Horn Golems2012-02-03T17:59:37Z<p>Lysergic: Undo revision 7021 by Petiteleash23713 (Talk)</p>
<hr />
<div>{{NavSentinelCreature}}<br />
{{Infobox Sentinel Creature<br />
|Name=Horn Golems<br />
|Image=Creatures_Sentinel.jpg<br />
|World=<br />
|Attack=18<br />
|Defense=18<br />
|Life Force=140<br />
|Speed=4<br />
|Points=5<br />
|Convertible=No<br />
<br />
}}<br />
<br />
<br />
<br />
[[Category:Creatures]]<br />
[[Category:Index]]</div>Lysergichttps://en.wiki.xhodon2.com/index.php?title=Dwarfworld_Horn_Golems&diff=7038Dwarfworld Horn Golems2012-02-03T17:59:22Z<p>Lysergic: Reverted edits by SpamBot (Talk) to last version by Petiteleash23713</p>
<hr />
<div> Professional natural gas contractors provide the highest demands of quality products that ensure that your house runs properly. Items like gas pressure governor together with regulators, switches, valves, furnace controls, ignition transformers, gauges and thermometers, leak detectors, thermocouples, burner couples, gas and oil burners, and gas meters are most of the products that we need to look closely at. By understanding the electrical power efficient products, you will be able to save hundreds of bucks. <br />
[http://tukakosi.com 手形割引]<br />
After any disparities have been reconciled between the provider along with the health insurance company, the many parties should agree in the patient liability portion. Now you can apply for financial aid if you have not done so already. You will have to fill out a one to three page application and send photo-copies of your last two pay stubs or your last tax return. If you qualify with regard to financial hardship, the provider may decide to adjust your balance based earnings scale discount. Regardless of whether a college grants determination is made, you may still request to pay the total amount on an agreed plan. This will allow want you to stretch out the payments over almost a year if needed. [http://ciencias.uis.edu.co/quimica/giftex/index.php/%EF%BB%BF%E6%89%8B%E5%BD%A2%E5%89%B2%E5%BC%95 手形割引]<br />
Unlike other loans, medical bill debt is not really as easily avoided. These can be quite expensive, from simple real bodily assessments to complicated surgical procedures. When people do not need insurance or when they're just not covered by this National Health Service (NHS), they may have difficulty paying for all their bills. In these circumstances, filing for a medical loan could possibly be only hope left. {{NavSentinelCreature}}<br />
{{Infobox Sentinel Creature<br />
|Name=Horn Golems<br />
|Image=Creatures_Sentinel.jpg<br />
|World=<br />
|Attack=18<br />
|Defense=18<br />
|Life Force=140<br />
|Speed=4<br />
|Points=5<br />
|Convertible=No<br />
<br />
}}<br />
<br />
<br />
<br />
[[Category:Creatures]]<br />
[[Category:Index]]</div>Lysergichttps://en.wiki.xhodon2.com/index.php?title=Dwarfworld_Cave_of_Crystals&diff=7037Dwarfworld Cave of Crystals2012-02-03T17:58:23Z<p>Lysergic: Undo revision 7019 by Glamoroustradit397 (Talk)</p>
<hr />
<div>{{Nav Building}}<br />
{{Infobox Building<br />
|Name=Cave of Crystals<br />
|Image=[[Image:Building Cave of Crystals.png]]<br />
|Function=Producing<br />
|Description=[[Crystal Splinters]]<br />
|Prerequisite1=[[Dwarfworld School of Herbs|School of Herbs]]<br />
|Level1=1<br />
}}<br />
Conjuring the '''Cave of Crystals''' to higher levels will increase its production of [[Crystal Splinters]] per [[tick]].<br />
<br />
{{Myth|Content=You have conjured a vibrant Cave of Crystals on a massive cliff. This cave would be worthy of a King. The crystals shine brightly in all colours of the magical plant world of Xhodon. Whenever you feel desire, you can withdraw into the silence and timelessness of the Cave of Crystals.<br />
<br />
Every time you conjure it and settle deeper into your own being, more Crystal Splinters will grow in the Cave of Crystals. Crystal Splinters sink into the hearts of your war horde and bind them forever with the Tree of Life. In addition, you need Crystal Splinters for the conjuration of many other powerful entities.<br />
}}<br />
<br />
== Production ==<br />
The amount in produced [[Crystal Splinters]] per level and [[tick]] is calculated with formula<br />
:<tt>Crystal Splinters = 0.83332 * level<sup>1.96</sup> + 2.35</tt><br />
(use ''common'' rounding method)<br />
<br />
== Conjuring costs ==<br />
These formulas are only suppositions!<br />
:{| style="text-align:left;"<br />
| <tt>Building costs Herb Essences</tt> || <tt>=</tt> || <tt>17.1</tt> || <tt>* level<sup>2</sup></tt><br />
|-<br />
| <tt>Building costs Crystal Splinters</tt> || <tt>=</tt> || <tt>18.6</tt> || <tt>* level<sup>2</sup></tt><br />
|-<br />
| <tt>Building costs Mana</tt> || <tt>=</tt> || <tt>77.5</tt> || <tt>* level</tt><br />
|}<br />
(use ''common'' rounding method)<br />
<br />
Experienced data:<br />
{{Building Data<br />
|Column_Title=Production<br />
|Essn_Title=Herb Essences<br />
|Crys_Title=Crystal Splinters<br />
|Mana_Title=Mana<br />
<br />
|1_Levl=5<br />
|1_Essn=428<br />
|1_Crys=465<br />
|1_Powr=<br />
|1_Gold=<br />
|1_Mana=388<br />
|1_Pnts=<br />
|1_Valu=22<br />
<br />
|2_Levl=10<br />
|2_Essn=1710<br />
|2_Crys=1860<br />
|2_Powr=<br />
|2_Gold=<br />
|2_Mana=775<br />
|2_Pnts=<br />
|2_Valu=78<br />
<br />
|3_Levl=20<br />
|3_Essn=6840<br />
|3_Crys=7440<br />
|3_Powr=<br />
|3_Gold=<br />
|3_Mana=1550<br />
|3_Pnts=<br />
|3_Valu=298<br />
<br />
|4_Levl=40<br />
|4_Essn=<br />
|4_Crys=<br />
|4_Powr=<br />
|4_Gold=<br />
|4_Mana=<br />
|4_Pnts=<br />
|4_Valu=1153<br />
<br />
|5_Levl=60<br />
|5_Essn=<br />
|5_Crys=<br />
|5_Powr=<br />
|5_Gold=<br />
|5_Mana=<br />
|5_Pnts=<br />
|5_Valu=2549<br />
<br />
|6_Levl=80<br />
|6_Essn=<br />
|6_Crys=<br />
|6_Powr=<br />
|6_Gold=<br />
|6_Mana=<br />
|6_Pnts=<br />
|6_Valu=<br />
<br />
|7_Levl=100<br />
|7_Essn=<br />
|7_Crys=<br />
|7_Powr=<br />
|7_Gold=<br />
|7_Mana=<br />
|7_Pnts=<br />
|7_Valu=<br />
<br />
|8_Levl=150<br />
|8_Essn=<br />
|8_Crys=<br />
|8_Powr=<br />
|8_Gold=<br />
|8_Mana=<br />
|8_Pnts=<br />
|8_Valu=<br />
<br />
|9_Levl=200<br />
|9_Essn=<br />
|9_Crys=<br />
|9_Powr=<br />
|9_Gold=<br />
|9_Mana=<br />
|9_Pnts=<br />
|9_Valu=<br />
<br />
|10_Levl=250<br />
|10_Essn=<br />
|10_Crys=<br />
|10_Powr=<br />
|10_Gold=<br />
|10_Mana=<br />
|10_Pnts=<br />
|10_Valu=<br />
<br />
|11_Levl=300<br />
|11_Essn=<br />
|11_Crys=<br />
|11_Powr=<br />
|11_Gold=<br />
|11_Mana=<br />
|11_Pnts=<br />
|11_Valu=<br />
<br />
|12_Levl=350<br />
|12_Essn=<br />
|12_Crys=<br />
|12_Powr=<br />
|12_Gold=<br />
|12_Mana=<br />
|12_Pnts=<br />
|12_Valu=<br />
<br />
|13_Levl=400<br />
|13_Essn=<br />
|13_Crys=<br />
|13_Powr=<br />
|13_Gold=<br />
|13_Mana=<br />
|13_Pnts=<br />
|13_Valu=<br />
<br />
|14_Levl=450<br />
|14_Essn=<br />
|14_Crys=<br />
|14_Powr=<br />
|14_Gold=<br />
|14_Mana=<br />
|14_Pnts=<br />
|14_Valu=<br />
<br />
|15_Levl=500<br />
|15_Essn=<br />
|15_Crys=<br />
|15_Powr=<br />
|15_Gold=<br />
|15_Mana=<br />
|15_Pnts=<br />
|15_Valu=<br />
}}<br />
<br />
[[de:Kristallhöhle]]<br />
[[Category:Buildings]]<br />
[[Category:Index]]</div>Lysergichttps://en.wiki.xhodon2.com/index.php?title=Dwarfworld_Cave_of_Crystals&diff=7036Dwarfworld Cave of Crystals2012-02-03T17:58:06Z<p>Lysergic: Reverted edits by SpamBot (Talk) to last version by Glamoroustradit397</p>
<hr />
<div>Some Felony The legal Jobs<br />
[http://www.aegis-japan.co.jp/osaka/ 大阪 転職]<br />
<br>&bull; Fighting capabilities, an understanding of coping with distinct rifles, and get mobility[http://wiki.webmarked.net/index.php?title=Download_Decision-making_in_committees:_Game-theoretic_analysis_pdf_ebook._Buy_cheap_pdf_ebooks/audio_books_for_iPhone/iPad/Android/Kindle. 大阪 転職]<br />
The particular bookkeeper position information consists of establishing monthly dues associated with a firm, a processing in invoices, taking of each you'll pay in addition to receivable data, along with the planning of financial assertions that will echo the gains in addition to cuts. Between a lot of position specifications, the sector necessitates being computer savvy. Bookkeepers round up ones own comprehension of the responsibility by using instruction and even practical knowledge acquired also a student earlier than trying like a competent within the domain. Bookkeepers are utilized to maintain fiscal novels of companies ranging from small-scale to be able to significant organizations. Bookkeepers tend to be named shipping individual or possibly auditing man or women.{{Nav Building}}<br />
{{Infobox Building<br />
|Name=Cave of Crystals<br />
|Image=[[Image:Building Cave of Crystals.png]]<br />
|Function=Producing<br />
|Description=[[Crystal Splinters]]<br />
|Prerequisite1=[[Dwarfworld School of Herbs|School of Herbs]]<br />
|Level1=1<br />
}}<br />
Conjuring the '''Cave of Crystals''' to higher levels will increase its production of [[Crystal Splinters]] per [[tick]].<br />
<br />
{{Myth|Content=You have conjured a vibrant Cave of Crystals on a massive cliff. This cave would be worthy of a King. The crystals shine brightly in all colours of the magical plant world of Xhodon. Whenever you feel desire, you can withdraw into the silence and timelessness of the Cave of Crystals.<br />
<br />
Every time you conjure it and settle deeper into your own being, more Crystal Splinters will grow in the Cave of Crystals. Crystal Splinters sink into the hearts of your war horde and bind them forever with the Tree of Life. In addition, you need Crystal Splinters for the conjuration of many other powerful entities.<br />
}}<br />
<br />
== Production ==<br />
The amount in produced [[Crystal Splinters]] per level and [[tick]] is calculated with formula<br />
:<tt>Crystal Splinters = 0.83332 * level<sup>1.96</sup> + 2.35</tt><br />
(use ''common'' rounding method)<br />
<br />
== Conjuring costs ==<br />
These formulas are only suppositions!<br />
:{| style="text-align:left;"<br />
| <tt>Building costs Herb Essences</tt> || <tt>=</tt> || <tt>17.1</tt> || <tt>* level<sup>2</sup></tt><br />
|-<br />
| <tt>Building costs Crystal Splinters</tt> || <tt>=</tt> || <tt>18.6</tt> || <tt>* level<sup>2</sup></tt><br />
|-<br />
| <tt>Building costs Mana</tt> || <tt>=</tt> || <tt>77.5</tt> || <tt>* level</tt><br />
|}<br />
(use ''common'' rounding method)<br />
<br />
Experienced data:<br />
{{Building Data<br />
|Column_Title=Production<br />
|Essn_Title=Herb Essences<br />
|Crys_Title=Crystal Splinters<br />
|Mana_Title=Mana<br />
<br />
|1_Levl=5<br />
|1_Essn=428<br />
|1_Crys=465<br />
|1_Powr=<br />
|1_Gold=<br />
|1_Mana=388<br />
|1_Pnts=<br />
|1_Valu=22<br />
<br />
|2_Levl=10<br />
|2_Essn=1710<br />
|2_Crys=1860<br />
|2_Powr=<br />
|2_Gold=<br />
|2_Mana=775<br />
|2_Pnts=<br />
|2_Valu=78<br />
<br />
|3_Levl=20<br />
|3_Essn=6840<br />
|3_Crys=7440<br />
|3_Powr=<br />
|3_Gold=<br />
|3_Mana=1550<br />
|3_Pnts=<br />
|3_Valu=298<br />
<br />
|4_Levl=40<br />
|4_Essn=<br />
|4_Crys=<br />
|4_Powr=<br />
|4_Gold=<br />
|4_Mana=<br />
|4_Pnts=<br />
|4_Valu=1153<br />
<br />
|5_Levl=60<br />
|5_Essn=<br />
|5_Crys=<br />
|5_Powr=<br />
|5_Gold=<br />
|5_Mana=<br />
|5_Pnts=<br />
|5_Valu=2549<br />
<br />
|6_Levl=80<br />
|6_Essn=<br />
|6_Crys=<br />
|6_Powr=<br />
|6_Gold=<br />
|6_Mana=<br />
|6_Pnts=<br />
|6_Valu=<br />
<br />
|7_Levl=100<br />
|7_Essn=<br />
|7_Crys=<br />
|7_Powr=<br />
|7_Gold=<br />
|7_Mana=<br />
|7_Pnts=<br />
|7_Valu=<br />
<br />
|8_Levl=150<br />
|8_Essn=<br />
|8_Crys=<br />
|8_Powr=<br />
|8_Gold=<br />
|8_Mana=<br />
|8_Pnts=<br />
|8_Valu=<br />
<br />
|9_Levl=200<br />
|9_Essn=<br />
|9_Crys=<br />
|9_Powr=<br />
|9_Gold=<br />
|9_Mana=<br />
|9_Pnts=<br />
|9_Valu=<br />
<br />
|10_Levl=250<br />
|10_Essn=<br />
|10_Crys=<br />
|10_Powr=<br />
|10_Gold=<br />
|10_Mana=<br />
|10_Pnts=<br />
|10_Valu=<br />
<br />
|11_Levl=300<br />
|11_Essn=<br />
|11_Crys=<br />
|11_Powr=<br />
|11_Gold=<br />
|11_Mana=<br />
|11_Pnts=<br />
|11_Valu=<br />
<br />
|12_Levl=350<br />
|12_Essn=<br />
|12_Crys=<br />
|12_Powr=<br />
|12_Gold=<br />
|12_Mana=<br />
|12_Pnts=<br />
|12_Valu=<br />
<br />
|13_Levl=400<br />
|13_Essn=<br />
|13_Crys=<br />
|13_Powr=<br />
|13_Gold=<br />
|13_Mana=<br />
|13_Pnts=<br />
|13_Valu=<br />
<br />
|14_Levl=450<br />
|14_Essn=<br />
|14_Crys=<br />
|14_Powr=<br />
|14_Gold=<br />
|14_Mana=<br />
|14_Pnts=<br />
|14_Valu=<br />
<br />
|15_Levl=500<br />
|15_Essn=<br />
|15_Crys=<br />
|15_Powr=<br />
|15_Gold=<br />
|15_Mana=<br />
|15_Pnts=<br />
|15_Valu=<br />
}}<br />
<br />
[[de:Kristallhöhle]]<br />
[[Category:Buildings]]<br />
[[Category:Index]]</div>Lysergichttps://en.wiki.xhodon2.com/index.php?title=Dwarf_World_Tribune_10-04-10&diff=7035Dwarf World Tribune 10-04-102012-02-03T17:57:30Z<p>Lysergic: Undo revision 7017 by Earsplittingvac825 (Talk)</p>
<hr />
<div>{{newsTabsHeader|This=3}}<br />
<div style="background-color: #f2f7da; font-size: 100%; font-family: 'Verdana'; padding:10px; border: 1px solid #38440f;"><br />
__TOC__<br />
==Dwarf Tribune 10-4-10==<br />
As we enter October the seasons begin to change. School is well in session and thoughts move toward ARTIFACTS!!! Be ever vigilant when you hold yours.<br />
<br />
Our Badge contest has come to a close, the Xhodon team will be voting soon and I will announce the winners by Friday. At that time I will also announce Octobers contest, so be ready. I will give you a little idea. The next contest has to do with a special holiday in this month. Watch out for the ghosts and ghouls over the next few weeks.<br />
----- <br />
===A Night Raid===<br />
====By Wizard_of_Oz====<br />
The rain dripped from the overhanging pine trees onto Immortelle's short blond hair. She had shorn he golden locks since her departure from the higher plain. It had been raining incessantly since the previous night. The sky raged as if the gods were at war.<br />
<br />
Before her the path looked clear towards the great encampment of guardians below. Crouching low she signaled to her elven archers and sent them to surround the guardians below. The Archers gave her a signal when they were set in their positions. The signal to attack was given and suddenly the rainy night was filled with lights of fire arrows. The second signal was given and Immortelle led the army into the mass of reeling guardians. A Giant loomed up in front of her swinging a spiked club.<br />
<br />
She swiftly darted under the giant's club and thrust her spear into the giant's weak spot under the arm. Turning swiftly she deflected a hobgoblin's sword and kicked the beast to the ground. Looking down at it she stabbed the hobgoblin through his facemask. She put her boot on the hobgoblins facemask and yanked her spear out and proceeded to where the fighting was fiercest. It was over quickly. Soon no more guardians stood. Handing her spear to an ax dwarf Immortelle walked to the treasure proceeded to inventory the nights take. A mighty magical item was in the treasure chests. Taking what she could carry she directed her troops to take the rest.<br />
<br />
Looking across the field she saw that starlight had started to shine. It was time to go. She raised her hand and gave a signal and led her army into the dark shadows of the pine trees. They went into the pine forest as silently as they came.<br />
----- <br />
===Wizard_of_Oz & the Oompa Loompa Empire===<br />
====by Luna-heart-stone====<br />
Chapter 2<br />
Far away off in the North the great Queen of the north prepares her army’s for war, for she had already heard from her spy’s of the great Wizard_of_Oz slowly coming north with his armored airships and the powerful rockets. Immortelle Queen of the north prepares for the great siege of the north for her kingdom is powerful and will bow to no man, especially a man that controls small green faced, orange haired oompa loompas.<br />
<br />
“I want my airships up into the air tonight, remember they must be as white as the snow that falls from the sky so he does not see them and maybe a last resort to save my people from him.” spoke Immortelle in her icy whisper.<br />
<br />
While the great northern kingdom prepares for its oncoming battle, the mysterious assassin slowly go further north, not to reach the northern kingdom, just to pass it to their mysterious lair in the great mountain of Zhan Xing, where the assassin keep their private airship called the Æyana, a small two man craft designed only for stealth and speed.<br />
<br />
While down south of the planet Wizard_of_Oz sets himself up on the land he conquered and here he creates the Empire of Oz where he will make his slaves build him the greatest empire in all of Xhodon, here the oompa loompa slaves build their orange and green airships, small battle cruisers and large landing party ships, for he wishes to catch a great prize the great northern empire, where he hopes his old friend Immortelle will put up a great fight for her kingdom she has always been well know for the great sieges her city has been put through, by many over kingdoms that have tried to conquer the north, and yet they failed and crumbled as their leaders were always killed in battle.<br />
<br />
Fifteen days later and the Dorothy closes in on the great northern kingdom, Wizard_of_Oz stands on his bridge and watches as the great outer walls of the northern kingdom slide past the window like great white rocks.<br />
<br />
“Sir I think I think I have just seen a white vessel slide by the window.” spoke the oompa navigator.<br />
<br />
“You must be imagining things oompa, no one else has this technology just me, so do not pay attention to it.” spoke the great Wizard_of_Oz<br />
<br />
Far of in the great city of the north, alarms are sounding vessels as they take to the sky and the great gates are sealed as they prepare for siege.<br />
“So my old friend you are coming, your ships should not have come north for they are so visible.” spoke Immortelle.<br />
Immortelle left her throne room with her great coat trailing behind her, to head to her airships to enjoy a successful battle, or will she....<br />
-----<br />
===No Door Closes Unless Another Opens XIV...===<br />
====by Arthur_PendragonX====<br />
<br />
The young magnus proceeded blindly as he was lost to his thoughts. Life as he knew it had become more confusing than ever, although quite to the contrary some things had been clarified. There was a part of him, something within that accepted the tale for what it was worth. Humbleness had settled over him and moments into his intervention an unsuspected force jolted him back to reality. Theoruse saw that it had been one of two children at play, tearing down the marketplace not unlike he and the others had earlier that day. He watched the duo as they carried along seemingly without a worry in the world. As they danced about, Theoruse saw that they carelessly bumped into quite a few people, one in particular dressed in rags and tattered cloth.<br />
<br />
The young magnus then witnessed as upon impact something fell free. All involved being the children and the worn traveler proceeded as if nothing had transpired. Theoruse saw fit to speed up his pace in the likes of returning that which had been lost. No one seemed to notice the item laying there. As he approached it, he saw that it was in the likeness of a tome. The book itself seemed out of place there upon the ground. As he retrieved the item with haste and set out to find its owner Theoruse looked up in time to see the traveler turning a corner and disappearing down an alleyway. Now the young magnus broke out into a full fledged sprint, hoping to catch up.<br />
<br />
He had been down that particular alleyway many times as he favored that route to-and-fro magic school. It was quite a lengthy straightaway, though now and rather incompatible with his sense of logic the alleyway lay empty. After a few short breaths lost to confusion Theoruse recovered. In the background he made out those two children's laughter as it drowned out all the other noises of the day. He looked down at the tome in his hands. Upon a further inspection, he saw that well within his brown eye's field of vision, the book had an appearance of something old and of significant value. Though through his blue eye's reception he saw a book pulsating with magic and filled with the language of a spell weaver.<br />
Apx~TZS Representative<br />
-----<br />
===Deaths Solitude===<br />
====By Trinity====<br />
<br />
As the many palaces and households set about to decorate for the season, many children were at play in the fallen leaves and crisp air. This was a colorful time in the valley. Trees with red and gold leaves dotted the hillside. Fresh clean air whipped through the country side. The harvest celebration was being planned and happiness was all around. It seemed all were happily chatting about the events soon to come, all but one dark lonely house.<br />
Liselle sat quietly staring at her needle work that sat on her lap. She once loved this time of year. It was the time when her family was together. Her husband Vasulen was a great hunter in the valley. He would bring his furs and meat out to trade during the harvest festival. Liselle’s family would be prepared for the whole winter. They were not rich, but she felt as if they were kings living in a great palace when they were together.<br />
<br />
Now, she spent her nights crying and her days watching the sun move slowly across the sky. Her only daughter was gone. Taken by the evil dark creature in the night, she saw only his hollow eyes. Just remembering that creature brought forth the most frightening of images. She could only think of one dark creature that it could be.<br />
<br />
Death watched as the girl he stole slept on a rickety old cot in the damp dark cell he threw her in. Even in such a dark, dank, sad place, she lit up the room with her angelic face. He had not planned to take her, only to hold her thread and then use the hunter. He had watched her gathering berries in the woods. She sang to the birds and spoke to the woodland animals as he watched her dance lightly on the forest floor. To him she seemed a bright star in a bleak and empty sky. Beautiful raven hair that shined and moved lightly on her shoulders gave him chills. Her eyes as gray as the sky during a thunderstorm could hold his attention like nothing before. He felt warmth to be around her, she was so innocent.<br />
<br />
He closed his eyes to get rid of the image of her and walked back to his throne of bone. His dark minions whispered news from around the world to him. They told him of battles here and there. They showed him their threads they had gathered in his name. He has come a long way since he realized that his power was fleeting at best. He gathered an army of his own, to help him do his work. He had a large dark palace built for himself and his throne of the bones of the fallen. A large map of the world was painted upon his throne room floor. It was enchanted to show all movement of heroes and their armies.<br />
<br />
He sat and watched the sieges and battles that waged before him but his thoughts were upon the hunter. He had sent him to spy upon the Goddess of Nature and to breach the Gods very discussions on the Mountain of Ancient Dreams. It was the one place even Death could not follow. So protected against intruders, he was not sure how the hunter would get in, but he knew the hunter would move mountains to get his child back. The hunter was special and his thread was of a different nature then the others of this world. Death could not cut this thread so he believed this would be the one to find a way in.<br />
<br />
It had been days since he captured the girl, his minions told him that the hunter received his message. He had sent his shadowy minions to follow the hunter and they had made it as far as the mountain and then turned back as they were unable to go farther. Death knew he had entered, but what was going on now he could not tell. He knew he must be patient…<br />
<br />
He watched the scene of battles before him again and tried to concentrate on them. He snipped threads here and snipped them there. He was careless and did not notice when he took lives early. His mind was on the Mountain of Ancient Dreams. He wanted the information of the secret meeting more than anything else. Anger began to seethe through him as he decided that he was important to this world, he should be at this meeting. How dare the Gods forget to invite him! He let out a bellow that burst the shadowy beings that worked for him! The few that were left cowed and hid from him. Now he would need to create more from the shadows, he had to remember not to let his anger get the better of him.<br />
-----<br />
Aspiring Scribes! Ever get the urge to write? Send me a story by Friday of the week, and I will post it in the Monday edition.<br />
Have something special to say? A Dwarf World Tribune will be posted every Monday.</div>Lysergichttps://en.wiki.xhodon2.com/index.php?title=Dwarf_World_Tribune_10-04-10&diff=7034Dwarf World Tribune 10-04-102012-02-03T17:57:03Z<p>Lysergic: Reverted edits by SpamBot (Talk) to last version by Earsplittingvac825</p>
<hr />
<div> Hari then fought Nicholas Pettas in Dynamite and broke Pettas's left arm within the second round in reference to his powerful round leg techinques. <br />
[http://www.8341.jp/ 白髪染め]<br />
<br> 3. Feria 25 Amount Multi-Tone Developer (bought at Sally Beauty Supply)[http://www.freetechie.com/wiki/index.php?title=%EF%BB%BF%E7%99%BD%E9%AB%AA%E6%9F%93%E3%82%81 白髪染め]<br />
3. Serve 4ounces of developer into your pairing bottle{{newsTabsHeader|This=3}}<br />
<div style="background-color: #f2f7da; font-size: 100%; font-family: 'Verdana'; padding:10px; border: 1px solid #38440f;"><br />
__TOC__<br />
==Dwarf Tribune 10-4-10==<br />
As we enter October the seasons begin to change. School is well in session and thoughts move toward ARTIFACTS!!! Be ever vigilant when you hold yours.<br />
<br />
Our Badge contest has come to a close, the Xhodon team will be voting soon and I will announce the winners by Friday. At that time I will also announce Octobers contest, so be ready. I will give you a little idea. The next contest has to do with a special holiday in this month. Watch out for the ghosts and ghouls over the next few weeks.<br />
----- <br />
===A Night Raid===<br />
====By Wizard_of_Oz====<br />
The rain dripped from the overhanging pine trees onto Immortelle's short blond hair. She had shorn he golden locks since her departure from the higher plain. It had been raining incessantly since the previous night. The sky raged as if the gods were at war.<br />
<br />
Before her the path looked clear towards the great encampment of guardians below. Crouching low she signaled to her elven archers and sent them to surround the guardians below. The Archers gave her a signal when they were set in their positions. The signal to attack was given and suddenly the rainy night was filled with lights of fire arrows. The second signal was given and Immortelle led the army into the mass of reeling guardians. A Giant loomed up in front of her swinging a spiked club.<br />
<br />
She swiftly darted under the giant's club and thrust her spear into the giant's weak spot under the arm. Turning swiftly she deflected a hobgoblin's sword and kicked the beast to the ground. Looking down at it she stabbed the hobgoblin through his facemask. She put her boot on the hobgoblins facemask and yanked her spear out and proceeded to where the fighting was fiercest. It was over quickly. Soon no more guardians stood. Handing her spear to an ax dwarf Immortelle walked to the treasure proceeded to inventory the nights take. A mighty magical item was in the treasure chests. Taking what she could carry she directed her troops to take the rest.<br />
<br />
Looking across the field she saw that starlight had started to shine. It was time to go. She raised her hand and gave a signal and led her army into the dark shadows of the pine trees. They went into the pine forest as silently as they came.<br />
----- <br />
===Wizard_of_Oz & the Oompa Loompa Empire===<br />
====by Luna-heart-stone====<br />
Chapter 2<br />
Far away off in the North the great Queen of the north prepares her army’s for war, for she had already heard from her spy’s of the great Wizard_of_Oz slowly coming north with his armored airships and the powerful rockets. Immortelle Queen of the north prepares for the great siege of the north for her kingdom is powerful and will bow to no man, especially a man that controls small green faced, orange haired oompa loompas.<br />
<br />
“I want my airships up into the air tonight, remember they must be as white as the snow that falls from the sky so he does not see them and maybe a last resort to save my people from him.” spoke Immortelle in her icy whisper.<br />
<br />
While the great northern kingdom prepares for its oncoming battle, the mysterious assassin slowly go further north, not to reach the northern kingdom, just to pass it to their mysterious lair in the great mountain of Zhan Xing, where the assassin keep their private airship called the Æyana, a small two man craft designed only for stealth and speed.<br />
<br />
While down south of the planet Wizard_of_Oz sets himself up on the land he conquered and here he creates the Empire of Oz where he will make his slaves build him the greatest empire in all of Xhodon, here the oompa loompa slaves build their orange and green airships, small battle cruisers and large landing party ships, for he wishes to catch a great prize the great northern empire, where he hopes his old friend Immortelle will put up a great fight for her kingdom she has always been well know for the great sieges her city has been put through, by many over kingdoms that have tried to conquer the north, and yet they failed and crumbled as their leaders were always killed in battle.<br />
<br />
Fifteen days later and the Dorothy closes in on the great northern kingdom, Wizard_of_Oz stands on his bridge and watches as the great outer walls of the northern kingdom slide past the window like great white rocks.<br />
<br />
“Sir I think I think I have just seen a white vessel slide by the window.” spoke the oompa navigator.<br />
<br />
“You must be imagining things oompa, no one else has this technology just me, so do not pay attention to it.” spoke the great Wizard_of_Oz<br />
<br />
Far of in the great city of the north, alarms are sounding vessels as they take to the sky and the great gates are sealed as they prepare for siege.<br />
“So my old friend you are coming, your ships should not have come north for they are so visible.” spoke Immortelle.<br />
Immortelle left her throne room with her great coat trailing behind her, to head to her airships to enjoy a successful battle, or will she....<br />
-----<br />
===No Door Closes Unless Another Opens XIV...===<br />
====by Arthur_PendragonX====<br />
<br />
The young magnus proceeded blindly as he was lost to his thoughts. Life as he knew it had become more confusing than ever, although quite to the contrary some things had been clarified. There was a part of him, something within that accepted the tale for what it was worth. Humbleness had settled over him and moments into his intervention an unsuspected force jolted him back to reality. Theoruse saw that it had been one of two children at play, tearing down the marketplace not unlike he and the others had earlier that day. He watched the duo as they carried along seemingly without a worry in the world. As they danced about, Theoruse saw that they carelessly bumped into quite a few people, one in particular dressed in rags and tattered cloth.<br />
<br />
The young magnus then witnessed as upon impact something fell free. All involved being the children and the worn traveler proceeded as if nothing had transpired. Theoruse saw fit to speed up his pace in the likes of returning that which had been lost. No one seemed to notice the item laying there. As he approached it, he saw that it was in the likeness of a tome. The book itself seemed out of place there upon the ground. As he retrieved the item with haste and set out to find its owner Theoruse looked up in time to see the traveler turning a corner and disappearing down an alleyway. Now the young magnus broke out into a full fledged sprint, hoping to catch up.<br />
<br />
He had been down that particular alleyway many times as he favored that route to-and-fro magic school. It was quite a lengthy straightaway, though now and rather incompatible with his sense of logic the alleyway lay empty. After a few short breaths lost to confusion Theoruse recovered. In the background he made out those two children's laughter as it drowned out all the other noises of the day. He looked down at the tome in his hands. Upon a further inspection, he saw that well within his brown eye's field of vision, the book had an appearance of something old and of significant value. Though through his blue eye's reception he saw a book pulsating with magic and filled with the language of a spell weaver.<br />
Apx~TZS Representative<br />
-----<br />
===Deaths Solitude===<br />
====By Trinity====<br />
<br />
As the many palaces and households set about to decorate for the season, many children were at play in the fallen leaves and crisp air. This was a colorful time in the valley. Trees with red and gold leaves dotted the hillside. Fresh clean air whipped through the country side. The harvest celebration was being planned and happiness was all around. It seemed all were happily chatting about the events soon to come, all but one dark lonely house.<br />
Liselle sat quietly staring at her needle work that sat on her lap. She once loved this time of year. It was the time when her family was together. Her husband Vasulen was a great hunter in the valley. He would bring his furs and meat out to trade during the harvest festival. Liselle’s family would be prepared for the whole winter. They were not rich, but she felt as if they were kings living in a great palace when they were together.<br />
<br />
Now, she spent her nights crying and her days watching the sun move slowly across the sky. Her only daughter was gone. Taken by the evil dark creature in the night, she saw only his hollow eyes. Just remembering that creature brought forth the most frightening of images. She could only think of one dark creature that it could be.<br />
<br />
Death watched as the girl he stole slept on a rickety old cot in the damp dark cell he threw her in. Even in such a dark, dank, sad place, she lit up the room with her angelic face. He had not planned to take her, only to hold her thread and then use the hunter. He had watched her gathering berries in the woods. She sang to the birds and spoke to the woodland animals as he watched her dance lightly on the forest floor. To him she seemed a bright star in a bleak and empty sky. Beautiful raven hair that shined and moved lightly on her shoulders gave him chills. Her eyes as gray as the sky during a thunderstorm could hold his attention like nothing before. He felt warmth to be around her, she was so innocent.<br />
<br />
He closed his eyes to get rid of the image of her and walked back to his throne of bone. His dark minions whispered news from around the world to him. They told him of battles here and there. They showed him their threads they had gathered in his name. He has come a long way since he realized that his power was fleeting at best. He gathered an army of his own, to help him do his work. He had a large dark palace built for himself and his throne of the bones of the fallen. A large map of the world was painted upon his throne room floor. It was enchanted to show all movement of heroes and their armies.<br />
<br />
He sat and watched the sieges and battles that waged before him but his thoughts were upon the hunter. He had sent him to spy upon the Goddess of Nature and to breach the Gods very discussions on the Mountain of Ancient Dreams. It was the one place even Death could not follow. So protected against intruders, he was not sure how the hunter would get in, but he knew the hunter would move mountains to get his child back. The hunter was special and his thread was of a different nature then the others of this world. Death could not cut this thread so he believed this would be the one to find a way in.<br />
<br />
It had been days since he captured the girl, his minions told him that the hunter received his message. He had sent his shadowy minions to follow the hunter and they had made it as far as the mountain and then turned back as they were unable to go farther. Death knew he had entered, but what was going on now he could not tell. He knew he must be patient…<br />
<br />
He watched the scene of battles before him again and tried to concentrate on them. He snipped threads here and snipped them there. He was careless and did not notice when he took lives early. His mind was on the Mountain of Ancient Dreams. He wanted the information of the secret meeting more than anything else. Anger began to seethe through him as he decided that he was important to this world, he should be at this meeting. How dare the Gods forget to invite him! He let out a bellow that burst the shadowy beings that worked for him! The few that were left cowed and hid from him. Now he would need to create more from the shadows, he had to remember not to let his anger get the better of him.<br />
-----<br />
Aspiring Scribes! Ever get the urge to write? Send me a story by Friday of the week, and I will post it in the Monday edition.<br />
Have something special to say? A Dwarf World Tribune will be posted every Monday.</div>Lysergichttps://en.wiki.xhodon2.com/index.php?title=Battle_Example&diff=7033Battle Example2012-02-03T17:55:44Z<p>Lysergic: Undo revision 7018 by Mundaneschedule521 (Talk)</p>
<hr />
<div>This article will help you understand the [[Battle System]] better. The calculations are not exact, as exact values for certain elements are not yet known. The example was staged by the players ''Nix'' and ''badschibo''.<br />
<br />
Note that this is not a concise explanation but a detailed breakdown of a battle report for players who are more interested in the details.<br />
<br />
== The Battle Report ==<br />
We will analyse the following [[battle report]]:<br />
<br />
<div style="margin-left:1em; padding-left:1em; border-left:2px solid #D0D0D0;"><br />
You attacked at xx:xx:xx<br><br />
You were Victorious<br />
<br />
'''Attacker'''<br><br />
Hero ''vernichtung'' of ''dichtung'' Experience: 552<br />
{|<br />
| Creatures || Before || After || Lost<br />
|- style="text-align:right;"<br />
| style="text-align:left;" | Unicorn Cart || 50 || 42 || 8<br />
|- style="text-align:right;"<br />
| style="text-align:left;" | Goblins || 200 || 34 || 166<br />
|}<br />
'''Defender'''<br><br />
Palace ''kraftort'' of ''kraftstein'' (X:X:X)<br />
<br />
Crystal Tower: 1<br />
<br />
Hero ''kraftbein'' of ''kraftstein'' (X:X:X) Experience: 552<br />
{|<br />
| Creatures || Before || After || Lost<br />
|- style="text-align:right;"<br />
| style="text-align:left;" | Goblins || 180 || 82 || 98<br />
|}<br />
</div><br />
<br />
The other player's hero's stats will usually not be known to you. Here are the heroes used for this battle:<br />
'''Hero Attacker:'''<br />
Attack: 4<br />
Defense: 0<br />
Life Force: 0<br />
<br />
'''Hero Defender:'''<br />
Attack: 0<br />
Defense: 4<br />
Life Force: 0<br />
<br />
The following calculations explain only the battle's first round.<br />
<br />
== Damage Determination ==<br />
The attacker and the defenders' creatures always attack at the same time. Their damage done is subtracted from the enemy creatures' Life Force.<br />
<br />
=== Attacker ===<br />
'''Attacking creatures' damage:'''<br />
Attack = Creature's attack value + Hero bonus<br />
= 200 * 1 + Bonus (8%)<br />
= 200 + 16<br />
= 216<br />
<br />
=== Defender ===<br />
The defender gets an additional bonus from their [[Crystal Tower]]:<br />
'''Defending creatures' damage:'''<br />
Defense = Creatures' defense value + Hero bonus + Tower bonus + Damage done by tower<br />
= 180 * 1 + Bonus (10%) + Bonus (1%) + 1 * 80<br />
= 180 + 18 + 1.8 + 80<br />
= 279.80<br />
This is the damage done by each side in the first battle round. As only Goblins are used, this was rather easy to calculate. The battle system actually calculates the damage for each type of creatures seperately.<br />
<br />
== Life Force Determination ==<br />
The damage is now subtracted from each side's Life Force. For this, the battle system first calculates the fractions each type of creatures makes up from the army's total Life Force. Depending on this, greater or lower percentages of the received damages are directed to a creature type.<br />
<br />
Unicorn Carts and Dragon Eggs are exceptions here. Only 10% of their actual Life Force is used to calculate their fraction of the total Life Force.<br />
<br />
=== Attacker ===<br />
'''Attacking creatures' Life Force:'''<br />
Army's Life Force = Goblins' Life Force + Hero Bonus + Unicorn Carts' Life Force + Hero bonus<br />
= 200 * 25 + Bonus (0%) + 50 * 20 + Bonus (0%)<br />
= 5000 + 0 + 1000 + 0<br />
= 6000<br />
<br />
To calculate the Unicorn Carts' share of the received damage, a different number is used. As said, only 10% of the Unicorn Carts' Life Force is included.<br />
<br />
Life Force for damage distrbution = 200 * 25 + (50 * 20) '''* 0.1'''<br />
= 5000 + 100<br />
= 5100<br />
<br />
Have a look at this example:<br />
<br />
<div style="margin-left:1em; padding-left:1em; border-left:2px solid #D0D0D0;"><br />
;Example for damage distribution<br />
Let's say you have 10 Goblins and 10 Children of Power who receive a total of 100 damage from the enemy army. This damage is now distributed among your army as follows (this is where creatures' advantages over other types of creatures kick in):<br />
Total Life Force = Goblins' Life Force + Children of Powers' Life Force<br />
= 10 * 25 + 10 * 15 <br />
= 250 + 150<br />
= 400<br />
<br />
Damage distributed to the Goblins:<br />
Damage Goblins = Total damage * Goblins' Life Force / Total Life Force<br />
= 100 * 250 / 400<br />
= 62.50 (* Advantage)<br />
<br />
Damage distributed to the Children of Power:<br />
Damage Children of Power = Total damage * Children of Powers' Life Force / Total Life Force<br />
= 100 * 150 / 400<br />
= 37.50 (* Advantage)<br />
If, for example, all of the 100 total damage was done by [[Ice Warriors]], the damage distributed to your Children of Power would get doubled: 37.5 * 2 = 75.<br />
</div><br />
<br />
=== Defender ===<br />
'''Defending creatures' Life Force:'''<br />
Army's Life Force = Goblins' Life Force + Hero bonus + Stone Mantle bonus<br />
= 180 * 25 + Bonus (0%) + Bonus (0%)<br />
= 4500 + 0 + 0<br />
= 4500<br />
<br />
== Life Force Reduction ==<br />
Now that each army's total life force and each creature type's percentage of it have been calculated, the next step is actually subtracting the damage received.<br />
<br />
=== Attacker ===<br />
The attacking army suffers 279,80 damage which gets distributed among the two creature types:<br />
<br />
Damage directed to Goblins = Damage * Goblins' Life Force / Total Life Force<br />
= 279.80 * (200*25 + Bonus(0%)) / 5100<br />
= 274.31<br />
<br />
Lost Goblins = Damage directed / (Goblin's Basic Life Force + Bonuses)<br />
= 274.31 / (25 + Bonus (0%))<br />
= 274.31 / 25<br />
= 10.97<br />
<br />
After the first battle round, the attacker will have <tt>200 - 10,97 = 189,03</tt> Goblins left.<br />
<br />
Damage directed to Unicorn Carts = Damage * 10% * Unicorn Cart's Life Force / Total Life Force<br />
= 279.80 * 0.1 * 50 * (20 + Bonus (0%)) / 5100<br />
= 279.80 * 100 / 5100<br />
= 5.49<br />
<br />
Lost Unicorn Carts = 5.49 / (20 + Bonus (0%))<br />
= 5.49 / 20<br />
= 0.27<br />
<br />
After the first battle round, the attacker will have <tt>50 - 0.27 = 49.73</tt> Unicorn Carts left.<br />
<br />
=== Defender ===<br />
The defending army suffers 216 damage total. As only one creature type is present, of course all damage is directed at this one.<br />
Lost Goblins = Damage directed at Goblins / Goblin's Life Force<br />
= 216 / 25<br />
= 8.64<br />
Therefore, the defender has <tt>180 - 8.64 = 171.36</tt> remaining Goblins after round 1.<br />
<br />
{{important|title=Please note:|content=You can imagine the decimals to be "injured" creatures. Just like normal rounding, creatures "injured" by more than 50% die.}}<br />
<br />
== Further Rounds ==<br />
This concludes the first battle round - the attacker lost 10.97 Goblins and 0.27 Unicorn Carts while the defender lost 8.64 Goblins. Don't round yet - only after the last round, any creature with less than 50% of their Life Force left dies.<br />
<br />
The battle continues like this until one side has only 30% of their initial Life Force left.<br />
<br />
[[de:Kampfbeispiel]]<br />
[[Category:Battle]]<br />
[[Category:Index]]</div>Lysergichttps://en.wiki.xhodon2.com/index.php?title=Battle_Example&diff=7032Battle Example2012-02-03T17:55:04Z<p>Lysergic: Reverted edits by SpamBot (Talk) to last version by Mundaneschedule521</p>
<hr />
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About three. Ship your application correspondence plus Continue on the likely employers as well as recruiting agent. Resume is a application will advertise your own self. In the Cover letter, employers know you are available for the location they have. Ensure that you create any Continue from a quick although clean file format. The CV will need to consist of material that there is bought permanent dweller visas at least explain to that the visa is in approach. You need to inform your mail handle, cellular phone and / or email address contact info so that the small business may speak to a person readily for those who successfully pass the particular doc process.This article will help you understand the [[Battle System]] better. The calculations are not exact, as exact values for certain elements are not yet known. The example was staged by the players ''Nix'' and ''badschibo''.<br />
<br />
Note that this is not a concise explanation but a detailed breakdown of a battle report for players who are more interested in the details.<br />
<br />
== The Battle Report ==<br />
We will analyse the following [[battle report]]:<br />
<br />
<div style="margin-left:1em; padding-left:1em; border-left:2px solid #D0D0D0;"><br />
You attacked at xx:xx:xx<br><br />
You were Victorious<br />
<br />
'''Attacker'''<br><br />
Hero ''vernichtung'' of ''dichtung'' Experience: 552<br />
{|<br />
| Creatures || Before || After || Lost<br />
|- style="text-align:right;"<br />
| style="text-align:left;" | Unicorn Cart || 50 || 42 || 8<br />
|- style="text-align:right;"<br />
| style="text-align:left;" | Goblins || 200 || 34 || 166<br />
|}<br />
'''Defender'''<br><br />
Palace ''kraftort'' of ''kraftstein'' (X:X:X)<br />
<br />
Crystal Tower: 1<br />
<br />
Hero ''kraftbein'' of ''kraftstein'' (X:X:X) Experience: 552<br />
{|<br />
| Creatures || Before || After || Lost<br />
|- style="text-align:right;"<br />
| style="text-align:left;" | Goblins || 180 || 82 || 98<br />
|}<br />
</div><br />
<br />
The other player's hero's stats will usually not be known to you. Here are the heroes used for this battle:<br />
'''Hero Attacker:'''<br />
Attack: 4<br />
Defense: 0<br />
Life Force: 0<br />
<br />
'''Hero Defender:'''<br />
Attack: 0<br />
Defense: 4<br />
Life Force: 0<br />
<br />
The following calculations explain only the battle's first round.<br />
<br />
== Damage Determination ==<br />
The attacker and the defenders' creatures always attack at the same time. Their damage done is subtracted from the enemy creatures' Life Force.<br />
<br />
=== Attacker ===<br />
'''Attacking creatures' damage:'''<br />
Attack = Creature's attack value + Hero bonus<br />
= 200 * 1 + Bonus (8%)<br />
= 200 + 16<br />
= 216<br />
<br />
=== Defender ===<br />
The defender gets an additional bonus from their [[Crystal Tower]]:<br />
'''Defending creatures' damage:'''<br />
Defense = Creatures' defense value + Hero bonus + Tower bonus + Damage done by tower<br />
= 180 * 1 + Bonus (10%) + Bonus (1%) + 1 * 80<br />
= 180 + 18 + 1.8 + 80<br />
= 279.80<br />
This is the damage done by each side in the first battle round. As only Goblins are used, this was rather easy to calculate. The battle system actually calculates the damage for each type of creatures seperately.<br />
<br />
== Life Force Determination ==<br />
The damage is now subtracted from each side's Life Force. For this, the battle system first calculates the fractions each type of creatures makes up from the army's total Life Force. Depending on this, greater or lower percentages of the received damages are directed to a creature type.<br />
<br />
Unicorn Carts and Dragon Eggs are exceptions here. Only 10% of their actual Life Force is used to calculate their fraction of the total Life Force.<br />
<br />
=== Attacker ===<br />
'''Attacking creatures' Life Force:'''<br />
Army's Life Force = Goblins' Life Force + Hero Bonus + Unicorn Carts' Life Force + Hero bonus<br />
= 200 * 25 + Bonus (0%) + 50 * 20 + Bonus (0%)<br />
= 5000 + 0 + 1000 + 0<br />
= 6000<br />
<br />
To calculate the Unicorn Carts' share of the received damage, a different number is used. As said, only 10% of the Unicorn Carts' Life Force is included.<br />
<br />
Life Force for damage distrbution = 200 * 25 + (50 * 20) '''* 0.1'''<br />
= 5000 + 100<br />
= 5100<br />
<br />
Have a look at this example:<br />
<br />
<div style="margin-left:1em; padding-left:1em; border-left:2px solid #D0D0D0;"><br />
;Example for damage distribution<br />
Let's say you have 10 Goblins and 10 Children of Power who receive a total of 100 damage from the enemy army. This damage is now distributed among your army as follows (this is where creatures' advantages over other types of creatures kick in):<br />
Total Life Force = Goblins' Life Force + Children of Powers' Life Force<br />
= 10 * 25 + 10 * 15 <br />
= 250 + 150<br />
= 400<br />
<br />
Damage distributed to the Goblins:<br />
Damage Goblins = Total damage * Goblins' Life Force / Total Life Force<br />
= 100 * 250 / 400<br />
= 62.50 (* Advantage)<br />
<br />
Damage distributed to the Children of Power:<br />
Damage Children of Power = Total damage * Children of Powers' Life Force / Total Life Force<br />
= 100 * 150 / 400<br />
= 37.50 (* Advantage)<br />
If, for example, all of the 100 total damage was done by [[Ice Warriors]], the damage distributed to your Children of Power would get doubled: 37.5 * 2 = 75.<br />
</div><br />
<br />
=== Defender ===<br />
'''Defending creatures' Life Force:'''<br />
Army's Life Force = Goblins' Life Force + Hero bonus + Stone Mantle bonus<br />
= 180 * 25 + Bonus (0%) + Bonus (0%)<br />
= 4500 + 0 + 0<br />
= 4500<br />
<br />
== Life Force Reduction ==<br />
Now that each army's total life force and each creature type's percentage of it have been calculated, the next step is actually subtracting the damage received.<br />
<br />
=== Attacker ===<br />
The attacking army suffers 279,80 damage which gets distributed among the two creature types:<br />
<br />
Damage directed to Goblins = Damage * Goblins' Life Force / Total Life Force<br />
= 279.80 * (200*25 + Bonus(0%)) / 5100<br />
= 274.31<br />
<br />
Lost Goblins = Damage directed / (Goblin's Basic Life Force + Bonuses)<br />
= 274.31 / (25 + Bonus (0%))<br />
= 274.31 / 25<br />
= 10.97<br />
<br />
After the first battle round, the attacker will have <tt>200 - 10,97 = 189,03</tt> Goblins left.<br />
<br />
Damage directed to Unicorn Carts = Damage * 10% * Unicorn Cart's Life Force / Total Life Force<br />
= 279.80 * 0.1 * 50 * (20 + Bonus (0%)) / 5100<br />
= 279.80 * 100 / 5100<br />
= 5.49<br />
<br />
Lost Unicorn Carts = 5.49 / (20 + Bonus (0%))<br />
= 5.49 / 20<br />
= 0.27<br />
<br />
After the first battle round, the attacker will have <tt>50 - 0.27 = 49.73</tt> Unicorn Carts left.<br />
<br />
=== Defender ===<br />
The defending army suffers 216 damage total. As only one creature type is present, of course all damage is directed at this one.<br />
Lost Goblins = Damage directed at Goblins / Goblin's Life Force<br />
= 216 / 25<br />
= 8.64<br />
Therefore, the defender has <tt>180 - 8.64 = 171.36</tt> remaining Goblins after round 1.<br />
<br />
{{important|title=Please note:|content=You can imagine the decimals to be "injured" creatures. Just like normal rounding, creatures "injured" by more than 50% die.}}<br />
<br />
== Further Rounds ==<br />
This concludes the first battle round - the attacker lost 10.97 Goblins and 0.27 Unicorn Carts while the defender lost 8.64 Goblins. Don't round yet - only after the last round, any creature with less than 50% of their Life Force left dies.<br />
<br />
The battle continues like this until one side has only 30% of their initial Life Force left.<br />
<br />
[[de:Kampfbeispiel]]<br />
[[Category:Battle]]<br />
[[Category:Index]]</div>Lysergichttps://en.wiki.xhodon2.com/index.php?title=Trollworld_Light_Sets&diff=6809Trollworld Light Sets2011-12-02T03:19:12Z<p>Lysergic: /* Sentinels Level 9 */</p>
<hr />
<div>{{Template:NavItem}}<br />
{{translate|Correct set and item names and values needed}}<br />
<br />
== Sentinels Level 2 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Bright Protection<br />
|Level=3<br />
|Alignment=[[Light]]<br />
|Requirement=Sun Magic 1<br />
|Set_Bonus=3 Parts: 9.75% Defence against Shadow<br>3 Parts: 3.75% Defence <br />
<br />
<br />
|Headgear_Name=Turban of Might<br />
|Headgear_Values= 5% Defence<br />
|Headgear_Image=Image:Setitem_light_2a-1.png<br />
<br />
|Torso_Name=Fur of Might<br />
|Torso_Values= 13% Defence against Shadow<br />
|Torso_Image=Image:Setitem_light_2a-3.png<br />
<br />
|Hands_Name=Gloves of Might<br />
|Hands_Values= 5% Defence<br />
|Hands_Image=Image:Setitem_light_2a-5.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Many Colours<br />
|Level=3<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Light 3<br />
|Set_Bonus=5 Parts: 6% Mana<br>4 Parts: 2% Power Stones<br>4 Parts: 2% Gold Resin<br>2 Parts: 2% Essence<br>2 Parts: 2% Crystal Splinters<br />
<br />
|Headgear_Name=Sacred Headdress of Joy<br />
|Headgear_Values= 8% Gold Resin<br />
|Headgear_Image=Image:Setitem_light_2b-1.png<br />
<br />
|Amulet_Name=Jade Amulet of Joy<br />
|Amulet_Values= 8% Crystal Splinters<br />
|Amulet_Image=Image:Setitem_light_2b-2.png<br />
<br />
|Torso_Name=Luminous Garment of Joy<br />
|Torso_Values= 4% Mana<br />
|Torso_Image=Image:Setitem_light_2b-3.png<br />
<br />
|Weapon_Name=Wand of Joy<br />
|Weapon_Values= 8% Power Stones<br />
|Weapon_Image=Image:Setitem_light_2b-4.png<br />
<br />
|Shoes_Name=Green Shoes of Joy<br />
|Shoes_Values= 8% Herb Essences<br />
|Shoes_Image=Image:Setitem_light_2b-6.png<br />
}}<br />
<br />
== Sentinels Level 3 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Artefact<br />
|Level=6<br />
|Alignment=[[Light]]<br />
|Requirement=Sun Magic 3<br />
|Set_Bonus=3 Parts: 20% Artefact Reinforcement<br />
<br />
|Amulet_Name=Amulet of Life<br />
|Amulet_Values= 5% Attack<br />
|Amulet_Image=Image:Setitem_light_3a-2.png<br />
<br />
|Torso_Name=Garment of Life<br />
|Torso_Values= 16.25% Defence against Shadow<br />
|Torso_Image=Image:Setitem_light_3a-3.png<br />
<br />
|Hands_Name=Gloves of Life<br />
|Hands_Values= 6.25% Defence<br />
|Hands_Image=Image:Setitem_light_3a-5.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Sentinel Hunter<br />
|Level=6<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Light 5<br />
|Set_Bonus=6 Parts: 33 Conversion of Sentinel Creatures<br>4 Parts: 5% Chance of Items from Sentinels<br>2 Parts: 5% Resources with Sentinels <br />
<br />
|Headgear_Name=Mask of the Hunter<br />
|Headgear_Values= 16.5 Conversion of Sentinel Creatures<br />
|Headgear_Image=Image:Setitem_light_3b-1.png<br />
<br />
|Amulet_Name=Amulet of the Hunter<br />
|Amulet_Values= 5% Chance of Items from Sentinels<br />
|Amulet_Image=Image:Setitem_light_3b-2.png<br />
<br />
|Torso_Name=Fur Garment of the Hunter<br />
|Torso_Values= 2.75% Life Force<br />
|Torso_Image=Image:Setitem_light_3b-3.png<br />
<br />
|Weapon_Name=Bow of the Hunter<br />
|Weapon_Values= 5% Chance of Items from Sentinels<br />
|Weapon_Image=Image:Setitem_light_3b-4.png<br />
<br />
|Hands_Name=Shield of the Hunter<br />
|Hands_Values=+5% Chance of Items from Sentinels<br />
|Hands_Image=Image:Setitem_light_3b-5.png<br />
<br />
|Shoes_Name=Shoes of the Hunter<br />
|Shoes_Values= 2.75% Life Force<br />
|Shoes_Image=Image:Setitem_light_3b-6.png<br />
}}<br />
<br />
== Sentinels Level 4 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Wisdom<br />
|Level=8<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Life 2<br />
|Set_Bonus=4 Parts: 16.25% Defence Against Shadow<br>4 Parts: 2.2% Life Force<br>2 Parts: 13% Defence Against Shadow<br>2 Parts: 2.2% Life Force<br />
<br />
|Headgear_Name=Crown of Sanity<br />
|Headgear_Values= 8% Defence<br />
|Headgear_Image=Image:Setitem_light_4a-1.png<br />
<br />
|Torso_Name=Garment of Sanity<br />
|Torso_Values= 20.8% Defence against Shadow<br />
|Torso_Image=Image:Setitem_light_4a-3.png<br />
<br />
|Hands_Name=Shield of Sanity<br />
|Hands_Values= 8% Defence<br />
|Hands_Image=Image:Setitem_light_4a-5.png<br />
<br />
|Shoes_Name=Shoes of Sanity<br />
|Shoes_Values= 3.52% Life Force<br />
|Shoes_Image=Image:Setitem_light_4a-6.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Tree of Life<br />
|Level=8<br />
|Alignment=[[Light]]<br />
|Requirement=Sun Magic 7<br />
|Set_Bonus=6 Parts: 5% Mana<br>4 Parts: 10% Power Stones <br>4 Parts: 10% Gold Resin <br>2 Parts: 10% Herb Essences <br>2 Parts: 10% Crystal Splinters <br />
<br />
|Headgear_Name=Crown of Fruits<br />
|Headgear_Values= 12.8% Gold Resin<br />
|Headgear_Image=Image:Setitem_light_4b-1.png<br />
<br />
|Amulet_Name=Amulet of the Trunk<br />
|Amulet_Values= 6.4% Mana<br />
|Amulet_Image=Image:Setitem_light_4b-2.png<br />
<br />
|Torso_Name=Garment of Leaves<br />
|Torso_Values= 6.4% Mana<br />
|Torso_Image=Image:Setitem_light_4b-3.png<br />
<br />
|Weapon_Name=Sceptre of the Root<br />
|Weapon_Values= 12.8% Power Stones<br />
|Weapon_Image=Image:Setitem_light_4b-4.png<br />
<br />
|Hands_Name=Shield of Bark<br />
|Hands_Values= 12.8% Crystal Splinters<br />
|Hands_Image=Image:Setitem_light_4b-5.png<br />
<br />
|Shoes_Name=Shoes of the Branches<br />
|Shoes_Values= 12.8% Herb Essences<br />
|Shoes_Image=Image:Setitem_light_4b-6.png<br />
}}<br />
<br />
== Sentinels Level 5 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the True Justice<br />
|Level=11<br />
|Alignment=[[Light]]<br />
|Requirement=Sun Magic 8<br />
|Set_Bonus=5 Parts: 14.2% Mana<br>5 Parts: 28.8% Artefact Reinforcement <br />
<br />
|Headgear_Name=Crown of Shelter<br />
|Headgear_Values= 64.5% Expansion of Secret Cavern <br />
|Headgear_Image=Image:Setitem_light_5a-1.png<br />
<br />
|Amulet_Name=Amulet of Justice<br />
|Amulet_Values= 8.6% Mana<br />
|Amulet_Image=Image:Setitem_light_5a-2.png<br />
<br />
|Torso_Name=Garment of Many Pockets<br />
|Torso_Values= 64.5% Expansion of Secret Cavern<br />
|Torso_Image=Image:Setitem_light_5a-3.png<br />
<br />
|Hands_Name=Shield of Eager Resistance<br />
|Hands_Values= 10.75% Defence against Shadow<br />
|Hands_Image=Image:Setitem_light_5a-5.png<br />
<br />
|Shoes_Name=Shoes of the Justified Step<br />
|Shoes_Values= 4.73% Life Force<br />
|Shoes_Image=Image:Setitem_light_5a-6.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Gilded Guard<br />
|Level=11<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Life 5<br />
|Set_Bonus=6 Parts: 28 Conversion of Sentinel Creatures <br>5 Parts: 8.6% Chance of Items from Sentinels<br>3 Parts: 17.2% Resources with Senitels<br />
<br />
|Headgear_Name=Crown of the Gatherer<br />
|Headgear_Values= 28 Conversion of Sentinel Creatures<br />
|Headgear_Image=Image:Setitem_light_5b-1.png<br />
<br />
|Amulet_Name=Amulet of Vitalization<br />
|Amulet_Values= 8.6% Chance of Items from Sentinels<br />
|Amulet_Image=Image:Setitem_light_5b-2.png<br />
<br />
|Torso_Name=Garment of Revelation<br />
|Torso_Values= 4.73% Life Force<br />
|Torso_Image=Image:Setitem_light_5b-3.png<br />
<br />
|Weapon_Name=Sceptre of Abundance<br />
|Weapon_Values= 28 Conversion of Sentinel Creatures <br />
|Weapon_Image=Image:Setitem_light_5b-4.png<br />
<br />
|Hands_Name=Shield of the Gatherer<br />
|Hands_Values= 8.6% Chance of Items from Sentinels<br />
|Hands_Image=Image:Setitem_light_5b-5.png<br />
<br />
|Shoes_Name=Shoes of Squandering<br />
|Shoes_Values= 4.73% Life Force<br />
|Shoes_Image=Image:Setitem_light_5b-6.png<br />
}}<br />
<br />
== Sentinels Level 6 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Real Heroism<br />
|Level=14<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Protection 4<br />
|Set_Bonus=4 Parts: 29.25% Defense against shadow<br>4 Parts: 4.95% Life Force<br>4 Parts: 11.25% Defence<br />
<br />
|Headgear_Name=Crown of the Virtue<br />
|Headgear_Values= 12.75% Defence<br />
|Headgear_Image=Image:Setitem_light_6a-1.png<br />
<br />
|Torso_Name=Robe of Confidence<br />
|Torso_Values= 33.15% Defence against Shadow<br />
|Torso_Image=Image:Setitem_light_6a-3.png<br />
<br />
|Hands_Name=Shield of the Good<br />
|Hands_Values= 12.75% Defence<br />
|Hands_Image=Image:Setitem_light_6a-5.png<br />
<br />
|Shoes_Name=Shoes of the Right Way<br />
|Shoes_Values= 5.61% Life Force<br />
|Shoes_Image=Image:Setitem_light_6a-6.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Prism<br />
|Level=13<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Life 7<br />
|Set_Bonus=6 Parts: 10.2% Mana <br>4 Parts: 15.2% Gold Resin<br>4 Parts: 15.2% Power Stones<br>2 Parts: 15.2% Crystal Splinters<br>2 Parts: 15.2% Herb Essences <br />
<br />
|Headgear_Name=Crown Of Splendor<br />
|Headgear_Values= 10.2% Mana<br />
|Headgear_Image=Image:Setitem_light_6b-1.png<br />
<br />
|Amulet_Name=Glaring Amulet<br />
|Amulet_Values= 20.4% Crystal Splinters<br />
|Amulet_Image=Image:Setitem_light_6b-2.png<br />
<br />
|Torso_Name=Sparkling Robe<br />
|Torso_Values= 10.2% Mana<br />
|Torso_Image=Image:Setitem_light_6b-3.png<br />
<br />
|Weapon_Name=Sceptre of Lightness<br />
|Weapon_Values= 20.4% Power Stones<br />
|Weapon_Image=Image:Setitem_light_6b-4.png<br />
<br />
|Hands_Name=Blinding Shield<br />
|Hands_Values= 20.4% Gold Resin<br />
|Hands_Image=Image:Setitem_light_6b-5.png<br />
<br />
|Shoes_Name=Pearly Shoes<br />
|Shoes_Values= 20.4% Herb Essences<br />
|Shoes_Image=Image:Setitem_light_6b-6.png<br />
}}<br />
<br />
== Sentinels Level 7 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Flourishing light<br />
|Level= 16<br />
|Alignment= [[Light]]<br />
|Requirement= Sun magic: 13<br />
|Set_Bonus= Uknown<br />
<br />
|Headgear_Name= Helmet of Glare<br />
|Headgear_Values= 12.8% Mana<br />
|Headgear_Image=Image:Setitem_light_7a-1.png<br />
<br />
|Amulet_Name=Invigorating Charm<br />
|Amulet_Values= 25.6% Crystal Splinters<br />
|Amulet_Image=Image:Setitem_light_7a-2.png<br />
<br />
|Torso_Name=Iridescent Armor<br />
|Torso_Values= 12.8% Mana<br />
|Torso_Image=Image:Setitem_light_7a-3.png<br />
<br />
|Weapon_Name=Axe of the splendor<br />
|Weapon_Values= 25.6% Crystal Splinters<br />
|Weapon_Image=Image:Setitem_light_7a-4.png<br />
<br />
|Hands_Name=Unknown<br />
|Hands_Values= Uknown<br />
|Hands_Image=Image:Setitem_light_7a-5.png<br />
<br />
|Shoes_Name=Growing Shoes<br />
|Shoes_Values= Uknown<br />
|Shoes_Image=Image:Setitem_light_7a-6.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Light Hunter<br />
|Level= 16<br />
|Alignment=[[Light]]<br />
|Requirement= Uknown<br />
|Set_Bonus= Unknown<br />
<br />
|Headgear_Name=Unknown<br />
|Headgear_Values= Unknown<br />
|Headgear_Image=Image:Setitem_light_7b-1.png<br />
<br />
|Amulet_Name=Amulet of the Loyal Servant<br />
|Amulet_Values= Unknown<br />
|Amulet_Image=Image:Setitem_light_7b-2.png<br />
<br />
|Torso_Name=Fur of Accuracy<br />
|Torso_Values= Unknown<br />
|Torso_Image=Image:Setitem_light_7b-3.png<br />
<br />
|Weapon_Name=Unknown<br />
|Weapon_Values= Unknown<br />
|Weapon_Image=Image:Setitem_light_7b-4.png<br />
<br />
|Hands_Name=Unknown<br />
|Hands_Values= Unknown<br />
|Hands_Image=Image:Setitem_light_7b-5.png<br />
<br />
|Shoes_Name=Shoes of the Frenetic Pursuit<br />
|Shoes_Values= Unknown<br />
|Shoes_Image=Image:Setitem_light_7b-6.png<br />
}}<br />
<br />
== Sentinels Level 8 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Eternal Light<br />
|Level= 19<br />
|Alignment=[[Light]]<br />
|Requirement= Magic of Protection: 10<br />
|Set_Bonus= 6 parts: 30.8% Mana<br>4 parts: 15.4% Attack<br>4 parts: 15.4% Chance of Items from Sentinels<br />
<br />
|Headgear_Name=Flash of Mind<br />
|Headgear_Values= 15.4% Mana<br />
|Headgear_Image=Image:Setitem_light_8a-1.png<br />
<br />
|Amulet_Name=Power Of The Seas<br />
|Amulet_Values= 15.4% Chance of Item from Sentinels<br />
|Amulet_Image=Image:Setitem_light_8a-2.png<br />
<br />
|Torso_Name=Beat of Heart<br />
|Torso_Values= 8.47% Life Force<br />
|Torso_Image=Image:Setitem_light_8a-3.png<br />
<br />
|Weapon_Name=Bash of Heaven<br />
|Weapon_Values= 15.4% Attack<br />
|Weapon_Image=Image:Setitem_light_8a-4.png<br />
<br />
|Hands_Name=Courage of Pillars<br />
|Hands_Values= 15.4% Chance of Item from Sentinels<br />
|Hands_Image=Image:Setitem_light_8a-5.png<br />
<br />
|Shoes_Name=Earth Force<br />
|Shoes_Values= 8.47% Life Force<br />
|Shoes_Image=Image:Setitem_light_8a-6.png<br />
<br />
<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Virtue<br />
|Level=19<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Life: 13<br />
|Set_Bonus=4 parts: 100% Defence Against Shadows<br>3 parts: 5.61% Life Force<br />
<br />
|Headgear_Name=Helmet of Durability<br />
|Headgear_Values= 19.25% Defence<br />
|Headgear_Image=Image:Setitem_light_8b-1.png<br />
<br />
|Torso_Name=Armour of Curiosity<br />
|Torso_Values= 8.47% Life Force<br />
|Torso_Image=Image:Setitem_light_8b-3.png<br />
<br />
|Hands_Name=Shield of Bravery<br />
|Hands_Values= 19.25% Defence<br />
|Hands_Image=Image:Setitem_light_8b-5.png<br />
<br />
|Shoes_Name=Shoes of Reliability<br />
|Shoes_Values= 8.47% Life Force<br />
|Shoes_Image=Image:Setitem_light_8b-6.png<br />
}}<br />
<br />
== Sentinels Level 9 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Relics of Honor<br />
|Level= 21<br />
|Alignment=[[Light]]<br />
|Requirement= Sun Magic: 10<br>Magic Protection: 13<br />
|Set_Bonus= 6 parts: +3 Conversion of Sentinel Creatures<br>6 parts: 24% Chance of Item from Sentinels<br>6 parts: 24% Resources from Sentinels<br>6 parts: 13.2% Life Force<br />
<br />
|Headgear_Name=Unknown<br />
|Headgear_Values= Unknown<br />
|Headgear_Image=Image:Setitem_light_9a-1.png<br />
<br />
|Amulet_Name=Unknown<br />
|Amulet_Values= Unknown<br />
|Amulet_Image=Image:Setitem_light_9a-2.png<br />
<br />
|Torso_Name=Unknown<br />
|Torso_Values= Unknown<br />
|Torso_Image=Image:Setitem_light_9a-3.png<br />
<br />
|Weapon_Name=Unknown<br />
|Weapon_Values= Unknown<br />
|Weapon_Image=Image:Setitem_light_9a-4.png<br />
<br />
|Hands_Name=Protector of Virtue<br />
|Hands_Values= 18.2% Chance of Item from Sentinels<br />
|Hands_Image=Image:Setitem_light_9a-5.png<br />
<br />
|Shoes_Name=Unknown<br />
|Shoes_Values= Unknown<br />
|Shoes_Image=Image:Setitem_light_9a-6.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Relics of Eternity<br />
|Level=21<br />
|Alignment=[[Light]]<br />
|Requirement= Sun Magic: 19<br />
|Set_Bonus= 6 parts: 36.4% Essence<br>6 parts: 36.4% Crystal Splinters<br>6 parts: 36.4% Power Stones<br>6 parts: 36.4% Gold Resins<br />
<br />
|Headgear_Name=Crown of Angels<br />
|Headgear_Values= 18.2% Mana<br />
|Headgear_Image=Image:Setitem_light_9b-1.png<br />
<br />
|Amulet_Name=Necklace of Stars<br />
|Amulet_Values= 36.4% Crystal Splinters<br />
|Amulet_Image=Image:Setitem_light_9b-2.png<br />
<br />
|Torso_Name=Armour of Sun<br />
|Torso_Values= 18.2% Mana<br />
|Torso_Image=Image:Setitem_light_9b-3.png<br />
<br />
|Weapon_Name=Sword of Light<br />
|Weapon_Values= 36.4% Power Stones<br />
|Weapon_Image=Image:Setitem_light_9b-4.png<br />
<br />
|Hands_Name=Shield of the Clouds<br />
|Hands_Values= 36.4% Gold Resins<br />
|Hands_Image=Image:Setitem_light_9b-5.png<br />
<br />
|Shoes_Name=Shoes of Heaven<br />
|Shoes_Values= 36.4% Essence<br />
|Shoes_Image=Image:Setitem_light_9b-6.png<br />
}}<br />
<br />
[[de:Zwergwelt Setitems (Licht)]]<br />
[[Category:Items]]<br />
[[Category:Index]]</div>Lysergichttps://en.wiki.xhodon2.com/index.php?title=Dwarfworld_Light_Sets&diff=6808Dwarfworld Light Sets2011-12-02T03:18:51Z<p>Lysergic: /* Sentinels Level 9 */</p>
<hr />
<div>{{revise-dwarf}}<br />
{{translate|Correct set and item names and values needed}}<br />
{{Template:NavItem}}<br />
== Sentinels Level 2 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Bright Protection<br />
|Level=3<br />
|Alignment=[[Light]]<br />
|Requirement=Sun Magic 1<br />
|Set_Bonus=3 Parts: 9.75% Defence against Shadow<br>3 Parts: 3.75% Defence <br />
<br />
<br />
|Headgear_Name=Turban of Might<br />
|Headgear_Values= 5% Defence<br />
|Headgear_Image=Image:Setitem_light_2a-1.png<br />
<br />
|Torso_Name=Fur of Might<br />
|Torso_Values= 13% Defence against Shadow<br />
|Torso_Image=Image:Setitem_light_2a-3.png<br />
<br />
|Hands_Name=Gloves of Might<br />
|Hands_Values= 5% Defence<br />
|Hands_Image=Image:Setitem_light_2a-5.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Many Colours<br />
|Level=3<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Light 3<br />
|Set_Bonus=5 Parts: 6% Mana<br>4 Parts: 2% Power Stones<br>4 Parts: 2% Gold Resin<br>2 Parts: 2% Essence<br>2 Parts: 2% Crystal Splinters<br />
<br />
|Headgear_Name=Sacred Headdress of Joy<br />
|Headgear_Values= 8% Gold Resin<br />
|Headgear_Image=Image:Setitem_light_2b-1.png<br />
<br />
|Amulet_Name=Jade Amulet of Joy<br />
|Amulet_Values= 8% Crystal Splinters<br />
|Amulet_Image=Image:Setitem_light_2b-2.png<br />
<br />
|Torso_Name=Luminous Garment of Joy<br />
|Torso_Values= 4% Mana<br />
|Torso_Image=Image:Setitem_light_2b-3.png<br />
<br />
|Weapon_Name=Wand of Joy<br />
|Weapon_Values= 8% Power Stones<br />
|Weapon_Image=Image:Setitem_light_2b-4.png<br />
<br />
|Shoes_Name=Green Shoes of Joy<br />
|Shoes_Values= 8% Herb Essences<br />
|Shoes_Image=Image:Setitem_light_2b-6.png<br />
}}<br />
<br />
== Sentinels Level 3 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Artefact<br />
|Level=6<br />
|Alignment=[[Light]]<br />
|Requirement=Sun Magic 3<br />
|Set_Bonus=3 Parts: 20% Artefact Reinforcement<br />
<br />
|Amulet_Name=Amulet of Life<br />
|Amulet_Values= 5% Attack<br />
|Amulet_Image=Image:Setitem_light_3a-2.png<br />
<br />
|Torso_Name=Garment of Life<br />
|Torso_Values= 16.25% Defence against Shadow<br />
|Torso_Image=Image:Setitem_light_3a-3.png<br />
<br />
|Hands_Name=Gloves of Life<br />
|Hands_Values= 6.25% Defence<br />
|Hands_Image=Image:Setitem_light_3a-5.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Sentinel Hunter<br />
|Level=6<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Light 5<br />
|Set_Bonus=6 Parts: 33 Conversion of Sentinel Creatures<br>4 Parts: 5% Chance of Items from Sentinels<br>2 Parts: 5% Resources with Sentinels <br />
<br />
|Headgear_Name=Mask of the Hunter<br />
|Headgear_Values= 16.5 Conversion of Sentinel Creatures<br />
|Headgear_Image=Image:Setitem_light_3b-1.png<br />
<br />
|Amulet_Name=Amulet of the Hunter<br />
|Amulet_Values= 5% Chance of Items from Sentinels<br />
|Amulet_Image=Image:Setitem_light_3b-2.png<br />
<br />
|Torso_Name=Fur Garment of the Hunter<br />
|Torso_Values= 2.75% Life Force<br />
|Torso_Image=Image:Setitem_light_3b-3.png<br />
<br />
|Weapon_Name=Bow of the Hunter<br />
|Weapon_Values= 5% Chance of Items from Sentinels<br />
|Weapon_Image=Image:Setitem_light_3b-4.png<br />
<br />
|Hands_Name=Shield of the Hunter<br />
|Hands_Values=+5% Chance of Items from Sentinels<br />
|Hands_Image=Image:Setitem_light_3b-5.png<br />
<br />
|Shoes_Name=Shoes of the Hunter<br />
|Shoes_Values= 2.75% Life Force<br />
|Shoes_Image=Image:Setitem_light_3b-6.png<br />
}}<br />
<br />
== Sentinels Level 4 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Wisdom<br />
|Level=8<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Life 2<br />
|Set_Bonus=4 Parts: 16.25% Defence Against Shadow<br>4 Parts: 2.2% Life Force<br>2 Parts: 13% Defence Against Shadow<br>2 Parts: 2.2% Life Force<br />
<br />
|Headgear_Name=Crown of Sanity<br />
|Headgear_Values= 8% Defence<br />
|Headgear_Image=Image:Setitem_light_4a-1.png<br />
<br />
|Torso_Name=Garment of Sanity<br />
|Torso_Values= 20.8% Defence against Shadow<br />
|Torso_Image=Image:Setitem_light_4a-3.png<br />
<br />
|Hands_Name=Shield of Sanity<br />
|Hands_Values= 8% Defence<br />
|Hands_Image=Image:Setitem_light_4a-5.png<br />
<br />
|Shoes_Name=Shoes of Sanity<br />
|Shoes_Values= 3.52% Life Force<br />
|Shoes_Image=Image:Setitem_light_4a-6.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Tree of Life<br />
|Level=8<br />
|Alignment=[[Light]]<br />
|Requirement=Sun Magic 7<br />
|Set_Bonus=6 Parts: 5% Mana<br>4 Parts: 10% Power Stones <br>4 Parts: 10% Gold Resin <br>2 Parts: 10% Herb Essences <br>2 Parts: 10% Crystal Splinters <br />
<br />
|Headgear_Name=Crown of Fruits<br />
|Headgear_Values= 12.8% Gold Resin<br />
|Headgear_Image=Image:Setitem_light_4b-1.png<br />
<br />
|Amulet_Name=Amulet of the Trunk<br />
|Amulet_Values= 6.4% Mana<br />
|Amulet_Image=Image:Setitem_light_4b-2.png<br />
<br />
|Torso_Name=Garment of Leaves<br />
|Torso_Values= 6.4% Mana<br />
|Torso_Image=Image:Setitem_light_4b-3.png<br />
<br />
|Weapon_Name=Sceptre of the Root<br />
|Weapon_Values= 12.8% Power Stones<br />
|Weapon_Image=Image:Setitem_light_4b-4.png<br />
<br />
|Hands_Name=Shield of Bark<br />
|Hands_Values= 12.8% Crystal Splinters<br />
|Hands_Image=Image:Setitem_light_4b-5.png<br />
<br />
|Shoes_Name=Shoes of the Branches<br />
|Shoes_Values= 12.8% Herb Essences<br />
|Shoes_Image=Image:Setitem_light_4b-6.png<br />
}}<br />
<br />
== Sentinels Level 5 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the True Justice<br />
|Level=11<br />
|Alignment=[[Light]]<br />
|Requirement=Sun Magic 8<br />
|Set_Bonus=5 Parts: 14.2% Mana<br>5 Parts: 28.8% Artefact Reinforcement <br />
<br />
|Headgear_Name=Crown of Shelter<br />
|Headgear_Values= 64.5% Expansion of Secret Cavern <br />
|Headgear_Image=Image:Setitem_light_5a-1.png<br />
<br />
|Amulet_Name=Amulet of Justice<br />
|Amulet_Values= 8.6% Mana<br />
|Amulet_Image=Image:Setitem_light_5a-2.png<br />
<br />
|Torso_Name=Garment of Many Pockets<br />
|Torso_Values= 64.5% Expansion of Secret Cavern<br />
|Torso_Image=Image:Setitem_light_5a-3.png<br />
<br />
|Hands_Name=Shield of Eager Resistance<br />
|Hands_Values= 10.75% Defence against Shadow<br />
|Hands_Image=Image:Setitem_light_5a-5.png<br />
<br />
|Shoes_Name=Shoes of the Justified Step<br />
|Shoes_Values= 4.73% Life Force<br />
|Shoes_Image=Image:Setitem_light_5a-6.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Gilded Guard<br />
|Level=11<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Life 5<br />
|Set_Bonus=6 Parts: 28 Conversion of Sentinel Creatures <br>5 Parts: 8.6% Chance of Items from Sentinels<br>3 Parts: 17.2% Resources with Senitels<br />
<br />
|Headgear_Name=Crown of the Gatherer<br />
|Headgear_Values= 28 Conversion of Sentinel Creatures<br />
|Headgear_Image=Image:Setitem_light_5b-1.png<br />
<br />
|Amulet_Name=Amulet of Vitalization<br />
|Amulet_Values= 8.6% Chance of Items from Sentinels<br />
|Amulet_Image=Image:Setitem_light_5b-2.png<br />
<br />
|Torso_Name=Garment of Revelation<br />
|Torso_Values= 4.73% Life Force<br />
|Torso_Image=Image:Setitem_light_5b-3.png<br />
<br />
|Weapon_Name=Sceptre of Abundance<br />
|Weapon_Values= 28 Conversion of Sentinel Creatures <br />
|Weapon_Image=Image:Setitem_light_5b-4.png<br />
<br />
|Hands_Name=Shield of the Gatherer<br />
|Hands_Values= 8.6% Chance of Items from Sentinels<br />
|Hands_Image=Image:Setitem_light_5b-5.png<br />
<br />
|Shoes_Name=Shoes of Squandering<br />
|Shoes_Values= 4.73% Life Force<br />
|Shoes_Image=Image:Setitem_light_5b-6.png<br />
}}<br />
<br />
== Sentinels Level 6 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Real Heroism<br />
|Level=14<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Protection 4<br />
|Set_Bonus=4 Parts: 29.25% Defense against shadow<br>4 Parts: 4.95% Life Force<br>4 Parts: 11.25% Defence<br />
<br />
|Headgear_Name=Crown of the Virtue<br />
|Headgear_Values= 12.75% Defence<br />
|Headgear_Image=Image:Setitem_light_6a-1.png<br />
<br />
|Torso_Name=Robe of Confidence<br />
|Torso_Values= 33.15% Defence against Shadow<br />
|Torso_Image=Image:Setitem_light_6a-3.png<br />
<br />
|Hands_Name=Shield of the Good<br />
|Hands_Values= 12.75% Defence<br />
|Hands_Image=Image:Setitem_light_6a-5.png<br />
<br />
|Shoes_Name=Shoes of the Right Way<br />
|Shoes_Values= 5.61% Life Force<br />
|Shoes_Image=Image:Setitem_light_6a-6.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Prism<br />
|Level=13<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Life 7<br />
|Set_Bonus=6 Parts: 10.2% Mana <br>4 Parts: 15.2% Gold Resin<br>4 Parts: 15.2% Power Stones<br>2 Parts: 15.2% Crystal Splinters<br>2 Parts: 15.2% Herb Essences <br />
<br />
|Headgear_Name=Crown Of Splendor<br />
|Headgear_Values= 10.2% Mana<br />
|Headgear_Image=Image:Setitem_light_6b-1.png<br />
<br />
|Amulet_Name=Glaring Amulet<br />
|Amulet_Values= 20.4% Crystal Splinters<br />
|Amulet_Image=Image:Setitem_light_6b-2.png<br />
<br />
|Torso_Name=Sparkling Robe<br />
|Torso_Values= 10.2% Mana<br />
|Torso_Image=Image:Setitem_light_6b-3.png<br />
<br />
|Weapon_Name=Sceptre of Lightness<br />
|Weapon_Values= 20.4% Power Stones<br />
|Weapon_Image=Image:Setitem_light_6b-4.png<br />
<br />
|Hands_Name=Blinding Shield<br />
|Hands_Values= 20.4% Gold Resin<br />
|Hands_Image=Image:Setitem_light_6b-5.png<br />
<br />
|Shoes_Name=Pearly Shoes<br />
|Shoes_Values= 20.4% Herb Essences<br />
|Shoes_Image=Image:Setitem_light_6b-6.png<br />
}}<br />
<br />
== Sentinels Level 7 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Flourishing light<br />
|Level= 16<br />
|Alignment= [[Light]]<br />
|Requirement= Sun magic: 13<br />
|Set_Bonus=6 parts: 12.8% Mana<br>4 parts: 19.2% Gold Resin<br>4 parts: 19.2% Power Stones<br>2 parts: 19.2% Essences<br>2 parts: 19.2% Crystal Splinters<br />
<br />
|Headgear_Name= Helmet of Glare<br />
|Headgear_Values= 12.8% Mana<br />
|Headgear_Image=Image:Setitem_light_7a-1.png<br />
<br />
|Amulet_Name= Vitalizing Amulette<br />
|Amulet_Values= 25.6% Crystal Splinters<br />
|Amulet_Image=Image:Setitem_light_7a-2.png<br />
<br />
|Torso_Name=Dazzling Armour<br />
|Torso_Values= 12.8% Mana<br />
|Torso_Image=Image:Setitem_light_7a-3.png<br />
<br />
|Weapon_Name=Axe of the Brillianse<br />
|Weapon_Values= 25.6% Power Stones<br />
|Weapon_Image=Image:Setitem_light_7a-4.png<br />
<br />
|Hands_Name=Sparklin Gloves<br />
|Hands_Values= 25.6% Gold Resin<br />
|Hands_Image=Image:Setitem_light_7a-5.png<br />
<br />
|Shoes_Name=Growing Shoes<br />
|Shoes_Values= 25.6% Essences<br />
|Shoes_Image=Image:Setitem_light_7a-6.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Light Hunter<br />
|Level= 16<br />
|Alignment=[[Light]]<br />
|Requirement= Magic of Protection: 7<br />
|Set_Bonus= 6 parts: 84 Conversion of Sentinel Creatures<br>4 parts: 12.8% Attack<br>4 parts: 12.8% Chance of Items from Sentinels<br />
<br />
|Headgear_Name=Mask of the Old Writings<br />
|Headgear_Values= Unknown<br />
|Headgear_Image=Image:Setitem_light_7b-1.png<br />
<br />
|Amulet_Name=Amulet of the Loyal Servant<br />
|Amulet_Values= 12.8% Chance of Items from Sentinels<br />
|Amulet_Image=Image:Setitem_light_7b-2.png<br />
<br />
|Torso_Name=Fur of Accuracy<br />
|Torso_Values= 7.04% Life Force<br />
|Torso_Image=Image:Setitem_light_7b-3.png<br />
<br />
|Weapon_Name=Crosbow of Precision<br />
|Weapon_Values= Unknown<br />
|Weapon_Image=Image:Setitem_light_7b-4.png<br />
<br />
|Hands_Name=Gloves of the Forgotten Signs<br />
|Hands_Values= 12.8% Chance of Items from Sentinels<br />
|Hands_Image=Image:Setitem_light_7b-5.png<br />
<br />
|Shoes_Name=Shoes of the Frenetic Pursuit<br />
|Shoes_Values= 7.04% Life Force<br />
|Shoes_Image=Image:Setitem_light_7b-6.png<br />
}}<br />
<br />
== Sentinels Level 8 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Elements of Light<br />
|Level= 19<br />
|Alignment=[[Light]]<br />
|Requirement= Magic of Protection: 10<br />
|Set_Bonus= 6 parts: 30.8% Mana<br>4 parts: 15.4% Attack<br>4 parts: 15.4% Chance of Items from Sentinels<br />
<br />
|Headgear_Name=Flash of Mind<br />
|Headgear_Values= 15.4% Mana<br />
|Headgear_Image=Image:Setitem_light_8a-1.png<br />
<br />
|Amulet_Name=Power Of The Seas<br />
|Amulet_Values= 15.4% Chance of Items from Sentinels<br />
|Amulet_Image=Image:Setitem_light_8a-2.png<br />
<br />
|Torso_Name=Beat of Heart<br />
|Torso_Values= 8.47% Life Force<br />
|Torso_Image=Image:Setitem_light_8a-3.png<br />
<br />
|Weapon_Name=Bash of Heaven<br />
|Weapon_Values= 15.4% Attack<br />
|Weapon_Image=Image:Setitem_light_8a-4.png<br />
<br />
|Hands_Name=Courage of Pillars<br />
|Hands_Values= 15.4% Chance of Items from Sentinels<br />
|Hands_Image=Image:Setitem_light_8a-5.png<br />
<br />
|Shoes_Name=Earth Force<br />
|Shoes_Values= 8.47% Life Force<br />
|Shoes_Image=Image:Setitem_light_8a-6.png<br />
<br />
<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Virtue<br />
|Level=19<br />
|Alignment=[[Light]]<br />
|Requirement= Magic of Life: 13<br />
|Set_Bonus= 4 parts: 100% Defence against Shadow<br>3 parts: 5.61% Life Force<br />
<br />
|Headgear_Name=Helmet of Durability<br />
|Headgear_Values= 19.25% Defence<br />
|Headgear_Image=Image:Setitem_light_8b-1.png<br />
<br />
|Torso_Name=Armour of Curiosity<br />
|Torso_Values= 8.47% Life Force<br />
|Torso_Image=Image:Setitem_light_8b-3.png<br />
<br />
|Hands_Name=Shield of Bravery<br />
|Hands_Values= 19.25% Defence<br />
|Hands_Image=Image:Setitem_light_8b-5.png<br />
<br />
|Shoes_Name=Shoes of Reliability<br />
|Shoes_Values= 8.47% Life Force<br />
|Shoes_Image=Image:Setitem_light_8b-6.png<br />
}}<br />
<br />
== Sentinels Level 9 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Relics of Honor<br />
|Level= 21<br />
|Alignment=[[Light]]<br />
|Requirement= Sun Magic: 10<br>Magic Protection: 13<br />
|Set_Bonus= 6 parts: +3 Conversion of Sentinel Creatures<br>6 parts: 24% Chance of Item from Sentinels<br>6 parts: 24% Resources from Sentinels<br>6 parts: 13.2% Life Force<br />
<br />
|Headgear_Name=Unknown<br />
|Headgear_Values= Unknown<br />
|Headgear_Image=Image:Setitem_light_9a-1.png<br />
<br />
|Amulet_Name=Unknown<br />
|Amulet_Values= Unknown<br />
|Amulet_Image=Image:Setitem_light_9a-2.png<br />
<br />
|Torso_Name=Unknown<br />
|Torso_Values= Unknown<br />
|Torso_Image=Image:Setitem_light_9a-3.png<br />
<br />
|Weapon_Name=Unknown<br />
|Weapon_Values= Unknown<br />
|Weapon_Image=Image:Setitem_light_9a-4.png<br />
<br />
|Hands_Name=Protector of Virtue<br />
|Hands_Values= 18.2% Chance of Item from Sentinels<br />
|Hands_Image=Image:Setitem_light_9a-5.png<br />
<br />
|Shoes_Name=Unknown<br />
|Shoes_Values= Unknown<br />
|Shoes_Image=Image:Setitem_light_9a-6.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Relics of Eternity<br />
|Level=21<br />
|Alignment=[[Light]]<br />
|Requirement= Sun Magic: 19<br />
|Set_Bonus= 6 parts: 36.4% Essence<br>6 parts: 36.4% Crystal Splinters<br>6 parts: 36.4% Power Stones<br>6 parts: 36.4% Gold Resins<br />
<br />
|Headgear_Name=Crown of Angels<br />
|Headgear_Values= 18.2% Mana<br />
|Headgear_Image=Image:Setitem_light_9b-1.png<br />
<br />
|Amulet_Name=Necklace of Stars<br />
|Amulet_Values= 36.4% Crystal Splinters<br />
|Amulet_Image=Image:Setitem_light_9b-2.png<br />
<br />
|Torso_Name=Armour of Sun<br />
|Torso_Values= 18.2% Mana<br />
|Torso_Image=Image:Setitem_light_9b-3.png<br />
<br />
|Weapon_Name=Sword of Light<br />
|Weapon_Values= 36.4% Power Stones<br />
|Weapon_Image=Image:Setitem_light_9b-4.png<br />
<br />
|Hands_Name=Shield of the Clouds<br />
|Hands_Values= 36.4% Gold Resins<br />
|Hands_Image=Image:Setitem_light_9b-5.png<br />
<br />
|Shoes_Name=Shoes of Heaven<br />
|Shoes_Values= 36.4% Essence<br />
|Shoes_Image=Image:Setitem_light_9b-6.png<br />
}}<br />
<br />
[[de:Zwergwelt Setitems (Licht)]]<br />
[[Category:Items]]<br />
[[Category:Index]]</div>Lysergichttps://en.wiki.xhodon2.com/index.php?title=Trollworld_Light_Sets&diff=6807Trollworld Light Sets2011-12-02T03:15:05Z<p>Lysergic: /* Sentinels Level 9 */</p>
<hr />
<div>{{Template:NavItem}}<br />
{{translate|Correct set and item names and values needed}}<br />
<br />
== Sentinels Level 2 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Bright Protection<br />
|Level=3<br />
|Alignment=[[Light]]<br />
|Requirement=Sun Magic 1<br />
|Set_Bonus=3 Parts: 9.75% Defence against Shadow<br>3 Parts: 3.75% Defence <br />
<br />
<br />
|Headgear_Name=Turban of Might<br />
|Headgear_Values= 5% Defence<br />
|Headgear_Image=Image:Setitem_light_2a-1.png<br />
<br />
|Torso_Name=Fur of Might<br />
|Torso_Values= 13% Defence against Shadow<br />
|Torso_Image=Image:Setitem_light_2a-3.png<br />
<br />
|Hands_Name=Gloves of Might<br />
|Hands_Values= 5% Defence<br />
|Hands_Image=Image:Setitem_light_2a-5.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Many Colours<br />
|Level=3<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Light 3<br />
|Set_Bonus=5 Parts: 6% Mana<br>4 Parts: 2% Power Stones<br>4 Parts: 2% Gold Resin<br>2 Parts: 2% Essence<br>2 Parts: 2% Crystal Splinters<br />
<br />
|Headgear_Name=Sacred Headdress of Joy<br />
|Headgear_Values= 8% Gold Resin<br />
|Headgear_Image=Image:Setitem_light_2b-1.png<br />
<br />
|Amulet_Name=Jade Amulet of Joy<br />
|Amulet_Values= 8% Crystal Splinters<br />
|Amulet_Image=Image:Setitem_light_2b-2.png<br />
<br />
|Torso_Name=Luminous Garment of Joy<br />
|Torso_Values= 4% Mana<br />
|Torso_Image=Image:Setitem_light_2b-3.png<br />
<br />
|Weapon_Name=Wand of Joy<br />
|Weapon_Values= 8% Power Stones<br />
|Weapon_Image=Image:Setitem_light_2b-4.png<br />
<br />
|Shoes_Name=Green Shoes of Joy<br />
|Shoes_Values= 8% Herb Essences<br />
|Shoes_Image=Image:Setitem_light_2b-6.png<br />
}}<br />
<br />
== Sentinels Level 3 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Artefact<br />
|Level=6<br />
|Alignment=[[Light]]<br />
|Requirement=Sun Magic 3<br />
|Set_Bonus=3 Parts: 20% Artefact Reinforcement<br />
<br />
|Amulet_Name=Amulet of Life<br />
|Amulet_Values= 5% Attack<br />
|Amulet_Image=Image:Setitem_light_3a-2.png<br />
<br />
|Torso_Name=Garment of Life<br />
|Torso_Values= 16.25% Defence against Shadow<br />
|Torso_Image=Image:Setitem_light_3a-3.png<br />
<br />
|Hands_Name=Gloves of Life<br />
|Hands_Values= 6.25% Defence<br />
|Hands_Image=Image:Setitem_light_3a-5.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Sentinel Hunter<br />
|Level=6<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Light 5<br />
|Set_Bonus=6 Parts: 33 Conversion of Sentinel Creatures<br>4 Parts: 5% Chance of Items from Sentinels<br>2 Parts: 5% Resources with Sentinels <br />
<br />
|Headgear_Name=Mask of the Hunter<br />
|Headgear_Values= 16.5 Conversion of Sentinel Creatures<br />
|Headgear_Image=Image:Setitem_light_3b-1.png<br />
<br />
|Amulet_Name=Amulet of the Hunter<br />
|Amulet_Values= 5% Chance of Items from Sentinels<br />
|Amulet_Image=Image:Setitem_light_3b-2.png<br />
<br />
|Torso_Name=Fur Garment of the Hunter<br />
|Torso_Values= 2.75% Life Force<br />
|Torso_Image=Image:Setitem_light_3b-3.png<br />
<br />
|Weapon_Name=Bow of the Hunter<br />
|Weapon_Values= 5% Chance of Items from Sentinels<br />
|Weapon_Image=Image:Setitem_light_3b-4.png<br />
<br />
|Hands_Name=Shield of the Hunter<br />
|Hands_Values=+5% Chance of Items from Sentinels<br />
|Hands_Image=Image:Setitem_light_3b-5.png<br />
<br />
|Shoes_Name=Shoes of the Hunter<br />
|Shoes_Values= 2.75% Life Force<br />
|Shoes_Image=Image:Setitem_light_3b-6.png<br />
}}<br />
<br />
== Sentinels Level 4 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Wisdom<br />
|Level=8<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Life 2<br />
|Set_Bonus=4 Parts: 16.25% Defence Against Shadow<br>4 Parts: 2.2% Life Force<br>2 Parts: 13% Defence Against Shadow<br>2 Parts: 2.2% Life Force<br />
<br />
|Headgear_Name=Crown of Sanity<br />
|Headgear_Values= 8% Defence<br />
|Headgear_Image=Image:Setitem_light_4a-1.png<br />
<br />
|Torso_Name=Garment of Sanity<br />
|Torso_Values= 20.8% Defence against Shadow<br />
|Torso_Image=Image:Setitem_light_4a-3.png<br />
<br />
|Hands_Name=Shield of Sanity<br />
|Hands_Values= 8% Defence<br />
|Hands_Image=Image:Setitem_light_4a-5.png<br />
<br />
|Shoes_Name=Shoes of Sanity<br />
|Shoes_Values= 3.52% Life Force<br />
|Shoes_Image=Image:Setitem_light_4a-6.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Tree of Life<br />
|Level=8<br />
|Alignment=[[Light]]<br />
|Requirement=Sun Magic 7<br />
|Set_Bonus=6 Parts: 5% Mana<br>4 Parts: 10% Power Stones <br>4 Parts: 10% Gold Resin <br>2 Parts: 10% Herb Essences <br>2 Parts: 10% Crystal Splinters <br />
<br />
|Headgear_Name=Crown of Fruits<br />
|Headgear_Values= 12.8% Gold Resin<br />
|Headgear_Image=Image:Setitem_light_4b-1.png<br />
<br />
|Amulet_Name=Amulet of the Trunk<br />
|Amulet_Values= 6.4% Mana<br />
|Amulet_Image=Image:Setitem_light_4b-2.png<br />
<br />
|Torso_Name=Garment of Leaves<br />
|Torso_Values= 6.4% Mana<br />
|Torso_Image=Image:Setitem_light_4b-3.png<br />
<br />
|Weapon_Name=Sceptre of the Root<br />
|Weapon_Values= 12.8% Power Stones<br />
|Weapon_Image=Image:Setitem_light_4b-4.png<br />
<br />
|Hands_Name=Shield of Bark<br />
|Hands_Values= 12.8% Crystal Splinters<br />
|Hands_Image=Image:Setitem_light_4b-5.png<br />
<br />
|Shoes_Name=Shoes of the Branches<br />
|Shoes_Values= 12.8% Herb Essences<br />
|Shoes_Image=Image:Setitem_light_4b-6.png<br />
}}<br />
<br />
== Sentinels Level 5 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the True Justice<br />
|Level=11<br />
|Alignment=[[Light]]<br />
|Requirement=Sun Magic 8<br />
|Set_Bonus=5 Parts: 14.2% Mana<br>5 Parts: 28.8% Artefact Reinforcement <br />
<br />
|Headgear_Name=Crown of Shelter<br />
|Headgear_Values= 64.5% Expansion of Secret Cavern <br />
|Headgear_Image=Image:Setitem_light_5a-1.png<br />
<br />
|Amulet_Name=Amulet of Justice<br />
|Amulet_Values= 8.6% Mana<br />
|Amulet_Image=Image:Setitem_light_5a-2.png<br />
<br />
|Torso_Name=Garment of Many Pockets<br />
|Torso_Values= 64.5% Expansion of Secret Cavern<br />
|Torso_Image=Image:Setitem_light_5a-3.png<br />
<br />
|Hands_Name=Shield of Eager Resistance<br />
|Hands_Values= 10.75% Defence against Shadow<br />
|Hands_Image=Image:Setitem_light_5a-5.png<br />
<br />
|Shoes_Name=Shoes of the Justified Step<br />
|Shoes_Values= 4.73% Life Force<br />
|Shoes_Image=Image:Setitem_light_5a-6.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Gilded Guard<br />
|Level=11<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Life 5<br />
|Set_Bonus=6 Parts: 28 Conversion of Sentinel Creatures <br>5 Parts: 8.6% Chance of Items from Sentinels<br>3 Parts: 17.2% Resources with Senitels<br />
<br />
|Headgear_Name=Crown of the Gatherer<br />
|Headgear_Values= 28 Conversion of Sentinel Creatures<br />
|Headgear_Image=Image:Setitem_light_5b-1.png<br />
<br />
|Amulet_Name=Amulet of Vitalization<br />
|Amulet_Values= 8.6% Chance of Items from Sentinels<br />
|Amulet_Image=Image:Setitem_light_5b-2.png<br />
<br />
|Torso_Name=Garment of Revelation<br />
|Torso_Values= 4.73% Life Force<br />
|Torso_Image=Image:Setitem_light_5b-3.png<br />
<br />
|Weapon_Name=Sceptre of Abundance<br />
|Weapon_Values= 28 Conversion of Sentinel Creatures <br />
|Weapon_Image=Image:Setitem_light_5b-4.png<br />
<br />
|Hands_Name=Shield of the Gatherer<br />
|Hands_Values= 8.6% Chance of Items from Sentinels<br />
|Hands_Image=Image:Setitem_light_5b-5.png<br />
<br />
|Shoes_Name=Shoes of Squandering<br />
|Shoes_Values= 4.73% Life Force<br />
|Shoes_Image=Image:Setitem_light_5b-6.png<br />
}}<br />
<br />
== Sentinels Level 6 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Real Heroism<br />
|Level=14<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Protection 4<br />
|Set_Bonus=4 Parts: 29.25% Defense against shadow<br>4 Parts: 4.95% Life Force<br>4 Parts: 11.25% Defence<br />
<br />
|Headgear_Name=Crown of the Virtue<br />
|Headgear_Values= 12.75% Defence<br />
|Headgear_Image=Image:Setitem_light_6a-1.png<br />
<br />
|Torso_Name=Robe of Confidence<br />
|Torso_Values= 33.15% Defence against Shadow<br />
|Torso_Image=Image:Setitem_light_6a-3.png<br />
<br />
|Hands_Name=Shield of the Good<br />
|Hands_Values= 12.75% Defence<br />
|Hands_Image=Image:Setitem_light_6a-5.png<br />
<br />
|Shoes_Name=Shoes of the Right Way<br />
|Shoes_Values= 5.61% Life Force<br />
|Shoes_Image=Image:Setitem_light_6a-6.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Prism<br />
|Level=13<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Life 7<br />
|Set_Bonus=6 Parts: 10.2% Mana <br>4 Parts: 15.2% Gold Resin<br>4 Parts: 15.2% Power Stones<br>2 Parts: 15.2% Crystal Splinters<br>2 Parts: 15.2% Herb Essences <br />
<br />
|Headgear_Name=Crown Of Splendor<br />
|Headgear_Values= 10.2% Mana<br />
|Headgear_Image=Image:Setitem_light_6b-1.png<br />
<br />
|Amulet_Name=Glaring Amulet<br />
|Amulet_Values= 20.4% Crystal Splinters<br />
|Amulet_Image=Image:Setitem_light_6b-2.png<br />
<br />
|Torso_Name=Sparkling Robe<br />
|Torso_Values= 10.2% Mana<br />
|Torso_Image=Image:Setitem_light_6b-3.png<br />
<br />
|Weapon_Name=Sceptre of Lightness<br />
|Weapon_Values= 20.4% Power Stones<br />
|Weapon_Image=Image:Setitem_light_6b-4.png<br />
<br />
|Hands_Name=Blinding Shield<br />
|Hands_Values= 20.4% Gold Resin<br />
|Hands_Image=Image:Setitem_light_6b-5.png<br />
<br />
|Shoes_Name=Pearly Shoes<br />
|Shoes_Values= 20.4% Herb Essences<br />
|Shoes_Image=Image:Setitem_light_6b-6.png<br />
}}<br />
<br />
== Sentinels Level 7 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Flourishing light<br />
|Level= 16<br />
|Alignment= [[Light]]<br />
|Requirement= Sun magic: 13<br />
|Set_Bonus= Uknown<br />
<br />
|Headgear_Name= Helmet of Glare<br />
|Headgear_Values= 12.8% Mana<br />
|Headgear_Image=Image:Setitem_light_7a-1.png<br />
<br />
|Amulet_Name=Invigorating Charm<br />
|Amulet_Values= 25.6% Crystal Splinters<br />
|Amulet_Image=Image:Setitem_light_7a-2.png<br />
<br />
|Torso_Name=Iridescent Armor<br />
|Torso_Values= 12.8% Mana<br />
|Torso_Image=Image:Setitem_light_7a-3.png<br />
<br />
|Weapon_Name=Axe of the splendor<br />
|Weapon_Values= 25.6% Crystal Splinters<br />
|Weapon_Image=Image:Setitem_light_7a-4.png<br />
<br />
|Hands_Name=Unknown<br />
|Hands_Values= Uknown<br />
|Hands_Image=Image:Setitem_light_7a-5.png<br />
<br />
|Shoes_Name=Growing Shoes<br />
|Shoes_Values= Uknown<br />
|Shoes_Image=Image:Setitem_light_7a-6.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Light Hunter<br />
|Level= 16<br />
|Alignment=[[Light]]<br />
|Requirement= Uknown<br />
|Set_Bonus= Unknown<br />
<br />
|Headgear_Name=Unknown<br />
|Headgear_Values= Unknown<br />
|Headgear_Image=Image:Setitem_light_7b-1.png<br />
<br />
|Amulet_Name=Amulet of the Loyal Servant<br />
|Amulet_Values= Unknown<br />
|Amulet_Image=Image:Setitem_light_7b-2.png<br />
<br />
|Torso_Name=Fur of Accuracy<br />
|Torso_Values= Unknown<br />
|Torso_Image=Image:Setitem_light_7b-3.png<br />
<br />
|Weapon_Name=Unknown<br />
|Weapon_Values= Unknown<br />
|Weapon_Image=Image:Setitem_light_7b-4.png<br />
<br />
|Hands_Name=Unknown<br />
|Hands_Values= Unknown<br />
|Hands_Image=Image:Setitem_light_7b-5.png<br />
<br />
|Shoes_Name=Shoes of the Frenetic Pursuit<br />
|Shoes_Values= Unknown<br />
|Shoes_Image=Image:Setitem_light_7b-6.png<br />
}}<br />
<br />
== Sentinels Level 8 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Eternal Light<br />
|Level= 19<br />
|Alignment=[[Light]]<br />
|Requirement= Magic of Protection: 10<br />
|Set_Bonus= 6 parts: 30.8% Mana<br>4 parts: 15.4% Attack<br>4 parts: 15.4% Chance of Items from Sentinels<br />
<br />
|Headgear_Name=Flash of Mind<br />
|Headgear_Values= 15.4% Mana<br />
|Headgear_Image=Image:Setitem_light_8a-1.png<br />
<br />
|Amulet_Name=Power Of The Seas<br />
|Amulet_Values= 15.4% Chance of Item from Sentinels<br />
|Amulet_Image=Image:Setitem_light_8a-2.png<br />
<br />
|Torso_Name=Beat of Heart<br />
|Torso_Values= 8.47% Life Force<br />
|Torso_Image=Image:Setitem_light_8a-3.png<br />
<br />
|Weapon_Name=Bash of Heaven<br />
|Weapon_Values= 15.4% Attack<br />
|Weapon_Image=Image:Setitem_light_8a-4.png<br />
<br />
|Hands_Name=Courage of Pillars<br />
|Hands_Values= 15.4% Chance of Item from Sentinels<br />
|Hands_Image=Image:Setitem_light_8a-5.png<br />
<br />
|Shoes_Name=Earth Force<br />
|Shoes_Values= 8.47% Life Force<br />
|Shoes_Image=Image:Setitem_light_8a-6.png<br />
<br />
<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Virtue<br />
|Level=19<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Life: 13<br />
|Set_Bonus=4 parts: 100% Defence Against Shadows<br>3 parts: 5.61% Life Force<br />
<br />
|Headgear_Name=Helmet of Durability<br />
|Headgear_Values= 19.25% Defence<br />
|Headgear_Image=Image:Setitem_light_8b-1.png<br />
<br />
|Torso_Name=Armour of Curiosity<br />
|Torso_Values= 8.47% Life Force<br />
|Torso_Image=Image:Setitem_light_8b-3.png<br />
<br />
|Hands_Name=Shield of Bravery<br />
|Hands_Values= 19.25% Defence<br />
|Hands_Image=Image:Setitem_light_8b-5.png<br />
<br />
|Shoes_Name=Shoes of Reliability<br />
|Shoes_Values= 8.47% Life Force<br />
|Shoes_Image=Image:Setitem_light_8b-6.png<br />
}}<br />
<br />
== Sentinels Level 9 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Relics of Honor<br />
|Level= Uknown<br />
|Alignment=[[Light]]<br />
|Requirement= Uknown<br />
|Set_Bonus= 6 parts: +3 Conversion of Sentinel Creatures<br>6 parts: 24% Chance of Item from Sentinels<br>6 parts: 24% Resources from Sentinels<br>6 parts: 13.2% Life Force<br />
<br />
|Headgear_Name=Unknown<br />
|Headgear_Values= Unknown<br />
|Headgear_Image=Image:Setitem_light_9a-1.png<br />
<br />
|Amulet_Name=Unknown<br />
|Amulet_Values= Unknown<br />
|Amulet_Image=Image:Setitem_light_9a-2.png<br />
<br />
|Torso_Name=Unknown<br />
|Torso_Values= Unknown<br />
|Torso_Image=Image:Setitem_light_9a-3.png<br />
<br />
|Weapon_Name=Unknown<br />
|Weapon_Values= Unknown<br />
|Weapon_Image=Image:Setitem_light_9a-4.png<br />
<br />
|Hands_Name=Protector of Virtue<br />
|Hands_Values= 18.2% Chance of Item from Sentinels<br />
|Hands_Image=Image:Setitem_light_9a-5.png<br />
<br />
|Shoes_Name=Unknown<br />
|Shoes_Values= Unkown<br />
|Shoes_Image=Image:Setitem_light_9a-6.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Relics of Eternity<br />
|Level=21<br />
|Alignment=[[Light]]<br />
|Requirement= Sun Magic: 19<br />
|Set_Bonus= 6 parts: 36.4% Essence<br>6 parts: 36.4% Crystal Splinters<br>6 parts: 36.4% Power Stones<br>6 parts: 36.4% Gold Resins<br />
<br />
|Headgear_Name=Crown of Angels<br />
|Headgear_Values= 18.2% Mana<br />
|Headgear_Image=Image:Setitem_light_9b-1.png<br />
<br />
|Amulet_Name=Necklace of Stars<br />
|Amulet_Values= 36.4% Crystal Splinters<br />
|Amulet_Image=Image:Setitem_light_9b-2.png<br />
<br />
|Torso_Name=Armour of Sun<br />
|Torso_Values= 18.2% Mana<br />
|Torso_Image=Image:Setitem_light_9b-3.png<br />
<br />
|Weapon_Name=Sword of Light<br />
|Weapon_Values= 36.4% Power Stones<br />
|Weapon_Image=Image:Setitem_light_9b-4.png<br />
<br />
|Hands_Name=Shield of the Clouds<br />
|Hands_Values= 36.4% Gold Resins<br />
|Hands_Image=Image:Setitem_light_9b-5.png<br />
<br />
|Shoes_Name=Shoes of Heaven<br />
|Shoes_Values= 36.4% Essence<br />
|Shoes_Image=Image:Setitem_light_9b-6.png<br />
}}<br />
<br />
[[de:Zwergwelt Setitems (Licht)]]<br />
[[Category:Items]]<br />
[[Category:Index]]</div>Lysergichttps://en.wiki.xhodon2.com/index.php?title=Trollworld_Light_Sets&diff=6806Trollworld Light Sets2011-12-02T03:02:49Z<p>Lysergic: /* Sentinels Level 9 */</p>
<hr />
<div>{{Template:NavItem}}<br />
{{translate|Correct set and item names and values needed}}<br />
<br />
== Sentinels Level 2 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Bright Protection<br />
|Level=3<br />
|Alignment=[[Light]]<br />
|Requirement=Sun Magic 1<br />
|Set_Bonus=3 Parts: 9.75% Defence against Shadow<br>3 Parts: 3.75% Defence <br />
<br />
<br />
|Headgear_Name=Turban of Might<br />
|Headgear_Values= 5% Defence<br />
|Headgear_Image=Image:Setitem_light_2a-1.png<br />
<br />
|Torso_Name=Fur of Might<br />
|Torso_Values= 13% Defence against Shadow<br />
|Torso_Image=Image:Setitem_light_2a-3.png<br />
<br />
|Hands_Name=Gloves of Might<br />
|Hands_Values= 5% Defence<br />
|Hands_Image=Image:Setitem_light_2a-5.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Many Colours<br />
|Level=3<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Light 3<br />
|Set_Bonus=5 Parts: 6% Mana<br>4 Parts: 2% Power Stones<br>4 Parts: 2% Gold Resin<br>2 Parts: 2% Essence<br>2 Parts: 2% Crystal Splinters<br />
<br />
|Headgear_Name=Sacred Headdress of Joy<br />
|Headgear_Values= 8% Gold Resin<br />
|Headgear_Image=Image:Setitem_light_2b-1.png<br />
<br />
|Amulet_Name=Jade Amulet of Joy<br />
|Amulet_Values= 8% Crystal Splinters<br />
|Amulet_Image=Image:Setitem_light_2b-2.png<br />
<br />
|Torso_Name=Luminous Garment of Joy<br />
|Torso_Values= 4% Mana<br />
|Torso_Image=Image:Setitem_light_2b-3.png<br />
<br />
|Weapon_Name=Wand of Joy<br />
|Weapon_Values= 8% Power Stones<br />
|Weapon_Image=Image:Setitem_light_2b-4.png<br />
<br />
|Shoes_Name=Green Shoes of Joy<br />
|Shoes_Values= 8% Herb Essences<br />
|Shoes_Image=Image:Setitem_light_2b-6.png<br />
}}<br />
<br />
== Sentinels Level 3 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Artefact<br />
|Level=6<br />
|Alignment=[[Light]]<br />
|Requirement=Sun Magic 3<br />
|Set_Bonus=3 Parts: 20% Artefact Reinforcement<br />
<br />
|Amulet_Name=Amulet of Life<br />
|Amulet_Values= 5% Attack<br />
|Amulet_Image=Image:Setitem_light_3a-2.png<br />
<br />
|Torso_Name=Garment of Life<br />
|Torso_Values= 16.25% Defence against Shadow<br />
|Torso_Image=Image:Setitem_light_3a-3.png<br />
<br />
|Hands_Name=Gloves of Life<br />
|Hands_Values= 6.25% Defence<br />
|Hands_Image=Image:Setitem_light_3a-5.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Sentinel Hunter<br />
|Level=6<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Light 5<br />
|Set_Bonus=6 Parts: 33 Conversion of Sentinel Creatures<br>4 Parts: 5% Chance of Items from Sentinels<br>2 Parts: 5% Resources with Sentinels <br />
<br />
|Headgear_Name=Mask of the Hunter<br />
|Headgear_Values= 16.5 Conversion of Sentinel Creatures<br />
|Headgear_Image=Image:Setitem_light_3b-1.png<br />
<br />
|Amulet_Name=Amulet of the Hunter<br />
|Amulet_Values= 5% Chance of Items from Sentinels<br />
|Amulet_Image=Image:Setitem_light_3b-2.png<br />
<br />
|Torso_Name=Fur Garment of the Hunter<br />
|Torso_Values= 2.75% Life Force<br />
|Torso_Image=Image:Setitem_light_3b-3.png<br />
<br />
|Weapon_Name=Bow of the Hunter<br />
|Weapon_Values= 5% Chance of Items from Sentinels<br />
|Weapon_Image=Image:Setitem_light_3b-4.png<br />
<br />
|Hands_Name=Shield of the Hunter<br />
|Hands_Values=+5% Chance of Items from Sentinels<br />
|Hands_Image=Image:Setitem_light_3b-5.png<br />
<br />
|Shoes_Name=Shoes of the Hunter<br />
|Shoes_Values= 2.75% Life Force<br />
|Shoes_Image=Image:Setitem_light_3b-6.png<br />
}}<br />
<br />
== Sentinels Level 4 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Wisdom<br />
|Level=8<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Life 2<br />
|Set_Bonus=4 Parts: 16.25% Defence Against Shadow<br>4 Parts: 2.2% Life Force<br>2 Parts: 13% Defence Against Shadow<br>2 Parts: 2.2% Life Force<br />
<br />
|Headgear_Name=Crown of Sanity<br />
|Headgear_Values= 8% Defence<br />
|Headgear_Image=Image:Setitem_light_4a-1.png<br />
<br />
|Torso_Name=Garment of Sanity<br />
|Torso_Values= 20.8% Defence against Shadow<br />
|Torso_Image=Image:Setitem_light_4a-3.png<br />
<br />
|Hands_Name=Shield of Sanity<br />
|Hands_Values= 8% Defence<br />
|Hands_Image=Image:Setitem_light_4a-5.png<br />
<br />
|Shoes_Name=Shoes of Sanity<br />
|Shoes_Values= 3.52% Life Force<br />
|Shoes_Image=Image:Setitem_light_4a-6.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Tree of Life<br />
|Level=8<br />
|Alignment=[[Light]]<br />
|Requirement=Sun Magic 7<br />
|Set_Bonus=6 Parts: 5% Mana<br>4 Parts: 10% Power Stones <br>4 Parts: 10% Gold Resin <br>2 Parts: 10% Herb Essences <br>2 Parts: 10% Crystal Splinters <br />
<br />
|Headgear_Name=Crown of Fruits<br />
|Headgear_Values= 12.8% Gold Resin<br />
|Headgear_Image=Image:Setitem_light_4b-1.png<br />
<br />
|Amulet_Name=Amulet of the Trunk<br />
|Amulet_Values= 6.4% Mana<br />
|Amulet_Image=Image:Setitem_light_4b-2.png<br />
<br />
|Torso_Name=Garment of Leaves<br />
|Torso_Values= 6.4% Mana<br />
|Torso_Image=Image:Setitem_light_4b-3.png<br />
<br />
|Weapon_Name=Sceptre of the Root<br />
|Weapon_Values= 12.8% Power Stones<br />
|Weapon_Image=Image:Setitem_light_4b-4.png<br />
<br />
|Hands_Name=Shield of Bark<br />
|Hands_Values= 12.8% Crystal Splinters<br />
|Hands_Image=Image:Setitem_light_4b-5.png<br />
<br />
|Shoes_Name=Shoes of the Branches<br />
|Shoes_Values= 12.8% Herb Essences<br />
|Shoes_Image=Image:Setitem_light_4b-6.png<br />
}}<br />
<br />
== Sentinels Level 5 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the True Justice<br />
|Level=11<br />
|Alignment=[[Light]]<br />
|Requirement=Sun Magic 8<br />
|Set_Bonus=5 Parts: 14.2% Mana<br>5 Parts: 28.8% Artefact Reinforcement <br />
<br />
|Headgear_Name=Crown of Shelter<br />
|Headgear_Values= 64.5% Expansion of Secret Cavern <br />
|Headgear_Image=Image:Setitem_light_5a-1.png<br />
<br />
|Amulet_Name=Amulet of Justice<br />
|Amulet_Values= 8.6% Mana<br />
|Amulet_Image=Image:Setitem_light_5a-2.png<br />
<br />
|Torso_Name=Garment of Many Pockets<br />
|Torso_Values= 64.5% Expansion of Secret Cavern<br />
|Torso_Image=Image:Setitem_light_5a-3.png<br />
<br />
|Hands_Name=Shield of Eager Resistance<br />
|Hands_Values= 10.75% Defence against Shadow<br />
|Hands_Image=Image:Setitem_light_5a-5.png<br />
<br />
|Shoes_Name=Shoes of the Justified Step<br />
|Shoes_Values= 4.73% Life Force<br />
|Shoes_Image=Image:Setitem_light_5a-6.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Gilded Guard<br />
|Level=11<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Life 5<br />
|Set_Bonus=6 Parts: 28 Conversion of Sentinel Creatures <br>5 Parts: 8.6% Chance of Items from Sentinels<br>3 Parts: 17.2% Resources with Senitels<br />
<br />
|Headgear_Name=Crown of the Gatherer<br />
|Headgear_Values= 28 Conversion of Sentinel Creatures<br />
|Headgear_Image=Image:Setitem_light_5b-1.png<br />
<br />
|Amulet_Name=Amulet of Vitalization<br />
|Amulet_Values= 8.6% Chance of Items from Sentinels<br />
|Amulet_Image=Image:Setitem_light_5b-2.png<br />
<br />
|Torso_Name=Garment of Revelation<br />
|Torso_Values= 4.73% Life Force<br />
|Torso_Image=Image:Setitem_light_5b-3.png<br />
<br />
|Weapon_Name=Sceptre of Abundance<br />
|Weapon_Values= 28 Conversion of Sentinel Creatures <br />
|Weapon_Image=Image:Setitem_light_5b-4.png<br />
<br />
|Hands_Name=Shield of the Gatherer<br />
|Hands_Values= 8.6% Chance of Items from Sentinels<br />
|Hands_Image=Image:Setitem_light_5b-5.png<br />
<br />
|Shoes_Name=Shoes of Squandering<br />
|Shoes_Values= 4.73% Life Force<br />
|Shoes_Image=Image:Setitem_light_5b-6.png<br />
}}<br />
<br />
== Sentinels Level 6 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Real Heroism<br />
|Level=14<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Protection 4<br />
|Set_Bonus=4 Parts: 29.25% Defense against shadow<br>4 Parts: 4.95% Life Force<br>4 Parts: 11.25% Defence<br />
<br />
|Headgear_Name=Crown of the Virtue<br />
|Headgear_Values= 12.75% Defence<br />
|Headgear_Image=Image:Setitem_light_6a-1.png<br />
<br />
|Torso_Name=Robe of Confidence<br />
|Torso_Values= 33.15% Defence against Shadow<br />
|Torso_Image=Image:Setitem_light_6a-3.png<br />
<br />
|Hands_Name=Shield of the Good<br />
|Hands_Values= 12.75% Defence<br />
|Hands_Image=Image:Setitem_light_6a-5.png<br />
<br />
|Shoes_Name=Shoes of the Right Way<br />
|Shoes_Values= 5.61% Life Force<br />
|Shoes_Image=Image:Setitem_light_6a-6.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Prism<br />
|Level=13<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Life 7<br />
|Set_Bonus=6 Parts: 10.2% Mana <br>4 Parts: 15.2% Gold Resin<br>4 Parts: 15.2% Power Stones<br>2 Parts: 15.2% Crystal Splinters<br>2 Parts: 15.2% Herb Essences <br />
<br />
|Headgear_Name=Crown Of Splendor<br />
|Headgear_Values= 10.2% Mana<br />
|Headgear_Image=Image:Setitem_light_6b-1.png<br />
<br />
|Amulet_Name=Glaring Amulet<br />
|Amulet_Values= 20.4% Crystal Splinters<br />
|Amulet_Image=Image:Setitem_light_6b-2.png<br />
<br />
|Torso_Name=Sparkling Robe<br />
|Torso_Values= 10.2% Mana<br />
|Torso_Image=Image:Setitem_light_6b-3.png<br />
<br />
|Weapon_Name=Sceptre of Lightness<br />
|Weapon_Values= 20.4% Power Stones<br />
|Weapon_Image=Image:Setitem_light_6b-4.png<br />
<br />
|Hands_Name=Blinding Shield<br />
|Hands_Values= 20.4% Gold Resin<br />
|Hands_Image=Image:Setitem_light_6b-5.png<br />
<br />
|Shoes_Name=Pearly Shoes<br />
|Shoes_Values= 20.4% Herb Essences<br />
|Shoes_Image=Image:Setitem_light_6b-6.png<br />
}}<br />
<br />
== Sentinels Level 7 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Flourishing light<br />
|Level= 16<br />
|Alignment= [[Light]]<br />
|Requirement= Sun magic: 13<br />
|Set_Bonus= Uknown<br />
<br />
|Headgear_Name= Helmet of Glare<br />
|Headgear_Values= 12.8% Mana<br />
|Headgear_Image=Image:Setitem_light_7a-1.png<br />
<br />
|Amulet_Name=Invigorating Charm<br />
|Amulet_Values= 25.6% Crystal Splinters<br />
|Amulet_Image=Image:Setitem_light_7a-2.png<br />
<br />
|Torso_Name=Iridescent Armor<br />
|Torso_Values= 12.8% Mana<br />
|Torso_Image=Image:Setitem_light_7a-3.png<br />
<br />
|Weapon_Name=Axe of the splendor<br />
|Weapon_Values= 25.6% Crystal Splinters<br />
|Weapon_Image=Image:Setitem_light_7a-4.png<br />
<br />
|Hands_Name=Unknown<br />
|Hands_Values= Uknown<br />
|Hands_Image=Image:Setitem_light_7a-5.png<br />
<br />
|Shoes_Name=Growing Shoes<br />
|Shoes_Values= Uknown<br />
|Shoes_Image=Image:Setitem_light_7a-6.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Light Hunter<br />
|Level= 16<br />
|Alignment=[[Light]]<br />
|Requirement= Uknown<br />
|Set_Bonus= Unknown<br />
<br />
|Headgear_Name=Unknown<br />
|Headgear_Values= Unknown<br />
|Headgear_Image=Image:Setitem_light_7b-1.png<br />
<br />
|Amulet_Name=Amulet of the Loyal Servant<br />
|Amulet_Values= Unknown<br />
|Amulet_Image=Image:Setitem_light_7b-2.png<br />
<br />
|Torso_Name=Fur of Accuracy<br />
|Torso_Values= Unknown<br />
|Torso_Image=Image:Setitem_light_7b-3.png<br />
<br />
|Weapon_Name=Unknown<br />
|Weapon_Values= Unknown<br />
|Weapon_Image=Image:Setitem_light_7b-4.png<br />
<br />
|Hands_Name=Unknown<br />
|Hands_Values= Unknown<br />
|Hands_Image=Image:Setitem_light_7b-5.png<br />
<br />
|Shoes_Name=Shoes of the Frenetic Pursuit<br />
|Shoes_Values= Unknown<br />
|Shoes_Image=Image:Setitem_light_7b-6.png<br />
}}<br />
<br />
== Sentinels Level 8 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Eternal Light<br />
|Level= 19<br />
|Alignment=[[Light]]<br />
|Requirement= Magic of Protection: 10<br />
|Set_Bonus= 6 parts: 30.8% Mana<br>4 parts: 15.4% Attack<br>4 parts: 15.4% Chance of Items from Sentinels<br />
<br />
|Headgear_Name=Flash of Mind<br />
|Headgear_Values= 15.4% Mana<br />
|Headgear_Image=Image:Setitem_light_8a-1.png<br />
<br />
|Amulet_Name=Power Of The Seas<br />
|Amulet_Values= 15.4% Chance of Item from Sentinels<br />
|Amulet_Image=Image:Setitem_light_8a-2.png<br />
<br />
|Torso_Name=Beat of Heart<br />
|Torso_Values= 8.47% Life Force<br />
|Torso_Image=Image:Setitem_light_8a-3.png<br />
<br />
|Weapon_Name=Bash of Heaven<br />
|Weapon_Values= 15.4% Attack<br />
|Weapon_Image=Image:Setitem_light_8a-4.png<br />
<br />
|Hands_Name=Courage of Pillars<br />
|Hands_Values= 15.4% Chance of Item from Sentinels<br />
|Hands_Image=Image:Setitem_light_8a-5.png<br />
<br />
|Shoes_Name=Earth Force<br />
|Shoes_Values= 8.47% Life Force<br />
|Shoes_Image=Image:Setitem_light_8a-6.png<br />
<br />
<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Virtue<br />
|Level=19<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Life: 13<br />
|Set_Bonus=4 parts: 100% Defence Against Shadows<br>3 parts: 5.61% Life Force<br />
<br />
|Headgear_Name=Helmet of Durability<br />
|Headgear_Values= 19.25% Defence<br />
|Headgear_Image=Image:Setitem_light_8b-1.png<br />
<br />
|Torso_Name=Armour of Curiosity<br />
|Torso_Values= 8.47% Life Force<br />
|Torso_Image=Image:Setitem_light_8b-3.png<br />
<br />
|Hands_Name=Shield of Bravery<br />
|Hands_Values= 19.25% Defence<br />
|Hands_Image=Image:Setitem_light_8b-5.png<br />
<br />
|Shoes_Name=Shoes of Reliability<br />
|Shoes_Values= 8.47% Life Force<br />
|Shoes_Image=Image:Setitem_light_8b-6.png<br />
}}<br />
<br />
== Sentinels Level 9 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of<br />
|Level= Uknown<br />
|Alignment=[[Light]]<br />
|Requirement= Uknown<br />
|Set_Bonus= Unkown<br />
<br />
|Headgear_Name=Unknown<br />
|Headgear_Values= Unkown<br />
|Headgear_Image=Image:Setitem_light_9a-1.png<br />
<br />
|Amulet_Name=Unknown<br />
|Amulet_Values= Unkown<br />
|Amulet_Image=Image:Setitem_light_9a-2.png<br />
<br />
|Torso_Name=Unknown<br />
|Torso_Values= Unkown<br />
|Torso_Image=Image:Setitem_light_9a-3.png<br />
<br />
|Weapon_Name=Unknown<br />
|Weapon_Values= Unkown<br />
|Weapon_Image=Image:Setitem_light_9a-4.png<br />
<br />
|Hands_Name=Unknown<br />
|Hands_Values= Unkown<br />
|Hands_Image=Image:Setitem_light_9a-5.png<br />
<br />
|Shoes_Name=Unknown<br />
|Shoes_Values= Unkown<br />
|Shoes_Image=Image:Setitem_light_9a-6.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Relics of Eternity<br />
|Level=21<br />
|Alignment=[[Light]]<br />
|Requirement= Sun Magic: 19<br />
|Set_Bonus= 6 parts: 36.4% Essence<br>6 parts: 36.4% Crystal Splinters<br>6 parts: 36.4% Power Stones<br>6 parts: 36.4% Gold Resins<br />
<br />
|Headgear_Name=Crown of Angels<br />
|Headgear_Values= 18.2% Mana<br />
|Headgear_Image=Image:Setitem_light_9b-1.png<br />
<br />
|Amulet_Name=Necklace of Stars<br />
|Amulet_Values= 36.4% Crystal Splinters<br />
|Amulet_Image=Image:Setitem_light_9b-2.png<br />
<br />
|Torso_Name=Armour of Sun<br />
|Torso_Values= 18.2% Mana<br />
|Torso_Image=Image:Setitem_light_9b-3.png<br />
<br />
|Weapon_Name=Sword of Light<br />
|Weapon_Values= 36.4% Power Stones<br />
|Weapon_Image=Image:Setitem_light_9b-4.png<br />
<br />
|Hands_Name=Shield of the Clouds<br />
|Hands_Values= 36.4% Gold Resins<br />
|Hands_Image=Image:Setitem_light_9b-5.png<br />
<br />
|Shoes_Name=Shoes of Heaven<br />
|Shoes_Values= 36.4% Essence<br />
|Shoes_Image=Image:Setitem_light_9b-6.png<br />
}}<br />
<br />
[[de:Zwergwelt Setitems (Licht)]]<br />
[[Category:Items]]<br />
[[Category:Index]]</div>Lysergichttps://en.wiki.xhodon2.com/index.php?title=Dwarfworld_Light_Sets&diff=6805Dwarfworld Light Sets2011-12-02T03:01:31Z<p>Lysergic: /* Sentinels Level 9 */</p>
<hr />
<div>{{revise-dwarf}}<br />
{{translate|Correct set and item names and values needed}}<br />
{{Template:NavItem}}<br />
== Sentinels Level 2 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Bright Protection<br />
|Level=3<br />
|Alignment=[[Light]]<br />
|Requirement=Sun Magic 1<br />
|Set_Bonus=3 Parts: 9.75% Defence against Shadow<br>3 Parts: 3.75% Defence <br />
<br />
<br />
|Headgear_Name=Turban of Might<br />
|Headgear_Values= 5% Defence<br />
|Headgear_Image=Image:Setitem_light_2a-1.png<br />
<br />
|Torso_Name=Fur of Might<br />
|Torso_Values= 13% Defence against Shadow<br />
|Torso_Image=Image:Setitem_light_2a-3.png<br />
<br />
|Hands_Name=Gloves of Might<br />
|Hands_Values= 5% Defence<br />
|Hands_Image=Image:Setitem_light_2a-5.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Many Colours<br />
|Level=3<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Light 3<br />
|Set_Bonus=5 Parts: 6% Mana<br>4 Parts: 2% Power Stones<br>4 Parts: 2% Gold Resin<br>2 Parts: 2% Essence<br>2 Parts: 2% Crystal Splinters<br />
<br />
|Headgear_Name=Sacred Headdress of Joy<br />
|Headgear_Values= 8% Gold Resin<br />
|Headgear_Image=Image:Setitem_light_2b-1.png<br />
<br />
|Amulet_Name=Jade Amulet of Joy<br />
|Amulet_Values= 8% Crystal Splinters<br />
|Amulet_Image=Image:Setitem_light_2b-2.png<br />
<br />
|Torso_Name=Luminous Garment of Joy<br />
|Torso_Values= 4% Mana<br />
|Torso_Image=Image:Setitem_light_2b-3.png<br />
<br />
|Weapon_Name=Wand of Joy<br />
|Weapon_Values= 8% Power Stones<br />
|Weapon_Image=Image:Setitem_light_2b-4.png<br />
<br />
|Shoes_Name=Green Shoes of Joy<br />
|Shoes_Values= 8% Herb Essences<br />
|Shoes_Image=Image:Setitem_light_2b-6.png<br />
}}<br />
<br />
== Sentinels Level 3 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Artefact<br />
|Level=6<br />
|Alignment=[[Light]]<br />
|Requirement=Sun Magic 3<br />
|Set_Bonus=3 Parts: 20% Artefact Reinforcement<br />
<br />
|Amulet_Name=Amulet of Life<br />
|Amulet_Values= 5% Attack<br />
|Amulet_Image=Image:Setitem_light_3a-2.png<br />
<br />
|Torso_Name=Garment of Life<br />
|Torso_Values= 16.25% Defence against Shadow<br />
|Torso_Image=Image:Setitem_light_3a-3.png<br />
<br />
|Hands_Name=Gloves of Life<br />
|Hands_Values= 6.25% Defence<br />
|Hands_Image=Image:Setitem_light_3a-5.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Sentinel Hunter<br />
|Level=6<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Light 5<br />
|Set_Bonus=6 Parts: 33 Conversion of Sentinel Creatures<br>4 Parts: 5% Chance of Items from Sentinels<br>2 Parts: 5% Resources with Sentinels <br />
<br />
|Headgear_Name=Mask of the Hunter<br />
|Headgear_Values= 16.5 Conversion of Sentinel Creatures<br />
|Headgear_Image=Image:Setitem_light_3b-1.png<br />
<br />
|Amulet_Name=Amulet of the Hunter<br />
|Amulet_Values= 5% Chance of Items from Sentinels<br />
|Amulet_Image=Image:Setitem_light_3b-2.png<br />
<br />
|Torso_Name=Fur Garment of the Hunter<br />
|Torso_Values= 2.75% Life Force<br />
|Torso_Image=Image:Setitem_light_3b-3.png<br />
<br />
|Weapon_Name=Bow of the Hunter<br />
|Weapon_Values= 5% Chance of Items from Sentinels<br />
|Weapon_Image=Image:Setitem_light_3b-4.png<br />
<br />
|Hands_Name=Shield of the Hunter<br />
|Hands_Values=+5% Chance of Items from Sentinels<br />
|Hands_Image=Image:Setitem_light_3b-5.png<br />
<br />
|Shoes_Name=Shoes of the Hunter<br />
|Shoes_Values= 2.75% Life Force<br />
|Shoes_Image=Image:Setitem_light_3b-6.png<br />
}}<br />
<br />
== Sentinels Level 4 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Wisdom<br />
|Level=8<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Life 2<br />
|Set_Bonus=4 Parts: 16.25% Defence Against Shadow<br>4 Parts: 2.2% Life Force<br>2 Parts: 13% Defence Against Shadow<br>2 Parts: 2.2% Life Force<br />
<br />
|Headgear_Name=Crown of Sanity<br />
|Headgear_Values= 8% Defence<br />
|Headgear_Image=Image:Setitem_light_4a-1.png<br />
<br />
|Torso_Name=Garment of Sanity<br />
|Torso_Values= 20.8% Defence against Shadow<br />
|Torso_Image=Image:Setitem_light_4a-3.png<br />
<br />
|Hands_Name=Shield of Sanity<br />
|Hands_Values= 8% Defence<br />
|Hands_Image=Image:Setitem_light_4a-5.png<br />
<br />
|Shoes_Name=Shoes of Sanity<br />
|Shoes_Values= 3.52% Life Force<br />
|Shoes_Image=Image:Setitem_light_4a-6.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Tree of Life<br />
|Level=8<br />
|Alignment=[[Light]]<br />
|Requirement=Sun Magic 7<br />
|Set_Bonus=6 Parts: 5% Mana<br>4 Parts: 10% Power Stones <br>4 Parts: 10% Gold Resin <br>2 Parts: 10% Herb Essences <br>2 Parts: 10% Crystal Splinters <br />
<br />
|Headgear_Name=Crown of Fruits<br />
|Headgear_Values= 12.8% Gold Resin<br />
|Headgear_Image=Image:Setitem_light_4b-1.png<br />
<br />
|Amulet_Name=Amulet of the Trunk<br />
|Amulet_Values= 6.4% Mana<br />
|Amulet_Image=Image:Setitem_light_4b-2.png<br />
<br />
|Torso_Name=Garment of Leaves<br />
|Torso_Values= 6.4% Mana<br />
|Torso_Image=Image:Setitem_light_4b-3.png<br />
<br />
|Weapon_Name=Sceptre of the Root<br />
|Weapon_Values= 12.8% Power Stones<br />
|Weapon_Image=Image:Setitem_light_4b-4.png<br />
<br />
|Hands_Name=Shield of Bark<br />
|Hands_Values= 12.8% Crystal Splinters<br />
|Hands_Image=Image:Setitem_light_4b-5.png<br />
<br />
|Shoes_Name=Shoes of the Branches<br />
|Shoes_Values= 12.8% Herb Essences<br />
|Shoes_Image=Image:Setitem_light_4b-6.png<br />
}}<br />
<br />
== Sentinels Level 5 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the True Justice<br />
|Level=11<br />
|Alignment=[[Light]]<br />
|Requirement=Sun Magic 8<br />
|Set_Bonus=5 Parts: 14.2% Mana<br>5 Parts: 28.8% Artefact Reinforcement <br />
<br />
|Headgear_Name=Crown of Shelter<br />
|Headgear_Values= 64.5% Expansion of Secret Cavern <br />
|Headgear_Image=Image:Setitem_light_5a-1.png<br />
<br />
|Amulet_Name=Amulet of Justice<br />
|Amulet_Values= 8.6% Mana<br />
|Amulet_Image=Image:Setitem_light_5a-2.png<br />
<br />
|Torso_Name=Garment of Many Pockets<br />
|Torso_Values= 64.5% Expansion of Secret Cavern<br />
|Torso_Image=Image:Setitem_light_5a-3.png<br />
<br />
|Hands_Name=Shield of Eager Resistance<br />
|Hands_Values= 10.75% Defence against Shadow<br />
|Hands_Image=Image:Setitem_light_5a-5.png<br />
<br />
|Shoes_Name=Shoes of the Justified Step<br />
|Shoes_Values= 4.73% Life Force<br />
|Shoes_Image=Image:Setitem_light_5a-6.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Gilded Guard<br />
|Level=11<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Life 5<br />
|Set_Bonus=6 Parts: 28 Conversion of Sentinel Creatures <br>5 Parts: 8.6% Chance of Items from Sentinels<br>3 Parts: 17.2% Resources with Senitels<br />
<br />
|Headgear_Name=Crown of the Gatherer<br />
|Headgear_Values= 28 Conversion of Sentinel Creatures<br />
|Headgear_Image=Image:Setitem_light_5b-1.png<br />
<br />
|Amulet_Name=Amulet of Vitalization<br />
|Amulet_Values= 8.6% Chance of Items from Sentinels<br />
|Amulet_Image=Image:Setitem_light_5b-2.png<br />
<br />
|Torso_Name=Garment of Revelation<br />
|Torso_Values= 4.73% Life Force<br />
|Torso_Image=Image:Setitem_light_5b-3.png<br />
<br />
|Weapon_Name=Sceptre of Abundance<br />
|Weapon_Values= 28 Conversion of Sentinel Creatures <br />
|Weapon_Image=Image:Setitem_light_5b-4.png<br />
<br />
|Hands_Name=Shield of the Gatherer<br />
|Hands_Values= 8.6% Chance of Items from Sentinels<br />
|Hands_Image=Image:Setitem_light_5b-5.png<br />
<br />
|Shoes_Name=Shoes of Squandering<br />
|Shoes_Values= 4.73% Life Force<br />
|Shoes_Image=Image:Setitem_light_5b-6.png<br />
}}<br />
<br />
== Sentinels Level 6 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Real Heroism<br />
|Level=14<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Protection 4<br />
|Set_Bonus=4 Parts: 29.25% Defense against shadow<br>4 Parts: 4.95% Life Force<br>4 Parts: 11.25% Defence<br />
<br />
|Headgear_Name=Crown of the Virtue<br />
|Headgear_Values= 12.75% Defence<br />
|Headgear_Image=Image:Setitem_light_6a-1.png<br />
<br />
|Torso_Name=Robe of Confidence<br />
|Torso_Values= 33.15% Defence against Shadow<br />
|Torso_Image=Image:Setitem_light_6a-3.png<br />
<br />
|Hands_Name=Shield of the Good<br />
|Hands_Values= 12.75% Defence<br />
|Hands_Image=Image:Setitem_light_6a-5.png<br />
<br />
|Shoes_Name=Shoes of the Right Way<br />
|Shoes_Values= 5.61% Life Force<br />
|Shoes_Image=Image:Setitem_light_6a-6.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Prism<br />
|Level=13<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Life 7<br />
|Set_Bonus=6 Parts: 10.2% Mana <br>4 Parts: 15.2% Gold Resin<br>4 Parts: 15.2% Power Stones<br>2 Parts: 15.2% Crystal Splinters<br>2 Parts: 15.2% Herb Essences <br />
<br />
|Headgear_Name=Crown Of Splendor<br />
|Headgear_Values= 10.2% Mana<br />
|Headgear_Image=Image:Setitem_light_6b-1.png<br />
<br />
|Amulet_Name=Glaring Amulet<br />
|Amulet_Values= 20.4% Crystal Splinters<br />
|Amulet_Image=Image:Setitem_light_6b-2.png<br />
<br />
|Torso_Name=Sparkling Robe<br />
|Torso_Values= 10.2% Mana<br />
|Torso_Image=Image:Setitem_light_6b-3.png<br />
<br />
|Weapon_Name=Sceptre of Lightness<br />
|Weapon_Values= 20.4% Power Stones<br />
|Weapon_Image=Image:Setitem_light_6b-4.png<br />
<br />
|Hands_Name=Blinding Shield<br />
|Hands_Values= 20.4% Gold Resin<br />
|Hands_Image=Image:Setitem_light_6b-5.png<br />
<br />
|Shoes_Name=Pearly Shoes<br />
|Shoes_Values= 20.4% Herb Essences<br />
|Shoes_Image=Image:Setitem_light_6b-6.png<br />
}}<br />
<br />
== Sentinels Level 7 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Flourishing light<br />
|Level= 16<br />
|Alignment= [[Light]]<br />
|Requirement= Sun magic: 13<br />
|Set_Bonus=6 parts: 12.8% Mana<br>4 parts: 19.2% Gold Resin<br>4 parts: 19.2% Power Stones<br>2 parts: 19.2% Essences<br>2 parts: 19.2% Crystal Splinters<br />
<br />
|Headgear_Name= Helmet of Glare<br />
|Headgear_Values= 12.8% Mana<br />
|Headgear_Image=Image:Setitem_light_7a-1.png<br />
<br />
|Amulet_Name= Vitalizing Amulette<br />
|Amulet_Values= 25.6% Crystal Splinters<br />
|Amulet_Image=Image:Setitem_light_7a-2.png<br />
<br />
|Torso_Name=Dazzling Armour<br />
|Torso_Values= 12.8% Mana<br />
|Torso_Image=Image:Setitem_light_7a-3.png<br />
<br />
|Weapon_Name=Axe of the Brillianse<br />
|Weapon_Values= 25.6% Power Stones<br />
|Weapon_Image=Image:Setitem_light_7a-4.png<br />
<br />
|Hands_Name=Sparklin Gloves<br />
|Hands_Values= 25.6% Gold Resin<br />
|Hands_Image=Image:Setitem_light_7a-5.png<br />
<br />
|Shoes_Name=Growing Shoes<br />
|Shoes_Values= 25.6% Essences<br />
|Shoes_Image=Image:Setitem_light_7a-6.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Light Hunter<br />
|Level= 16<br />
|Alignment=[[Light]]<br />
|Requirement= Magic of Protection: 7<br />
|Set_Bonus= 6 parts: 84 Conversion of Sentinel Creatures<br>4 parts: 12.8% Attack<br>4 parts: 12.8% Chance of Items from Sentinels<br />
<br />
|Headgear_Name=Mask of the Old Writings<br />
|Headgear_Values= Unknown<br />
|Headgear_Image=Image:Setitem_light_7b-1.png<br />
<br />
|Amulet_Name=Amulet of the Loyal Servant<br />
|Amulet_Values= 12.8% Chance of Items from Sentinels<br />
|Amulet_Image=Image:Setitem_light_7b-2.png<br />
<br />
|Torso_Name=Fur of Accuracy<br />
|Torso_Values= 7.04% Life Force<br />
|Torso_Image=Image:Setitem_light_7b-3.png<br />
<br />
|Weapon_Name=Crosbow of Precision<br />
|Weapon_Values= Unknown<br />
|Weapon_Image=Image:Setitem_light_7b-4.png<br />
<br />
|Hands_Name=Gloves of the Forgotten Signs<br />
|Hands_Values= 12.8% Chance of Items from Sentinels<br />
|Hands_Image=Image:Setitem_light_7b-5.png<br />
<br />
|Shoes_Name=Shoes of the Frenetic Pursuit<br />
|Shoes_Values= 7.04% Life Force<br />
|Shoes_Image=Image:Setitem_light_7b-6.png<br />
}}<br />
<br />
== Sentinels Level 8 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Elements of Light<br />
|Level= 19<br />
|Alignment=[[Light]]<br />
|Requirement= Magic of Protection: 10<br />
|Set_Bonus= 6 parts: 30.8% Mana<br>4 parts: 15.4% Attack<br>4 parts: 15.4% Chance of Items from Sentinels<br />
<br />
|Headgear_Name=Flash of Mind<br />
|Headgear_Values= 15.4% Mana<br />
|Headgear_Image=Image:Setitem_light_8a-1.png<br />
<br />
|Amulet_Name=Power Of The Seas<br />
|Amulet_Values= 15.4% Chance of Items from Sentinels<br />
|Amulet_Image=Image:Setitem_light_8a-2.png<br />
<br />
|Torso_Name=Beat of Heart<br />
|Torso_Values= 8.47% Life Force<br />
|Torso_Image=Image:Setitem_light_8a-3.png<br />
<br />
|Weapon_Name=Bash of Heaven<br />
|Weapon_Values= 15.4% Attack<br />
|Weapon_Image=Image:Setitem_light_8a-4.png<br />
<br />
|Hands_Name=Courage of Pillars<br />
|Hands_Values= 15.4% Chance of Items from Sentinels<br />
|Hands_Image=Image:Setitem_light_8a-5.png<br />
<br />
|Shoes_Name=Earth Force<br />
|Shoes_Values= 8.47% Life Force<br />
|Shoes_Image=Image:Setitem_light_8a-6.png<br />
<br />
<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Virtue<br />
|Level=19<br />
|Alignment=[[Light]]<br />
|Requirement= Magic of Life: 13<br />
|Set_Bonus= 4 parts: 100% Defence against Shadow<br>3 parts: 5.61% Life Force<br />
<br />
|Headgear_Name=Helmet of Durability<br />
|Headgear_Values= 19.25% Defence<br />
|Headgear_Image=Image:Setitem_light_8b-1.png<br />
<br />
|Torso_Name=Armour of Curiosity<br />
|Torso_Values= 8.47% Life Force<br />
|Torso_Image=Image:Setitem_light_8b-3.png<br />
<br />
|Hands_Name=Shield of Bravery<br />
|Hands_Values= 19.25% Defence<br />
|Hands_Image=Image:Setitem_light_8b-5.png<br />
<br />
|Shoes_Name=Shoes of Reliability<br />
|Shoes_Values= 8.47% Life Force<br />
|Shoes_Image=Image:Setitem_light_8b-6.png<br />
}}<br />
<br />
== Sentinels Level 9 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of<br />
|Level= Uknown<br />
|Alignment=[[Light]]<br />
|Requirement= Uknown<br />
|Set_Bonus= Unkown<br />
<br />
|Headgear_Name=Unknown<br />
|Headgear_Values= Unkown<br />
|Headgear_Image=Image:Setitem_light_9a-1.png<br />
<br />
|Amulet_Name=Unknown<br />
|Amulet_Values= Unkown<br />
|Amulet_Image=Image:Setitem_light_9a-2.png<br />
<br />
|Torso_Name=Unknown<br />
|Torso_Values= Unkown<br />
|Torso_Image=Image:Setitem_light_9a-3.png<br />
<br />
|Weapon_Name=Unknown<br />
|Weapon_Values= Unkown<br />
|Weapon_Image=Image:Setitem_light_9a-4.png<br />
<br />
|Hands_Name=Unknown<br />
|Hands_Values= Unkown<br />
|Hands_Image=Image:Setitem_light_9a-5.png<br />
<br />
|Shoes_Name=Unknown<br />
|Shoes_Values= Unkown<br />
|Shoes_Image=Image:Setitem_light_9a-6.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Relics of Eternity<br />
|Level=21<br />
|Alignment=[[Light]]<br />
|Requirement= Sun Magic: 19<br />
|Set_Bonus= 6 parts: 36.4% Essence<br>6 parts: 36.4% Crystal Splinters<br>6 parts: 36.4% Power Stones<br>6 parts: 36.4% Gold Resins<br />
<br />
|Headgear_Name=Crown of Angels<br />
|Headgear_Values= 18.2% Mana<br />
|Headgear_Image=Image:Setitem_light_9b-1.png<br />
<br />
|Amulet_Name=Necklace of Stars<br />
|Amulet_Values= 36.4% Crystal Splinters<br />
|Amulet_Image=Image:Setitem_light_9b-2.png<br />
<br />
|Torso_Name=Armour of Sun<br />
|Torso_Values= 18.2% Mana<br />
|Torso_Image=Image:Setitem_light_9b-3.png<br />
<br />
|Weapon_Name=Sword of Light<br />
|Weapon_Values= 36.4% Power Stones<br />
|Weapon_Image=Image:Setitem_light_9b-4.png<br />
<br />
|Hands_Name=Shield of the Clouds<br />
|Hands_Values= 36.4% Gold Resins<br />
|Hands_Image=Image:Setitem_light_9b-5.png<br />
<br />
|Shoes_Name=Shoes of Heaven<br />
|Shoes_Values= 36.4% Essence<br />
|Shoes_Image=Image:Setitem_light_9b-6.png<br />
}}<br />
<br />
[[de:Zwergwelt Setitems (Licht)]]<br />
[[Category:Items]]<br />
[[Category:Index]]</div>Lysergichttps://en.wiki.xhodon2.com/index.php?title=Trollworld_Light_Sets&diff=6804Trollworld Light Sets2011-12-02T02:58:45Z<p>Lysergic: /* Sentinels Level 8 */</p>
<hr />
<div>{{Template:NavItem}}<br />
{{translate|Correct set and item names and values needed}}<br />
<br />
== Sentinels Level 2 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Bright Protection<br />
|Level=3<br />
|Alignment=[[Light]]<br />
|Requirement=Sun Magic 1<br />
|Set_Bonus=3 Parts: 9.75% Defence against Shadow<br>3 Parts: 3.75% Defence <br />
<br />
<br />
|Headgear_Name=Turban of Might<br />
|Headgear_Values= 5% Defence<br />
|Headgear_Image=Image:Setitem_light_2a-1.png<br />
<br />
|Torso_Name=Fur of Might<br />
|Torso_Values= 13% Defence against Shadow<br />
|Torso_Image=Image:Setitem_light_2a-3.png<br />
<br />
|Hands_Name=Gloves of Might<br />
|Hands_Values= 5% Defence<br />
|Hands_Image=Image:Setitem_light_2a-5.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Many Colours<br />
|Level=3<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Light 3<br />
|Set_Bonus=5 Parts: 6% Mana<br>4 Parts: 2% Power Stones<br>4 Parts: 2% Gold Resin<br>2 Parts: 2% Essence<br>2 Parts: 2% Crystal Splinters<br />
<br />
|Headgear_Name=Sacred Headdress of Joy<br />
|Headgear_Values= 8% Gold Resin<br />
|Headgear_Image=Image:Setitem_light_2b-1.png<br />
<br />
|Amulet_Name=Jade Amulet of Joy<br />
|Amulet_Values= 8% Crystal Splinters<br />
|Amulet_Image=Image:Setitem_light_2b-2.png<br />
<br />
|Torso_Name=Luminous Garment of Joy<br />
|Torso_Values= 4% Mana<br />
|Torso_Image=Image:Setitem_light_2b-3.png<br />
<br />
|Weapon_Name=Wand of Joy<br />
|Weapon_Values= 8% Power Stones<br />
|Weapon_Image=Image:Setitem_light_2b-4.png<br />
<br />
|Shoes_Name=Green Shoes of Joy<br />
|Shoes_Values= 8% Herb Essences<br />
|Shoes_Image=Image:Setitem_light_2b-6.png<br />
}}<br />
<br />
== Sentinels Level 3 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Artefact<br />
|Level=6<br />
|Alignment=[[Light]]<br />
|Requirement=Sun Magic 3<br />
|Set_Bonus=3 Parts: 20% Artefact Reinforcement<br />
<br />
|Amulet_Name=Amulet of Life<br />
|Amulet_Values= 5% Attack<br />
|Amulet_Image=Image:Setitem_light_3a-2.png<br />
<br />
|Torso_Name=Garment of Life<br />
|Torso_Values= 16.25% Defence against Shadow<br />
|Torso_Image=Image:Setitem_light_3a-3.png<br />
<br />
|Hands_Name=Gloves of Life<br />
|Hands_Values= 6.25% Defence<br />
|Hands_Image=Image:Setitem_light_3a-5.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Sentinel Hunter<br />
|Level=6<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Light 5<br />
|Set_Bonus=6 Parts: 33 Conversion of Sentinel Creatures<br>4 Parts: 5% Chance of Items from Sentinels<br>2 Parts: 5% Resources with Sentinels <br />
<br />
|Headgear_Name=Mask of the Hunter<br />
|Headgear_Values= 16.5 Conversion of Sentinel Creatures<br />
|Headgear_Image=Image:Setitem_light_3b-1.png<br />
<br />
|Amulet_Name=Amulet of the Hunter<br />
|Amulet_Values= 5% Chance of Items from Sentinels<br />
|Amulet_Image=Image:Setitem_light_3b-2.png<br />
<br />
|Torso_Name=Fur Garment of the Hunter<br />
|Torso_Values= 2.75% Life Force<br />
|Torso_Image=Image:Setitem_light_3b-3.png<br />
<br />
|Weapon_Name=Bow of the Hunter<br />
|Weapon_Values= 5% Chance of Items from Sentinels<br />
|Weapon_Image=Image:Setitem_light_3b-4.png<br />
<br />
|Hands_Name=Shield of the Hunter<br />
|Hands_Values=+5% Chance of Items from Sentinels<br />
|Hands_Image=Image:Setitem_light_3b-5.png<br />
<br />
|Shoes_Name=Shoes of the Hunter<br />
|Shoes_Values= 2.75% Life Force<br />
|Shoes_Image=Image:Setitem_light_3b-6.png<br />
}}<br />
<br />
== Sentinels Level 4 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Wisdom<br />
|Level=8<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Life 2<br />
|Set_Bonus=4 Parts: 16.25% Defence Against Shadow<br>4 Parts: 2.2% Life Force<br>2 Parts: 13% Defence Against Shadow<br>2 Parts: 2.2% Life Force<br />
<br />
|Headgear_Name=Crown of Sanity<br />
|Headgear_Values= 8% Defence<br />
|Headgear_Image=Image:Setitem_light_4a-1.png<br />
<br />
|Torso_Name=Garment of Sanity<br />
|Torso_Values= 20.8% Defence against Shadow<br />
|Torso_Image=Image:Setitem_light_4a-3.png<br />
<br />
|Hands_Name=Shield of Sanity<br />
|Hands_Values= 8% Defence<br />
|Hands_Image=Image:Setitem_light_4a-5.png<br />
<br />
|Shoes_Name=Shoes of Sanity<br />
|Shoes_Values= 3.52% Life Force<br />
|Shoes_Image=Image:Setitem_light_4a-6.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Tree of Life<br />
|Level=8<br />
|Alignment=[[Light]]<br />
|Requirement=Sun Magic 7<br />
|Set_Bonus=6 Parts: 5% Mana<br>4 Parts: 10% Power Stones <br>4 Parts: 10% Gold Resin <br>2 Parts: 10% Herb Essences <br>2 Parts: 10% Crystal Splinters <br />
<br />
|Headgear_Name=Crown of Fruits<br />
|Headgear_Values= 12.8% Gold Resin<br />
|Headgear_Image=Image:Setitem_light_4b-1.png<br />
<br />
|Amulet_Name=Amulet of the Trunk<br />
|Amulet_Values= 6.4% Mana<br />
|Amulet_Image=Image:Setitem_light_4b-2.png<br />
<br />
|Torso_Name=Garment of Leaves<br />
|Torso_Values= 6.4% Mana<br />
|Torso_Image=Image:Setitem_light_4b-3.png<br />
<br />
|Weapon_Name=Sceptre of the Root<br />
|Weapon_Values= 12.8% Power Stones<br />
|Weapon_Image=Image:Setitem_light_4b-4.png<br />
<br />
|Hands_Name=Shield of Bark<br />
|Hands_Values= 12.8% Crystal Splinters<br />
|Hands_Image=Image:Setitem_light_4b-5.png<br />
<br />
|Shoes_Name=Shoes of the Branches<br />
|Shoes_Values= 12.8% Herb Essences<br />
|Shoes_Image=Image:Setitem_light_4b-6.png<br />
}}<br />
<br />
== Sentinels Level 5 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the True Justice<br />
|Level=11<br />
|Alignment=[[Light]]<br />
|Requirement=Sun Magic 8<br />
|Set_Bonus=5 Parts: 14.2% Mana<br>5 Parts: 28.8% Artefact Reinforcement <br />
<br />
|Headgear_Name=Crown of Shelter<br />
|Headgear_Values= 64.5% Expansion of Secret Cavern <br />
|Headgear_Image=Image:Setitem_light_5a-1.png<br />
<br />
|Amulet_Name=Amulet of Justice<br />
|Amulet_Values= 8.6% Mana<br />
|Amulet_Image=Image:Setitem_light_5a-2.png<br />
<br />
|Torso_Name=Garment of Many Pockets<br />
|Torso_Values= 64.5% Expansion of Secret Cavern<br />
|Torso_Image=Image:Setitem_light_5a-3.png<br />
<br />
|Hands_Name=Shield of Eager Resistance<br />
|Hands_Values= 10.75% Defence against Shadow<br />
|Hands_Image=Image:Setitem_light_5a-5.png<br />
<br />
|Shoes_Name=Shoes of the Justified Step<br />
|Shoes_Values= 4.73% Life Force<br />
|Shoes_Image=Image:Setitem_light_5a-6.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Gilded Guard<br />
|Level=11<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Life 5<br />
|Set_Bonus=6 Parts: 28 Conversion of Sentinel Creatures <br>5 Parts: 8.6% Chance of Items from Sentinels<br>3 Parts: 17.2% Resources with Senitels<br />
<br />
|Headgear_Name=Crown of the Gatherer<br />
|Headgear_Values= 28 Conversion of Sentinel Creatures<br />
|Headgear_Image=Image:Setitem_light_5b-1.png<br />
<br />
|Amulet_Name=Amulet of Vitalization<br />
|Amulet_Values= 8.6% Chance of Items from Sentinels<br />
|Amulet_Image=Image:Setitem_light_5b-2.png<br />
<br />
|Torso_Name=Garment of Revelation<br />
|Torso_Values= 4.73% Life Force<br />
|Torso_Image=Image:Setitem_light_5b-3.png<br />
<br />
|Weapon_Name=Sceptre of Abundance<br />
|Weapon_Values= 28 Conversion of Sentinel Creatures <br />
|Weapon_Image=Image:Setitem_light_5b-4.png<br />
<br />
|Hands_Name=Shield of the Gatherer<br />
|Hands_Values= 8.6% Chance of Items from Sentinels<br />
|Hands_Image=Image:Setitem_light_5b-5.png<br />
<br />
|Shoes_Name=Shoes of Squandering<br />
|Shoes_Values= 4.73% Life Force<br />
|Shoes_Image=Image:Setitem_light_5b-6.png<br />
}}<br />
<br />
== Sentinels Level 6 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Real Heroism<br />
|Level=14<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Protection 4<br />
|Set_Bonus=4 Parts: 29.25% Defense against shadow<br>4 Parts: 4.95% Life Force<br>4 Parts: 11.25% Defence<br />
<br />
|Headgear_Name=Crown of the Virtue<br />
|Headgear_Values= 12.75% Defence<br />
|Headgear_Image=Image:Setitem_light_6a-1.png<br />
<br />
|Torso_Name=Robe of Confidence<br />
|Torso_Values= 33.15% Defence against Shadow<br />
|Torso_Image=Image:Setitem_light_6a-3.png<br />
<br />
|Hands_Name=Shield of the Good<br />
|Hands_Values= 12.75% Defence<br />
|Hands_Image=Image:Setitem_light_6a-5.png<br />
<br />
|Shoes_Name=Shoes of the Right Way<br />
|Shoes_Values= 5.61% Life Force<br />
|Shoes_Image=Image:Setitem_light_6a-6.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Prism<br />
|Level=13<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Life 7<br />
|Set_Bonus=6 Parts: 10.2% Mana <br>4 Parts: 15.2% Gold Resin<br>4 Parts: 15.2% Power Stones<br>2 Parts: 15.2% Crystal Splinters<br>2 Parts: 15.2% Herb Essences <br />
<br />
|Headgear_Name=Crown Of Splendor<br />
|Headgear_Values= 10.2% Mana<br />
|Headgear_Image=Image:Setitem_light_6b-1.png<br />
<br />
|Amulet_Name=Glaring Amulet<br />
|Amulet_Values= 20.4% Crystal Splinters<br />
|Amulet_Image=Image:Setitem_light_6b-2.png<br />
<br />
|Torso_Name=Sparkling Robe<br />
|Torso_Values= 10.2% Mana<br />
|Torso_Image=Image:Setitem_light_6b-3.png<br />
<br />
|Weapon_Name=Sceptre of Lightness<br />
|Weapon_Values= 20.4% Power Stones<br />
|Weapon_Image=Image:Setitem_light_6b-4.png<br />
<br />
|Hands_Name=Blinding Shield<br />
|Hands_Values= 20.4% Gold Resin<br />
|Hands_Image=Image:Setitem_light_6b-5.png<br />
<br />
|Shoes_Name=Pearly Shoes<br />
|Shoes_Values= 20.4% Herb Essences<br />
|Shoes_Image=Image:Setitem_light_6b-6.png<br />
}}<br />
<br />
== Sentinels Level 7 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Flourishing light<br />
|Level= 16<br />
|Alignment= [[Light]]<br />
|Requirement= Sun magic: 13<br />
|Set_Bonus= Uknown<br />
<br />
|Headgear_Name= Helmet of Glare<br />
|Headgear_Values= 12.8% Mana<br />
|Headgear_Image=Image:Setitem_light_7a-1.png<br />
<br />
|Amulet_Name=Invigorating Charm<br />
|Amulet_Values= 25.6% Crystal Splinters<br />
|Amulet_Image=Image:Setitem_light_7a-2.png<br />
<br />
|Torso_Name=Iridescent Armor<br />
|Torso_Values= 12.8% Mana<br />
|Torso_Image=Image:Setitem_light_7a-3.png<br />
<br />
|Weapon_Name=Axe of the splendor<br />
|Weapon_Values= 25.6% Crystal Splinters<br />
|Weapon_Image=Image:Setitem_light_7a-4.png<br />
<br />
|Hands_Name=Unknown<br />
|Hands_Values= Uknown<br />
|Hands_Image=Image:Setitem_light_7a-5.png<br />
<br />
|Shoes_Name=Growing Shoes<br />
|Shoes_Values= Uknown<br />
|Shoes_Image=Image:Setitem_light_7a-6.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Light Hunter<br />
|Level= 16<br />
|Alignment=[[Light]]<br />
|Requirement= Uknown<br />
|Set_Bonus= Unknown<br />
<br />
|Headgear_Name=Unknown<br />
|Headgear_Values= Unknown<br />
|Headgear_Image=Image:Setitem_light_7b-1.png<br />
<br />
|Amulet_Name=Amulet of the Loyal Servant<br />
|Amulet_Values= Unknown<br />
|Amulet_Image=Image:Setitem_light_7b-2.png<br />
<br />
|Torso_Name=Fur of Accuracy<br />
|Torso_Values= Unknown<br />
|Torso_Image=Image:Setitem_light_7b-3.png<br />
<br />
|Weapon_Name=Unknown<br />
|Weapon_Values= Unknown<br />
|Weapon_Image=Image:Setitem_light_7b-4.png<br />
<br />
|Hands_Name=Unknown<br />
|Hands_Values= Unknown<br />
|Hands_Image=Image:Setitem_light_7b-5.png<br />
<br />
|Shoes_Name=Shoes of the Frenetic Pursuit<br />
|Shoes_Values= Unknown<br />
|Shoes_Image=Image:Setitem_light_7b-6.png<br />
}}<br />
<br />
== Sentinels Level 8 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Eternal Light<br />
|Level= 19<br />
|Alignment=[[Light]]<br />
|Requirement= Magic of Protection: 10<br />
|Set_Bonus= 6 parts: 30.8% Mana<br>4 parts: 15.4% Attack<br>4 parts: 15.4% Chance of Items from Sentinels<br />
<br />
|Headgear_Name=Flash of Mind<br />
|Headgear_Values= 15.4% Mana<br />
|Headgear_Image=Image:Setitem_light_8a-1.png<br />
<br />
|Amulet_Name=Power Of The Seas<br />
|Amulet_Values= 15.4% Chance of Item from Sentinels<br />
|Amulet_Image=Image:Setitem_light_8a-2.png<br />
<br />
|Torso_Name=Beat of Heart<br />
|Torso_Values= 8.47% Life Force<br />
|Torso_Image=Image:Setitem_light_8a-3.png<br />
<br />
|Weapon_Name=Bash of Heaven<br />
|Weapon_Values= 15.4% Attack<br />
|Weapon_Image=Image:Setitem_light_8a-4.png<br />
<br />
|Hands_Name=Courage of Pillars<br />
|Hands_Values= 15.4% Chance of Item from Sentinels<br />
|Hands_Image=Image:Setitem_light_8a-5.png<br />
<br />
|Shoes_Name=Earth Force<br />
|Shoes_Values= 8.47% Life Force<br />
|Shoes_Image=Image:Setitem_light_8a-6.png<br />
<br />
<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Virtue<br />
|Level=19<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Life: 13<br />
|Set_Bonus=4 parts: 100% Defence Against Shadows<br>3 parts: 5.61% Life Force<br />
<br />
|Headgear_Name=Helmet of Durability<br />
|Headgear_Values= 19.25% Defence<br />
|Headgear_Image=Image:Setitem_light_8b-1.png<br />
<br />
|Torso_Name=Armour of Curiosity<br />
|Torso_Values= 8.47% Life Force<br />
|Torso_Image=Image:Setitem_light_8b-3.png<br />
<br />
|Hands_Name=Shield of Bravery<br />
|Hands_Values= 19.25% Defence<br />
|Hands_Image=Image:Setitem_light_8b-5.png<br />
<br />
|Shoes_Name=Shoes of Reliability<br />
|Shoes_Values= 8.47% Life Force<br />
|Shoes_Image=Image:Setitem_light_8b-6.png<br />
}}<br />
<br />
== Sentinels Level 9 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of<br />
|Level= Uknown<br />
|Alignment=[[Light]]<br />
|Requirement= Uknown<br />
|Set_Bonus= Unkown<br />
<br />
|Headgear_Name=Unknown<br />
|Headgear_Values= Unkown<br />
|Headgear_Image=Image:Setitem_light_9a-1.png<br />
<br />
|Amulet_Name=Unknown<br />
|Amulet_Values= Unkown<br />
|Amulet_Image=Image:Setitem_light_9a-2.png<br />
<br />
|Torso_Name=Unknown<br />
|Torso_Values= Unkown<br />
|Torso_Image=Image:Setitem_light_9a-3.png<br />
<br />
|Weapon_Name=Unknown<br />
|Weapon_Values= Unkown<br />
|Weapon_Image=Image:Setitem_light_9a-4.png<br />
<br />
|Hands_Name=Unknown<br />
|Hands_Values= Unkown<br />
|Hands_Image=Image:Setitem_light_9a-5.png<br />
<br />
|Shoes_Name=Unknown<br />
|Shoes_Values= Unkown<br />
|Shoes_Image=Image:Setitem_light_9a-6.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Relics of Eternity<br />
|Level=21<br />
|Alignment=[[Light]]<br />
|Requirement= Sun Magic: 19<br />
|Set_Bonus= (6 part set bonus) 36.4% Essence, 36.4% Crystal Splinters, 36.4% Power Stones, and 36.4% Gold Resins<br />
<br />
|Headgear_Name=Crown of Angels<br />
|Headgear_Values= 18.2% Mana<br />
|Headgear_Image=Image:Setitem_light_9b-1.png<br />
<br />
|Amulet_Name=Necklace of Stars<br />
|Amulet_Values= 36.4% Crystal Splinters<br />
|Amulet_Image=Image:Setitem_light_9b-2.png<br />
<br />
|Torso_Name=Armour of Sun<br />
|Torso_Values= 18.2% Mana<br />
|Torso_Image=Image:Setitem_light_9b-3.png<br />
<br />
|Weapon_Name=Sword of Light<br />
|Weapon_Values= 36.4% Power Stones<br />
|Weapon_Image=Image:Setitem_light_9b-4.png<br />
<br />
|Hands_Name=Shield of the Clouds<br />
|Hands_Values= 36.4% Gold Resins<br />
|Hands_Image=Image:Setitem_light_9b-5.png<br />
<br />
|Shoes_Name=Shoes of Heaven<br />
|Shoes_Values= 36.4% Essence<br />
|Shoes_Image=Image:Setitem_light_9b-6.png<br />
}}<br />
<br />
[[de:Zwergwelt Setitems (Licht)]]<br />
[[Category:Items]]<br />
[[Category:Index]]</div>Lysergichttps://en.wiki.xhodon2.com/index.php?title=Trollworld_Light_Sets&diff=6803Trollworld Light Sets2011-12-02T02:57:55Z<p>Lysergic: /* Sentinels Level 8 */</p>
<hr />
<div>{{Template:NavItem}}<br />
{{translate|Correct set and item names and values needed}}<br />
<br />
== Sentinels Level 2 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Bright Protection<br />
|Level=3<br />
|Alignment=[[Light]]<br />
|Requirement=Sun Magic 1<br />
|Set_Bonus=3 Parts: 9.75% Defence against Shadow<br>3 Parts: 3.75% Defence <br />
<br />
<br />
|Headgear_Name=Turban of Might<br />
|Headgear_Values= 5% Defence<br />
|Headgear_Image=Image:Setitem_light_2a-1.png<br />
<br />
|Torso_Name=Fur of Might<br />
|Torso_Values= 13% Defence against Shadow<br />
|Torso_Image=Image:Setitem_light_2a-3.png<br />
<br />
|Hands_Name=Gloves of Might<br />
|Hands_Values= 5% Defence<br />
|Hands_Image=Image:Setitem_light_2a-5.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Many Colours<br />
|Level=3<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Light 3<br />
|Set_Bonus=5 Parts: 6% Mana<br>4 Parts: 2% Power Stones<br>4 Parts: 2% Gold Resin<br>2 Parts: 2% Essence<br>2 Parts: 2% Crystal Splinters<br />
<br />
|Headgear_Name=Sacred Headdress of Joy<br />
|Headgear_Values= 8% Gold Resin<br />
|Headgear_Image=Image:Setitem_light_2b-1.png<br />
<br />
|Amulet_Name=Jade Amulet of Joy<br />
|Amulet_Values= 8% Crystal Splinters<br />
|Amulet_Image=Image:Setitem_light_2b-2.png<br />
<br />
|Torso_Name=Luminous Garment of Joy<br />
|Torso_Values= 4% Mana<br />
|Torso_Image=Image:Setitem_light_2b-3.png<br />
<br />
|Weapon_Name=Wand of Joy<br />
|Weapon_Values= 8% Power Stones<br />
|Weapon_Image=Image:Setitem_light_2b-4.png<br />
<br />
|Shoes_Name=Green Shoes of Joy<br />
|Shoes_Values= 8% Herb Essences<br />
|Shoes_Image=Image:Setitem_light_2b-6.png<br />
}}<br />
<br />
== Sentinels Level 3 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Artefact<br />
|Level=6<br />
|Alignment=[[Light]]<br />
|Requirement=Sun Magic 3<br />
|Set_Bonus=3 Parts: 20% Artefact Reinforcement<br />
<br />
|Amulet_Name=Amulet of Life<br />
|Amulet_Values= 5% Attack<br />
|Amulet_Image=Image:Setitem_light_3a-2.png<br />
<br />
|Torso_Name=Garment of Life<br />
|Torso_Values= 16.25% Defence against Shadow<br />
|Torso_Image=Image:Setitem_light_3a-3.png<br />
<br />
|Hands_Name=Gloves of Life<br />
|Hands_Values= 6.25% Defence<br />
|Hands_Image=Image:Setitem_light_3a-5.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Sentinel Hunter<br />
|Level=6<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Light 5<br />
|Set_Bonus=6 Parts: 33 Conversion of Sentinel Creatures<br>4 Parts: 5% Chance of Items from Sentinels<br>2 Parts: 5% Resources with Sentinels <br />
<br />
|Headgear_Name=Mask of the Hunter<br />
|Headgear_Values= 16.5 Conversion of Sentinel Creatures<br />
|Headgear_Image=Image:Setitem_light_3b-1.png<br />
<br />
|Amulet_Name=Amulet of the Hunter<br />
|Amulet_Values= 5% Chance of Items from Sentinels<br />
|Amulet_Image=Image:Setitem_light_3b-2.png<br />
<br />
|Torso_Name=Fur Garment of the Hunter<br />
|Torso_Values= 2.75% Life Force<br />
|Torso_Image=Image:Setitem_light_3b-3.png<br />
<br />
|Weapon_Name=Bow of the Hunter<br />
|Weapon_Values= 5% Chance of Items from Sentinels<br />
|Weapon_Image=Image:Setitem_light_3b-4.png<br />
<br />
|Hands_Name=Shield of the Hunter<br />
|Hands_Values=+5% Chance of Items from Sentinels<br />
|Hands_Image=Image:Setitem_light_3b-5.png<br />
<br />
|Shoes_Name=Shoes of the Hunter<br />
|Shoes_Values= 2.75% Life Force<br />
|Shoes_Image=Image:Setitem_light_3b-6.png<br />
}}<br />
<br />
== Sentinels Level 4 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Wisdom<br />
|Level=8<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Life 2<br />
|Set_Bonus=4 Parts: 16.25% Defence Against Shadow<br>4 Parts: 2.2% Life Force<br>2 Parts: 13% Defence Against Shadow<br>2 Parts: 2.2% Life Force<br />
<br />
|Headgear_Name=Crown of Sanity<br />
|Headgear_Values= 8% Defence<br />
|Headgear_Image=Image:Setitem_light_4a-1.png<br />
<br />
|Torso_Name=Garment of Sanity<br />
|Torso_Values= 20.8% Defence against Shadow<br />
|Torso_Image=Image:Setitem_light_4a-3.png<br />
<br />
|Hands_Name=Shield of Sanity<br />
|Hands_Values= 8% Defence<br />
|Hands_Image=Image:Setitem_light_4a-5.png<br />
<br />
|Shoes_Name=Shoes of Sanity<br />
|Shoes_Values= 3.52% Life Force<br />
|Shoes_Image=Image:Setitem_light_4a-6.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Tree of Life<br />
|Level=8<br />
|Alignment=[[Light]]<br />
|Requirement=Sun Magic 7<br />
|Set_Bonus=6 Parts: 5% Mana<br>4 Parts: 10% Power Stones <br>4 Parts: 10% Gold Resin <br>2 Parts: 10% Herb Essences <br>2 Parts: 10% Crystal Splinters <br />
<br />
|Headgear_Name=Crown of Fruits<br />
|Headgear_Values= 12.8% Gold Resin<br />
|Headgear_Image=Image:Setitem_light_4b-1.png<br />
<br />
|Amulet_Name=Amulet of the Trunk<br />
|Amulet_Values= 6.4% Mana<br />
|Amulet_Image=Image:Setitem_light_4b-2.png<br />
<br />
|Torso_Name=Garment of Leaves<br />
|Torso_Values= 6.4% Mana<br />
|Torso_Image=Image:Setitem_light_4b-3.png<br />
<br />
|Weapon_Name=Sceptre of the Root<br />
|Weapon_Values= 12.8% Power Stones<br />
|Weapon_Image=Image:Setitem_light_4b-4.png<br />
<br />
|Hands_Name=Shield of Bark<br />
|Hands_Values= 12.8% Crystal Splinters<br />
|Hands_Image=Image:Setitem_light_4b-5.png<br />
<br />
|Shoes_Name=Shoes of the Branches<br />
|Shoes_Values= 12.8% Herb Essences<br />
|Shoes_Image=Image:Setitem_light_4b-6.png<br />
}}<br />
<br />
== Sentinels Level 5 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the True Justice<br />
|Level=11<br />
|Alignment=[[Light]]<br />
|Requirement=Sun Magic 8<br />
|Set_Bonus=5 Parts: 14.2% Mana<br>5 Parts: 28.8% Artefact Reinforcement <br />
<br />
|Headgear_Name=Crown of Shelter<br />
|Headgear_Values= 64.5% Expansion of Secret Cavern <br />
|Headgear_Image=Image:Setitem_light_5a-1.png<br />
<br />
|Amulet_Name=Amulet of Justice<br />
|Amulet_Values= 8.6% Mana<br />
|Amulet_Image=Image:Setitem_light_5a-2.png<br />
<br />
|Torso_Name=Garment of Many Pockets<br />
|Torso_Values= 64.5% Expansion of Secret Cavern<br />
|Torso_Image=Image:Setitem_light_5a-3.png<br />
<br />
|Hands_Name=Shield of Eager Resistance<br />
|Hands_Values= 10.75% Defence against Shadow<br />
|Hands_Image=Image:Setitem_light_5a-5.png<br />
<br />
|Shoes_Name=Shoes of the Justified Step<br />
|Shoes_Values= 4.73% Life Force<br />
|Shoes_Image=Image:Setitem_light_5a-6.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Gilded Guard<br />
|Level=11<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Life 5<br />
|Set_Bonus=6 Parts: 28 Conversion of Sentinel Creatures <br>5 Parts: 8.6% Chance of Items from Sentinels<br>3 Parts: 17.2% Resources with Senitels<br />
<br />
|Headgear_Name=Crown of the Gatherer<br />
|Headgear_Values= 28 Conversion of Sentinel Creatures<br />
|Headgear_Image=Image:Setitem_light_5b-1.png<br />
<br />
|Amulet_Name=Amulet of Vitalization<br />
|Amulet_Values= 8.6% Chance of Items from Sentinels<br />
|Amulet_Image=Image:Setitem_light_5b-2.png<br />
<br />
|Torso_Name=Garment of Revelation<br />
|Torso_Values= 4.73% Life Force<br />
|Torso_Image=Image:Setitem_light_5b-3.png<br />
<br />
|Weapon_Name=Sceptre of Abundance<br />
|Weapon_Values= 28 Conversion of Sentinel Creatures <br />
|Weapon_Image=Image:Setitem_light_5b-4.png<br />
<br />
|Hands_Name=Shield of the Gatherer<br />
|Hands_Values= 8.6% Chance of Items from Sentinels<br />
|Hands_Image=Image:Setitem_light_5b-5.png<br />
<br />
|Shoes_Name=Shoes of Squandering<br />
|Shoes_Values= 4.73% Life Force<br />
|Shoes_Image=Image:Setitem_light_5b-6.png<br />
}}<br />
<br />
== Sentinels Level 6 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Real Heroism<br />
|Level=14<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Protection 4<br />
|Set_Bonus=4 Parts: 29.25% Defense against shadow<br>4 Parts: 4.95% Life Force<br>4 Parts: 11.25% Defence<br />
<br />
|Headgear_Name=Crown of the Virtue<br />
|Headgear_Values= 12.75% Defence<br />
|Headgear_Image=Image:Setitem_light_6a-1.png<br />
<br />
|Torso_Name=Robe of Confidence<br />
|Torso_Values= 33.15% Defence against Shadow<br />
|Torso_Image=Image:Setitem_light_6a-3.png<br />
<br />
|Hands_Name=Shield of the Good<br />
|Hands_Values= 12.75% Defence<br />
|Hands_Image=Image:Setitem_light_6a-5.png<br />
<br />
|Shoes_Name=Shoes of the Right Way<br />
|Shoes_Values= 5.61% Life Force<br />
|Shoes_Image=Image:Setitem_light_6a-6.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Prism<br />
|Level=13<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Life 7<br />
|Set_Bonus=6 Parts: 10.2% Mana <br>4 Parts: 15.2% Gold Resin<br>4 Parts: 15.2% Power Stones<br>2 Parts: 15.2% Crystal Splinters<br>2 Parts: 15.2% Herb Essences <br />
<br />
|Headgear_Name=Crown Of Splendor<br />
|Headgear_Values= 10.2% Mana<br />
|Headgear_Image=Image:Setitem_light_6b-1.png<br />
<br />
|Amulet_Name=Glaring Amulet<br />
|Amulet_Values= 20.4% Crystal Splinters<br />
|Amulet_Image=Image:Setitem_light_6b-2.png<br />
<br />
|Torso_Name=Sparkling Robe<br />
|Torso_Values= 10.2% Mana<br />
|Torso_Image=Image:Setitem_light_6b-3.png<br />
<br />
|Weapon_Name=Sceptre of Lightness<br />
|Weapon_Values= 20.4% Power Stones<br />
|Weapon_Image=Image:Setitem_light_6b-4.png<br />
<br />
|Hands_Name=Blinding Shield<br />
|Hands_Values= 20.4% Gold Resin<br />
|Hands_Image=Image:Setitem_light_6b-5.png<br />
<br />
|Shoes_Name=Pearly Shoes<br />
|Shoes_Values= 20.4% Herb Essences<br />
|Shoes_Image=Image:Setitem_light_6b-6.png<br />
}}<br />
<br />
== Sentinels Level 7 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Flourishing light<br />
|Level= 16<br />
|Alignment= [[Light]]<br />
|Requirement= Sun magic: 13<br />
|Set_Bonus= Uknown<br />
<br />
|Headgear_Name= Helmet of Glare<br />
|Headgear_Values= 12.8% Mana<br />
|Headgear_Image=Image:Setitem_light_7a-1.png<br />
<br />
|Amulet_Name=Invigorating Charm<br />
|Amulet_Values= 25.6% Crystal Splinters<br />
|Amulet_Image=Image:Setitem_light_7a-2.png<br />
<br />
|Torso_Name=Iridescent Armor<br />
|Torso_Values= 12.8% Mana<br />
|Torso_Image=Image:Setitem_light_7a-3.png<br />
<br />
|Weapon_Name=Axe of the splendor<br />
|Weapon_Values= 25.6% Crystal Splinters<br />
|Weapon_Image=Image:Setitem_light_7a-4.png<br />
<br />
|Hands_Name=Unknown<br />
|Hands_Values= Uknown<br />
|Hands_Image=Image:Setitem_light_7a-5.png<br />
<br />
|Shoes_Name=Growing Shoes<br />
|Shoes_Values= Uknown<br />
|Shoes_Image=Image:Setitem_light_7a-6.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Light Hunter<br />
|Level= 16<br />
|Alignment=[[Light]]<br />
|Requirement= Uknown<br />
|Set_Bonus= Unknown<br />
<br />
|Headgear_Name=Unknown<br />
|Headgear_Values= Unknown<br />
|Headgear_Image=Image:Setitem_light_7b-1.png<br />
<br />
|Amulet_Name=Amulet of the Loyal Servant<br />
|Amulet_Values= Unknown<br />
|Amulet_Image=Image:Setitem_light_7b-2.png<br />
<br />
|Torso_Name=Fur of Accuracy<br />
|Torso_Values= Unknown<br />
|Torso_Image=Image:Setitem_light_7b-3.png<br />
<br />
|Weapon_Name=Unknown<br />
|Weapon_Values= Unknown<br />
|Weapon_Image=Image:Setitem_light_7b-4.png<br />
<br />
|Hands_Name=Unknown<br />
|Hands_Values= Unknown<br />
|Hands_Image=Image:Setitem_light_7b-5.png<br />
<br />
|Shoes_Name=Shoes of the Frenetic Pursuit<br />
|Shoes_Values= Unknown<br />
|Shoes_Image=Image:Setitem_light_7b-6.png<br />
}}<br />
<br />
== Sentinels Level 8 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Eternal Light<br />
|Level= 19<br />
|Alignment=[[Light]]<br />
|Requirement= Magic of Protection: 10<br />
|Set_Bonus= 6 parts: 30.8% Mana<br>4 parts: 15.4% Attack<br>4 parts: 15.4% Chance of Items from Sentinels<br />
<br />
|Headgear_Name=Flash of Mind<br />
|Headgear_Values= 15.4% Mana<br />
|Headgear_Image=Image:Setitem_light_8a-1.png<br />
<br />
|Amulet_Name=Power Of The Seas<br />
|Amulet_Values= 15.4% Chance of Item from Sentinels<br />
|Amulet_Image=Image:Setitem_light_8a-2.png<br />
<br />
|Torso_Name=Beat of Heart<br />
|Torso_Values= 8.47% Life Force<br />
|Torso_Image=Image:Setitem_light_8a-3.png<br />
<br />
|Weapon_Name=Bash of Heaven<br />
|Weapon_Values= 15.4% Attack<br />
|Weapon_Image=Image:Setitem_light_8a-4.png<br />
<br />
|Hands_Name=Courage of Pillars<br />
|Hands_Values= 15.4% Chance of Item from Sentinels<br />
|Hands_Image=Image:Setitem_light_8a-5.png<br />
<br />
|Shoes_Name=Earth Force<br />
|Shoes_Values= 8.47% Life Force<br />
|Shoes_Image=Image:Setitem_light_8a-6.png<br />
<br />
<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Virtue<br />
|Level=19<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Life: 13<br />
|Set_Bonus=(4 parts) 100% Defence Against Shadows<br>(3 parts) 5.61% Life Force<br />
<br />
|Headgear_Name=Helmet of Durability<br />
|Headgear_Values= 19.25% Defence<br />
|Headgear_Image=Image:Setitem_light_8b-1.png<br />
<br />
|Torso_Name=Armour of Curiosity<br />
|Torso_Values= 8.47% Life Force<br />
|Torso_Image=Image:Setitem_light_8b-3.png<br />
<br />
|Hands_Name=Shield of Bravery<br />
|Hands_Values= 19.25% Defence<br />
|Hands_Image=Image:Setitem_light_8b-5.png<br />
<br />
|Shoes_Name=Shoes of Reliability<br />
|Shoes_Values= 8.47% Life Force<br />
|Shoes_Image=Image:Setitem_light_8b-6.png<br />
}}<br />
<br />
== Sentinels Level 9 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of<br />
|Level= Uknown<br />
|Alignment=[[Light]]<br />
|Requirement= Uknown<br />
|Set_Bonus= Unkown<br />
<br />
|Headgear_Name=Unknown<br />
|Headgear_Values= Unkown<br />
|Headgear_Image=Image:Setitem_light_9a-1.png<br />
<br />
|Amulet_Name=Unknown<br />
|Amulet_Values= Unkown<br />
|Amulet_Image=Image:Setitem_light_9a-2.png<br />
<br />
|Torso_Name=Unknown<br />
|Torso_Values= Unkown<br />
|Torso_Image=Image:Setitem_light_9a-3.png<br />
<br />
|Weapon_Name=Unknown<br />
|Weapon_Values= Unkown<br />
|Weapon_Image=Image:Setitem_light_9a-4.png<br />
<br />
|Hands_Name=Unknown<br />
|Hands_Values= Unkown<br />
|Hands_Image=Image:Setitem_light_9a-5.png<br />
<br />
|Shoes_Name=Unknown<br />
|Shoes_Values= Unkown<br />
|Shoes_Image=Image:Setitem_light_9a-6.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Relics of Eternity<br />
|Level=21<br />
|Alignment=[[Light]]<br />
|Requirement= Sun Magic: 19<br />
|Set_Bonus= (6 part set bonus) 36.4% Essence, 36.4% Crystal Splinters, 36.4% Power Stones, and 36.4% Gold Resins<br />
<br />
|Headgear_Name=Crown of Angels<br />
|Headgear_Values= 18.2% Mana<br />
|Headgear_Image=Image:Setitem_light_9b-1.png<br />
<br />
|Amulet_Name=Necklace of Stars<br />
|Amulet_Values= 36.4% Crystal Splinters<br />
|Amulet_Image=Image:Setitem_light_9b-2.png<br />
<br />
|Torso_Name=Armour of Sun<br />
|Torso_Values= 18.2% Mana<br />
|Torso_Image=Image:Setitem_light_9b-3.png<br />
<br />
|Weapon_Name=Sword of Light<br />
|Weapon_Values= 36.4% Power Stones<br />
|Weapon_Image=Image:Setitem_light_9b-4.png<br />
<br />
|Hands_Name=Shield of the Clouds<br />
|Hands_Values= 36.4% Gold Resins<br />
|Hands_Image=Image:Setitem_light_9b-5.png<br />
<br />
|Shoes_Name=Shoes of Heaven<br />
|Shoes_Values= 36.4% Essence<br />
|Shoes_Image=Image:Setitem_light_9b-6.png<br />
}}<br />
<br />
[[de:Zwergwelt Setitems (Licht)]]<br />
[[Category:Items]]<br />
[[Category:Index]]</div>Lysergichttps://en.wiki.xhodon2.com/index.php?title=Dwarfworld_Light_Sets&diff=6802Dwarfworld Light Sets2011-12-02T02:57:14Z<p>Lysergic: /* Sentinels Level 8 */</p>
<hr />
<div>{{revise-dwarf}}<br />
{{translate|Correct set and item names and values needed}}<br />
{{Template:NavItem}}<br />
== Sentinels Level 2 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Bright Protection<br />
|Level=3<br />
|Alignment=[[Light]]<br />
|Requirement=Sun Magic 1<br />
|Set_Bonus=3 Parts: 9.75% Defence against Shadow<br>3 Parts: 3.75% Defence <br />
<br />
<br />
|Headgear_Name=Turban of Might<br />
|Headgear_Values= 5% Defence<br />
|Headgear_Image=Image:Setitem_light_2a-1.png<br />
<br />
|Torso_Name=Fur of Might<br />
|Torso_Values= 13% Defence against Shadow<br />
|Torso_Image=Image:Setitem_light_2a-3.png<br />
<br />
|Hands_Name=Gloves of Might<br />
|Hands_Values= 5% Defence<br />
|Hands_Image=Image:Setitem_light_2a-5.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Many Colours<br />
|Level=3<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Light 3<br />
|Set_Bonus=5 Parts: 6% Mana<br>4 Parts: 2% Power Stones<br>4 Parts: 2% Gold Resin<br>2 Parts: 2% Essence<br>2 Parts: 2% Crystal Splinters<br />
<br />
|Headgear_Name=Sacred Headdress of Joy<br />
|Headgear_Values= 8% Gold Resin<br />
|Headgear_Image=Image:Setitem_light_2b-1.png<br />
<br />
|Amulet_Name=Jade Amulet of Joy<br />
|Amulet_Values= 8% Crystal Splinters<br />
|Amulet_Image=Image:Setitem_light_2b-2.png<br />
<br />
|Torso_Name=Luminous Garment of Joy<br />
|Torso_Values= 4% Mana<br />
|Torso_Image=Image:Setitem_light_2b-3.png<br />
<br />
|Weapon_Name=Wand of Joy<br />
|Weapon_Values= 8% Power Stones<br />
|Weapon_Image=Image:Setitem_light_2b-4.png<br />
<br />
|Shoes_Name=Green Shoes of Joy<br />
|Shoes_Values= 8% Herb Essences<br />
|Shoes_Image=Image:Setitem_light_2b-6.png<br />
}}<br />
<br />
== Sentinels Level 3 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Artefact<br />
|Level=6<br />
|Alignment=[[Light]]<br />
|Requirement=Sun Magic 3<br />
|Set_Bonus=3 Parts: 20% Artefact Reinforcement<br />
<br />
|Amulet_Name=Amulet of Life<br />
|Amulet_Values= 5% Attack<br />
|Amulet_Image=Image:Setitem_light_3a-2.png<br />
<br />
|Torso_Name=Garment of Life<br />
|Torso_Values= 16.25% Defence against Shadow<br />
|Torso_Image=Image:Setitem_light_3a-3.png<br />
<br />
|Hands_Name=Gloves of Life<br />
|Hands_Values= 6.25% Defence<br />
|Hands_Image=Image:Setitem_light_3a-5.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Sentinel Hunter<br />
|Level=6<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Light 5<br />
|Set_Bonus=6 Parts: 33 Conversion of Sentinel Creatures<br>4 Parts: 5% Chance of Items from Sentinels<br>2 Parts: 5% Resources with Sentinels <br />
<br />
|Headgear_Name=Mask of the Hunter<br />
|Headgear_Values= 16.5 Conversion of Sentinel Creatures<br />
|Headgear_Image=Image:Setitem_light_3b-1.png<br />
<br />
|Amulet_Name=Amulet of the Hunter<br />
|Amulet_Values= 5% Chance of Items from Sentinels<br />
|Amulet_Image=Image:Setitem_light_3b-2.png<br />
<br />
|Torso_Name=Fur Garment of the Hunter<br />
|Torso_Values= 2.75% Life Force<br />
|Torso_Image=Image:Setitem_light_3b-3.png<br />
<br />
|Weapon_Name=Bow of the Hunter<br />
|Weapon_Values= 5% Chance of Items from Sentinels<br />
|Weapon_Image=Image:Setitem_light_3b-4.png<br />
<br />
|Hands_Name=Shield of the Hunter<br />
|Hands_Values=+5% Chance of Items from Sentinels<br />
|Hands_Image=Image:Setitem_light_3b-5.png<br />
<br />
|Shoes_Name=Shoes of the Hunter<br />
|Shoes_Values= 2.75% Life Force<br />
|Shoes_Image=Image:Setitem_light_3b-6.png<br />
}}<br />
<br />
== Sentinels Level 4 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Wisdom<br />
|Level=8<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Life 2<br />
|Set_Bonus=4 Parts: 16.25% Defence Against Shadow<br>4 Parts: 2.2% Life Force<br>2 Parts: 13% Defence Against Shadow<br>2 Parts: 2.2% Life Force<br />
<br />
|Headgear_Name=Crown of Sanity<br />
|Headgear_Values= 8% Defence<br />
|Headgear_Image=Image:Setitem_light_4a-1.png<br />
<br />
|Torso_Name=Garment of Sanity<br />
|Torso_Values= 20.8% Defence against Shadow<br />
|Torso_Image=Image:Setitem_light_4a-3.png<br />
<br />
|Hands_Name=Shield of Sanity<br />
|Hands_Values= 8% Defence<br />
|Hands_Image=Image:Setitem_light_4a-5.png<br />
<br />
|Shoes_Name=Shoes of Sanity<br />
|Shoes_Values= 3.52% Life Force<br />
|Shoes_Image=Image:Setitem_light_4a-6.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Tree of Life<br />
|Level=8<br />
|Alignment=[[Light]]<br />
|Requirement=Sun Magic 7<br />
|Set_Bonus=6 Parts: 5% Mana<br>4 Parts: 10% Power Stones <br>4 Parts: 10% Gold Resin <br>2 Parts: 10% Herb Essences <br>2 Parts: 10% Crystal Splinters <br />
<br />
|Headgear_Name=Crown of Fruits<br />
|Headgear_Values= 12.8% Gold Resin<br />
|Headgear_Image=Image:Setitem_light_4b-1.png<br />
<br />
|Amulet_Name=Amulet of the Trunk<br />
|Amulet_Values= 6.4% Mana<br />
|Amulet_Image=Image:Setitem_light_4b-2.png<br />
<br />
|Torso_Name=Garment of Leaves<br />
|Torso_Values= 6.4% Mana<br />
|Torso_Image=Image:Setitem_light_4b-3.png<br />
<br />
|Weapon_Name=Sceptre of the Root<br />
|Weapon_Values= 12.8% Power Stones<br />
|Weapon_Image=Image:Setitem_light_4b-4.png<br />
<br />
|Hands_Name=Shield of Bark<br />
|Hands_Values= 12.8% Crystal Splinters<br />
|Hands_Image=Image:Setitem_light_4b-5.png<br />
<br />
|Shoes_Name=Shoes of the Branches<br />
|Shoes_Values= 12.8% Herb Essences<br />
|Shoes_Image=Image:Setitem_light_4b-6.png<br />
}}<br />
<br />
== Sentinels Level 5 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the True Justice<br />
|Level=11<br />
|Alignment=[[Light]]<br />
|Requirement=Sun Magic 8<br />
|Set_Bonus=5 Parts: 14.2% Mana<br>5 Parts: 28.8% Artefact Reinforcement <br />
<br />
|Headgear_Name=Crown of Shelter<br />
|Headgear_Values= 64.5% Expansion of Secret Cavern <br />
|Headgear_Image=Image:Setitem_light_5a-1.png<br />
<br />
|Amulet_Name=Amulet of Justice<br />
|Amulet_Values= 8.6% Mana<br />
|Amulet_Image=Image:Setitem_light_5a-2.png<br />
<br />
|Torso_Name=Garment of Many Pockets<br />
|Torso_Values= 64.5% Expansion of Secret Cavern<br />
|Torso_Image=Image:Setitem_light_5a-3.png<br />
<br />
|Hands_Name=Shield of Eager Resistance<br />
|Hands_Values= 10.75% Defence against Shadow<br />
|Hands_Image=Image:Setitem_light_5a-5.png<br />
<br />
|Shoes_Name=Shoes of the Justified Step<br />
|Shoes_Values= 4.73% Life Force<br />
|Shoes_Image=Image:Setitem_light_5a-6.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Gilded Guard<br />
|Level=11<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Life 5<br />
|Set_Bonus=6 Parts: 28 Conversion of Sentinel Creatures <br>5 Parts: 8.6% Chance of Items from Sentinels<br>3 Parts: 17.2% Resources with Senitels<br />
<br />
|Headgear_Name=Crown of the Gatherer<br />
|Headgear_Values= 28 Conversion of Sentinel Creatures<br />
|Headgear_Image=Image:Setitem_light_5b-1.png<br />
<br />
|Amulet_Name=Amulet of Vitalization<br />
|Amulet_Values= 8.6% Chance of Items from Sentinels<br />
|Amulet_Image=Image:Setitem_light_5b-2.png<br />
<br />
|Torso_Name=Garment of Revelation<br />
|Torso_Values= 4.73% Life Force<br />
|Torso_Image=Image:Setitem_light_5b-3.png<br />
<br />
|Weapon_Name=Sceptre of Abundance<br />
|Weapon_Values= 28 Conversion of Sentinel Creatures <br />
|Weapon_Image=Image:Setitem_light_5b-4.png<br />
<br />
|Hands_Name=Shield of the Gatherer<br />
|Hands_Values= 8.6% Chance of Items from Sentinels<br />
|Hands_Image=Image:Setitem_light_5b-5.png<br />
<br />
|Shoes_Name=Shoes of Squandering<br />
|Shoes_Values= 4.73% Life Force<br />
|Shoes_Image=Image:Setitem_light_5b-6.png<br />
}}<br />
<br />
== Sentinels Level 6 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Real Heroism<br />
|Level=14<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Protection 4<br />
|Set_Bonus=4 Parts: 29.25% Defense against shadow<br>4 Parts: 4.95% Life Force<br>4 Parts: 11.25% Defence<br />
<br />
|Headgear_Name=Crown of the Virtue<br />
|Headgear_Values= 12.75% Defence<br />
|Headgear_Image=Image:Setitem_light_6a-1.png<br />
<br />
|Torso_Name=Robe of Confidence<br />
|Torso_Values= 33.15% Defence against Shadow<br />
|Torso_Image=Image:Setitem_light_6a-3.png<br />
<br />
|Hands_Name=Shield of the Good<br />
|Hands_Values= 12.75% Defence<br />
|Hands_Image=Image:Setitem_light_6a-5.png<br />
<br />
|Shoes_Name=Shoes of the Right Way<br />
|Shoes_Values= 5.61% Life Force<br />
|Shoes_Image=Image:Setitem_light_6a-6.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Prism<br />
|Level=13<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Life 7<br />
|Set_Bonus=6 Parts: 10.2% Mana <br>4 Parts: 15.2% Gold Resin<br>4 Parts: 15.2% Power Stones<br>2 Parts: 15.2% Crystal Splinters<br>2 Parts: 15.2% Herb Essences <br />
<br />
|Headgear_Name=Crown Of Splendor<br />
|Headgear_Values= 10.2% Mana<br />
|Headgear_Image=Image:Setitem_light_6b-1.png<br />
<br />
|Amulet_Name=Glaring Amulet<br />
|Amulet_Values= 20.4% Crystal Splinters<br />
|Amulet_Image=Image:Setitem_light_6b-2.png<br />
<br />
|Torso_Name=Sparkling Robe<br />
|Torso_Values= 10.2% Mana<br />
|Torso_Image=Image:Setitem_light_6b-3.png<br />
<br />
|Weapon_Name=Sceptre of Lightness<br />
|Weapon_Values= 20.4% Power Stones<br />
|Weapon_Image=Image:Setitem_light_6b-4.png<br />
<br />
|Hands_Name=Blinding Shield<br />
|Hands_Values= 20.4% Gold Resin<br />
|Hands_Image=Image:Setitem_light_6b-5.png<br />
<br />
|Shoes_Name=Pearly Shoes<br />
|Shoes_Values= 20.4% Herb Essences<br />
|Shoes_Image=Image:Setitem_light_6b-6.png<br />
}}<br />
<br />
== Sentinels Level 7 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Flourishing light<br />
|Level= 16<br />
|Alignment= [[Light]]<br />
|Requirement= Sun magic: 13<br />
|Set_Bonus=6 parts: 12.8% Mana<br>4 parts: 19.2% Gold Resin<br>4 parts: 19.2% Power Stones<br>2 parts: 19.2% Essences<br>2 parts: 19.2% Crystal Splinters<br />
<br />
|Headgear_Name= Helmet of Glare<br />
|Headgear_Values= 12.8% Mana<br />
|Headgear_Image=Image:Setitem_light_7a-1.png<br />
<br />
|Amulet_Name= Vitalizing Amulette<br />
|Amulet_Values= 25.6% Crystal Splinters<br />
|Amulet_Image=Image:Setitem_light_7a-2.png<br />
<br />
|Torso_Name=Dazzling Armour<br />
|Torso_Values= 12.8% Mana<br />
|Torso_Image=Image:Setitem_light_7a-3.png<br />
<br />
|Weapon_Name=Axe of the Brillianse<br />
|Weapon_Values= 25.6% Power Stones<br />
|Weapon_Image=Image:Setitem_light_7a-4.png<br />
<br />
|Hands_Name=Sparklin Gloves<br />
|Hands_Values= 25.6% Gold Resin<br />
|Hands_Image=Image:Setitem_light_7a-5.png<br />
<br />
|Shoes_Name=Growing Shoes<br />
|Shoes_Values= 25.6% Essences<br />
|Shoes_Image=Image:Setitem_light_7a-6.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Light Hunter<br />
|Level= 16<br />
|Alignment=[[Light]]<br />
|Requirement= Magic of Protection: 7<br />
|Set_Bonus= 6 parts: 84 Conversion of Sentinel Creatures<br>4 parts: 12.8% Attack<br>4 parts: 12.8% Chance of Items from Sentinels<br />
<br />
|Headgear_Name=Mask of the Old Writings<br />
|Headgear_Values= Unknown<br />
|Headgear_Image=Image:Setitem_light_7b-1.png<br />
<br />
|Amulet_Name=Amulet of the Loyal Servant<br />
|Amulet_Values= 12.8% Chance of Items from Sentinels<br />
|Amulet_Image=Image:Setitem_light_7b-2.png<br />
<br />
|Torso_Name=Fur of Accuracy<br />
|Torso_Values= 7.04% Life Force<br />
|Torso_Image=Image:Setitem_light_7b-3.png<br />
<br />
|Weapon_Name=Crosbow of Precision<br />
|Weapon_Values= Unknown<br />
|Weapon_Image=Image:Setitem_light_7b-4.png<br />
<br />
|Hands_Name=Gloves of the Forgotten Signs<br />
|Hands_Values= 12.8% Chance of Items from Sentinels<br />
|Hands_Image=Image:Setitem_light_7b-5.png<br />
<br />
|Shoes_Name=Shoes of the Frenetic Pursuit<br />
|Shoes_Values= 7.04% Life Force<br />
|Shoes_Image=Image:Setitem_light_7b-6.png<br />
}}<br />
<br />
== Sentinels Level 8 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Elements of Light<br />
|Level= 19<br />
|Alignment=[[Light]]<br />
|Requirement= Magic of Protection: 10<br />
|Set_Bonus= 6 parts: 30.8% Mana<br>4 parts: 15.4% Attack<br>4 parts: 15.4% Chance of Items from Sentinels<br />
<br />
|Headgear_Name=Flash of Mind<br />
|Headgear_Values= 15.4% Mana<br />
|Headgear_Image=Image:Setitem_light_8a-1.png<br />
<br />
|Amulet_Name=Power Of The Seas<br />
|Amulet_Values= 15.4% Chance of Items from Sentinels<br />
|Amulet_Image=Image:Setitem_light_8a-2.png<br />
<br />
|Torso_Name=Beat of Heart<br />
|Torso_Values= 8.47% Life Force<br />
|Torso_Image=Image:Setitem_light_8a-3.png<br />
<br />
|Weapon_Name=Bash of Heaven<br />
|Weapon_Values= 15.4% Attack<br />
|Weapon_Image=Image:Setitem_light_8a-4.png<br />
<br />
|Hands_Name=Courage of Pillars<br />
|Hands_Values= 15.4% Chance of Items from Sentinels<br />
|Hands_Image=Image:Setitem_light_8a-5.png<br />
<br />
|Shoes_Name=Earth Force<br />
|Shoes_Values= 8.47% Life Force<br />
|Shoes_Image=Image:Setitem_light_8a-6.png<br />
<br />
<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Virtue<br />
|Level=19<br />
|Alignment=[[Light]]<br />
|Requirement= Magic of Life: 13<br />
|Set_Bonus= 4 parts: 100% Defence against Shadow<br>3 parts: 5.61% Life Force<br />
<br />
|Headgear_Name=Helmet of Durability<br />
|Headgear_Values= 19.25% Defence<br />
|Headgear_Image=Image:Setitem_light_8b-1.png<br />
<br />
|Torso_Name=Armour of Curiosity<br />
|Torso_Values= 8.47% Life Force<br />
|Torso_Image=Image:Setitem_light_8b-3.png<br />
<br />
|Hands_Name=Shield of Bravery<br />
|Hands_Values= 19.25% Defence<br />
|Hands_Image=Image:Setitem_light_8b-5.png<br />
<br />
|Shoes_Name=Shoes of Reliability<br />
|Shoes_Values= 8.47% Life Force<br />
|Shoes_Image=Image:Setitem_light_8b-6.png<br />
}}<br />
<br />
== Sentinels Level 9 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of<br />
|Level= Uknown<br />
|Alignment=[[Light]]<br />
|Requirement= Uknown<br />
|Set_Bonus= Unkown<br />
<br />
|Headgear_Name=Unknown<br />
|Headgear_Values= Unkown<br />
|Headgear_Image=Image:Setitem_light_9a-1.png<br />
<br />
|Amulet_Name=Unknown<br />
|Amulet_Values= Unkown<br />
|Amulet_Image=Image:Setitem_light_9a-2.png<br />
<br />
|Torso_Name=Unknown<br />
|Torso_Values= Unkown<br />
|Torso_Image=Image:Setitem_light_9a-3.png<br />
<br />
|Weapon_Name=Unknown<br />
|Weapon_Values= Unkown<br />
|Weapon_Image=Image:Setitem_light_9a-4.png<br />
<br />
|Hands_Name=Unknown<br />
|Hands_Values= Unkown<br />
|Hands_Image=Image:Setitem_light_9a-5.png<br />
<br />
|Shoes_Name=Unknown<br />
|Shoes_Values= Unkown<br />
|Shoes_Image=Image:Setitem_light_9a-6.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Relics of Eternity<br />
|Level=21<br />
|Alignment=[[Light]]<br />
|Requirement= Sun Magic: 19<br />
|Set_Bonus= (6 part set bonus) 36.4% Essence, 36.4% Crystal Splinters, 36.4% Power Stones, and 36.4% Gold Resins<br />
<br />
|Headgear_Name=Crown of Angels<br />
|Headgear_Values= 18.2% Mana<br />
|Headgear_Image=Image:Setitem_light_9b-1.png<br />
<br />
|Amulet_Name=Necklace of Stars<br />
|Amulet_Values= 36.4% Crystal Splinters<br />
|Amulet_Image=Image:Setitem_light_9b-2.png<br />
<br />
|Torso_Name=Armour of Sun<br />
|Torso_Values= 18.2% Mana<br />
|Torso_Image=Image:Setitem_light_9b-3.png<br />
<br />
|Weapon_Name=Sword of Light<br />
|Weapon_Values= 36.4% Power Stones<br />
|Weapon_Image=Image:Setitem_light_9b-4.png<br />
<br />
|Hands_Name=Shield of the Clouds<br />
|Hands_Values= 36.4% Gold Resins<br />
|Hands_Image=Image:Setitem_light_9b-5.png<br />
<br />
|Shoes_Name=Shoes of Heaven<br />
|Shoes_Values= 36.4% Essence<br />
|Shoes_Image=Image:Setitem_light_9b-6.png<br />
}}<br />
<br />
[[de:Zwergwelt Setitems (Licht)]]<br />
[[Category:Items]]<br />
[[Category:Index]]</div>Lysergichttps://en.wiki.xhodon2.com/index.php?title=Trollworld_Light_Sets&diff=6801Trollworld Light Sets2011-12-02T02:56:04Z<p>Lysergic: /* Sentinels Level 8 */</p>
<hr />
<div>{{Template:NavItem}}<br />
{{translate|Correct set and item names and values needed}}<br />
<br />
== Sentinels Level 2 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Bright Protection<br />
|Level=3<br />
|Alignment=[[Light]]<br />
|Requirement=Sun Magic 1<br />
|Set_Bonus=3 Parts: 9.75% Defence against Shadow<br>3 Parts: 3.75% Defence <br />
<br />
<br />
|Headgear_Name=Turban of Might<br />
|Headgear_Values= 5% Defence<br />
|Headgear_Image=Image:Setitem_light_2a-1.png<br />
<br />
|Torso_Name=Fur of Might<br />
|Torso_Values= 13% Defence against Shadow<br />
|Torso_Image=Image:Setitem_light_2a-3.png<br />
<br />
|Hands_Name=Gloves of Might<br />
|Hands_Values= 5% Defence<br />
|Hands_Image=Image:Setitem_light_2a-5.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Many Colours<br />
|Level=3<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Light 3<br />
|Set_Bonus=5 Parts: 6% Mana<br>4 Parts: 2% Power Stones<br>4 Parts: 2% Gold Resin<br>2 Parts: 2% Essence<br>2 Parts: 2% Crystal Splinters<br />
<br />
|Headgear_Name=Sacred Headdress of Joy<br />
|Headgear_Values= 8% Gold Resin<br />
|Headgear_Image=Image:Setitem_light_2b-1.png<br />
<br />
|Amulet_Name=Jade Amulet of Joy<br />
|Amulet_Values= 8% Crystal Splinters<br />
|Amulet_Image=Image:Setitem_light_2b-2.png<br />
<br />
|Torso_Name=Luminous Garment of Joy<br />
|Torso_Values= 4% Mana<br />
|Torso_Image=Image:Setitem_light_2b-3.png<br />
<br />
|Weapon_Name=Wand of Joy<br />
|Weapon_Values= 8% Power Stones<br />
|Weapon_Image=Image:Setitem_light_2b-4.png<br />
<br />
|Shoes_Name=Green Shoes of Joy<br />
|Shoes_Values= 8% Herb Essences<br />
|Shoes_Image=Image:Setitem_light_2b-6.png<br />
}}<br />
<br />
== Sentinels Level 3 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Artefact<br />
|Level=6<br />
|Alignment=[[Light]]<br />
|Requirement=Sun Magic 3<br />
|Set_Bonus=3 Parts: 20% Artefact Reinforcement<br />
<br />
|Amulet_Name=Amulet of Life<br />
|Amulet_Values= 5% Attack<br />
|Amulet_Image=Image:Setitem_light_3a-2.png<br />
<br />
|Torso_Name=Garment of Life<br />
|Torso_Values= 16.25% Defence against Shadow<br />
|Torso_Image=Image:Setitem_light_3a-3.png<br />
<br />
|Hands_Name=Gloves of Life<br />
|Hands_Values= 6.25% Defence<br />
|Hands_Image=Image:Setitem_light_3a-5.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Sentinel Hunter<br />
|Level=6<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Light 5<br />
|Set_Bonus=6 Parts: 33 Conversion of Sentinel Creatures<br>4 Parts: 5% Chance of Items from Sentinels<br>2 Parts: 5% Resources with Sentinels <br />
<br />
|Headgear_Name=Mask of the Hunter<br />
|Headgear_Values= 16.5 Conversion of Sentinel Creatures<br />
|Headgear_Image=Image:Setitem_light_3b-1.png<br />
<br />
|Amulet_Name=Amulet of the Hunter<br />
|Amulet_Values= 5% Chance of Items from Sentinels<br />
|Amulet_Image=Image:Setitem_light_3b-2.png<br />
<br />
|Torso_Name=Fur Garment of the Hunter<br />
|Torso_Values= 2.75% Life Force<br />
|Torso_Image=Image:Setitem_light_3b-3.png<br />
<br />
|Weapon_Name=Bow of the Hunter<br />
|Weapon_Values= 5% Chance of Items from Sentinels<br />
|Weapon_Image=Image:Setitem_light_3b-4.png<br />
<br />
|Hands_Name=Shield of the Hunter<br />
|Hands_Values=+5% Chance of Items from Sentinels<br />
|Hands_Image=Image:Setitem_light_3b-5.png<br />
<br />
|Shoes_Name=Shoes of the Hunter<br />
|Shoes_Values= 2.75% Life Force<br />
|Shoes_Image=Image:Setitem_light_3b-6.png<br />
}}<br />
<br />
== Sentinels Level 4 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Wisdom<br />
|Level=8<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Life 2<br />
|Set_Bonus=4 Parts: 16.25% Defence Against Shadow<br>4 Parts: 2.2% Life Force<br>2 Parts: 13% Defence Against Shadow<br>2 Parts: 2.2% Life Force<br />
<br />
|Headgear_Name=Crown of Sanity<br />
|Headgear_Values= 8% Defence<br />
|Headgear_Image=Image:Setitem_light_4a-1.png<br />
<br />
|Torso_Name=Garment of Sanity<br />
|Torso_Values= 20.8% Defence against Shadow<br />
|Torso_Image=Image:Setitem_light_4a-3.png<br />
<br />
|Hands_Name=Shield of Sanity<br />
|Hands_Values= 8% Defence<br />
|Hands_Image=Image:Setitem_light_4a-5.png<br />
<br />
|Shoes_Name=Shoes of Sanity<br />
|Shoes_Values= 3.52% Life Force<br />
|Shoes_Image=Image:Setitem_light_4a-6.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Tree of Life<br />
|Level=8<br />
|Alignment=[[Light]]<br />
|Requirement=Sun Magic 7<br />
|Set_Bonus=6 Parts: 5% Mana<br>4 Parts: 10% Power Stones <br>4 Parts: 10% Gold Resin <br>2 Parts: 10% Herb Essences <br>2 Parts: 10% Crystal Splinters <br />
<br />
|Headgear_Name=Crown of Fruits<br />
|Headgear_Values= 12.8% Gold Resin<br />
|Headgear_Image=Image:Setitem_light_4b-1.png<br />
<br />
|Amulet_Name=Amulet of the Trunk<br />
|Amulet_Values= 6.4% Mana<br />
|Amulet_Image=Image:Setitem_light_4b-2.png<br />
<br />
|Torso_Name=Garment of Leaves<br />
|Torso_Values= 6.4% Mana<br />
|Torso_Image=Image:Setitem_light_4b-3.png<br />
<br />
|Weapon_Name=Sceptre of the Root<br />
|Weapon_Values= 12.8% Power Stones<br />
|Weapon_Image=Image:Setitem_light_4b-4.png<br />
<br />
|Hands_Name=Shield of Bark<br />
|Hands_Values= 12.8% Crystal Splinters<br />
|Hands_Image=Image:Setitem_light_4b-5.png<br />
<br />
|Shoes_Name=Shoes of the Branches<br />
|Shoes_Values= 12.8% Herb Essences<br />
|Shoes_Image=Image:Setitem_light_4b-6.png<br />
}}<br />
<br />
== Sentinels Level 5 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the True Justice<br />
|Level=11<br />
|Alignment=[[Light]]<br />
|Requirement=Sun Magic 8<br />
|Set_Bonus=5 Parts: 14.2% Mana<br>5 Parts: 28.8% Artefact Reinforcement <br />
<br />
|Headgear_Name=Crown of Shelter<br />
|Headgear_Values= 64.5% Expansion of Secret Cavern <br />
|Headgear_Image=Image:Setitem_light_5a-1.png<br />
<br />
|Amulet_Name=Amulet of Justice<br />
|Amulet_Values= 8.6% Mana<br />
|Amulet_Image=Image:Setitem_light_5a-2.png<br />
<br />
|Torso_Name=Garment of Many Pockets<br />
|Torso_Values= 64.5% Expansion of Secret Cavern<br />
|Torso_Image=Image:Setitem_light_5a-3.png<br />
<br />
|Hands_Name=Shield of Eager Resistance<br />
|Hands_Values= 10.75% Defence against Shadow<br />
|Hands_Image=Image:Setitem_light_5a-5.png<br />
<br />
|Shoes_Name=Shoes of the Justified Step<br />
|Shoes_Values= 4.73% Life Force<br />
|Shoes_Image=Image:Setitem_light_5a-6.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Gilded Guard<br />
|Level=11<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Life 5<br />
|Set_Bonus=6 Parts: 28 Conversion of Sentinel Creatures <br>5 Parts: 8.6% Chance of Items from Sentinels<br>3 Parts: 17.2% Resources with Senitels<br />
<br />
|Headgear_Name=Crown of the Gatherer<br />
|Headgear_Values= 28 Conversion of Sentinel Creatures<br />
|Headgear_Image=Image:Setitem_light_5b-1.png<br />
<br />
|Amulet_Name=Amulet of Vitalization<br />
|Amulet_Values= 8.6% Chance of Items from Sentinels<br />
|Amulet_Image=Image:Setitem_light_5b-2.png<br />
<br />
|Torso_Name=Garment of Revelation<br />
|Torso_Values= 4.73% Life Force<br />
|Torso_Image=Image:Setitem_light_5b-3.png<br />
<br />
|Weapon_Name=Sceptre of Abundance<br />
|Weapon_Values= 28 Conversion of Sentinel Creatures <br />
|Weapon_Image=Image:Setitem_light_5b-4.png<br />
<br />
|Hands_Name=Shield of the Gatherer<br />
|Hands_Values= 8.6% Chance of Items from Sentinels<br />
|Hands_Image=Image:Setitem_light_5b-5.png<br />
<br />
|Shoes_Name=Shoes of Squandering<br />
|Shoes_Values= 4.73% Life Force<br />
|Shoes_Image=Image:Setitem_light_5b-6.png<br />
}}<br />
<br />
== Sentinels Level 6 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Real Heroism<br />
|Level=14<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Protection 4<br />
|Set_Bonus=4 Parts: 29.25% Defense against shadow<br>4 Parts: 4.95% Life Force<br>4 Parts: 11.25% Defence<br />
<br />
|Headgear_Name=Crown of the Virtue<br />
|Headgear_Values= 12.75% Defence<br />
|Headgear_Image=Image:Setitem_light_6a-1.png<br />
<br />
|Torso_Name=Robe of Confidence<br />
|Torso_Values= 33.15% Defence against Shadow<br />
|Torso_Image=Image:Setitem_light_6a-3.png<br />
<br />
|Hands_Name=Shield of the Good<br />
|Hands_Values= 12.75% Defence<br />
|Hands_Image=Image:Setitem_light_6a-5.png<br />
<br />
|Shoes_Name=Shoes of the Right Way<br />
|Shoes_Values= 5.61% Life Force<br />
|Shoes_Image=Image:Setitem_light_6a-6.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Prism<br />
|Level=13<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Life 7<br />
|Set_Bonus=6 Parts: 10.2% Mana <br>4 Parts: 15.2% Gold Resin<br>4 Parts: 15.2% Power Stones<br>2 Parts: 15.2% Crystal Splinters<br>2 Parts: 15.2% Herb Essences <br />
<br />
|Headgear_Name=Crown Of Splendor<br />
|Headgear_Values= 10.2% Mana<br />
|Headgear_Image=Image:Setitem_light_6b-1.png<br />
<br />
|Amulet_Name=Glaring Amulet<br />
|Amulet_Values= 20.4% Crystal Splinters<br />
|Amulet_Image=Image:Setitem_light_6b-2.png<br />
<br />
|Torso_Name=Sparkling Robe<br />
|Torso_Values= 10.2% Mana<br />
|Torso_Image=Image:Setitem_light_6b-3.png<br />
<br />
|Weapon_Name=Sceptre of Lightness<br />
|Weapon_Values= 20.4% Power Stones<br />
|Weapon_Image=Image:Setitem_light_6b-4.png<br />
<br />
|Hands_Name=Blinding Shield<br />
|Hands_Values= 20.4% Gold Resin<br />
|Hands_Image=Image:Setitem_light_6b-5.png<br />
<br />
|Shoes_Name=Pearly Shoes<br />
|Shoes_Values= 20.4% Herb Essences<br />
|Shoes_Image=Image:Setitem_light_6b-6.png<br />
}}<br />
<br />
== Sentinels Level 7 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Flourishing light<br />
|Level= 16<br />
|Alignment= [[Light]]<br />
|Requirement= Sun magic: 13<br />
|Set_Bonus= Uknown<br />
<br />
|Headgear_Name= Helmet of Glare<br />
|Headgear_Values= 12.8% Mana<br />
|Headgear_Image=Image:Setitem_light_7a-1.png<br />
<br />
|Amulet_Name=Invigorating Charm<br />
|Amulet_Values= 25.6% Crystal Splinters<br />
|Amulet_Image=Image:Setitem_light_7a-2.png<br />
<br />
|Torso_Name=Iridescent Armor<br />
|Torso_Values= 12.8% Mana<br />
|Torso_Image=Image:Setitem_light_7a-3.png<br />
<br />
|Weapon_Name=Axe of the splendor<br />
|Weapon_Values= 25.6% Crystal Splinters<br />
|Weapon_Image=Image:Setitem_light_7a-4.png<br />
<br />
|Hands_Name=Unknown<br />
|Hands_Values= Uknown<br />
|Hands_Image=Image:Setitem_light_7a-5.png<br />
<br />
|Shoes_Name=Growing Shoes<br />
|Shoes_Values= Uknown<br />
|Shoes_Image=Image:Setitem_light_7a-6.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Light Hunter<br />
|Level= 16<br />
|Alignment=[[Light]]<br />
|Requirement= Uknown<br />
|Set_Bonus= Unknown<br />
<br />
|Headgear_Name=Unknown<br />
|Headgear_Values= Unknown<br />
|Headgear_Image=Image:Setitem_light_7b-1.png<br />
<br />
|Amulet_Name=Amulet of the Loyal Servant<br />
|Amulet_Values= Unknown<br />
|Amulet_Image=Image:Setitem_light_7b-2.png<br />
<br />
|Torso_Name=Fur of Accuracy<br />
|Torso_Values= Unknown<br />
|Torso_Image=Image:Setitem_light_7b-3.png<br />
<br />
|Weapon_Name=Unknown<br />
|Weapon_Values= Unknown<br />
|Weapon_Image=Image:Setitem_light_7b-4.png<br />
<br />
|Hands_Name=Unknown<br />
|Hands_Values= Unknown<br />
|Hands_Image=Image:Setitem_light_7b-5.png<br />
<br />
|Shoes_Name=Shoes of the Frenetic Pursuit<br />
|Shoes_Values= Unknown<br />
|Shoes_Image=Image:Setitem_light_7b-6.png<br />
}}<br />
<br />
== Sentinels Level 8 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Eternal Light<br />
|Level= 19<br />
|Alignment=[[Light]]<br />
|Requirement= Magic of Protection: 10<br />
|Set_Bonus= (Set Bonus 4 Parts) 15.4% Attack and 15.4% Chance of Item from Sentinels<br>(Set Bonus 6 Parts) 30.8% Mana<br />
<br />
|Headgear_Name=Flash of Mind<br />
|Headgear_Values= 15.4% Mana<br />
|Headgear_Image=Image:Setitem_light_8a-1.png<br />
<br />
|Amulet_Name=Power Of The Seas<br />
|Amulet_Values= 15.4% Chance of Item from Sentinels<br />
|Amulet_Image=Image:Setitem_light_8a-2.png<br />
<br />
|Torso_Name=Beat of Heart<br />
|Torso_Values= 8.47% Life Force<br />
|Torso_Image=Image:Setitem_light_8a-3.png<br />
<br />
|Weapon_Name=Bash of Heaven<br />
|Weapon_Values= 15.4% Attack<br />
|Weapon_Image=Image:Setitem_light_8a-4.png<br />
<br />
|Hands_Name=Courage of Pillars<br />
|Hands_Values= 15.4% Chance of Item from Sentinels<br />
|Hands_Image=Image:Setitem_light_8a-5.png<br />
<br />
|Shoes_Name=Earth Force<br />
|Shoes_Values= 8.47% Life Force<br />
|Shoes_Image=Image:Setitem_light_8a-6.png<br />
<br />
<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Virtue<br />
|Level=19<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Life: 13<br />
|Set_Bonus=(4 parts) 100% Defence Against Shadows<br>(3 parts) 5.61% Life Force<br />
<br />
|Headgear_Name=Helmet of Durability<br />
|Headgear_Values= 19.25% Defence<br />
|Headgear_Image=Image:Setitem_light_8b-1.png<br />
<br />
|Torso_Name=Armour of Curiosity<br />
|Torso_Values= 8.47% Life Force<br />
|Torso_Image=Image:Setitem_light_8b-3.png<br />
<br />
|Hands_Name=Shield of Bravery<br />
|Hands_Values= 19.25% Defence<br />
|Hands_Image=Image:Setitem_light_8b-5.png<br />
<br />
|Shoes_Name=Shoes of Reliability<br />
|Shoes_Values= 8.47% Life Force<br />
|Shoes_Image=Image:Setitem_light_8b-6.png<br />
}}<br />
<br />
== Sentinels Level 9 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of<br />
|Level= Uknown<br />
|Alignment=[[Light]]<br />
|Requirement= Uknown<br />
|Set_Bonus= Unkown<br />
<br />
|Headgear_Name=Unknown<br />
|Headgear_Values= Unkown<br />
|Headgear_Image=Image:Setitem_light_9a-1.png<br />
<br />
|Amulet_Name=Unknown<br />
|Amulet_Values= Unkown<br />
|Amulet_Image=Image:Setitem_light_9a-2.png<br />
<br />
|Torso_Name=Unknown<br />
|Torso_Values= Unkown<br />
|Torso_Image=Image:Setitem_light_9a-3.png<br />
<br />
|Weapon_Name=Unknown<br />
|Weapon_Values= Unkown<br />
|Weapon_Image=Image:Setitem_light_9a-4.png<br />
<br />
|Hands_Name=Unknown<br />
|Hands_Values= Unkown<br />
|Hands_Image=Image:Setitem_light_9a-5.png<br />
<br />
|Shoes_Name=Unknown<br />
|Shoes_Values= Unkown<br />
|Shoes_Image=Image:Setitem_light_9a-6.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Relics of Eternity<br />
|Level=21<br />
|Alignment=[[Light]]<br />
|Requirement= Sun Magic: 19<br />
|Set_Bonus= (6 part set bonus) 36.4% Essence, 36.4% Crystal Splinters, 36.4% Power Stones, and 36.4% Gold Resins<br />
<br />
|Headgear_Name=Crown of Angels<br />
|Headgear_Values= 18.2% Mana<br />
|Headgear_Image=Image:Setitem_light_9b-1.png<br />
<br />
|Amulet_Name=Necklace of Stars<br />
|Amulet_Values= 36.4% Crystal Splinters<br />
|Amulet_Image=Image:Setitem_light_9b-2.png<br />
<br />
|Torso_Name=Armour of Sun<br />
|Torso_Values= 18.2% Mana<br />
|Torso_Image=Image:Setitem_light_9b-3.png<br />
<br />
|Weapon_Name=Sword of Light<br />
|Weapon_Values= 36.4% Power Stones<br />
|Weapon_Image=Image:Setitem_light_9b-4.png<br />
<br />
|Hands_Name=Shield of the Clouds<br />
|Hands_Values= 36.4% Gold Resins<br />
|Hands_Image=Image:Setitem_light_9b-5.png<br />
<br />
|Shoes_Name=Shoes of Heaven<br />
|Shoes_Values= 36.4% Essence<br />
|Shoes_Image=Image:Setitem_light_9b-6.png<br />
}}<br />
<br />
[[de:Zwergwelt Setitems (Licht)]]<br />
[[Category:Items]]<br />
[[Category:Index]]</div>Lysergichttps://en.wiki.xhodon2.com/index.php?title=Trollworld_Light_Sets&diff=6800Trollworld Light Sets2011-12-02T02:50:41Z<p>Lysergic: /* Sentinels Level 9 */</p>
<hr />
<div>{{Template:NavItem}}<br />
{{translate|Correct set and item names and values needed}}<br />
<br />
== Sentinels Level 2 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Bright Protection<br />
|Level=3<br />
|Alignment=[[Light]]<br />
|Requirement=Sun Magic 1<br />
|Set_Bonus=3 Parts: 9.75% Defence against Shadow<br>3 Parts: 3.75% Defence <br />
<br />
<br />
|Headgear_Name=Turban of Might<br />
|Headgear_Values= 5% Defence<br />
|Headgear_Image=Image:Setitem_light_2a-1.png<br />
<br />
|Torso_Name=Fur of Might<br />
|Torso_Values= 13% Defence against Shadow<br />
|Torso_Image=Image:Setitem_light_2a-3.png<br />
<br />
|Hands_Name=Gloves of Might<br />
|Hands_Values= 5% Defence<br />
|Hands_Image=Image:Setitem_light_2a-5.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Many Colours<br />
|Level=3<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Light 3<br />
|Set_Bonus=5 Parts: 6% Mana<br>4 Parts: 2% Power Stones<br>4 Parts: 2% Gold Resin<br>2 Parts: 2% Essence<br>2 Parts: 2% Crystal Splinters<br />
<br />
|Headgear_Name=Sacred Headdress of Joy<br />
|Headgear_Values= 8% Gold Resin<br />
|Headgear_Image=Image:Setitem_light_2b-1.png<br />
<br />
|Amulet_Name=Jade Amulet of Joy<br />
|Amulet_Values= 8% Crystal Splinters<br />
|Amulet_Image=Image:Setitem_light_2b-2.png<br />
<br />
|Torso_Name=Luminous Garment of Joy<br />
|Torso_Values= 4% Mana<br />
|Torso_Image=Image:Setitem_light_2b-3.png<br />
<br />
|Weapon_Name=Wand of Joy<br />
|Weapon_Values= 8% Power Stones<br />
|Weapon_Image=Image:Setitem_light_2b-4.png<br />
<br />
|Shoes_Name=Green Shoes of Joy<br />
|Shoes_Values= 8% Herb Essences<br />
|Shoes_Image=Image:Setitem_light_2b-6.png<br />
}}<br />
<br />
== Sentinels Level 3 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Artefact<br />
|Level=6<br />
|Alignment=[[Light]]<br />
|Requirement=Sun Magic 3<br />
|Set_Bonus=3 Parts: 20% Artefact Reinforcement<br />
<br />
|Amulet_Name=Amulet of Life<br />
|Amulet_Values= 5% Attack<br />
|Amulet_Image=Image:Setitem_light_3a-2.png<br />
<br />
|Torso_Name=Garment of Life<br />
|Torso_Values= 16.25% Defence against Shadow<br />
|Torso_Image=Image:Setitem_light_3a-3.png<br />
<br />
|Hands_Name=Gloves of Life<br />
|Hands_Values= 6.25% Defence<br />
|Hands_Image=Image:Setitem_light_3a-5.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Sentinel Hunter<br />
|Level=6<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Light 5<br />
|Set_Bonus=6 Parts: 33 Conversion of Sentinel Creatures<br>4 Parts: 5% Chance of Items from Sentinels<br>2 Parts: 5% Resources with Sentinels <br />
<br />
|Headgear_Name=Mask of the Hunter<br />
|Headgear_Values= 16.5 Conversion of Sentinel Creatures<br />
|Headgear_Image=Image:Setitem_light_3b-1.png<br />
<br />
|Amulet_Name=Amulet of the Hunter<br />
|Amulet_Values= 5% Chance of Items from Sentinels<br />
|Amulet_Image=Image:Setitem_light_3b-2.png<br />
<br />
|Torso_Name=Fur Garment of the Hunter<br />
|Torso_Values= 2.75% Life Force<br />
|Torso_Image=Image:Setitem_light_3b-3.png<br />
<br />
|Weapon_Name=Bow of the Hunter<br />
|Weapon_Values= 5% Chance of Items from Sentinels<br />
|Weapon_Image=Image:Setitem_light_3b-4.png<br />
<br />
|Hands_Name=Shield of the Hunter<br />
|Hands_Values=+5% Chance of Items from Sentinels<br />
|Hands_Image=Image:Setitem_light_3b-5.png<br />
<br />
|Shoes_Name=Shoes of the Hunter<br />
|Shoes_Values= 2.75% Life Force<br />
|Shoes_Image=Image:Setitem_light_3b-6.png<br />
}}<br />
<br />
== Sentinels Level 4 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Wisdom<br />
|Level=8<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Life 2<br />
|Set_Bonus=4 Parts: 16.25% Defence Against Shadow<br>4 Parts: 2.2% Life Force<br>2 Parts: 13% Defence Against Shadow<br>2 Parts: 2.2% Life Force<br />
<br />
|Headgear_Name=Crown of Sanity<br />
|Headgear_Values= 8% Defence<br />
|Headgear_Image=Image:Setitem_light_4a-1.png<br />
<br />
|Torso_Name=Garment of Sanity<br />
|Torso_Values= 20.8% Defence against Shadow<br />
|Torso_Image=Image:Setitem_light_4a-3.png<br />
<br />
|Hands_Name=Shield of Sanity<br />
|Hands_Values= 8% Defence<br />
|Hands_Image=Image:Setitem_light_4a-5.png<br />
<br />
|Shoes_Name=Shoes of Sanity<br />
|Shoes_Values= 3.52% Life Force<br />
|Shoes_Image=Image:Setitem_light_4a-6.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Tree of Life<br />
|Level=8<br />
|Alignment=[[Light]]<br />
|Requirement=Sun Magic 7<br />
|Set_Bonus=6 Parts: 5% Mana<br>4 Parts: 10% Power Stones <br>4 Parts: 10% Gold Resin <br>2 Parts: 10% Herb Essences <br>2 Parts: 10% Crystal Splinters <br />
<br />
|Headgear_Name=Crown of Fruits<br />
|Headgear_Values= 12.8% Gold Resin<br />
|Headgear_Image=Image:Setitem_light_4b-1.png<br />
<br />
|Amulet_Name=Amulet of the Trunk<br />
|Amulet_Values= 6.4% Mana<br />
|Amulet_Image=Image:Setitem_light_4b-2.png<br />
<br />
|Torso_Name=Garment of Leaves<br />
|Torso_Values= 6.4% Mana<br />
|Torso_Image=Image:Setitem_light_4b-3.png<br />
<br />
|Weapon_Name=Sceptre of the Root<br />
|Weapon_Values= 12.8% Power Stones<br />
|Weapon_Image=Image:Setitem_light_4b-4.png<br />
<br />
|Hands_Name=Shield of Bark<br />
|Hands_Values= 12.8% Crystal Splinters<br />
|Hands_Image=Image:Setitem_light_4b-5.png<br />
<br />
|Shoes_Name=Shoes of the Branches<br />
|Shoes_Values= 12.8% Herb Essences<br />
|Shoes_Image=Image:Setitem_light_4b-6.png<br />
}}<br />
<br />
== Sentinels Level 5 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the True Justice<br />
|Level=11<br />
|Alignment=[[Light]]<br />
|Requirement=Sun Magic 8<br />
|Set_Bonus=5 Parts: 14.2% Mana<br>5 Parts: 28.8% Artefact Reinforcement <br />
<br />
|Headgear_Name=Crown of Shelter<br />
|Headgear_Values= 64.5% Expansion of Secret Cavern <br />
|Headgear_Image=Image:Setitem_light_5a-1.png<br />
<br />
|Amulet_Name=Amulet of Justice<br />
|Amulet_Values= 8.6% Mana<br />
|Amulet_Image=Image:Setitem_light_5a-2.png<br />
<br />
|Torso_Name=Garment of Many Pockets<br />
|Torso_Values= 64.5% Expansion of Secret Cavern<br />
|Torso_Image=Image:Setitem_light_5a-3.png<br />
<br />
|Hands_Name=Shield of Eager Resistance<br />
|Hands_Values= 10.75% Defence against Shadow<br />
|Hands_Image=Image:Setitem_light_5a-5.png<br />
<br />
|Shoes_Name=Shoes of the Justified Step<br />
|Shoes_Values= 4.73% Life Force<br />
|Shoes_Image=Image:Setitem_light_5a-6.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Gilded Guard<br />
|Level=11<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Life 5<br />
|Set_Bonus=6 Parts: 28 Conversion of Sentinel Creatures <br>5 Parts: 8.6% Chance of Items from Sentinels<br>3 Parts: 17.2% Resources with Senitels<br />
<br />
|Headgear_Name=Crown of the Gatherer<br />
|Headgear_Values= 28 Conversion of Sentinel Creatures<br />
|Headgear_Image=Image:Setitem_light_5b-1.png<br />
<br />
|Amulet_Name=Amulet of Vitalization<br />
|Amulet_Values= 8.6% Chance of Items from Sentinels<br />
|Amulet_Image=Image:Setitem_light_5b-2.png<br />
<br />
|Torso_Name=Garment of Revelation<br />
|Torso_Values= 4.73% Life Force<br />
|Torso_Image=Image:Setitem_light_5b-3.png<br />
<br />
|Weapon_Name=Sceptre of Abundance<br />
|Weapon_Values= 28 Conversion of Sentinel Creatures <br />
|Weapon_Image=Image:Setitem_light_5b-4.png<br />
<br />
|Hands_Name=Shield of the Gatherer<br />
|Hands_Values= 8.6% Chance of Items from Sentinels<br />
|Hands_Image=Image:Setitem_light_5b-5.png<br />
<br />
|Shoes_Name=Shoes of Squandering<br />
|Shoes_Values= 4.73% Life Force<br />
|Shoes_Image=Image:Setitem_light_5b-6.png<br />
}}<br />
<br />
== Sentinels Level 6 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Real Heroism<br />
|Level=14<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Protection 4<br />
|Set_Bonus=4 Parts: 29.25% Defense against shadow<br>4 Parts: 4.95% Life Force<br>4 Parts: 11.25% Defence<br />
<br />
|Headgear_Name=Crown of the Virtue<br />
|Headgear_Values= 12.75% Defence<br />
|Headgear_Image=Image:Setitem_light_6a-1.png<br />
<br />
|Torso_Name=Robe of Confidence<br />
|Torso_Values= 33.15% Defence against Shadow<br />
|Torso_Image=Image:Setitem_light_6a-3.png<br />
<br />
|Hands_Name=Shield of the Good<br />
|Hands_Values= 12.75% Defence<br />
|Hands_Image=Image:Setitem_light_6a-5.png<br />
<br />
|Shoes_Name=Shoes of the Right Way<br />
|Shoes_Values= 5.61% Life Force<br />
|Shoes_Image=Image:Setitem_light_6a-6.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Prism<br />
|Level=13<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Life 7<br />
|Set_Bonus=6 Parts: 10.2% Mana <br>4 Parts: 15.2% Gold Resin<br>4 Parts: 15.2% Power Stones<br>2 Parts: 15.2% Crystal Splinters<br>2 Parts: 15.2% Herb Essences <br />
<br />
|Headgear_Name=Crown Of Splendor<br />
|Headgear_Values= 10.2% Mana<br />
|Headgear_Image=Image:Setitem_light_6b-1.png<br />
<br />
|Amulet_Name=Glaring Amulet<br />
|Amulet_Values= 20.4% Crystal Splinters<br />
|Amulet_Image=Image:Setitem_light_6b-2.png<br />
<br />
|Torso_Name=Sparkling Robe<br />
|Torso_Values= 10.2% Mana<br />
|Torso_Image=Image:Setitem_light_6b-3.png<br />
<br />
|Weapon_Name=Sceptre of Lightness<br />
|Weapon_Values= 20.4% Power Stones<br />
|Weapon_Image=Image:Setitem_light_6b-4.png<br />
<br />
|Hands_Name=Blinding Shield<br />
|Hands_Values= 20.4% Gold Resin<br />
|Hands_Image=Image:Setitem_light_6b-5.png<br />
<br />
|Shoes_Name=Pearly Shoes<br />
|Shoes_Values= 20.4% Herb Essences<br />
|Shoes_Image=Image:Setitem_light_6b-6.png<br />
}}<br />
<br />
== Sentinels Level 7 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Flourishing light<br />
|Level= 16<br />
|Alignment= [[Light]]<br />
|Requirement= Sun magic: 13<br />
|Set_Bonus= Uknown<br />
<br />
|Headgear_Name= Helmet of Glare<br />
|Headgear_Values= 12.8% Mana<br />
|Headgear_Image=Image:Setitem_light_7a-1.png<br />
<br />
|Amulet_Name=Invigorating Charm<br />
|Amulet_Values= 25.6% Crystal Splinters<br />
|Amulet_Image=Image:Setitem_light_7a-2.png<br />
<br />
|Torso_Name=Iridescent Armor<br />
|Torso_Values= 12.8% Mana<br />
|Torso_Image=Image:Setitem_light_7a-3.png<br />
<br />
|Weapon_Name=Axe of the splendor<br />
|Weapon_Values= 25.6% Crystal Splinters<br />
|Weapon_Image=Image:Setitem_light_7a-4.png<br />
<br />
|Hands_Name=Unknown<br />
|Hands_Values= Uknown<br />
|Hands_Image=Image:Setitem_light_7a-5.png<br />
<br />
|Shoes_Name=Growing Shoes<br />
|Shoes_Values= Uknown<br />
|Shoes_Image=Image:Setitem_light_7a-6.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Light Hunter<br />
|Level= 16<br />
|Alignment=[[Light]]<br />
|Requirement= Uknown<br />
|Set_Bonus= Unknown<br />
<br />
|Headgear_Name=Unknown<br />
|Headgear_Values= Unknown<br />
|Headgear_Image=Image:Setitem_light_7b-1.png<br />
<br />
|Amulet_Name=Amulet of the Loyal Servant<br />
|Amulet_Values= Unknown<br />
|Amulet_Image=Image:Setitem_light_7b-2.png<br />
<br />
|Torso_Name=Fur of Accuracy<br />
|Torso_Values= Unknown<br />
|Torso_Image=Image:Setitem_light_7b-3.png<br />
<br />
|Weapon_Name=Unknown<br />
|Weapon_Values= Unknown<br />
|Weapon_Image=Image:Setitem_light_7b-4.png<br />
<br />
|Hands_Name=Unknown<br />
|Hands_Values= Unknown<br />
|Hands_Image=Image:Setitem_light_7b-5.png<br />
<br />
|Shoes_Name=Shoes of the Frenetic Pursuit<br />
|Shoes_Values= Unknown<br />
|Shoes_Image=Image:Setitem_light_7b-6.png<br />
}}<br />
<br />
== Sentinels Level 8 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Eternal Light<br />
|Level= Unknown<br />
|Alignment=[[Light]]<br />
|Requirement= Unknown<br />
|Set_Bonus= Unknown<br />
<br />
|Headgear_Name=Unknown<br />
|Headgear_Values= Unknown<br />
|Headgear_Image=Image:Setitem_light_8a-1.png<br />
<br />
|Amulet_Name=Power Of The Seas<br />
|Amulet_Values= Unknown<br />
|Amulet_Image=Image:Setitem_light_8a-2.png<br />
<br />
|Torso_Name=Unknown<br />
|Torso_Values= Unknown<br />
|Torso_Image=Image:Setitem_light_8a-3.png<br />
<br />
|Weapon_Name=Bash of Heaven<br />
|Weapon_Values= Unknown<br />
|Weapon_Image=Image:Setitem_light_8a-4.png<br />
<br />
|Hands_Name=Unknown<br />
|Hands_Values= Unknown<br />
|Hands_Image=Image:Setitem_light_8a-5.png<br />
<br />
|Shoes_Name=Earth Force<br />
|Shoes_Values= Unknown<br />
|Shoes_Image=Image:Setitem_light_8a-6.png<br />
<br />
<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Virtue<br />
|Level=19<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Life: 13<br />
|Set_Bonus=(4 parts) 100% Defence Against Shadows<br>(3 parts) 5.61% Life Force<br />
<br />
|Headgear_Name=Helmet of Durability<br />
|Headgear_Values= 19.25% Defence<br />
|Headgear_Image=Image:Setitem_light_8b-1.png<br />
<br />
|Torso_Name=Armour of Curiosity<br />
|Torso_Values= 8.47% Life Force<br />
|Torso_Image=Image:Setitem_light_8b-3.png<br />
<br />
|Hands_Name=Shield of Bravery<br />
|Hands_Values= 19.25% Defence<br />
|Hands_Image=Image:Setitem_light_8b-5.png<br />
<br />
|Shoes_Name=Shoes of Reliability<br />
|Shoes_Values= 8.47% Life Force<br />
|Shoes_Image=Image:Setitem_light_8b-6.png<br />
}}<br />
<br />
== Sentinels Level 9 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of<br />
|Level= Uknown<br />
|Alignment=[[Light]]<br />
|Requirement= Uknown<br />
|Set_Bonus= Unkown<br />
<br />
|Headgear_Name=Unknown<br />
|Headgear_Values= Unkown<br />
|Headgear_Image=Image:Setitem_light_9a-1.png<br />
<br />
|Amulet_Name=Unknown<br />
|Amulet_Values= Unkown<br />
|Amulet_Image=Image:Setitem_light_9a-2.png<br />
<br />
|Torso_Name=Unknown<br />
|Torso_Values= Unkown<br />
|Torso_Image=Image:Setitem_light_9a-3.png<br />
<br />
|Weapon_Name=Unknown<br />
|Weapon_Values= Unkown<br />
|Weapon_Image=Image:Setitem_light_9a-4.png<br />
<br />
|Hands_Name=Unknown<br />
|Hands_Values= Unkown<br />
|Hands_Image=Image:Setitem_light_9a-5.png<br />
<br />
|Shoes_Name=Unknown<br />
|Shoes_Values= Unkown<br />
|Shoes_Image=Image:Setitem_light_9a-6.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Relics of Eternity<br />
|Level=21<br />
|Alignment=[[Light]]<br />
|Requirement= Sun Magic: 19<br />
|Set_Bonus= (6 part set bonus) 36.4% Essence, 36.4% Crystal Splinters, 36.4% Power Stones, and 36.4% Gold Resins<br />
<br />
|Headgear_Name=Crown of Angels<br />
|Headgear_Values= 18.2% Mana<br />
|Headgear_Image=Image:Setitem_light_9b-1.png<br />
<br />
|Amulet_Name=Necklace of Stars<br />
|Amulet_Values= 36.4% Crystal Splinters<br />
|Amulet_Image=Image:Setitem_light_9b-2.png<br />
<br />
|Torso_Name=Armour of Sun<br />
|Torso_Values= 18.2% Mana<br />
|Torso_Image=Image:Setitem_light_9b-3.png<br />
<br />
|Weapon_Name=Sword of Light<br />
|Weapon_Values= 36.4% Power Stones<br />
|Weapon_Image=Image:Setitem_light_9b-4.png<br />
<br />
|Hands_Name=Shield of the Clouds<br />
|Hands_Values= 36.4% Gold Resins<br />
|Hands_Image=Image:Setitem_light_9b-5.png<br />
<br />
|Shoes_Name=Shoes of Heaven<br />
|Shoes_Values= 36.4% Essence<br />
|Shoes_Image=Image:Setitem_light_9b-6.png<br />
}}<br />
<br />
[[de:Zwergwelt Setitems (Licht)]]<br />
[[Category:Items]]<br />
[[Category:Index]]</div>Lysergichttps://en.wiki.xhodon2.com/index.php?title=Trollworld_Light_Sets&diff=6799Trollworld Light Sets2011-12-02T02:48:08Z<p>Lysergic: /* Sentinels Level 8 */</p>
<hr />
<div>{{Template:NavItem}}<br />
{{translate|Correct set and item names and values needed}}<br />
<br />
== Sentinels Level 2 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Bright Protection<br />
|Level=3<br />
|Alignment=[[Light]]<br />
|Requirement=Sun Magic 1<br />
|Set_Bonus=3 Parts: 9.75% Defence against Shadow<br>3 Parts: 3.75% Defence <br />
<br />
<br />
|Headgear_Name=Turban of Might<br />
|Headgear_Values= 5% Defence<br />
|Headgear_Image=Image:Setitem_light_2a-1.png<br />
<br />
|Torso_Name=Fur of Might<br />
|Torso_Values= 13% Defence against Shadow<br />
|Torso_Image=Image:Setitem_light_2a-3.png<br />
<br />
|Hands_Name=Gloves of Might<br />
|Hands_Values= 5% Defence<br />
|Hands_Image=Image:Setitem_light_2a-5.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Many Colours<br />
|Level=3<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Light 3<br />
|Set_Bonus=5 Parts: 6% Mana<br>4 Parts: 2% Power Stones<br>4 Parts: 2% Gold Resin<br>2 Parts: 2% Essence<br>2 Parts: 2% Crystal Splinters<br />
<br />
|Headgear_Name=Sacred Headdress of Joy<br />
|Headgear_Values= 8% Gold Resin<br />
|Headgear_Image=Image:Setitem_light_2b-1.png<br />
<br />
|Amulet_Name=Jade Amulet of Joy<br />
|Amulet_Values= 8% Crystal Splinters<br />
|Amulet_Image=Image:Setitem_light_2b-2.png<br />
<br />
|Torso_Name=Luminous Garment of Joy<br />
|Torso_Values= 4% Mana<br />
|Torso_Image=Image:Setitem_light_2b-3.png<br />
<br />
|Weapon_Name=Wand of Joy<br />
|Weapon_Values= 8% Power Stones<br />
|Weapon_Image=Image:Setitem_light_2b-4.png<br />
<br />
|Shoes_Name=Green Shoes of Joy<br />
|Shoes_Values= 8% Herb Essences<br />
|Shoes_Image=Image:Setitem_light_2b-6.png<br />
}}<br />
<br />
== Sentinels Level 3 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Artefact<br />
|Level=6<br />
|Alignment=[[Light]]<br />
|Requirement=Sun Magic 3<br />
|Set_Bonus=3 Parts: 20% Artefact Reinforcement<br />
<br />
|Amulet_Name=Amulet of Life<br />
|Amulet_Values= 5% Attack<br />
|Amulet_Image=Image:Setitem_light_3a-2.png<br />
<br />
|Torso_Name=Garment of Life<br />
|Torso_Values= 16.25% Defence against Shadow<br />
|Torso_Image=Image:Setitem_light_3a-3.png<br />
<br />
|Hands_Name=Gloves of Life<br />
|Hands_Values= 6.25% Defence<br />
|Hands_Image=Image:Setitem_light_3a-5.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Sentinel Hunter<br />
|Level=6<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Light 5<br />
|Set_Bonus=6 Parts: 33 Conversion of Sentinel Creatures<br>4 Parts: 5% Chance of Items from Sentinels<br>2 Parts: 5% Resources with Sentinels <br />
<br />
|Headgear_Name=Mask of the Hunter<br />
|Headgear_Values= 16.5 Conversion of Sentinel Creatures<br />
|Headgear_Image=Image:Setitem_light_3b-1.png<br />
<br />
|Amulet_Name=Amulet of the Hunter<br />
|Amulet_Values= 5% Chance of Items from Sentinels<br />
|Amulet_Image=Image:Setitem_light_3b-2.png<br />
<br />
|Torso_Name=Fur Garment of the Hunter<br />
|Torso_Values= 2.75% Life Force<br />
|Torso_Image=Image:Setitem_light_3b-3.png<br />
<br />
|Weapon_Name=Bow of the Hunter<br />
|Weapon_Values= 5% Chance of Items from Sentinels<br />
|Weapon_Image=Image:Setitem_light_3b-4.png<br />
<br />
|Hands_Name=Shield of the Hunter<br />
|Hands_Values=+5% Chance of Items from Sentinels<br />
|Hands_Image=Image:Setitem_light_3b-5.png<br />
<br />
|Shoes_Name=Shoes of the Hunter<br />
|Shoes_Values= 2.75% Life Force<br />
|Shoes_Image=Image:Setitem_light_3b-6.png<br />
}}<br />
<br />
== Sentinels Level 4 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Wisdom<br />
|Level=8<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Life 2<br />
|Set_Bonus=4 Parts: 16.25% Defence Against Shadow<br>4 Parts: 2.2% Life Force<br>2 Parts: 13% Defence Against Shadow<br>2 Parts: 2.2% Life Force<br />
<br />
|Headgear_Name=Crown of Sanity<br />
|Headgear_Values= 8% Defence<br />
|Headgear_Image=Image:Setitem_light_4a-1.png<br />
<br />
|Torso_Name=Garment of Sanity<br />
|Torso_Values= 20.8% Defence against Shadow<br />
|Torso_Image=Image:Setitem_light_4a-3.png<br />
<br />
|Hands_Name=Shield of Sanity<br />
|Hands_Values= 8% Defence<br />
|Hands_Image=Image:Setitem_light_4a-5.png<br />
<br />
|Shoes_Name=Shoes of Sanity<br />
|Shoes_Values= 3.52% Life Force<br />
|Shoes_Image=Image:Setitem_light_4a-6.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Tree of Life<br />
|Level=8<br />
|Alignment=[[Light]]<br />
|Requirement=Sun Magic 7<br />
|Set_Bonus=6 Parts: 5% Mana<br>4 Parts: 10% Power Stones <br>4 Parts: 10% Gold Resin <br>2 Parts: 10% Herb Essences <br>2 Parts: 10% Crystal Splinters <br />
<br />
|Headgear_Name=Crown of Fruits<br />
|Headgear_Values= 12.8% Gold Resin<br />
|Headgear_Image=Image:Setitem_light_4b-1.png<br />
<br />
|Amulet_Name=Amulet of the Trunk<br />
|Amulet_Values= 6.4% Mana<br />
|Amulet_Image=Image:Setitem_light_4b-2.png<br />
<br />
|Torso_Name=Garment of Leaves<br />
|Torso_Values= 6.4% Mana<br />
|Torso_Image=Image:Setitem_light_4b-3.png<br />
<br />
|Weapon_Name=Sceptre of the Root<br />
|Weapon_Values= 12.8% Power Stones<br />
|Weapon_Image=Image:Setitem_light_4b-4.png<br />
<br />
|Hands_Name=Shield of Bark<br />
|Hands_Values= 12.8% Crystal Splinters<br />
|Hands_Image=Image:Setitem_light_4b-5.png<br />
<br />
|Shoes_Name=Shoes of the Branches<br />
|Shoes_Values= 12.8% Herb Essences<br />
|Shoes_Image=Image:Setitem_light_4b-6.png<br />
}}<br />
<br />
== Sentinels Level 5 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the True Justice<br />
|Level=11<br />
|Alignment=[[Light]]<br />
|Requirement=Sun Magic 8<br />
|Set_Bonus=5 Parts: 14.2% Mana<br>5 Parts: 28.8% Artefact Reinforcement <br />
<br />
|Headgear_Name=Crown of Shelter<br />
|Headgear_Values= 64.5% Expansion of Secret Cavern <br />
|Headgear_Image=Image:Setitem_light_5a-1.png<br />
<br />
|Amulet_Name=Amulet of Justice<br />
|Amulet_Values= 8.6% Mana<br />
|Amulet_Image=Image:Setitem_light_5a-2.png<br />
<br />
|Torso_Name=Garment of Many Pockets<br />
|Torso_Values= 64.5% Expansion of Secret Cavern<br />
|Torso_Image=Image:Setitem_light_5a-3.png<br />
<br />
|Hands_Name=Shield of Eager Resistance<br />
|Hands_Values= 10.75% Defence against Shadow<br />
|Hands_Image=Image:Setitem_light_5a-5.png<br />
<br />
|Shoes_Name=Shoes of the Justified Step<br />
|Shoes_Values= 4.73% Life Force<br />
|Shoes_Image=Image:Setitem_light_5a-6.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Gilded Guard<br />
|Level=11<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Life 5<br />
|Set_Bonus=6 Parts: 28 Conversion of Sentinel Creatures <br>5 Parts: 8.6% Chance of Items from Sentinels<br>3 Parts: 17.2% Resources with Senitels<br />
<br />
|Headgear_Name=Crown of the Gatherer<br />
|Headgear_Values= 28 Conversion of Sentinel Creatures<br />
|Headgear_Image=Image:Setitem_light_5b-1.png<br />
<br />
|Amulet_Name=Amulet of Vitalization<br />
|Amulet_Values= 8.6% Chance of Items from Sentinels<br />
|Amulet_Image=Image:Setitem_light_5b-2.png<br />
<br />
|Torso_Name=Garment of Revelation<br />
|Torso_Values= 4.73% Life Force<br />
|Torso_Image=Image:Setitem_light_5b-3.png<br />
<br />
|Weapon_Name=Sceptre of Abundance<br />
|Weapon_Values= 28 Conversion of Sentinel Creatures <br />
|Weapon_Image=Image:Setitem_light_5b-4.png<br />
<br />
|Hands_Name=Shield of the Gatherer<br />
|Hands_Values= 8.6% Chance of Items from Sentinels<br />
|Hands_Image=Image:Setitem_light_5b-5.png<br />
<br />
|Shoes_Name=Shoes of Squandering<br />
|Shoes_Values= 4.73% Life Force<br />
|Shoes_Image=Image:Setitem_light_5b-6.png<br />
}}<br />
<br />
== Sentinels Level 6 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Real Heroism<br />
|Level=14<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Protection 4<br />
|Set_Bonus=4 Parts: 29.25% Defense against shadow<br>4 Parts: 4.95% Life Force<br>4 Parts: 11.25% Defence<br />
<br />
|Headgear_Name=Crown of the Virtue<br />
|Headgear_Values= 12.75% Defence<br />
|Headgear_Image=Image:Setitem_light_6a-1.png<br />
<br />
|Torso_Name=Robe of Confidence<br />
|Torso_Values= 33.15% Defence against Shadow<br />
|Torso_Image=Image:Setitem_light_6a-3.png<br />
<br />
|Hands_Name=Shield of the Good<br />
|Hands_Values= 12.75% Defence<br />
|Hands_Image=Image:Setitem_light_6a-5.png<br />
<br />
|Shoes_Name=Shoes of the Right Way<br />
|Shoes_Values= 5.61% Life Force<br />
|Shoes_Image=Image:Setitem_light_6a-6.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Prism<br />
|Level=13<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Life 7<br />
|Set_Bonus=6 Parts: 10.2% Mana <br>4 Parts: 15.2% Gold Resin<br>4 Parts: 15.2% Power Stones<br>2 Parts: 15.2% Crystal Splinters<br>2 Parts: 15.2% Herb Essences <br />
<br />
|Headgear_Name=Crown Of Splendor<br />
|Headgear_Values= 10.2% Mana<br />
|Headgear_Image=Image:Setitem_light_6b-1.png<br />
<br />
|Amulet_Name=Glaring Amulet<br />
|Amulet_Values= 20.4% Crystal Splinters<br />
|Amulet_Image=Image:Setitem_light_6b-2.png<br />
<br />
|Torso_Name=Sparkling Robe<br />
|Torso_Values= 10.2% Mana<br />
|Torso_Image=Image:Setitem_light_6b-3.png<br />
<br />
|Weapon_Name=Sceptre of Lightness<br />
|Weapon_Values= 20.4% Power Stones<br />
|Weapon_Image=Image:Setitem_light_6b-4.png<br />
<br />
|Hands_Name=Blinding Shield<br />
|Hands_Values= 20.4% Gold Resin<br />
|Hands_Image=Image:Setitem_light_6b-5.png<br />
<br />
|Shoes_Name=Pearly Shoes<br />
|Shoes_Values= 20.4% Herb Essences<br />
|Shoes_Image=Image:Setitem_light_6b-6.png<br />
}}<br />
<br />
== Sentinels Level 7 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Flourishing light<br />
|Level= 16<br />
|Alignment= [[Light]]<br />
|Requirement= Sun magic: 13<br />
|Set_Bonus= Uknown<br />
<br />
|Headgear_Name= Helmet of Glare<br />
|Headgear_Values= 12.8% Mana<br />
|Headgear_Image=Image:Setitem_light_7a-1.png<br />
<br />
|Amulet_Name=Invigorating Charm<br />
|Amulet_Values= 25.6% Crystal Splinters<br />
|Amulet_Image=Image:Setitem_light_7a-2.png<br />
<br />
|Torso_Name=Iridescent Armor<br />
|Torso_Values= 12.8% Mana<br />
|Torso_Image=Image:Setitem_light_7a-3.png<br />
<br />
|Weapon_Name=Axe of the splendor<br />
|Weapon_Values= 25.6% Crystal Splinters<br />
|Weapon_Image=Image:Setitem_light_7a-4.png<br />
<br />
|Hands_Name=Unknown<br />
|Hands_Values= Uknown<br />
|Hands_Image=Image:Setitem_light_7a-5.png<br />
<br />
|Shoes_Name=Growing Shoes<br />
|Shoes_Values= Uknown<br />
|Shoes_Image=Image:Setitem_light_7a-6.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Light Hunter<br />
|Level= 16<br />
|Alignment=[[Light]]<br />
|Requirement= Uknown<br />
|Set_Bonus= Unknown<br />
<br />
|Headgear_Name=Unknown<br />
|Headgear_Values= Unknown<br />
|Headgear_Image=Image:Setitem_light_7b-1.png<br />
<br />
|Amulet_Name=Amulet of the Loyal Servant<br />
|Amulet_Values= Unknown<br />
|Amulet_Image=Image:Setitem_light_7b-2.png<br />
<br />
|Torso_Name=Fur of Accuracy<br />
|Torso_Values= Unknown<br />
|Torso_Image=Image:Setitem_light_7b-3.png<br />
<br />
|Weapon_Name=Unknown<br />
|Weapon_Values= Unknown<br />
|Weapon_Image=Image:Setitem_light_7b-4.png<br />
<br />
|Hands_Name=Unknown<br />
|Hands_Values= Unknown<br />
|Hands_Image=Image:Setitem_light_7b-5.png<br />
<br />
|Shoes_Name=Shoes of the Frenetic Pursuit<br />
|Shoes_Values= Unknown<br />
|Shoes_Image=Image:Setitem_light_7b-6.png<br />
}}<br />
<br />
== Sentinels Level 8 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Eternal Light<br />
|Level= Unknown<br />
|Alignment=[[Light]]<br />
|Requirement= Unknown<br />
|Set_Bonus= Unknown<br />
<br />
|Headgear_Name=Unknown<br />
|Headgear_Values= Unknown<br />
|Headgear_Image=Image:Setitem_light_8a-1.png<br />
<br />
|Amulet_Name=Power Of The Seas<br />
|Amulet_Values= Unknown<br />
|Amulet_Image=Image:Setitem_light_8a-2.png<br />
<br />
|Torso_Name=Unknown<br />
|Torso_Values= Unknown<br />
|Torso_Image=Image:Setitem_light_8a-3.png<br />
<br />
|Weapon_Name=Bash of Heaven<br />
|Weapon_Values= Unknown<br />
|Weapon_Image=Image:Setitem_light_8a-4.png<br />
<br />
|Hands_Name=Unknown<br />
|Hands_Values= Unknown<br />
|Hands_Image=Image:Setitem_light_8a-5.png<br />
<br />
|Shoes_Name=Earth Force<br />
|Shoes_Values= Unknown<br />
|Shoes_Image=Image:Setitem_light_8a-6.png<br />
<br />
<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Virtue<br />
|Level=19<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Life: 13<br />
|Set_Bonus=(4 parts) 100% Defence Against Shadows<br>(3 parts) 5.61% Life Force<br />
<br />
|Headgear_Name=Helmet of Durability<br />
|Headgear_Values= 19.25% Defence<br />
|Headgear_Image=Image:Setitem_light_8b-1.png<br />
<br />
|Torso_Name=Armour of Curiosity<br />
|Torso_Values= 8.47% Life Force<br />
|Torso_Image=Image:Setitem_light_8b-3.png<br />
<br />
|Hands_Name=Shield of Bravery<br />
|Hands_Values= 19.25% Defence<br />
|Hands_Image=Image:Setitem_light_8b-5.png<br />
<br />
|Shoes_Name=Shoes of Reliability<br />
|Shoes_Values= 8.47% Life Force<br />
|Shoes_Image=Image:Setitem_light_8b-6.png<br />
}}<br />
<br />
== Sentinels Level 9 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of<br />
|Level= Uknown<br />
|Alignment=[[Light]]<br />
|Requirement= Uknown<br />
|Set_Bonus= Unkown<br />
<br />
|Headgear_Name=Unknown<br />
|Headgear_Values= Unkown<br />
|Headgear_Image=Image:Setitem_light_9a-1.png<br />
<br />
|Amulet_Name=Unknown<br />
|Amulet_Values= Unkown<br />
|Amulet_Image=Image:Setitem_light_9a-2.png<br />
<br />
|Torso_Name=Unknown<br />
|Torso_Values= Unkown<br />
|Torso_Image=Image:Setitem_light_9a-3.png<br />
<br />
|Weapon_Name=Unknown<br />
|Weapon_Values= Unkown<br />
|Weapon_Image=Image:Setitem_light_9a-4.png<br />
<br />
|Hands_Name=Unknown<br />
|Hands_Values= Unkown<br />
|Hands_Image=Image:Setitem_light_9a-5.png<br />
<br />
|Shoes_Name=Unknown<br />
|Shoes_Values= Unkown<br />
|Shoes_Image=Image:Setitem_light_9a-6.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Relics of Eternity<br />
|Level=21<br />
|Alignment=[[Light]]<br />
|Requirement= Uknown<br />
|Set_Bonus= Unkown <br />
<br />
|Headgear_Name=Crown of Angels<br />
|Headgear_Values= Unkown<br />
|Headgear_Image=Image:Setitem_light_9b-1.png<br />
<br />
|Amulet_Name=Necklace of Stars<br />
|Amulet_Values= Unkown<br />
|Amulet_Image=Image:Setitem_light_9b-2.png<br />
<br />
|Torso_Name=Armour of Sun<br />
|Torso_Values= Unkown<br />
|Torso_Image=Image:Setitem_light_9b-3.png<br />
<br />
|Weapon_Name=Sword of Light<br />
|Weapon_Values= Unkown<br />
|Weapon_Image=Image:Setitem_light_9b-4.png<br />
<br />
|Hands_Name=Shield of the Clouds<br />
|Hands_Values= Unkown<br />
|Hands_Image=Image:Setitem_light_9b-5.png<br />
<br />
|Shoes_Name=Shoes of Heaven<br />
|Shoes_Values= Unkown<br />
|Shoes_Image=Image:Setitem_light_9b-6.png<br />
}}<br />
<br />
[[de:Zwergwelt Setitems (Licht)]]<br />
[[Category:Items]]<br />
[[Category:Index]]</div>Lysergichttps://en.wiki.xhodon2.com/index.php?title=Trollworld_Light_Sets&diff=6798Trollworld Light Sets2011-12-02T02:47:31Z<p>Lysergic: /* Sentinels Level 8 */</p>
<hr />
<div>{{Template:NavItem}}<br />
{{translate|Correct set and item names and values needed}}<br />
<br />
== Sentinels Level 2 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Bright Protection<br />
|Level=3<br />
|Alignment=[[Light]]<br />
|Requirement=Sun Magic 1<br />
|Set_Bonus=3 Parts: 9.75% Defence against Shadow<br>3 Parts: 3.75% Defence <br />
<br />
<br />
|Headgear_Name=Turban of Might<br />
|Headgear_Values= 5% Defence<br />
|Headgear_Image=Image:Setitem_light_2a-1.png<br />
<br />
|Torso_Name=Fur of Might<br />
|Torso_Values= 13% Defence against Shadow<br />
|Torso_Image=Image:Setitem_light_2a-3.png<br />
<br />
|Hands_Name=Gloves of Might<br />
|Hands_Values= 5% Defence<br />
|Hands_Image=Image:Setitem_light_2a-5.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Many Colours<br />
|Level=3<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Light 3<br />
|Set_Bonus=5 Parts: 6% Mana<br>4 Parts: 2% Power Stones<br>4 Parts: 2% Gold Resin<br>2 Parts: 2% Essence<br>2 Parts: 2% Crystal Splinters<br />
<br />
|Headgear_Name=Sacred Headdress of Joy<br />
|Headgear_Values= 8% Gold Resin<br />
|Headgear_Image=Image:Setitem_light_2b-1.png<br />
<br />
|Amulet_Name=Jade Amulet of Joy<br />
|Amulet_Values= 8% Crystal Splinters<br />
|Amulet_Image=Image:Setitem_light_2b-2.png<br />
<br />
|Torso_Name=Luminous Garment of Joy<br />
|Torso_Values= 4% Mana<br />
|Torso_Image=Image:Setitem_light_2b-3.png<br />
<br />
|Weapon_Name=Wand of Joy<br />
|Weapon_Values= 8% Power Stones<br />
|Weapon_Image=Image:Setitem_light_2b-4.png<br />
<br />
|Shoes_Name=Green Shoes of Joy<br />
|Shoes_Values= 8% Herb Essences<br />
|Shoes_Image=Image:Setitem_light_2b-6.png<br />
}}<br />
<br />
== Sentinels Level 3 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Artefact<br />
|Level=6<br />
|Alignment=[[Light]]<br />
|Requirement=Sun Magic 3<br />
|Set_Bonus=3 Parts: 20% Artefact Reinforcement<br />
<br />
|Amulet_Name=Amulet of Life<br />
|Amulet_Values= 5% Attack<br />
|Amulet_Image=Image:Setitem_light_3a-2.png<br />
<br />
|Torso_Name=Garment of Life<br />
|Torso_Values= 16.25% Defence against Shadow<br />
|Torso_Image=Image:Setitem_light_3a-3.png<br />
<br />
|Hands_Name=Gloves of Life<br />
|Hands_Values= 6.25% Defence<br />
|Hands_Image=Image:Setitem_light_3a-5.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Sentinel Hunter<br />
|Level=6<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Light 5<br />
|Set_Bonus=6 Parts: 33 Conversion of Sentinel Creatures<br>4 Parts: 5% Chance of Items from Sentinels<br>2 Parts: 5% Resources with Sentinels <br />
<br />
|Headgear_Name=Mask of the Hunter<br />
|Headgear_Values= 16.5 Conversion of Sentinel Creatures<br />
|Headgear_Image=Image:Setitem_light_3b-1.png<br />
<br />
|Amulet_Name=Amulet of the Hunter<br />
|Amulet_Values= 5% Chance of Items from Sentinels<br />
|Amulet_Image=Image:Setitem_light_3b-2.png<br />
<br />
|Torso_Name=Fur Garment of the Hunter<br />
|Torso_Values= 2.75% Life Force<br />
|Torso_Image=Image:Setitem_light_3b-3.png<br />
<br />
|Weapon_Name=Bow of the Hunter<br />
|Weapon_Values= 5% Chance of Items from Sentinels<br />
|Weapon_Image=Image:Setitem_light_3b-4.png<br />
<br />
|Hands_Name=Shield of the Hunter<br />
|Hands_Values=+5% Chance of Items from Sentinels<br />
|Hands_Image=Image:Setitem_light_3b-5.png<br />
<br />
|Shoes_Name=Shoes of the Hunter<br />
|Shoes_Values= 2.75% Life Force<br />
|Shoes_Image=Image:Setitem_light_3b-6.png<br />
}}<br />
<br />
== Sentinels Level 4 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Wisdom<br />
|Level=8<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Life 2<br />
|Set_Bonus=4 Parts: 16.25% Defence Against Shadow<br>4 Parts: 2.2% Life Force<br>2 Parts: 13% Defence Against Shadow<br>2 Parts: 2.2% Life Force<br />
<br />
|Headgear_Name=Crown of Sanity<br />
|Headgear_Values= 8% Defence<br />
|Headgear_Image=Image:Setitem_light_4a-1.png<br />
<br />
|Torso_Name=Garment of Sanity<br />
|Torso_Values= 20.8% Defence against Shadow<br />
|Torso_Image=Image:Setitem_light_4a-3.png<br />
<br />
|Hands_Name=Shield of Sanity<br />
|Hands_Values= 8% Defence<br />
|Hands_Image=Image:Setitem_light_4a-5.png<br />
<br />
|Shoes_Name=Shoes of Sanity<br />
|Shoes_Values= 3.52% Life Force<br />
|Shoes_Image=Image:Setitem_light_4a-6.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Tree of Life<br />
|Level=8<br />
|Alignment=[[Light]]<br />
|Requirement=Sun Magic 7<br />
|Set_Bonus=6 Parts: 5% Mana<br>4 Parts: 10% Power Stones <br>4 Parts: 10% Gold Resin <br>2 Parts: 10% Herb Essences <br>2 Parts: 10% Crystal Splinters <br />
<br />
|Headgear_Name=Crown of Fruits<br />
|Headgear_Values= 12.8% Gold Resin<br />
|Headgear_Image=Image:Setitem_light_4b-1.png<br />
<br />
|Amulet_Name=Amulet of the Trunk<br />
|Amulet_Values= 6.4% Mana<br />
|Amulet_Image=Image:Setitem_light_4b-2.png<br />
<br />
|Torso_Name=Garment of Leaves<br />
|Torso_Values= 6.4% Mana<br />
|Torso_Image=Image:Setitem_light_4b-3.png<br />
<br />
|Weapon_Name=Sceptre of the Root<br />
|Weapon_Values= 12.8% Power Stones<br />
|Weapon_Image=Image:Setitem_light_4b-4.png<br />
<br />
|Hands_Name=Shield of Bark<br />
|Hands_Values= 12.8% Crystal Splinters<br />
|Hands_Image=Image:Setitem_light_4b-5.png<br />
<br />
|Shoes_Name=Shoes of the Branches<br />
|Shoes_Values= 12.8% Herb Essences<br />
|Shoes_Image=Image:Setitem_light_4b-6.png<br />
}}<br />
<br />
== Sentinels Level 5 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the True Justice<br />
|Level=11<br />
|Alignment=[[Light]]<br />
|Requirement=Sun Magic 8<br />
|Set_Bonus=5 Parts: 14.2% Mana<br>5 Parts: 28.8% Artefact Reinforcement <br />
<br />
|Headgear_Name=Crown of Shelter<br />
|Headgear_Values= 64.5% Expansion of Secret Cavern <br />
|Headgear_Image=Image:Setitem_light_5a-1.png<br />
<br />
|Amulet_Name=Amulet of Justice<br />
|Amulet_Values= 8.6% Mana<br />
|Amulet_Image=Image:Setitem_light_5a-2.png<br />
<br />
|Torso_Name=Garment of Many Pockets<br />
|Torso_Values= 64.5% Expansion of Secret Cavern<br />
|Torso_Image=Image:Setitem_light_5a-3.png<br />
<br />
|Hands_Name=Shield of Eager Resistance<br />
|Hands_Values= 10.75% Defence against Shadow<br />
|Hands_Image=Image:Setitem_light_5a-5.png<br />
<br />
|Shoes_Name=Shoes of the Justified Step<br />
|Shoes_Values= 4.73% Life Force<br />
|Shoes_Image=Image:Setitem_light_5a-6.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Gilded Guard<br />
|Level=11<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Life 5<br />
|Set_Bonus=6 Parts: 28 Conversion of Sentinel Creatures <br>5 Parts: 8.6% Chance of Items from Sentinels<br>3 Parts: 17.2% Resources with Senitels<br />
<br />
|Headgear_Name=Crown of the Gatherer<br />
|Headgear_Values= 28 Conversion of Sentinel Creatures<br />
|Headgear_Image=Image:Setitem_light_5b-1.png<br />
<br />
|Amulet_Name=Amulet of Vitalization<br />
|Amulet_Values= 8.6% Chance of Items from Sentinels<br />
|Amulet_Image=Image:Setitem_light_5b-2.png<br />
<br />
|Torso_Name=Garment of Revelation<br />
|Torso_Values= 4.73% Life Force<br />
|Torso_Image=Image:Setitem_light_5b-3.png<br />
<br />
|Weapon_Name=Sceptre of Abundance<br />
|Weapon_Values= 28 Conversion of Sentinel Creatures <br />
|Weapon_Image=Image:Setitem_light_5b-4.png<br />
<br />
|Hands_Name=Shield of the Gatherer<br />
|Hands_Values= 8.6% Chance of Items from Sentinels<br />
|Hands_Image=Image:Setitem_light_5b-5.png<br />
<br />
|Shoes_Name=Shoes of Squandering<br />
|Shoes_Values= 4.73% Life Force<br />
|Shoes_Image=Image:Setitem_light_5b-6.png<br />
}}<br />
<br />
== Sentinels Level 6 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Real Heroism<br />
|Level=14<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Protection 4<br />
|Set_Bonus=4 Parts: 29.25% Defense against shadow<br>4 Parts: 4.95% Life Force<br>4 Parts: 11.25% Defence<br />
<br />
|Headgear_Name=Crown of the Virtue<br />
|Headgear_Values= 12.75% Defence<br />
|Headgear_Image=Image:Setitem_light_6a-1.png<br />
<br />
|Torso_Name=Robe of Confidence<br />
|Torso_Values= 33.15% Defence against Shadow<br />
|Torso_Image=Image:Setitem_light_6a-3.png<br />
<br />
|Hands_Name=Shield of the Good<br />
|Hands_Values= 12.75% Defence<br />
|Hands_Image=Image:Setitem_light_6a-5.png<br />
<br />
|Shoes_Name=Shoes of the Right Way<br />
|Shoes_Values= 5.61% Life Force<br />
|Shoes_Image=Image:Setitem_light_6a-6.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Prism<br />
|Level=13<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Life 7<br />
|Set_Bonus=6 Parts: 10.2% Mana <br>4 Parts: 15.2% Gold Resin<br>4 Parts: 15.2% Power Stones<br>2 Parts: 15.2% Crystal Splinters<br>2 Parts: 15.2% Herb Essences <br />
<br />
|Headgear_Name=Crown Of Splendor<br />
|Headgear_Values= 10.2% Mana<br />
|Headgear_Image=Image:Setitem_light_6b-1.png<br />
<br />
|Amulet_Name=Glaring Amulet<br />
|Amulet_Values= 20.4% Crystal Splinters<br />
|Amulet_Image=Image:Setitem_light_6b-2.png<br />
<br />
|Torso_Name=Sparkling Robe<br />
|Torso_Values= 10.2% Mana<br />
|Torso_Image=Image:Setitem_light_6b-3.png<br />
<br />
|Weapon_Name=Sceptre of Lightness<br />
|Weapon_Values= 20.4% Power Stones<br />
|Weapon_Image=Image:Setitem_light_6b-4.png<br />
<br />
|Hands_Name=Blinding Shield<br />
|Hands_Values= 20.4% Gold Resin<br />
|Hands_Image=Image:Setitem_light_6b-5.png<br />
<br />
|Shoes_Name=Pearly Shoes<br />
|Shoes_Values= 20.4% Herb Essences<br />
|Shoes_Image=Image:Setitem_light_6b-6.png<br />
}}<br />
<br />
== Sentinels Level 7 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Flourishing light<br />
|Level= 16<br />
|Alignment= [[Light]]<br />
|Requirement= Sun magic: 13<br />
|Set_Bonus= Uknown<br />
<br />
|Headgear_Name= Helmet of Glare<br />
|Headgear_Values= 12.8% Mana<br />
|Headgear_Image=Image:Setitem_light_7a-1.png<br />
<br />
|Amulet_Name=Invigorating Charm<br />
|Amulet_Values= 25.6% Crystal Splinters<br />
|Amulet_Image=Image:Setitem_light_7a-2.png<br />
<br />
|Torso_Name=Iridescent Armor<br />
|Torso_Values= 12.8% Mana<br />
|Torso_Image=Image:Setitem_light_7a-3.png<br />
<br />
|Weapon_Name=Axe of the splendor<br />
|Weapon_Values= 25.6% Crystal Splinters<br />
|Weapon_Image=Image:Setitem_light_7a-4.png<br />
<br />
|Hands_Name=Unknown<br />
|Hands_Values= Uknown<br />
|Hands_Image=Image:Setitem_light_7a-5.png<br />
<br />
|Shoes_Name=Growing Shoes<br />
|Shoes_Values= Uknown<br />
|Shoes_Image=Image:Setitem_light_7a-6.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Light Hunter<br />
|Level= 16<br />
|Alignment=[[Light]]<br />
|Requirement= Uknown<br />
|Set_Bonus= Unknown<br />
<br />
|Headgear_Name=Unknown<br />
|Headgear_Values= Unknown<br />
|Headgear_Image=Image:Setitem_light_7b-1.png<br />
<br />
|Amulet_Name=Amulet of the Loyal Servant<br />
|Amulet_Values= Unknown<br />
|Amulet_Image=Image:Setitem_light_7b-2.png<br />
<br />
|Torso_Name=Fur of Accuracy<br />
|Torso_Values= Unknown<br />
|Torso_Image=Image:Setitem_light_7b-3.png<br />
<br />
|Weapon_Name=Unknown<br />
|Weapon_Values= Unknown<br />
|Weapon_Image=Image:Setitem_light_7b-4.png<br />
<br />
|Hands_Name=Unknown<br />
|Hands_Values= Unknown<br />
|Hands_Image=Image:Setitem_light_7b-5.png<br />
<br />
|Shoes_Name=Shoes of the Frenetic Pursuit<br />
|Shoes_Values= Unknown<br />
|Shoes_Image=Image:Setitem_light_7b-6.png<br />
}}<br />
<br />
== Sentinels Level 8 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Eternal Light<br />
|Level= Unknown<br />
|Alignment=[[Light]]<br />
|Requirement= Unknown<br />
|Set_Bonus= Unknown<br />
<br />
|Headgear_Name=Unknown<br />
|Headgear_Values= Unknown<br />
|Headgear_Image=Image:Setitem_light_8a-1.png<br />
<br />
|Amulet_Name=Power Of The Seas<br />
|Amulet_Values= Unknown<br />
|Amulet_Image=Image:Setitem_light_8a-2.png<br />
<br />
|Torso_Name=Unknown<br />
|Torso_Values= Unknown<br />
|Torso_Image=Image:Setitem_light_8a-3.png<br />
<br />
|Weapon_Name=Bash of Heaven<br />
|Weapon_Values= Unknown<br />
|Weapon_Image=Image:Setitem_light_8a-4.png<br />
<br />
|Hands_Name=Unknown<br />
|Hands_Values= Unknown<br />
|Hands_Image=Image:Setitem_light_8a-5.png<br />
<br />
|Shoes_Name=Earth Force<br />
|Shoes_Values= Unknown<br />
|Shoes_Image=Image:Setitem_light_8a-6.png<br />
<br />
<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Virtue<br />
|Level=19<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Life: 13<br />
|Set_Bonus=(3 parts) 5.61% Life Force<br>(4 parts) 100% Defence Against Shadows<br />
<br />
|Headgear_Name=Helmet of Durability<br />
|Headgear_Values= 19.25% Defence<br />
|Headgear_Image=Image:Setitem_light_8b-1.png<br />
<br />
|Torso_Name=Armour of Curiosity<br />
|Torso_Values= 8.47% Life Force<br />
|Torso_Image=Image:Setitem_light_8b-3.png<br />
<br />
|Hands_Name=Shield of Bravery<br />
|Hands_Values= 19.25% Defence<br />
|Hands_Image=Image:Setitem_light_8b-5.png<br />
<br />
|Shoes_Name=Shoes of Reliability<br />
|Shoes_Values= 8.47% Life Force<br />
|Shoes_Image=Image:Setitem_light_8b-6.png<br />
}}<br />
<br />
== Sentinels Level 9 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of<br />
|Level= Uknown<br />
|Alignment=[[Light]]<br />
|Requirement= Uknown<br />
|Set_Bonus= Unkown<br />
<br />
|Headgear_Name=Unknown<br />
|Headgear_Values= Unkown<br />
|Headgear_Image=Image:Setitem_light_9a-1.png<br />
<br />
|Amulet_Name=Unknown<br />
|Amulet_Values= Unkown<br />
|Amulet_Image=Image:Setitem_light_9a-2.png<br />
<br />
|Torso_Name=Unknown<br />
|Torso_Values= Unkown<br />
|Torso_Image=Image:Setitem_light_9a-3.png<br />
<br />
|Weapon_Name=Unknown<br />
|Weapon_Values= Unkown<br />
|Weapon_Image=Image:Setitem_light_9a-4.png<br />
<br />
|Hands_Name=Unknown<br />
|Hands_Values= Unkown<br />
|Hands_Image=Image:Setitem_light_9a-5.png<br />
<br />
|Shoes_Name=Unknown<br />
|Shoes_Values= Unkown<br />
|Shoes_Image=Image:Setitem_light_9a-6.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Relics of Eternity<br />
|Level=21<br />
|Alignment=[[Light]]<br />
|Requirement= Uknown<br />
|Set_Bonus= Unkown <br />
<br />
|Headgear_Name=Crown of Angels<br />
|Headgear_Values= Unkown<br />
|Headgear_Image=Image:Setitem_light_9b-1.png<br />
<br />
|Amulet_Name=Necklace of Stars<br />
|Amulet_Values= Unkown<br />
|Amulet_Image=Image:Setitem_light_9b-2.png<br />
<br />
|Torso_Name=Armour of Sun<br />
|Torso_Values= Unkown<br />
|Torso_Image=Image:Setitem_light_9b-3.png<br />
<br />
|Weapon_Name=Sword of Light<br />
|Weapon_Values= Unkown<br />
|Weapon_Image=Image:Setitem_light_9b-4.png<br />
<br />
|Hands_Name=Shield of the Clouds<br />
|Hands_Values= Unkown<br />
|Hands_Image=Image:Setitem_light_9b-5.png<br />
<br />
|Shoes_Name=Shoes of Heaven<br />
|Shoes_Values= Unkown<br />
|Shoes_Image=Image:Setitem_light_9b-6.png<br />
}}<br />
<br />
[[de:Zwergwelt Setitems (Licht)]]<br />
[[Category:Items]]<br />
[[Category:Index]]</div>Lysergichttps://en.wiki.xhodon2.com/index.php?title=Dwarfworld_Light_Sets&diff=6797Dwarfworld Light Sets2011-12-02T02:38:20Z<p>Lysergic: /* Sentinels Level 9 */</p>
<hr />
<div>{{revise-dwarf}}<br />
{{translate|Correct set and item names and values needed}}<br />
{{Template:NavItem}}<br />
== Sentinels Level 2 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Bright Protection<br />
|Level=3<br />
|Alignment=[[Light]]<br />
|Requirement=Sun Magic 1<br />
|Set_Bonus=3 Parts: 9.75% Defence against Shadow<br>3 Parts: 3.75% Defence <br />
<br />
<br />
|Headgear_Name=Turban of Might<br />
|Headgear_Values= 5% Defence<br />
|Headgear_Image=Image:Setitem_light_2a-1.png<br />
<br />
|Torso_Name=Fur of Might<br />
|Torso_Values= 13% Defence against Shadow<br />
|Torso_Image=Image:Setitem_light_2a-3.png<br />
<br />
|Hands_Name=Gloves of Might<br />
|Hands_Values= 5% Defence<br />
|Hands_Image=Image:Setitem_light_2a-5.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Many Colours<br />
|Level=3<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Light 3<br />
|Set_Bonus=5 Parts: 6% Mana<br>4 Parts: 2% Power Stones<br>4 Parts: 2% Gold Resin<br>2 Parts: 2% Essence<br>2 Parts: 2% Crystal Splinters<br />
<br />
|Headgear_Name=Sacred Headdress of Joy<br />
|Headgear_Values= 8% Gold Resin<br />
|Headgear_Image=Image:Setitem_light_2b-1.png<br />
<br />
|Amulet_Name=Jade Amulet of Joy<br />
|Amulet_Values= 8% Crystal Splinters<br />
|Amulet_Image=Image:Setitem_light_2b-2.png<br />
<br />
|Torso_Name=Luminous Garment of Joy<br />
|Torso_Values= 4% Mana<br />
|Torso_Image=Image:Setitem_light_2b-3.png<br />
<br />
|Weapon_Name=Wand of Joy<br />
|Weapon_Values= 8% Power Stones<br />
|Weapon_Image=Image:Setitem_light_2b-4.png<br />
<br />
|Shoes_Name=Green Shoes of Joy<br />
|Shoes_Values= 8% Herb Essences<br />
|Shoes_Image=Image:Setitem_light_2b-6.png<br />
}}<br />
<br />
== Sentinels Level 3 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Artefact<br />
|Level=6<br />
|Alignment=[[Light]]<br />
|Requirement=Sun Magic 3<br />
|Set_Bonus=3 Parts: 20% Artefact Reinforcement<br />
<br />
|Amulet_Name=Amulet of Life<br />
|Amulet_Values= 5% Attack<br />
|Amulet_Image=Image:Setitem_light_3a-2.png<br />
<br />
|Torso_Name=Garment of Life<br />
|Torso_Values= 16.25% Defence against Shadow<br />
|Torso_Image=Image:Setitem_light_3a-3.png<br />
<br />
|Hands_Name=Gloves of Life<br />
|Hands_Values= 6.25% Defence<br />
|Hands_Image=Image:Setitem_light_3a-5.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Sentinel Hunter<br />
|Level=6<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Light 5<br />
|Set_Bonus=6 Parts: 33 Conversion of Sentinel Creatures<br>4 Parts: 5% Chance of Items from Sentinels<br>2 Parts: 5% Resources with Sentinels <br />
<br />
|Headgear_Name=Mask of the Hunter<br />
|Headgear_Values= 16.5 Conversion of Sentinel Creatures<br />
|Headgear_Image=Image:Setitem_light_3b-1.png<br />
<br />
|Amulet_Name=Amulet of the Hunter<br />
|Amulet_Values= 5% Chance of Items from Sentinels<br />
|Amulet_Image=Image:Setitem_light_3b-2.png<br />
<br />
|Torso_Name=Fur Garment of the Hunter<br />
|Torso_Values= 2.75% Life Force<br />
|Torso_Image=Image:Setitem_light_3b-3.png<br />
<br />
|Weapon_Name=Bow of the Hunter<br />
|Weapon_Values= 5% Chance of Items from Sentinels<br />
|Weapon_Image=Image:Setitem_light_3b-4.png<br />
<br />
|Hands_Name=Shield of the Hunter<br />
|Hands_Values=+5% Chance of Items from Sentinels<br />
|Hands_Image=Image:Setitem_light_3b-5.png<br />
<br />
|Shoes_Name=Shoes of the Hunter<br />
|Shoes_Values= 2.75% Life Force<br />
|Shoes_Image=Image:Setitem_light_3b-6.png<br />
}}<br />
<br />
== Sentinels Level 4 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Wisdom<br />
|Level=8<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Life 2<br />
|Set_Bonus=4 Parts: 16.25% Defence Against Shadow<br>4 Parts: 2.2% Life Force<br>2 Parts: 13% Defence Against Shadow<br>2 Parts: 2.2% Life Force<br />
<br />
|Headgear_Name=Crown of Sanity<br />
|Headgear_Values= 8% Defence<br />
|Headgear_Image=Image:Setitem_light_4a-1.png<br />
<br />
|Torso_Name=Garment of Sanity<br />
|Torso_Values= 20.8% Defence against Shadow<br />
|Torso_Image=Image:Setitem_light_4a-3.png<br />
<br />
|Hands_Name=Shield of Sanity<br />
|Hands_Values= 8% Defence<br />
|Hands_Image=Image:Setitem_light_4a-5.png<br />
<br />
|Shoes_Name=Shoes of Sanity<br />
|Shoes_Values= 3.52% Life Force<br />
|Shoes_Image=Image:Setitem_light_4a-6.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Tree of Life<br />
|Level=8<br />
|Alignment=[[Light]]<br />
|Requirement=Sun Magic 7<br />
|Set_Bonus=6 Parts: 5% Mana<br>4 Parts: 10% Power Stones <br>4 Parts: 10% Gold Resin <br>2 Parts: 10% Herb Essences <br>2 Parts: 10% Crystal Splinters <br />
<br />
|Headgear_Name=Crown of Fruits<br />
|Headgear_Values= 12.8% Gold Resin<br />
|Headgear_Image=Image:Setitem_light_4b-1.png<br />
<br />
|Amulet_Name=Amulet of the Trunk<br />
|Amulet_Values= 6.4% Mana<br />
|Amulet_Image=Image:Setitem_light_4b-2.png<br />
<br />
|Torso_Name=Garment of Leaves<br />
|Torso_Values= 6.4% Mana<br />
|Torso_Image=Image:Setitem_light_4b-3.png<br />
<br />
|Weapon_Name=Sceptre of the Root<br />
|Weapon_Values= 12.8% Power Stones<br />
|Weapon_Image=Image:Setitem_light_4b-4.png<br />
<br />
|Hands_Name=Shield of Bark<br />
|Hands_Values= 12.8% Crystal Splinters<br />
|Hands_Image=Image:Setitem_light_4b-5.png<br />
<br />
|Shoes_Name=Shoes of the Branches<br />
|Shoes_Values= 12.8% Herb Essences<br />
|Shoes_Image=Image:Setitem_light_4b-6.png<br />
}}<br />
<br />
== Sentinels Level 5 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the True Justice<br />
|Level=11<br />
|Alignment=[[Light]]<br />
|Requirement=Sun Magic 8<br />
|Set_Bonus=5 Parts: 14.2% Mana<br>5 Parts: 28.8% Artefact Reinforcement <br />
<br />
|Headgear_Name=Crown of Shelter<br />
|Headgear_Values= 64.5% Expansion of Secret Cavern <br />
|Headgear_Image=Image:Setitem_light_5a-1.png<br />
<br />
|Amulet_Name=Amulet of Justice<br />
|Amulet_Values= 8.6% Mana<br />
|Amulet_Image=Image:Setitem_light_5a-2.png<br />
<br />
|Torso_Name=Garment of Many Pockets<br />
|Torso_Values= 64.5% Expansion of Secret Cavern<br />
|Torso_Image=Image:Setitem_light_5a-3.png<br />
<br />
|Hands_Name=Shield of Eager Resistance<br />
|Hands_Values= 10.75% Defence against Shadow<br />
|Hands_Image=Image:Setitem_light_5a-5.png<br />
<br />
|Shoes_Name=Shoes of the Justified Step<br />
|Shoes_Values= 4.73% Life Force<br />
|Shoes_Image=Image:Setitem_light_5a-6.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Gilded Guard<br />
|Level=11<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Life 5<br />
|Set_Bonus=6 Parts: 28 Conversion of Sentinel Creatures <br>5 Parts: 8.6% Chance of Items from Sentinels<br>3 Parts: 17.2% Resources with Senitels<br />
<br />
|Headgear_Name=Crown of the Gatherer<br />
|Headgear_Values= 28 Conversion of Sentinel Creatures<br />
|Headgear_Image=Image:Setitem_light_5b-1.png<br />
<br />
|Amulet_Name=Amulet of Vitalization<br />
|Amulet_Values= 8.6% Chance of Items from Sentinels<br />
|Amulet_Image=Image:Setitem_light_5b-2.png<br />
<br />
|Torso_Name=Garment of Revelation<br />
|Torso_Values= 4.73% Life Force<br />
|Torso_Image=Image:Setitem_light_5b-3.png<br />
<br />
|Weapon_Name=Sceptre of Abundance<br />
|Weapon_Values= 28 Conversion of Sentinel Creatures <br />
|Weapon_Image=Image:Setitem_light_5b-4.png<br />
<br />
|Hands_Name=Shield of the Gatherer<br />
|Hands_Values= 8.6% Chance of Items from Sentinels<br />
|Hands_Image=Image:Setitem_light_5b-5.png<br />
<br />
|Shoes_Name=Shoes of Squandering<br />
|Shoes_Values= 4.73% Life Force<br />
|Shoes_Image=Image:Setitem_light_5b-6.png<br />
}}<br />
<br />
== Sentinels Level 6 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Real Heroism<br />
|Level=14<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Protection 4<br />
|Set_Bonus=4 Parts: 29.25% Defense against shadow<br>4 Parts: 4.95% Life Force<br>4 Parts: 11.25% Defence<br />
<br />
|Headgear_Name=Crown of the Virtue<br />
|Headgear_Values= 12.75% Defence<br />
|Headgear_Image=Image:Setitem_light_6a-1.png<br />
<br />
|Torso_Name=Robe of Confidence<br />
|Torso_Values= 33.15% Defence against Shadow<br />
|Torso_Image=Image:Setitem_light_6a-3.png<br />
<br />
|Hands_Name=Shield of the Good<br />
|Hands_Values= 12.75% Defence<br />
|Hands_Image=Image:Setitem_light_6a-5.png<br />
<br />
|Shoes_Name=Shoes of the Right Way<br />
|Shoes_Values= 5.61% Life Force<br />
|Shoes_Image=Image:Setitem_light_6a-6.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Prism<br />
|Level=13<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Life 7<br />
|Set_Bonus=6 Parts: 10.2% Mana <br>4 Parts: 15.2% Gold Resin<br>4 Parts: 15.2% Power Stones<br>2 Parts: 15.2% Crystal Splinters<br>2 Parts: 15.2% Herb Essences <br />
<br />
|Headgear_Name=Crown Of Splendor<br />
|Headgear_Values= 10.2% Mana<br />
|Headgear_Image=Image:Setitem_light_6b-1.png<br />
<br />
|Amulet_Name=Glaring Amulet<br />
|Amulet_Values= 20.4% Crystal Splinters<br />
|Amulet_Image=Image:Setitem_light_6b-2.png<br />
<br />
|Torso_Name=Sparkling Robe<br />
|Torso_Values= 10.2% Mana<br />
|Torso_Image=Image:Setitem_light_6b-3.png<br />
<br />
|Weapon_Name=Sceptre of Lightness<br />
|Weapon_Values= 20.4% Power Stones<br />
|Weapon_Image=Image:Setitem_light_6b-4.png<br />
<br />
|Hands_Name=Blinding Shield<br />
|Hands_Values= 20.4% Gold Resin<br />
|Hands_Image=Image:Setitem_light_6b-5.png<br />
<br />
|Shoes_Name=Pearly Shoes<br />
|Shoes_Values= 20.4% Herb Essences<br />
|Shoes_Image=Image:Setitem_light_6b-6.png<br />
}}<br />
<br />
== Sentinels Level 7 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Flourishing light<br />
|Level= 16<br />
|Alignment= [[Light]]<br />
|Requirement= Sun magic: 13<br />
|Set_Bonus=6 parts: 12.8% Mana<br>4 parts: 19.2% Gold Resin<br>4 parts: 19.2% Power Stones<br>2 parts: 19.2% Essences<br>2 parts: 19.2% Crystal Splinters<br />
<br />
|Headgear_Name= Helmet of Glare<br />
|Headgear_Values= 12.8% Mana<br />
|Headgear_Image=Image:Setitem_light_7a-1.png<br />
<br />
|Amulet_Name= Vitalizing Amulette<br />
|Amulet_Values= 25.6% Crystal Splinters<br />
|Amulet_Image=Image:Setitem_light_7a-2.png<br />
<br />
|Torso_Name=Dazzling Armour<br />
|Torso_Values= 12.8% Mana<br />
|Torso_Image=Image:Setitem_light_7a-3.png<br />
<br />
|Weapon_Name=Axe of the Brillianse<br />
|Weapon_Values= 25.6% Power Stones<br />
|Weapon_Image=Image:Setitem_light_7a-4.png<br />
<br />
|Hands_Name=Sparklin Gloves<br />
|Hands_Values= 25.6% Gold Resin<br />
|Hands_Image=Image:Setitem_light_7a-5.png<br />
<br />
|Shoes_Name=Growing Shoes<br />
|Shoes_Values= 25.6% Essences<br />
|Shoes_Image=Image:Setitem_light_7a-6.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Light Hunter<br />
|Level= 16<br />
|Alignment=[[Light]]<br />
|Requirement= Magic of Protection: 7<br />
|Set_Bonus= 6 parts: 84 Conversion of Sentinel Creatures<br>4 parts: 12.8% Attack<br>4 parts: 12.8% Chance of Items from Sentinels<br />
<br />
|Headgear_Name=Mask of the Old Writings<br />
|Headgear_Values= Unknown<br />
|Headgear_Image=Image:Setitem_light_7b-1.png<br />
<br />
|Amulet_Name=Amulet of the Loyal Servant<br />
|Amulet_Values= 12.8% Chance of Items from Sentinels<br />
|Amulet_Image=Image:Setitem_light_7b-2.png<br />
<br />
|Torso_Name=Fur of Accuracy<br />
|Torso_Values= 7.04% Life Force<br />
|Torso_Image=Image:Setitem_light_7b-3.png<br />
<br />
|Weapon_Name=Crosbow of Precision<br />
|Weapon_Values= Unknown<br />
|Weapon_Image=Image:Setitem_light_7b-4.png<br />
<br />
|Hands_Name=Gloves of the Forgotten Signs<br />
|Hands_Values= 12.8% Chance of Items from Sentinels<br />
|Hands_Image=Image:Setitem_light_7b-5.png<br />
<br />
|Shoes_Name=Shoes of the Frenetic Pursuit<br />
|Shoes_Values= 7.04% Life Force<br />
|Shoes_Image=Image:Setitem_light_7b-6.png<br />
}}<br />
<br />
== Sentinels Level 8 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Elements of Light<br />
|Level= 19<br />
|Alignment=[[Light]]<br />
|Requirement= Magic of Protection: 10<br />
|Set_Bonus= 6 parts: 30.8% Mana<br>4 parts: 15.4% Attack<br>4 parts: 15.4% Chance of Items from Sentinels<br />
<br />
|Headgear_Name=Flash of Mind<br />
|Headgear_Values= 15.4% Mana<br />
|Headgear_Image=Image:Setitem_light_8a-1.png<br />
<br />
|Amulet_Name=Power Of The Seas<br />
|Amulet_Values= 15.4% Chance of Items from Sentinels<br />
|Amulet_Image=Image:Setitem_light_8a-2.png<br />
<br />
|Torso_Name=Beat of Heart<br />
|Torso_Values= Unknown<br />
|Torso_Image=Image:Setitem_light_8a-3.png<br />
<br />
|Weapon_Name=Bash of Heaven<br />
|Weapon_Values= Unknown<br />
|Weapon_Image=Image:Setitem_light_8a-4.png<br />
<br />
|Hands_Name=Courage of Pillars<br />
|Hands_Values= 15.4% Chance of Items from Sentinels<br />
|Hands_Image=Image:Setitem_light_8a-5.png<br />
<br />
|Shoes_Name=Earth Force<br />
|Shoes_Values= 8.47% Life Force<br />
|Shoes_Image=Image:Setitem_light_8a-6.png<br />
<br />
<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Virtue<br />
|Level=19<br />
|Alignment=[[Light]]<br />
|Requirement= Magic of Life: 13<br />
|Set_Bonus= 4 parts: 100% Defence against Shadow<br>3 parts: 5.61% Life Force<br />
<br />
|Headgear_Name=Helmet of Durability<br />
|Headgear_Values= 19.25% Defence<br />
|Headgear_Image=Image:Setitem_light_8b-1.png<br />
<br />
|Torso_Name=Armour of Curiosity<br />
|Torso_Values= 8.47% Life Force<br />
|Torso_Image=Image:Setitem_light_8b-3.png<br />
<br />
|Hands_Name=Shield of Bravery<br />
|Hands_Values= 19.25% Defence<br />
|Hands_Image=Image:Setitem_light_8b-5.png<br />
<br />
|Shoes_Name=Shoes of Reliability<br />
|Shoes_Values= 8.47% Life Force<br />
|Shoes_Image=Image:Setitem_light_8b-6.png<br />
}}<br />
<br />
== Sentinels Level 9 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of<br />
|Level= Uknown<br />
|Alignment=[[Light]]<br />
|Requirement= Uknown<br />
|Set_Bonus= Unkown<br />
<br />
|Headgear_Name=Unknown<br />
|Headgear_Values= Unkown<br />
|Headgear_Image=Image:Setitem_light_9a-1.png<br />
<br />
|Amulet_Name=Unknown<br />
|Amulet_Values= Unkown<br />
|Amulet_Image=Image:Setitem_light_9a-2.png<br />
<br />
|Torso_Name=Unknown<br />
|Torso_Values= Unkown<br />
|Torso_Image=Image:Setitem_light_9a-3.png<br />
<br />
|Weapon_Name=Unknown<br />
|Weapon_Values= Unkown<br />
|Weapon_Image=Image:Setitem_light_9a-4.png<br />
<br />
|Hands_Name=Unknown<br />
|Hands_Values= Unkown<br />
|Hands_Image=Image:Setitem_light_9a-5.png<br />
<br />
|Shoes_Name=Unknown<br />
|Shoes_Values= Unkown<br />
|Shoes_Image=Image:Setitem_light_9a-6.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Relics of Eternity<br />
|Level=21<br />
|Alignment=[[Light]]<br />
|Requirement= Sun Magic: 19<br />
|Set_Bonus= (6 part set bonus) 36.4% Essence, 36.4% Crystal Splinters, 36.4% Power Stones, and 36.4% Gold Resins<br />
<br />
|Headgear_Name=Crown of Angels<br />
|Headgear_Values= 18.2% Mana<br />
|Headgear_Image=Image:Setitem_light_9b-1.png<br />
<br />
|Amulet_Name=Necklace of Stars<br />
|Amulet_Values= 36.4% Crystal Splinters<br />
|Amulet_Image=Image:Setitem_light_9b-2.png<br />
<br />
|Torso_Name=Armour of Sun<br />
|Torso_Values= 18.2% Mana<br />
|Torso_Image=Image:Setitem_light_9b-3.png<br />
<br />
|Weapon_Name=Sword of Light<br />
|Weapon_Values= 36.4% Power Stones<br />
|Weapon_Image=Image:Setitem_light_9b-4.png<br />
<br />
|Hands_Name=Shield of the Clouds<br />
|Hands_Values= 36.4% Gold Resins<br />
|Hands_Image=Image:Setitem_light_9b-5.png<br />
<br />
|Shoes_Name=Shoes of Heaven<br />
|Shoes_Values= 36.4% Essence<br />
|Shoes_Image=Image:Setitem_light_9b-6.png<br />
}}<br />
<br />
[[de:Zwergwelt Setitems (Licht)]]<br />
[[Category:Items]]<br />
[[Category:Index]]</div>Lysergichttps://en.wiki.xhodon2.com/index.php?title=Dwarfworld_Light_Sets&diff=6796Dwarfworld Light Sets2011-12-02T02:37:34Z<p>Lysergic: /* Sentinels Level 9 */</p>
<hr />
<div>{{revise-dwarf}}<br />
{{translate|Correct set and item names and values needed}}<br />
{{Template:NavItem}}<br />
== Sentinels Level 2 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Bright Protection<br />
|Level=3<br />
|Alignment=[[Light]]<br />
|Requirement=Sun Magic 1<br />
|Set_Bonus=3 Parts: 9.75% Defence against Shadow<br>3 Parts: 3.75% Defence <br />
<br />
<br />
|Headgear_Name=Turban of Might<br />
|Headgear_Values= 5% Defence<br />
|Headgear_Image=Image:Setitem_light_2a-1.png<br />
<br />
|Torso_Name=Fur of Might<br />
|Torso_Values= 13% Defence against Shadow<br />
|Torso_Image=Image:Setitem_light_2a-3.png<br />
<br />
|Hands_Name=Gloves of Might<br />
|Hands_Values= 5% Defence<br />
|Hands_Image=Image:Setitem_light_2a-5.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Many Colours<br />
|Level=3<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Light 3<br />
|Set_Bonus=5 Parts: 6% Mana<br>4 Parts: 2% Power Stones<br>4 Parts: 2% Gold Resin<br>2 Parts: 2% Essence<br>2 Parts: 2% Crystal Splinters<br />
<br />
|Headgear_Name=Sacred Headdress of Joy<br />
|Headgear_Values= 8% Gold Resin<br />
|Headgear_Image=Image:Setitem_light_2b-1.png<br />
<br />
|Amulet_Name=Jade Amulet of Joy<br />
|Amulet_Values= 8% Crystal Splinters<br />
|Amulet_Image=Image:Setitem_light_2b-2.png<br />
<br />
|Torso_Name=Luminous Garment of Joy<br />
|Torso_Values= 4% Mana<br />
|Torso_Image=Image:Setitem_light_2b-3.png<br />
<br />
|Weapon_Name=Wand of Joy<br />
|Weapon_Values= 8% Power Stones<br />
|Weapon_Image=Image:Setitem_light_2b-4.png<br />
<br />
|Shoes_Name=Green Shoes of Joy<br />
|Shoes_Values= 8% Herb Essences<br />
|Shoes_Image=Image:Setitem_light_2b-6.png<br />
}}<br />
<br />
== Sentinels Level 3 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Artefact<br />
|Level=6<br />
|Alignment=[[Light]]<br />
|Requirement=Sun Magic 3<br />
|Set_Bonus=3 Parts: 20% Artefact Reinforcement<br />
<br />
|Amulet_Name=Amulet of Life<br />
|Amulet_Values= 5% Attack<br />
|Amulet_Image=Image:Setitem_light_3a-2.png<br />
<br />
|Torso_Name=Garment of Life<br />
|Torso_Values= 16.25% Defence against Shadow<br />
|Torso_Image=Image:Setitem_light_3a-3.png<br />
<br />
|Hands_Name=Gloves of Life<br />
|Hands_Values= 6.25% Defence<br />
|Hands_Image=Image:Setitem_light_3a-5.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Sentinel Hunter<br />
|Level=6<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Light 5<br />
|Set_Bonus=6 Parts: 33 Conversion of Sentinel Creatures<br>4 Parts: 5% Chance of Items from Sentinels<br>2 Parts: 5% Resources with Sentinels <br />
<br />
|Headgear_Name=Mask of the Hunter<br />
|Headgear_Values= 16.5 Conversion of Sentinel Creatures<br />
|Headgear_Image=Image:Setitem_light_3b-1.png<br />
<br />
|Amulet_Name=Amulet of the Hunter<br />
|Amulet_Values= 5% Chance of Items from Sentinels<br />
|Amulet_Image=Image:Setitem_light_3b-2.png<br />
<br />
|Torso_Name=Fur Garment of the Hunter<br />
|Torso_Values= 2.75% Life Force<br />
|Torso_Image=Image:Setitem_light_3b-3.png<br />
<br />
|Weapon_Name=Bow of the Hunter<br />
|Weapon_Values= 5% Chance of Items from Sentinels<br />
|Weapon_Image=Image:Setitem_light_3b-4.png<br />
<br />
|Hands_Name=Shield of the Hunter<br />
|Hands_Values=+5% Chance of Items from Sentinels<br />
|Hands_Image=Image:Setitem_light_3b-5.png<br />
<br />
|Shoes_Name=Shoes of the Hunter<br />
|Shoes_Values= 2.75% Life Force<br />
|Shoes_Image=Image:Setitem_light_3b-6.png<br />
}}<br />
<br />
== Sentinels Level 4 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Wisdom<br />
|Level=8<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Life 2<br />
|Set_Bonus=4 Parts: 16.25% Defence Against Shadow<br>4 Parts: 2.2% Life Force<br>2 Parts: 13% Defence Against Shadow<br>2 Parts: 2.2% Life Force<br />
<br />
|Headgear_Name=Crown of Sanity<br />
|Headgear_Values= 8% Defence<br />
|Headgear_Image=Image:Setitem_light_4a-1.png<br />
<br />
|Torso_Name=Garment of Sanity<br />
|Torso_Values= 20.8% Defence against Shadow<br />
|Torso_Image=Image:Setitem_light_4a-3.png<br />
<br />
|Hands_Name=Shield of Sanity<br />
|Hands_Values= 8% Defence<br />
|Hands_Image=Image:Setitem_light_4a-5.png<br />
<br />
|Shoes_Name=Shoes of Sanity<br />
|Shoes_Values= 3.52% Life Force<br />
|Shoes_Image=Image:Setitem_light_4a-6.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Tree of Life<br />
|Level=8<br />
|Alignment=[[Light]]<br />
|Requirement=Sun Magic 7<br />
|Set_Bonus=6 Parts: 5% Mana<br>4 Parts: 10% Power Stones <br>4 Parts: 10% Gold Resin <br>2 Parts: 10% Herb Essences <br>2 Parts: 10% Crystal Splinters <br />
<br />
|Headgear_Name=Crown of Fruits<br />
|Headgear_Values= 12.8% Gold Resin<br />
|Headgear_Image=Image:Setitem_light_4b-1.png<br />
<br />
|Amulet_Name=Amulet of the Trunk<br />
|Amulet_Values= 6.4% Mana<br />
|Amulet_Image=Image:Setitem_light_4b-2.png<br />
<br />
|Torso_Name=Garment of Leaves<br />
|Torso_Values= 6.4% Mana<br />
|Torso_Image=Image:Setitem_light_4b-3.png<br />
<br />
|Weapon_Name=Sceptre of the Root<br />
|Weapon_Values= 12.8% Power Stones<br />
|Weapon_Image=Image:Setitem_light_4b-4.png<br />
<br />
|Hands_Name=Shield of Bark<br />
|Hands_Values= 12.8% Crystal Splinters<br />
|Hands_Image=Image:Setitem_light_4b-5.png<br />
<br />
|Shoes_Name=Shoes of the Branches<br />
|Shoes_Values= 12.8% Herb Essences<br />
|Shoes_Image=Image:Setitem_light_4b-6.png<br />
}}<br />
<br />
== Sentinels Level 5 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the True Justice<br />
|Level=11<br />
|Alignment=[[Light]]<br />
|Requirement=Sun Magic 8<br />
|Set_Bonus=5 Parts: 14.2% Mana<br>5 Parts: 28.8% Artefact Reinforcement <br />
<br />
|Headgear_Name=Crown of Shelter<br />
|Headgear_Values= 64.5% Expansion of Secret Cavern <br />
|Headgear_Image=Image:Setitem_light_5a-1.png<br />
<br />
|Amulet_Name=Amulet of Justice<br />
|Amulet_Values= 8.6% Mana<br />
|Amulet_Image=Image:Setitem_light_5a-2.png<br />
<br />
|Torso_Name=Garment of Many Pockets<br />
|Torso_Values= 64.5% Expansion of Secret Cavern<br />
|Torso_Image=Image:Setitem_light_5a-3.png<br />
<br />
|Hands_Name=Shield of Eager Resistance<br />
|Hands_Values= 10.75% Defence against Shadow<br />
|Hands_Image=Image:Setitem_light_5a-5.png<br />
<br />
|Shoes_Name=Shoes of the Justified Step<br />
|Shoes_Values= 4.73% Life Force<br />
|Shoes_Image=Image:Setitem_light_5a-6.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Gilded Guard<br />
|Level=11<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Life 5<br />
|Set_Bonus=6 Parts: 28 Conversion of Sentinel Creatures <br>5 Parts: 8.6% Chance of Items from Sentinels<br>3 Parts: 17.2% Resources with Senitels<br />
<br />
|Headgear_Name=Crown of the Gatherer<br />
|Headgear_Values= 28 Conversion of Sentinel Creatures<br />
|Headgear_Image=Image:Setitem_light_5b-1.png<br />
<br />
|Amulet_Name=Amulet of Vitalization<br />
|Amulet_Values= 8.6% Chance of Items from Sentinels<br />
|Amulet_Image=Image:Setitem_light_5b-2.png<br />
<br />
|Torso_Name=Garment of Revelation<br />
|Torso_Values= 4.73% Life Force<br />
|Torso_Image=Image:Setitem_light_5b-3.png<br />
<br />
|Weapon_Name=Sceptre of Abundance<br />
|Weapon_Values= 28 Conversion of Sentinel Creatures <br />
|Weapon_Image=Image:Setitem_light_5b-4.png<br />
<br />
|Hands_Name=Shield of the Gatherer<br />
|Hands_Values= 8.6% Chance of Items from Sentinels<br />
|Hands_Image=Image:Setitem_light_5b-5.png<br />
<br />
|Shoes_Name=Shoes of Squandering<br />
|Shoes_Values= 4.73% Life Force<br />
|Shoes_Image=Image:Setitem_light_5b-6.png<br />
}}<br />
<br />
== Sentinels Level 6 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Real Heroism<br />
|Level=14<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Protection 4<br />
|Set_Bonus=4 Parts: 29.25% Defense against shadow<br>4 Parts: 4.95% Life Force<br>4 Parts: 11.25% Defence<br />
<br />
|Headgear_Name=Crown of the Virtue<br />
|Headgear_Values= 12.75% Defence<br />
|Headgear_Image=Image:Setitem_light_6a-1.png<br />
<br />
|Torso_Name=Robe of Confidence<br />
|Torso_Values= 33.15% Defence against Shadow<br />
|Torso_Image=Image:Setitem_light_6a-3.png<br />
<br />
|Hands_Name=Shield of the Good<br />
|Hands_Values= 12.75% Defence<br />
|Hands_Image=Image:Setitem_light_6a-5.png<br />
<br />
|Shoes_Name=Shoes of the Right Way<br />
|Shoes_Values= 5.61% Life Force<br />
|Shoes_Image=Image:Setitem_light_6a-6.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Prism<br />
|Level=13<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Life 7<br />
|Set_Bonus=6 Parts: 10.2% Mana <br>4 Parts: 15.2% Gold Resin<br>4 Parts: 15.2% Power Stones<br>2 Parts: 15.2% Crystal Splinters<br>2 Parts: 15.2% Herb Essences <br />
<br />
|Headgear_Name=Crown Of Splendor<br />
|Headgear_Values= 10.2% Mana<br />
|Headgear_Image=Image:Setitem_light_6b-1.png<br />
<br />
|Amulet_Name=Glaring Amulet<br />
|Amulet_Values= 20.4% Crystal Splinters<br />
|Amulet_Image=Image:Setitem_light_6b-2.png<br />
<br />
|Torso_Name=Sparkling Robe<br />
|Torso_Values= 10.2% Mana<br />
|Torso_Image=Image:Setitem_light_6b-3.png<br />
<br />
|Weapon_Name=Sceptre of Lightness<br />
|Weapon_Values= 20.4% Power Stones<br />
|Weapon_Image=Image:Setitem_light_6b-4.png<br />
<br />
|Hands_Name=Blinding Shield<br />
|Hands_Values= 20.4% Gold Resin<br />
|Hands_Image=Image:Setitem_light_6b-5.png<br />
<br />
|Shoes_Name=Pearly Shoes<br />
|Shoes_Values= 20.4% Herb Essences<br />
|Shoes_Image=Image:Setitem_light_6b-6.png<br />
}}<br />
<br />
== Sentinels Level 7 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Flourishing light<br />
|Level= 16<br />
|Alignment= [[Light]]<br />
|Requirement= Sun magic: 13<br />
|Set_Bonus=6 parts: 12.8% Mana<br>4 parts: 19.2% Gold Resin<br>4 parts: 19.2% Power Stones<br>2 parts: 19.2% Essences<br>2 parts: 19.2% Crystal Splinters<br />
<br />
|Headgear_Name= Helmet of Glare<br />
|Headgear_Values= 12.8% Mana<br />
|Headgear_Image=Image:Setitem_light_7a-1.png<br />
<br />
|Amulet_Name= Vitalizing Amulette<br />
|Amulet_Values= 25.6% Crystal Splinters<br />
|Amulet_Image=Image:Setitem_light_7a-2.png<br />
<br />
|Torso_Name=Dazzling Armour<br />
|Torso_Values= 12.8% Mana<br />
|Torso_Image=Image:Setitem_light_7a-3.png<br />
<br />
|Weapon_Name=Axe of the Brillianse<br />
|Weapon_Values= 25.6% Power Stones<br />
|Weapon_Image=Image:Setitem_light_7a-4.png<br />
<br />
|Hands_Name=Sparklin Gloves<br />
|Hands_Values= 25.6% Gold Resin<br />
|Hands_Image=Image:Setitem_light_7a-5.png<br />
<br />
|Shoes_Name=Growing Shoes<br />
|Shoes_Values= 25.6% Essences<br />
|Shoes_Image=Image:Setitem_light_7a-6.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Light Hunter<br />
|Level= 16<br />
|Alignment=[[Light]]<br />
|Requirement= Magic of Protection: 7<br />
|Set_Bonus= 6 parts: 84 Conversion of Sentinel Creatures<br>4 parts: 12.8% Attack<br>4 parts: 12.8% Chance of Items from Sentinels<br />
<br />
|Headgear_Name=Mask of the Old Writings<br />
|Headgear_Values= Unknown<br />
|Headgear_Image=Image:Setitem_light_7b-1.png<br />
<br />
|Amulet_Name=Amulet of the Loyal Servant<br />
|Amulet_Values= 12.8% Chance of Items from Sentinels<br />
|Amulet_Image=Image:Setitem_light_7b-2.png<br />
<br />
|Torso_Name=Fur of Accuracy<br />
|Torso_Values= 7.04% Life Force<br />
|Torso_Image=Image:Setitem_light_7b-3.png<br />
<br />
|Weapon_Name=Crosbow of Precision<br />
|Weapon_Values= Unknown<br />
|Weapon_Image=Image:Setitem_light_7b-4.png<br />
<br />
|Hands_Name=Gloves of the Forgotten Signs<br />
|Hands_Values= 12.8% Chance of Items from Sentinels<br />
|Hands_Image=Image:Setitem_light_7b-5.png<br />
<br />
|Shoes_Name=Shoes of the Frenetic Pursuit<br />
|Shoes_Values= 7.04% Life Force<br />
|Shoes_Image=Image:Setitem_light_7b-6.png<br />
}}<br />
<br />
== Sentinels Level 8 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Elements of Light<br />
|Level= 19<br />
|Alignment=[[Light]]<br />
|Requirement= Magic of Protection: 10<br />
|Set_Bonus= 6 parts: 30.8% Mana<br>4 parts: 15.4% Attack<br>4 parts: 15.4% Chance of Items from Sentinels<br />
<br />
|Headgear_Name=Flash of Mind<br />
|Headgear_Values= 15.4% Mana<br />
|Headgear_Image=Image:Setitem_light_8a-1.png<br />
<br />
|Amulet_Name=Power Of The Seas<br />
|Amulet_Values= 15.4% Chance of Items from Sentinels<br />
|Amulet_Image=Image:Setitem_light_8a-2.png<br />
<br />
|Torso_Name=Beat of Heart<br />
|Torso_Values= Unknown<br />
|Torso_Image=Image:Setitem_light_8a-3.png<br />
<br />
|Weapon_Name=Bash of Heaven<br />
|Weapon_Values= Unknown<br />
|Weapon_Image=Image:Setitem_light_8a-4.png<br />
<br />
|Hands_Name=Courage of Pillars<br />
|Hands_Values= 15.4% Chance of Items from Sentinels<br />
|Hands_Image=Image:Setitem_light_8a-5.png<br />
<br />
|Shoes_Name=Earth Force<br />
|Shoes_Values= 8.47% Life Force<br />
|Shoes_Image=Image:Setitem_light_8a-6.png<br />
<br />
<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Virtue<br />
|Level=19<br />
|Alignment=[[Light]]<br />
|Requirement= Magic of Life: 13<br />
|Set_Bonus= 4 parts: 100% Defence against Shadow<br>3 parts: 5.61% Life Force<br />
<br />
|Headgear_Name=Helmet of Durability<br />
|Headgear_Values= 19.25% Defence<br />
|Headgear_Image=Image:Setitem_light_8b-1.png<br />
<br />
|Torso_Name=Armour of Curiosity<br />
|Torso_Values= 8.47% Life Force<br />
|Torso_Image=Image:Setitem_light_8b-3.png<br />
<br />
|Hands_Name=Shield of Bravery<br />
|Hands_Values= 19.25% Defence<br />
|Hands_Image=Image:Setitem_light_8b-5.png<br />
<br />
|Shoes_Name=Shoes of Reliability<br />
|Shoes_Values= 8.47% Life Force<br />
|Shoes_Image=Image:Setitem_light_8b-6.png<br />
}}<br />
<br />
== Sentinels Level 9 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of<br />
|Level= Uknown<br />
|Alignment=[[Light]]<br />
|Requirement= Uknown<br />
|Set_Bonus= Unkown<br />
<br />
|Headgear_Name=Unknown<br />
|Headgear_Values= Unkown<br />
|Headgear_Image=Image:Setitem_light_9a-1.png<br />
<br />
|Amulet_Name=Unknown<br />
|Amulet_Values= Unkown<br />
|Amulet_Image=Image:Setitem_light_9a-2.png<br />
<br />
|Torso_Name=Unknown<br />
|Torso_Values= Unkown<br />
|Torso_Image=Image:Setitem_light_9a-3.png<br />
<br />
|Weapon_Name=Unknown<br />
|Weapon_Values= Unkown<br />
|Weapon_Image=Image:Setitem_light_9a-4.png<br />
<br />
|Hands_Name=Unknown<br />
|Hands_Values= Unkown<br />
|Hands_Image=Image:Setitem_light_9a-5.png<br />
<br />
|Shoes_Name=Unknown<br />
|Shoes_Values= Unkown<br />
|Shoes_Image=Image:Setitem_light_9a-6.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Relics of Eternity<br />
|Level=21<br />
|Alignment=[[Light]]<br />
|Requirement= Sun Magic Level 19<br />
|Set_Bonus= (6 part set bonus) 36.4% Essence, 36.4% Crystal Splinters, 36.4% Power Stones, and 36.4% Gold Resins<br />
<br />
|Headgear_Name=Crown of Angels<br />
|Headgear_Values= 18.2% Mana<br />
|Headgear_Image=Image:Setitem_light_9b-1.png<br />
<br />
|Amulet_Name=Necklace of Stars<br />
|Amulet_Values= 36.4% Crystal Splinters<br />
|Amulet_Image=Image:Setitem_light_9b-2.png<br />
<br />
|Torso_Name=Armour of Sun<br />
|Torso_Values= 18.2% Mana<br />
|Torso_Image=Image:Setitem_light_9b-3.png<br />
<br />
|Weapon_Name=Sword of Light<br />
|Weapon_Values= 36.4% Power Stones<br />
|Weapon_Image=Image:Setitem_light_9b-4.png<br />
<br />
|Hands_Name=Shield of the Clouds<br />
|Hands_Values= 36.4% Gold Resins<br />
|Hands_Image=Image:Setitem_light_9b-5.png<br />
<br />
|Shoes_Name=Shoes of Heaven<br />
|Shoes_Values= 36.4% Essence<br />
|Shoes_Image=Image:Setitem_light_9b-6.png<br />
}}<br />
<br />
[[de:Zwergwelt Setitems (Licht)]]<br />
[[Category:Items]]<br />
[[Category:Index]]</div>Lysergichttps://en.wiki.xhodon2.com/index.php?title=Dwarfworld_Light_Sets&diff=6795Dwarfworld Light Sets2011-12-02T02:35:24Z<p>Lysergic: /* Sentinels Level 9 */</p>
<hr />
<div>{{revise-dwarf}}<br />
{{translate|Correct set and item names and values needed}}<br />
{{Template:NavItem}}<br />
== Sentinels Level 2 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Bright Protection<br />
|Level=3<br />
|Alignment=[[Light]]<br />
|Requirement=Sun Magic 1<br />
|Set_Bonus=3 Parts: 9.75% Defence against Shadow<br>3 Parts: 3.75% Defence <br />
<br />
<br />
|Headgear_Name=Turban of Might<br />
|Headgear_Values= 5% Defence<br />
|Headgear_Image=Image:Setitem_light_2a-1.png<br />
<br />
|Torso_Name=Fur of Might<br />
|Torso_Values= 13% Defence against Shadow<br />
|Torso_Image=Image:Setitem_light_2a-3.png<br />
<br />
|Hands_Name=Gloves of Might<br />
|Hands_Values= 5% Defence<br />
|Hands_Image=Image:Setitem_light_2a-5.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Many Colours<br />
|Level=3<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Light 3<br />
|Set_Bonus=5 Parts: 6% Mana<br>4 Parts: 2% Power Stones<br>4 Parts: 2% Gold Resin<br>2 Parts: 2% Essence<br>2 Parts: 2% Crystal Splinters<br />
<br />
|Headgear_Name=Sacred Headdress of Joy<br />
|Headgear_Values= 8% Gold Resin<br />
|Headgear_Image=Image:Setitem_light_2b-1.png<br />
<br />
|Amulet_Name=Jade Amulet of Joy<br />
|Amulet_Values= 8% Crystal Splinters<br />
|Amulet_Image=Image:Setitem_light_2b-2.png<br />
<br />
|Torso_Name=Luminous Garment of Joy<br />
|Torso_Values= 4% Mana<br />
|Torso_Image=Image:Setitem_light_2b-3.png<br />
<br />
|Weapon_Name=Wand of Joy<br />
|Weapon_Values= 8% Power Stones<br />
|Weapon_Image=Image:Setitem_light_2b-4.png<br />
<br />
|Shoes_Name=Green Shoes of Joy<br />
|Shoes_Values= 8% Herb Essences<br />
|Shoes_Image=Image:Setitem_light_2b-6.png<br />
}}<br />
<br />
== Sentinels Level 3 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Artefact<br />
|Level=6<br />
|Alignment=[[Light]]<br />
|Requirement=Sun Magic 3<br />
|Set_Bonus=3 Parts: 20% Artefact Reinforcement<br />
<br />
|Amulet_Name=Amulet of Life<br />
|Amulet_Values= 5% Attack<br />
|Amulet_Image=Image:Setitem_light_3a-2.png<br />
<br />
|Torso_Name=Garment of Life<br />
|Torso_Values= 16.25% Defence against Shadow<br />
|Torso_Image=Image:Setitem_light_3a-3.png<br />
<br />
|Hands_Name=Gloves of Life<br />
|Hands_Values= 6.25% Defence<br />
|Hands_Image=Image:Setitem_light_3a-5.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Sentinel Hunter<br />
|Level=6<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Light 5<br />
|Set_Bonus=6 Parts: 33 Conversion of Sentinel Creatures<br>4 Parts: 5% Chance of Items from Sentinels<br>2 Parts: 5% Resources with Sentinels <br />
<br />
|Headgear_Name=Mask of the Hunter<br />
|Headgear_Values= 16.5 Conversion of Sentinel Creatures<br />
|Headgear_Image=Image:Setitem_light_3b-1.png<br />
<br />
|Amulet_Name=Amulet of the Hunter<br />
|Amulet_Values= 5% Chance of Items from Sentinels<br />
|Amulet_Image=Image:Setitem_light_3b-2.png<br />
<br />
|Torso_Name=Fur Garment of the Hunter<br />
|Torso_Values= 2.75% Life Force<br />
|Torso_Image=Image:Setitem_light_3b-3.png<br />
<br />
|Weapon_Name=Bow of the Hunter<br />
|Weapon_Values= 5% Chance of Items from Sentinels<br />
|Weapon_Image=Image:Setitem_light_3b-4.png<br />
<br />
|Hands_Name=Shield of the Hunter<br />
|Hands_Values=+5% Chance of Items from Sentinels<br />
|Hands_Image=Image:Setitem_light_3b-5.png<br />
<br />
|Shoes_Name=Shoes of the Hunter<br />
|Shoes_Values= 2.75% Life Force<br />
|Shoes_Image=Image:Setitem_light_3b-6.png<br />
}}<br />
<br />
== Sentinels Level 4 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Wisdom<br />
|Level=8<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Life 2<br />
|Set_Bonus=4 Parts: 16.25% Defence Against Shadow<br>4 Parts: 2.2% Life Force<br>2 Parts: 13% Defence Against Shadow<br>2 Parts: 2.2% Life Force<br />
<br />
|Headgear_Name=Crown of Sanity<br />
|Headgear_Values= 8% Defence<br />
|Headgear_Image=Image:Setitem_light_4a-1.png<br />
<br />
|Torso_Name=Garment of Sanity<br />
|Torso_Values= 20.8% Defence against Shadow<br />
|Torso_Image=Image:Setitem_light_4a-3.png<br />
<br />
|Hands_Name=Shield of Sanity<br />
|Hands_Values= 8% Defence<br />
|Hands_Image=Image:Setitem_light_4a-5.png<br />
<br />
|Shoes_Name=Shoes of Sanity<br />
|Shoes_Values= 3.52% Life Force<br />
|Shoes_Image=Image:Setitem_light_4a-6.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Tree of Life<br />
|Level=8<br />
|Alignment=[[Light]]<br />
|Requirement=Sun Magic 7<br />
|Set_Bonus=6 Parts: 5% Mana<br>4 Parts: 10% Power Stones <br>4 Parts: 10% Gold Resin <br>2 Parts: 10% Herb Essences <br>2 Parts: 10% Crystal Splinters <br />
<br />
|Headgear_Name=Crown of Fruits<br />
|Headgear_Values= 12.8% Gold Resin<br />
|Headgear_Image=Image:Setitem_light_4b-1.png<br />
<br />
|Amulet_Name=Amulet of the Trunk<br />
|Amulet_Values= 6.4% Mana<br />
|Amulet_Image=Image:Setitem_light_4b-2.png<br />
<br />
|Torso_Name=Garment of Leaves<br />
|Torso_Values= 6.4% Mana<br />
|Torso_Image=Image:Setitem_light_4b-3.png<br />
<br />
|Weapon_Name=Sceptre of the Root<br />
|Weapon_Values= 12.8% Power Stones<br />
|Weapon_Image=Image:Setitem_light_4b-4.png<br />
<br />
|Hands_Name=Shield of Bark<br />
|Hands_Values= 12.8% Crystal Splinters<br />
|Hands_Image=Image:Setitem_light_4b-5.png<br />
<br />
|Shoes_Name=Shoes of the Branches<br />
|Shoes_Values= 12.8% Herb Essences<br />
|Shoes_Image=Image:Setitem_light_4b-6.png<br />
}}<br />
<br />
== Sentinels Level 5 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the True Justice<br />
|Level=11<br />
|Alignment=[[Light]]<br />
|Requirement=Sun Magic 8<br />
|Set_Bonus=5 Parts: 14.2% Mana<br>5 Parts: 28.8% Artefact Reinforcement <br />
<br />
|Headgear_Name=Crown of Shelter<br />
|Headgear_Values= 64.5% Expansion of Secret Cavern <br />
|Headgear_Image=Image:Setitem_light_5a-1.png<br />
<br />
|Amulet_Name=Amulet of Justice<br />
|Amulet_Values= 8.6% Mana<br />
|Amulet_Image=Image:Setitem_light_5a-2.png<br />
<br />
|Torso_Name=Garment of Many Pockets<br />
|Torso_Values= 64.5% Expansion of Secret Cavern<br />
|Torso_Image=Image:Setitem_light_5a-3.png<br />
<br />
|Hands_Name=Shield of Eager Resistance<br />
|Hands_Values= 10.75% Defence against Shadow<br />
|Hands_Image=Image:Setitem_light_5a-5.png<br />
<br />
|Shoes_Name=Shoes of the Justified Step<br />
|Shoes_Values= 4.73% Life Force<br />
|Shoes_Image=Image:Setitem_light_5a-6.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Gilded Guard<br />
|Level=11<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Life 5<br />
|Set_Bonus=6 Parts: 28 Conversion of Sentinel Creatures <br>5 Parts: 8.6% Chance of Items from Sentinels<br>3 Parts: 17.2% Resources with Senitels<br />
<br />
|Headgear_Name=Crown of the Gatherer<br />
|Headgear_Values= 28 Conversion of Sentinel Creatures<br />
|Headgear_Image=Image:Setitem_light_5b-1.png<br />
<br />
|Amulet_Name=Amulet of Vitalization<br />
|Amulet_Values= 8.6% Chance of Items from Sentinels<br />
|Amulet_Image=Image:Setitem_light_5b-2.png<br />
<br />
|Torso_Name=Garment of Revelation<br />
|Torso_Values= 4.73% Life Force<br />
|Torso_Image=Image:Setitem_light_5b-3.png<br />
<br />
|Weapon_Name=Sceptre of Abundance<br />
|Weapon_Values= 28 Conversion of Sentinel Creatures <br />
|Weapon_Image=Image:Setitem_light_5b-4.png<br />
<br />
|Hands_Name=Shield of the Gatherer<br />
|Hands_Values= 8.6% Chance of Items from Sentinels<br />
|Hands_Image=Image:Setitem_light_5b-5.png<br />
<br />
|Shoes_Name=Shoes of Squandering<br />
|Shoes_Values= 4.73% Life Force<br />
|Shoes_Image=Image:Setitem_light_5b-6.png<br />
}}<br />
<br />
== Sentinels Level 6 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Real Heroism<br />
|Level=14<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Protection 4<br />
|Set_Bonus=4 Parts: 29.25% Defense against shadow<br>4 Parts: 4.95% Life Force<br>4 Parts: 11.25% Defence<br />
<br />
|Headgear_Name=Crown of the Virtue<br />
|Headgear_Values= 12.75% Defence<br />
|Headgear_Image=Image:Setitem_light_6a-1.png<br />
<br />
|Torso_Name=Robe of Confidence<br />
|Torso_Values= 33.15% Defence against Shadow<br />
|Torso_Image=Image:Setitem_light_6a-3.png<br />
<br />
|Hands_Name=Shield of the Good<br />
|Hands_Values= 12.75% Defence<br />
|Hands_Image=Image:Setitem_light_6a-5.png<br />
<br />
|Shoes_Name=Shoes of the Right Way<br />
|Shoes_Values= 5.61% Life Force<br />
|Shoes_Image=Image:Setitem_light_6a-6.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Prism<br />
|Level=13<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Life 7<br />
|Set_Bonus=6 Parts: 10.2% Mana <br>4 Parts: 15.2% Gold Resin<br>4 Parts: 15.2% Power Stones<br>2 Parts: 15.2% Crystal Splinters<br>2 Parts: 15.2% Herb Essences <br />
<br />
|Headgear_Name=Crown Of Splendor<br />
|Headgear_Values= 10.2% Mana<br />
|Headgear_Image=Image:Setitem_light_6b-1.png<br />
<br />
|Amulet_Name=Glaring Amulet<br />
|Amulet_Values= 20.4% Crystal Splinters<br />
|Amulet_Image=Image:Setitem_light_6b-2.png<br />
<br />
|Torso_Name=Sparkling Robe<br />
|Torso_Values= 10.2% Mana<br />
|Torso_Image=Image:Setitem_light_6b-3.png<br />
<br />
|Weapon_Name=Sceptre of Lightness<br />
|Weapon_Values= 20.4% Power Stones<br />
|Weapon_Image=Image:Setitem_light_6b-4.png<br />
<br />
|Hands_Name=Blinding Shield<br />
|Hands_Values= 20.4% Gold Resin<br />
|Hands_Image=Image:Setitem_light_6b-5.png<br />
<br />
|Shoes_Name=Pearly Shoes<br />
|Shoes_Values= 20.4% Herb Essences<br />
|Shoes_Image=Image:Setitem_light_6b-6.png<br />
}}<br />
<br />
== Sentinels Level 7 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Flourishing light<br />
|Level= 16<br />
|Alignment= [[Light]]<br />
|Requirement= Sun magic: 13<br />
|Set_Bonus=6 parts: 12.8% Mana<br>4 parts: 19.2% Gold Resin<br>4 parts: 19.2% Power Stones<br>2 parts: 19.2% Essences<br>2 parts: 19.2% Crystal Splinters<br />
<br />
|Headgear_Name= Helmet of Glare<br />
|Headgear_Values= 12.8% Mana<br />
|Headgear_Image=Image:Setitem_light_7a-1.png<br />
<br />
|Amulet_Name= Vitalizing Amulette<br />
|Amulet_Values= 25.6% Crystal Splinters<br />
|Amulet_Image=Image:Setitem_light_7a-2.png<br />
<br />
|Torso_Name=Dazzling Armour<br />
|Torso_Values= 12.8% Mana<br />
|Torso_Image=Image:Setitem_light_7a-3.png<br />
<br />
|Weapon_Name=Axe of the Brillianse<br />
|Weapon_Values= 25.6% Power Stones<br />
|Weapon_Image=Image:Setitem_light_7a-4.png<br />
<br />
|Hands_Name=Sparklin Gloves<br />
|Hands_Values= 25.6% Gold Resin<br />
|Hands_Image=Image:Setitem_light_7a-5.png<br />
<br />
|Shoes_Name=Growing Shoes<br />
|Shoes_Values= 25.6% Essences<br />
|Shoes_Image=Image:Setitem_light_7a-6.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Light Hunter<br />
|Level= 16<br />
|Alignment=[[Light]]<br />
|Requirement= Magic of Protection: 7<br />
|Set_Bonus= 6 parts: 84 Conversion of Sentinel Creatures<br>4 parts: 12.8% Attack<br>4 parts: 12.8% Chance of Items from Sentinels<br />
<br />
|Headgear_Name=Mask of the Old Writings<br />
|Headgear_Values= Unknown<br />
|Headgear_Image=Image:Setitem_light_7b-1.png<br />
<br />
|Amulet_Name=Amulet of the Loyal Servant<br />
|Amulet_Values= 12.8% Chance of Items from Sentinels<br />
|Amulet_Image=Image:Setitem_light_7b-2.png<br />
<br />
|Torso_Name=Fur of Accuracy<br />
|Torso_Values= 7.04% Life Force<br />
|Torso_Image=Image:Setitem_light_7b-3.png<br />
<br />
|Weapon_Name=Crosbow of Precision<br />
|Weapon_Values= Unknown<br />
|Weapon_Image=Image:Setitem_light_7b-4.png<br />
<br />
|Hands_Name=Gloves of the Forgotten Signs<br />
|Hands_Values= 12.8% Chance of Items from Sentinels<br />
|Hands_Image=Image:Setitem_light_7b-5.png<br />
<br />
|Shoes_Name=Shoes of the Frenetic Pursuit<br />
|Shoes_Values= 7.04% Life Force<br />
|Shoes_Image=Image:Setitem_light_7b-6.png<br />
}}<br />
<br />
== Sentinels Level 8 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Elements of Light<br />
|Level= 19<br />
|Alignment=[[Light]]<br />
|Requirement= Magic of Protection: 10<br />
|Set_Bonus= 6 parts: 30.8% Mana<br>4 parts: 15.4% Attack<br>4 parts: 15.4% Chance of Items from Sentinels<br />
<br />
|Headgear_Name=Flash of Mind<br />
|Headgear_Values= 15.4% Mana<br />
|Headgear_Image=Image:Setitem_light_8a-1.png<br />
<br />
|Amulet_Name=Power Of The Seas<br />
|Amulet_Values= 15.4% Chance of Items from Sentinels<br />
|Amulet_Image=Image:Setitem_light_8a-2.png<br />
<br />
|Torso_Name=Beat of Heart<br />
|Torso_Values= Unknown<br />
|Torso_Image=Image:Setitem_light_8a-3.png<br />
<br />
|Weapon_Name=Bash of Heaven<br />
|Weapon_Values= Unknown<br />
|Weapon_Image=Image:Setitem_light_8a-4.png<br />
<br />
|Hands_Name=Courage of Pillars<br />
|Hands_Values= 15.4% Chance of Items from Sentinels<br />
|Hands_Image=Image:Setitem_light_8a-5.png<br />
<br />
|Shoes_Name=Earth Force<br />
|Shoes_Values= 8.47% Life Force<br />
|Shoes_Image=Image:Setitem_light_8a-6.png<br />
<br />
<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Virtue<br />
|Level=19<br />
|Alignment=[[Light]]<br />
|Requirement= Magic of Life: 13<br />
|Set_Bonus= 4 parts: 100% Defence against Shadow<br>3 parts: 5.61% Life Force<br />
<br />
|Headgear_Name=Helmet of Durability<br />
|Headgear_Values= 19.25% Defence<br />
|Headgear_Image=Image:Setitem_light_8b-1.png<br />
<br />
|Torso_Name=Armour of Curiosity<br />
|Torso_Values= 8.47% Life Force<br />
|Torso_Image=Image:Setitem_light_8b-3.png<br />
<br />
|Hands_Name=Shield of Bravery<br />
|Hands_Values= 19.25% Defence<br />
|Hands_Image=Image:Setitem_light_8b-5.png<br />
<br />
|Shoes_Name=Shoes of Reliability<br />
|Shoes_Values= 8.47% Life Force<br />
|Shoes_Image=Image:Setitem_light_8b-6.png<br />
}}<br />
<br />
== Sentinels Level 9 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of<br />
|Level= Uknown<br />
|Alignment=[[Light]]<br />
|Requirement= Uknown<br />
|Set_Bonus= Unkown<br />
<br />
|Headgear_Name=Unknown<br />
|Headgear_Values= Unkown<br />
|Headgear_Image=Image:Setitem_light_9a-1.png<br />
<br />
|Amulet_Name=Unknown<br />
|Amulet_Values= Unkown<br />
|Amulet_Image=Image:Setitem_light_9a-2.png<br />
<br />
|Torso_Name=Unknown<br />
|Torso_Values= Unkown<br />
|Torso_Image=Image:Setitem_light_9a-3.png<br />
<br />
|Weapon_Name=Unknown<br />
|Weapon_Values= Unkown<br />
|Weapon_Image=Image:Setitem_light_9a-4.png<br />
<br />
|Hands_Name=Unknown<br />
|Hands_Values= Unkown<br />
|Hands_Image=Image:Setitem_light_9a-5.png<br />
<br />
|Shoes_Name=Unknown<br />
|Shoes_Values= Unkown<br />
|Shoes_Image=Image:Setitem_light_9a-6.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Relics of Eternity<br />
|Level=21<br />
|Alignment=[[Light]]<br />
|Requirement= Uknown<br />
|Set_Bonus= (6 part set bonus) 36.4% Essence, 36.4% Crystal Splinters, 36.4% Power Stones, and 36.4% Gold Resins<br />
<br />
|Headgear_Name=Crown of Angels<br />
|Headgear_Values= 18.2% Mana<br />
|Headgear_Image=Image:Setitem_light_9b-1.png<br />
<br />
|Amulet_Name=Necklace of Stars<br />
|Amulet_Values= 36.4% Crystal Splinters<br />
|Amulet_Image=Image:Setitem_light_9b-2.png<br />
<br />
|Torso_Name=Armour of Sun<br />
|Torso_Values= 18.2% Mana<br />
|Torso_Image=Image:Setitem_light_9b-3.png<br />
<br />
|Weapon_Name=Sword of Light<br />
|Weapon_Values= 36.4% Power Stones<br />
|Weapon_Image=Image:Setitem_light_9b-4.png<br />
<br />
|Hands_Name=Shield of the Clouds<br />
|Hands_Values= 36.4% Gold Resins<br />
|Hands_Image=Image:Setitem_light_9b-5.png<br />
<br />
|Shoes_Name=Shoes of Heaven<br />
|Shoes_Values= 36.4% Essence<br />
|Shoes_Image=Image:Setitem_light_9b-6.png<br />
}}<br />
<br />
[[de:Zwergwelt Setitems (Licht)]]<br />
[[Category:Items]]<br />
[[Category:Index]]</div>Lysergichttps://en.wiki.xhodon2.com/index.php?title=Dwarfworld_Light_Sets&diff=6794Dwarfworld Light Sets2011-12-02T02:27:14Z<p>Lysergic: /* Sentinels Level 8 */</p>
<hr />
<div>{{revise-dwarf}}<br />
{{translate|Correct set and item names and values needed}}<br />
{{Template:NavItem}}<br />
== Sentinels Level 2 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Bright Protection<br />
|Level=3<br />
|Alignment=[[Light]]<br />
|Requirement=Sun Magic 1<br />
|Set_Bonus=3 Parts: 9.75% Defence against Shadow<br>3 Parts: 3.75% Defence <br />
<br />
<br />
|Headgear_Name=Turban of Might<br />
|Headgear_Values= 5% Defence<br />
|Headgear_Image=Image:Setitem_light_2a-1.png<br />
<br />
|Torso_Name=Fur of Might<br />
|Torso_Values= 13% Defence against Shadow<br />
|Torso_Image=Image:Setitem_light_2a-3.png<br />
<br />
|Hands_Name=Gloves of Might<br />
|Hands_Values= 5% Defence<br />
|Hands_Image=Image:Setitem_light_2a-5.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Many Colours<br />
|Level=3<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Light 3<br />
|Set_Bonus=5 Parts: 6% Mana<br>4 Parts: 2% Power Stones<br>4 Parts: 2% Gold Resin<br>2 Parts: 2% Essence<br>2 Parts: 2% Crystal Splinters<br />
<br />
|Headgear_Name=Sacred Headdress of Joy<br />
|Headgear_Values= 8% Gold Resin<br />
|Headgear_Image=Image:Setitem_light_2b-1.png<br />
<br />
|Amulet_Name=Jade Amulet of Joy<br />
|Amulet_Values= 8% Crystal Splinters<br />
|Amulet_Image=Image:Setitem_light_2b-2.png<br />
<br />
|Torso_Name=Luminous Garment of Joy<br />
|Torso_Values= 4% Mana<br />
|Torso_Image=Image:Setitem_light_2b-3.png<br />
<br />
|Weapon_Name=Wand of Joy<br />
|Weapon_Values= 8% Power Stones<br />
|Weapon_Image=Image:Setitem_light_2b-4.png<br />
<br />
|Shoes_Name=Green Shoes of Joy<br />
|Shoes_Values= 8% Herb Essences<br />
|Shoes_Image=Image:Setitem_light_2b-6.png<br />
}}<br />
<br />
== Sentinels Level 3 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Artefact<br />
|Level=6<br />
|Alignment=[[Light]]<br />
|Requirement=Sun Magic 3<br />
|Set_Bonus=3 Parts: 20% Artefact Reinforcement<br />
<br />
|Amulet_Name=Amulet of Life<br />
|Amulet_Values= 5% Attack<br />
|Amulet_Image=Image:Setitem_light_3a-2.png<br />
<br />
|Torso_Name=Garment of Life<br />
|Torso_Values= 16.25% Defence against Shadow<br />
|Torso_Image=Image:Setitem_light_3a-3.png<br />
<br />
|Hands_Name=Gloves of Life<br />
|Hands_Values= 6.25% Defence<br />
|Hands_Image=Image:Setitem_light_3a-5.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Sentinel Hunter<br />
|Level=6<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Light 5<br />
|Set_Bonus=6 Parts: 33 Conversion of Sentinel Creatures<br>4 Parts: 5% Chance of Items from Sentinels<br>2 Parts: 5% Resources with Sentinels <br />
<br />
|Headgear_Name=Mask of the Hunter<br />
|Headgear_Values= 16.5 Conversion of Sentinel Creatures<br />
|Headgear_Image=Image:Setitem_light_3b-1.png<br />
<br />
|Amulet_Name=Amulet of the Hunter<br />
|Amulet_Values= 5% Chance of Items from Sentinels<br />
|Amulet_Image=Image:Setitem_light_3b-2.png<br />
<br />
|Torso_Name=Fur Garment of the Hunter<br />
|Torso_Values= 2.75% Life Force<br />
|Torso_Image=Image:Setitem_light_3b-3.png<br />
<br />
|Weapon_Name=Bow of the Hunter<br />
|Weapon_Values= 5% Chance of Items from Sentinels<br />
|Weapon_Image=Image:Setitem_light_3b-4.png<br />
<br />
|Hands_Name=Shield of the Hunter<br />
|Hands_Values=+5% Chance of Items from Sentinels<br />
|Hands_Image=Image:Setitem_light_3b-5.png<br />
<br />
|Shoes_Name=Shoes of the Hunter<br />
|Shoes_Values= 2.75% Life Force<br />
|Shoes_Image=Image:Setitem_light_3b-6.png<br />
}}<br />
<br />
== Sentinels Level 4 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Wisdom<br />
|Level=8<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Life 2<br />
|Set_Bonus=4 Parts: 16.25% Defence Against Shadow<br>4 Parts: 2.2% Life Force<br>2 Parts: 13% Defence Against Shadow<br>2 Parts: 2.2% Life Force<br />
<br />
|Headgear_Name=Crown of Sanity<br />
|Headgear_Values= 8% Defence<br />
|Headgear_Image=Image:Setitem_light_4a-1.png<br />
<br />
|Torso_Name=Garment of Sanity<br />
|Torso_Values= 20.8% Defence against Shadow<br />
|Torso_Image=Image:Setitem_light_4a-3.png<br />
<br />
|Hands_Name=Shield of Sanity<br />
|Hands_Values= 8% Defence<br />
|Hands_Image=Image:Setitem_light_4a-5.png<br />
<br />
|Shoes_Name=Shoes of Sanity<br />
|Shoes_Values= 3.52% Life Force<br />
|Shoes_Image=Image:Setitem_light_4a-6.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Tree of Life<br />
|Level=8<br />
|Alignment=[[Light]]<br />
|Requirement=Sun Magic 7<br />
|Set_Bonus=6 Parts: 5% Mana<br>4 Parts: 10% Power Stones <br>4 Parts: 10% Gold Resin <br>2 Parts: 10% Herb Essences <br>2 Parts: 10% Crystal Splinters <br />
<br />
|Headgear_Name=Crown of Fruits<br />
|Headgear_Values= 12.8% Gold Resin<br />
|Headgear_Image=Image:Setitem_light_4b-1.png<br />
<br />
|Amulet_Name=Amulet of the Trunk<br />
|Amulet_Values= 6.4% Mana<br />
|Amulet_Image=Image:Setitem_light_4b-2.png<br />
<br />
|Torso_Name=Garment of Leaves<br />
|Torso_Values= 6.4% Mana<br />
|Torso_Image=Image:Setitem_light_4b-3.png<br />
<br />
|Weapon_Name=Sceptre of the Root<br />
|Weapon_Values= 12.8% Power Stones<br />
|Weapon_Image=Image:Setitem_light_4b-4.png<br />
<br />
|Hands_Name=Shield of Bark<br />
|Hands_Values= 12.8% Crystal Splinters<br />
|Hands_Image=Image:Setitem_light_4b-5.png<br />
<br />
|Shoes_Name=Shoes of the Branches<br />
|Shoes_Values= 12.8% Herb Essences<br />
|Shoes_Image=Image:Setitem_light_4b-6.png<br />
}}<br />
<br />
== Sentinels Level 5 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the True Justice<br />
|Level=11<br />
|Alignment=[[Light]]<br />
|Requirement=Sun Magic 8<br />
|Set_Bonus=5 Parts: 14.2% Mana<br>5 Parts: 28.8% Artefact Reinforcement <br />
<br />
|Headgear_Name=Crown of Shelter<br />
|Headgear_Values= 64.5% Expansion of Secret Cavern <br />
|Headgear_Image=Image:Setitem_light_5a-1.png<br />
<br />
|Amulet_Name=Amulet of Justice<br />
|Amulet_Values= 8.6% Mana<br />
|Amulet_Image=Image:Setitem_light_5a-2.png<br />
<br />
|Torso_Name=Garment of Many Pockets<br />
|Torso_Values= 64.5% Expansion of Secret Cavern<br />
|Torso_Image=Image:Setitem_light_5a-3.png<br />
<br />
|Hands_Name=Shield of Eager Resistance<br />
|Hands_Values= 10.75% Defence against Shadow<br />
|Hands_Image=Image:Setitem_light_5a-5.png<br />
<br />
|Shoes_Name=Shoes of the Justified Step<br />
|Shoes_Values= 4.73% Life Force<br />
|Shoes_Image=Image:Setitem_light_5a-6.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Gilded Guard<br />
|Level=11<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Life 5<br />
|Set_Bonus=6 Parts: 28 Conversion of Sentinel Creatures <br>5 Parts: 8.6% Chance of Items from Sentinels<br>3 Parts: 17.2% Resources with Senitels<br />
<br />
|Headgear_Name=Crown of the Gatherer<br />
|Headgear_Values= 28 Conversion of Sentinel Creatures<br />
|Headgear_Image=Image:Setitem_light_5b-1.png<br />
<br />
|Amulet_Name=Amulet of Vitalization<br />
|Amulet_Values= 8.6% Chance of Items from Sentinels<br />
|Amulet_Image=Image:Setitem_light_5b-2.png<br />
<br />
|Torso_Name=Garment of Revelation<br />
|Torso_Values= 4.73% Life Force<br />
|Torso_Image=Image:Setitem_light_5b-3.png<br />
<br />
|Weapon_Name=Sceptre of Abundance<br />
|Weapon_Values= 28 Conversion of Sentinel Creatures <br />
|Weapon_Image=Image:Setitem_light_5b-4.png<br />
<br />
|Hands_Name=Shield of the Gatherer<br />
|Hands_Values= 8.6% Chance of Items from Sentinels<br />
|Hands_Image=Image:Setitem_light_5b-5.png<br />
<br />
|Shoes_Name=Shoes of Squandering<br />
|Shoes_Values= 4.73% Life Force<br />
|Shoes_Image=Image:Setitem_light_5b-6.png<br />
}}<br />
<br />
== Sentinels Level 6 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Real Heroism<br />
|Level=14<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Protection 4<br />
|Set_Bonus=4 Parts: 29.25% Defense against shadow<br>4 Parts: 4.95% Life Force<br>4 Parts: 11.25% Defence<br />
<br />
|Headgear_Name=Crown of the Virtue<br />
|Headgear_Values= 12.75% Defence<br />
|Headgear_Image=Image:Setitem_light_6a-1.png<br />
<br />
|Torso_Name=Robe of Confidence<br />
|Torso_Values= 33.15% Defence against Shadow<br />
|Torso_Image=Image:Setitem_light_6a-3.png<br />
<br />
|Hands_Name=Shield of the Good<br />
|Hands_Values= 12.75% Defence<br />
|Hands_Image=Image:Setitem_light_6a-5.png<br />
<br />
|Shoes_Name=Shoes of the Right Way<br />
|Shoes_Values= 5.61% Life Force<br />
|Shoes_Image=Image:Setitem_light_6a-6.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Prism<br />
|Level=13<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Life 7<br />
|Set_Bonus=6 Parts: 10.2% Mana <br>4 Parts: 15.2% Gold Resin<br>4 Parts: 15.2% Power Stones<br>2 Parts: 15.2% Crystal Splinters<br>2 Parts: 15.2% Herb Essences <br />
<br />
|Headgear_Name=Crown Of Splendor<br />
|Headgear_Values= 10.2% Mana<br />
|Headgear_Image=Image:Setitem_light_6b-1.png<br />
<br />
|Amulet_Name=Glaring Amulet<br />
|Amulet_Values= 20.4% Crystal Splinters<br />
|Amulet_Image=Image:Setitem_light_6b-2.png<br />
<br />
|Torso_Name=Sparkling Robe<br />
|Torso_Values= 10.2% Mana<br />
|Torso_Image=Image:Setitem_light_6b-3.png<br />
<br />
|Weapon_Name=Sceptre of Lightness<br />
|Weapon_Values= 20.4% Power Stones<br />
|Weapon_Image=Image:Setitem_light_6b-4.png<br />
<br />
|Hands_Name=Blinding Shield<br />
|Hands_Values= 20.4% Gold Resin<br />
|Hands_Image=Image:Setitem_light_6b-5.png<br />
<br />
|Shoes_Name=Pearly Shoes<br />
|Shoes_Values= 20.4% Herb Essences<br />
|Shoes_Image=Image:Setitem_light_6b-6.png<br />
}}<br />
<br />
== Sentinels Level 7 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Flourishing light<br />
|Level= 16<br />
|Alignment= [[Light]]<br />
|Requirement= Sun magic: 13<br />
|Set_Bonus=6 parts: 12.8% Mana<br>4 parts: 19.2% Gold Resin<br>4 parts: 19.2% Power Stones<br>2 parts: 19.2% Essences<br>2 parts: 19.2% Crystal Splinters<br />
<br />
|Headgear_Name= Helmet of Glare<br />
|Headgear_Values= 12.8% Mana<br />
|Headgear_Image=Image:Setitem_light_7a-1.png<br />
<br />
|Amulet_Name= Vitalizing Amulette<br />
|Amulet_Values= 25.6% Crystal Splinters<br />
|Amulet_Image=Image:Setitem_light_7a-2.png<br />
<br />
|Torso_Name=Dazzling Armour<br />
|Torso_Values= 12.8% Mana<br />
|Torso_Image=Image:Setitem_light_7a-3.png<br />
<br />
|Weapon_Name=Axe of the Brillianse<br />
|Weapon_Values= 25.6% Power Stones<br />
|Weapon_Image=Image:Setitem_light_7a-4.png<br />
<br />
|Hands_Name=Sparklin Gloves<br />
|Hands_Values= 25.6% Gold Resin<br />
|Hands_Image=Image:Setitem_light_7a-5.png<br />
<br />
|Shoes_Name=Growing Shoes<br />
|Shoes_Values= 25.6% Essences<br />
|Shoes_Image=Image:Setitem_light_7a-6.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Light Hunter<br />
|Level= 16<br />
|Alignment=[[Light]]<br />
|Requirement= Magic of Protection: 7<br />
|Set_Bonus= 6 parts: 84 Conversion of Sentinel Creatures<br>4 parts: 12.8% Attack<br>4 parts: 12.8% Chance of Items from Sentinels<br />
<br />
|Headgear_Name=Mask of the Old Writings<br />
|Headgear_Values= Unknown<br />
|Headgear_Image=Image:Setitem_light_7b-1.png<br />
<br />
|Amulet_Name=Amulet of the Loyal Servant<br />
|Amulet_Values= 12.8% Chance of Items from Sentinels<br />
|Amulet_Image=Image:Setitem_light_7b-2.png<br />
<br />
|Torso_Name=Fur of Accuracy<br />
|Torso_Values= 7.04% Life Force<br />
|Torso_Image=Image:Setitem_light_7b-3.png<br />
<br />
|Weapon_Name=Crosbow of Precision<br />
|Weapon_Values= Unknown<br />
|Weapon_Image=Image:Setitem_light_7b-4.png<br />
<br />
|Hands_Name=Gloves of the Forgotten Signs<br />
|Hands_Values= 12.8% Chance of Items from Sentinels<br />
|Hands_Image=Image:Setitem_light_7b-5.png<br />
<br />
|Shoes_Name=Shoes of the Frenetic Pursuit<br />
|Shoes_Values= 7.04% Life Force<br />
|Shoes_Image=Image:Setitem_light_7b-6.png<br />
}}<br />
<br />
== Sentinels Level 8 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Elements of Light<br />
|Level= 19<br />
|Alignment=[[Light]]<br />
|Requirement= Magic of Protection: 10<br />
|Set_Bonus= 6 parts: 30.8% Mana<br>4 parts: 15.4% Attack<br>4 parts: 15.4% Chance of Items from Sentinels<br />
<br />
|Headgear_Name=Flash of Mind<br />
|Headgear_Values= 15.4% Mana<br />
|Headgear_Image=Image:Setitem_light_8a-1.png<br />
<br />
|Amulet_Name=Power Of The Seas<br />
|Amulet_Values= 15.4% Chance of Items from Sentinels<br />
|Amulet_Image=Image:Setitem_light_8a-2.png<br />
<br />
|Torso_Name=Beat of Heart<br />
|Torso_Values= Unknown<br />
|Torso_Image=Image:Setitem_light_8a-3.png<br />
<br />
|Weapon_Name=Bash of Heaven<br />
|Weapon_Values= Unknown<br />
|Weapon_Image=Image:Setitem_light_8a-4.png<br />
<br />
|Hands_Name=Courage of Pillars<br />
|Hands_Values= 15.4% Chance of Items from Sentinels<br />
|Hands_Image=Image:Setitem_light_8a-5.png<br />
<br />
|Shoes_Name=Earth Force<br />
|Shoes_Values= 8.47% Life Force<br />
|Shoes_Image=Image:Setitem_light_8a-6.png<br />
<br />
<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Virtue<br />
|Level=19<br />
|Alignment=[[Light]]<br />
|Requirement= Magic of Life: 13<br />
|Set_Bonus= 4 parts: 100% Defence against Shadow<br>3 parts: 5.61% Life Force<br />
<br />
|Headgear_Name=Helmet of Durability<br />
|Headgear_Values= 19.25% Defence<br />
|Headgear_Image=Image:Setitem_light_8b-1.png<br />
<br />
|Torso_Name=Armour of Curiosity<br />
|Torso_Values= 8.47% Life Force<br />
|Torso_Image=Image:Setitem_light_8b-3.png<br />
<br />
|Hands_Name=Shield of Bravery<br />
|Hands_Values= 19.25% Defence<br />
|Hands_Image=Image:Setitem_light_8b-5.png<br />
<br />
|Shoes_Name=Shoes of Reliability<br />
|Shoes_Values= 8.47% Life Force<br />
|Shoes_Image=Image:Setitem_light_8b-6.png<br />
}}<br />
<br />
== Sentinels Level 9 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of<br />
|Level= Uknown<br />
|Alignment=[[Light]]<br />
|Requirement= Uknown<br />
|Set_Bonus= Unkown<br />
<br />
|Headgear_Name=Unknown<br />
|Headgear_Values= Unkown<br />
|Headgear_Image=Image:Setitem_light_9a-1.png<br />
<br />
|Amulet_Name=Unknown<br />
|Amulet_Values= Unkown<br />
|Amulet_Image=Image:Setitem_light_9a-2.png<br />
<br />
|Torso_Name=Unknown<br />
|Torso_Values= Unkown<br />
|Torso_Image=Image:Setitem_light_9a-3.png<br />
<br />
|Weapon_Name=Unknown<br />
|Weapon_Values= Unkown<br />
|Weapon_Image=Image:Setitem_light_9a-4.png<br />
<br />
|Hands_Name=Unknown<br />
|Hands_Values= Unkown<br />
|Hands_Image=Image:Setitem_light_9a-5.png<br />
<br />
|Shoes_Name=Unknown<br />
|Shoes_Values= Unkown<br />
|Shoes_Image=Image:Setitem_light_9a-6.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Relics of Eternity<br />
|Level=21<br />
|Alignment=[[Light]]<br />
|Requirement= Uknown<br />
|Set_Bonus= Unkown <br />
<br />
|Headgear_Name=Crown of Angels<br />
|Headgear_Values= Unkown<br />
|Headgear_Image=Image:Setitem_light_9b-1.png<br />
<br />
|Amulet_Name=Necklace of Stars<br />
|Amulet_Values= Unkown<br />
|Amulet_Image=Image:Setitem_light_9b-2.png<br />
<br />
|Torso_Name=Armour of Sun<br />
|Torso_Values= Unkown<br />
|Torso_Image=Image:Setitem_light_9b-3.png<br />
<br />
|Weapon_Name=Sword of Light<br />
|Weapon_Values= Unkown<br />
|Weapon_Image=Image:Setitem_light_9b-4.png<br />
<br />
|Hands_Name=Shield of the Clouds<br />
|Hands_Values= Unkown<br />
|Hands_Image=Image:Setitem_light_9b-5.png<br />
<br />
|Shoes_Name=Shoes of Heaven<br />
|Shoes_Values= Unkown<br />
|Shoes_Image=Image:Setitem_light_9b-6.png<br />
}}<br />
<br />
[[de:Zwergwelt Setitems (Licht)]]<br />
[[Category:Items]]<br />
[[Category:Index]]</div>Lysergichttps://en.wiki.xhodon2.com/index.php?title=Class_System&diff=6770Class System2011-10-30T18:32:42Z<p>Lysergic: </p>
<hr />
<div>{{Incomplete|Is somewhat redundant and awkward, b all info should be accurate now}}<br />
<br />
== Class Separation ==<br />
The '''class system''' determines which players may attack each other. It serves to keep a certain level of balance between attacker and defender in [[battle system|battles]]. This prevents stronger players from raiding considerably weaker players.<br />
<br />
The class system is applied only to players who have left [[Newbie Protection]]. Players who still have this protection are always in the red class (see below).<br />
<br />
Other players are divided into three groups (In [[Might]] View) depending on the difference between your points and theirs, which are:<br />
* <span style="color:green">players with more than 20% (Troll) or 30% (Dwarf) of your points</span><br />
* <span style="color:red">less than 20% (Troll) or 30% (Dwarf) of your points</span><br />
* <span style="color:blue">Same as red, but inactive for 7 days or more</span><br />
<br />
For example, a player with 7,000 points would be in the red class for someone with more than 70,000 points, but in the blue class for anyone between 10,000 and 35,000 points.<br />
<br />
== The Classes ==<br />
The class another player is sorted in determines whether you can attack them (Green, Blue) or can't attack them (Red).<br />
<br />
Defending other players is always allowed and does not depend on your points.<br />
<br />
=== <span style="color:green">Green</span> ===<br />
Players with '''more than 20% (Troll) or 30% (Dwarf)''' as many points as the attacker are in this class. They can be attacked without any special cases. Creatures lost in a battle will not be resurrected.<br />
<br />
=== <span style="color:red">Red</span> ===<br />
<br />
Players with '''less than 20% (Troll) / 30% (Dwarf)''' your points can not be attacked. They are sorted into this class and marked red. Players with [[Newbie Protection]] are also in this class.<br />
<br />
=== <span style="color:blue">Blue</span> ===<br />
<br />
Same as Red, but inactive for 7 days or more.<br />
<br />
==Lower Limit Attack==<br />
The lower attack limit is 20% for Troll and 30% for Dwarf of your points.<br />
Example<br />
In Troll, you have 100,000 points. Thus, your opponents are divided into the following categories:<br />
* <span style="color:green">over 20,000 points</span><br />
* <span style="color:red">below 20,000 points</span><br />
* <span style="color:blue">The player is inactive.</span><br />
<br />
The classes<br />
<br />
Assignment to a class determines whether the selected Mage (players)<br />
<br />
* Can be attacked (<span style="color:green">green</span>),<br />
* can not be attacked (<span style="color:red">red</span>) or<br />
* of each player can be attacked (<span style="color:blue">blue</span>).<br />
<br />
In a mad eye is a further distinction:<br />
<br />
:* <span style="color:green">over 70% of its points</span><br />
:* <span style="color:olive">over lower atttack limit of its points</span><br />
<br />
== Losing Attack Protection ==<br />
If you do not log into your account for one week, you are considered inactive. This will put you into the blue class for anyone who would have previously seen you in the red class. In other words: you become attackable for everyone. You regain protection once you log in.<br />
<br />
The same happens if you attack a player with more than 10 times your points yourself or participate in an attack (through a [[war camp]]). The player will be able to attack you for the next 48 hours, during which you are in their blue class instead of the red one as before. Note: This does not occur with [[spy]] attacks.<br />
<br />
If you are attacked during one of these periods, you receive [[resurrection]] depending on the difference between your and the other player's points as usual.<br />
<br />
== Coloured Display Ingame ==<br />
<div style="float:right;"><br />
<gallery widths=250px heights=180px><br />
Image:Might_class_colors.jpg | [[Might]]<br />
Image:Mad_Eye_class_colors.jpg | [[Mad Eye]]<br />
</gallery><br />
</div><br />
Appropriately to the colour regulation described above, players, heroes and palaces are marked in your [[Might]] menu and the [[Mad Eye]].<br clear="all"/><br />
<br />
== Other Regulations ==<br />
* In [[war camp]]s, the participant with most points determines whether the war camp can or cannot attack a player.<br />
* Of the resurrected creatures' [[experience points]], attacker and defender get 25%.<br />
* All rules explained here for attacks also apply for siege from the [[Crystalline Catapult]].<br />
<br />
[[de:Klassensystem]]<br />
[[es:Sistema de Clases]]<br />
<br />
[[Category:Battle]]<br />
[[Category:Index]]</div>Lysergichttps://en.wiki.xhodon2.com/index.php?title=Class_System&diff=6769Class System2011-10-30T18:29:53Z<p>Lysergic: /* Lower limit attack for trollworld */</p>
<hr />
<div>{{Incomplete|"''Of the resurrected creatures' [[experience points]], attacker and defender get 25%.''" - A clearer explanation is needed.}}<br />
<br />
== Class Separation ==<br />
The '''class system''' determines which players may attack each other. It serves to keep a certain level of balance between attacker and defender in [[battle system|battles]]. This prevents stronger players from raiding considerably weaker players.<br />
<br />
The class system is applied only to players who have left [[Newbie Protection]]. Players who still have this protection are always in the red class (see below).<br />
<br />
Other players are divided into three groups (In [[Might]] View) depending on the difference between your points and theirs, which are:<br />
* <span style="color:green">players with more than 20% (Troll) or 30% (Dwarf) of your points</span><br />
* <span style="color:red">less than 20% (Troll) or 30% (Dwarf) of your points</span><br />
* <span style="color:blue">Same as red, but inactive for 7 days or more</span><br />
<br />
For example, a player with 7,000 points would be in the red class for someone with more than 70,000 points, but in the blue class for anyone between 10,000 and 35,000 points.<br />
<br />
== The Classes ==<br />
The class another player is sorted in determines whether you can attack them (Green, Blue) or can't attack them (Red).<br />
<br />
Defending other players is always allowed and does not depend on your points.<br />
<br />
=== <span style="color:green">Green</span> ===<br />
Players with '''more than 20% (Troll) or 30% (Dwarf)''' as many points as the attacker are in this class. They can be attacked without any special cases. Creatures lost in a battle will not be resurrected.<br />
<br />
=== <span style="color:red">Red</span> ===<br />
<br />
Players with '''less than 20% (Troll) / 30% (Dwarf)''' your points can not be attacked. They are sorted into this class and marked red. Players with [[Newbie Protection]] are also in this class.<br />
<br />
=== <span style="color:blue">Blue</span> ===<br />
<br />
Same as Red, but inactive for 7 days or more.<br />
<br />
==Lower Limit Attack==<br />
The lower attack limit is 20% for Troll and 30% for Dwarf of your points.<br />
Example<br />
In Troll, you have 100,000 points. Thus, your opponents are divided into the following categories:<br />
* <span style="color:green">over 20,000 points</span><br />
* <span style="color:red">below 20,000 points</span><br />
* <span style="color:blue">The player is inactive.</span><br />
<br />
The classes<br />
<br />
Assignment to a class determines whether the selected Mage (players)<br />
<br />
* Can be attacked (<span style="color:green">green</span>),<br />
* can not be attacked (<span style="color:red">red</span>) or<br />
* of each player can be attacked (<span style="color:blue">blue</span>).<br />
<br />
In a mad eye is a further distinction:<br />
<br />
:* <span style="color:green">over 70% of its points</span><br />
:* <span style="color:olive">over lower atttack limit of its points</span><br />
<br />
== Losing Attack Protection ==<br />
If you do not log into your account for one week, you are considered inactive. This will put you into the blue class for anyone who would have previously seen you in the red class. In other words: you become attackable for everyone. You regain protection once you log in.<br />
<br />
The same happens if you attack a player with more than 10 times your points yourself or participate in an attack (through a [[war camp]]). The player will be able to attack you for the next 48 hours, during which you are in their blue class instead of the red one as before. Note: This does not occur with [[spy]] attacks.<br />
<br />
If you are attacked during one of these periods, you receive [[resurrection]] depending on the difference between your and the other player's points as usual.<br />
<br />
== Coloured Display Ingame ==<br />
<div style="float:right;"><br />
<gallery widths=250px heights=180px><br />
Image:Might_class_colors.jpg | [[Might]]<br />
Image:Mad_Eye_class_colors.jpg | [[Mad Eye]]<br />
</gallery><br />
</div><br />
Appropriately to the colour regulation described above, players, heroes and palaces are marked in your [[Might]] menu and the [[Mad Eye]].<br clear="all"/><br />
<br />
== Other Regulations ==<br />
* In [[war camp]]s, the participant with most points determines whether the war camp can or cannot attack a player.<br />
* Of the resurrected creatures' [[experience points]], attacker and defender get 25%.<br />
* All rules explained here for attacks also apply for siege from the [[Crystalline Catapult]].<br />
<br />
[[de:Klassensystem]]<br />
[[es:Sistema de Clases]]<br />
<br />
[[Category:Battle]]<br />
[[Category:Index]]</div>Lysergichttps://en.wiki.xhodon2.com/index.php?title=Class_System&diff=6768Class System2011-10-30T18:28:51Z<p>Lysergic: /* The Classes */</p>
<hr />
<div>{{Incomplete|"''Of the resurrected creatures' [[experience points]], attacker and defender get 25%.''" - A clearer explanation is needed.}}<br />
<br />
== Class Separation ==<br />
The '''class system''' determines which players may attack each other. It serves to keep a certain level of balance between attacker and defender in [[battle system|battles]]. This prevents stronger players from raiding considerably weaker players.<br />
<br />
The class system is applied only to players who have left [[Newbie Protection]]. Players who still have this protection are always in the red class (see below).<br />
<br />
Other players are divided into three groups (In [[Might]] View) depending on the difference between your points and theirs, which are:<br />
* <span style="color:green">players with more than 20% (Troll) or 30% (Dwarf) of your points</span><br />
* <span style="color:red">less than 20% (Troll) or 30% (Dwarf) of your points</span><br />
* <span style="color:blue">Same as red, but inactive for 7 days or more</span><br />
<br />
For example, a player with 7,000 points would be in the red class for someone with more than 70,000 points, but in the blue class for anyone between 10,000 and 35,000 points.<br />
<br />
== The Classes ==<br />
The class another player is sorted in determines whether you can attack them (Green, Blue) or can't attack them (Red).<br />
<br />
Defending other players is always allowed and does not depend on your points.<br />
<br />
=== <span style="color:green">Green</span> ===<br />
Players with '''more than 20% (Troll) or 30% (Dwarf)''' as many points as the attacker are in this class. They can be attacked without any special cases. Creatures lost in a battle will not be resurrected.<br />
<br />
=== <span style="color:red">Red</span> ===<br />
<br />
Players with '''less than 20% (Troll) / 30% (Dwarf)''' your points can not be attacked. They are sorted into this class and marked red. Players with [[Newbie Protection]] are also in this class.<br />
<br />
=== <span style="color:blue">Blue</span> ===<br />
<br />
Same as Red, but inactive for 7 days or more.<br />
<br />
==Lower limit attack for trollworld==<br />
The lower attack limit in the troll world is 20% of your points.<br />
Example<br />
You have 100,000 points. Thus, your opponents are divided into the following categories:<br />
* <span style="color:green">over 20,000 points</span><br />
* <span style="color:red">below 20,000 points</span><br />
* <span style="color:blue">The player is inactive.</span><br />
<br />
The classes<br />
<br />
Assignment to a class determines whether the selected Mage (players)<br />
<br />
* Can be attacked (<span style="color:green">green</span>),<br />
* can not be attacked (<span style="color:red">red</span>) or<br />
* of each player can be attacked (<span style="color:blue">blue</span>).<br />
<br />
In a mad eye is a further distinction:<br />
<br />
:* <span style="color:green">over 70% of its points</span><br />
:* <span style="color:olive">over 20% of its points</span><br />
<br />
== Losing Attack Protection ==<br />
If you do not log into your account for one week, you are considered inactive. This will put you into the blue class for anyone who would have previously seen you in the red class. In other words: you become attackable for everyone. You regain protection once you log in.<br />
<br />
The same happens if you attack a player with more than 10 times your points yourself or participate in an attack (through a [[war camp]]). The player will be able to attack you for the next 48 hours, during which you are in their blue class instead of the red one as before. Note: This does not occur with [[spy]] attacks.<br />
<br />
If you are attacked during one of these periods, you receive [[resurrection]] depending on the difference between your and the other player's points as usual.<br />
<br />
== Coloured Display Ingame ==<br />
<div style="float:right;"><br />
<gallery widths=250px heights=180px><br />
Image:Might_class_colors.jpg | [[Might]]<br />
Image:Mad_Eye_class_colors.jpg | [[Mad Eye]]<br />
</gallery><br />
</div><br />
Appropriately to the colour regulation described above, players, heroes and palaces are marked in your [[Might]] menu and the [[Mad Eye]].<br clear="all"/><br />
<br />
== Other Regulations ==<br />
* In [[war camp]]s, the participant with most points determines whether the war camp can or cannot attack a player.<br />
* Of the resurrected creatures' [[experience points]], attacker and defender get 25%.<br />
* All rules explained here for attacks also apply for siege from the [[Crystalline Catapult]].<br />
<br />
[[de:Klassensystem]]<br />
[[es:Sistema de Clases]]<br />
<br />
[[Category:Battle]]<br />
[[Category:Index]]</div>Lysergichttps://en.wiki.xhodon2.com/index.php?title=Class_System&diff=6767Class System2011-10-30T18:28:29Z<p>Lysergic: /* Red */</p>
<hr />
<div>{{Incomplete|"''Of the resurrected creatures' [[experience points]], attacker and defender get 25%.''" - A clearer explanation is needed.}}<br />
<br />
== Class Separation ==<br />
The '''class system''' determines which players may attack each other. It serves to keep a certain level of balance between attacker and defender in [[battle system|battles]]. This prevents stronger players from raiding considerably weaker players.<br />
<br />
The class system is applied only to players who have left [[Newbie Protection]]. Players who still have this protection are always in the red class (see below).<br />
<br />
Other players are divided into three groups (In [[Might]] View) depending on the difference between your points and theirs, which are:<br />
* <span style="color:green">players with more than 20% (Troll) or 30% (Dwarf) of your points</span><br />
* <span style="color:red">less than 20% (Troll) or 30% (Dwarf) of your points</span><br />
* <span style="color:blue">Same as red, but inactive for 7 days or more</span><br />
<br />
For example, a player with 7,000 points would be in the red class for someone with more than 70,000 points, but in the blue class for anyone between 10,000 and 35,000 points.<br />
<br />
== The Classes ==<br />
The class another player is sorted in determines whether you can attack them (Green, Blue) or can't attack them (Red).<br />
<br />
Defending other players is always allowed and does not depend on your points.<br />
<br />
=== <span style="color:green">Green</span> ===<br />
Players with '''more than 20% (Troll) or 30% (Dwarf)''' as many points as the attacker are in this class. They can be attacked without any special cases. Creatures lost in a battle will not be resurrected.<br />
<br />
<br />
=== <span style="color:red">Red</span> ===<br />
<br />
Players with '''less than 20% (Troll) / 30% (Dwarf)''' your points can not be attacked. They are sorted into this class and marked red. Players with [[Newbie Protection]] are also in this class.<br />
<br />
=== <span style="color:blue">Blue</span> ===<br />
<br />
Same as Red, but inactive for 7 days or more.<br />
<br />
==Lower limit attack for trollworld==<br />
The lower attack limit in the troll world is 20% of your points.<br />
Example<br />
You have 100,000 points. Thus, your opponents are divided into the following categories:<br />
* <span style="color:green">over 20,000 points</span><br />
* <span style="color:red">below 20,000 points</span><br />
* <span style="color:blue">The player is inactive.</span><br />
<br />
The classes<br />
<br />
Assignment to a class determines whether the selected Mage (players)<br />
<br />
* Can be attacked (<span style="color:green">green</span>),<br />
* can not be attacked (<span style="color:red">red</span>) or<br />
* of each player can be attacked (<span style="color:blue">blue</span>).<br />
<br />
In a mad eye is a further distinction:<br />
<br />
:* <span style="color:green">over 70% of its points</span><br />
:* <span style="color:olive">over 20% of its points</span><br />
<br />
== Losing Attack Protection ==<br />
If you do not log into your account for one week, you are considered inactive. This will put you into the blue class for anyone who would have previously seen you in the red class. In other words: you become attackable for everyone. You regain protection once you log in.<br />
<br />
The same happens if you attack a player with more than 10 times your points yourself or participate in an attack (through a [[war camp]]). The player will be able to attack you for the next 48 hours, during which you are in their blue class instead of the red one as before. Note: This does not occur with [[spy]] attacks.<br />
<br />
If you are attacked during one of these periods, you receive [[resurrection]] depending on the difference between your and the other player's points as usual.<br />
<br />
== Coloured Display Ingame ==<br />
<div style="float:right;"><br />
<gallery widths=250px heights=180px><br />
Image:Might_class_colors.jpg | [[Might]]<br />
Image:Mad_Eye_class_colors.jpg | [[Mad Eye]]<br />
</gallery><br />
</div><br />
Appropriately to the colour regulation described above, players, heroes and palaces are marked in your [[Might]] menu and the [[Mad Eye]].<br clear="all"/><br />
<br />
== Other Regulations ==<br />
* In [[war camp]]s, the participant with most points determines whether the war camp can or cannot attack a player.<br />
* Of the resurrected creatures' [[experience points]], attacker and defender get 25%.<br />
* All rules explained here for attacks also apply for siege from the [[Crystalline Catapult]].<br />
<br />
[[de:Klassensystem]]<br />
[[es:Sistema de Clases]]<br />
<br />
[[Category:Battle]]<br />
[[Category:Index]]</div>Lysergichttps://en.wiki.xhodon2.com/index.php?title=Class_System&diff=6766Class System2011-10-30T18:28:16Z<p>Lysergic: /* The Classes */</p>
<hr />
<div>{{Incomplete|"''Of the resurrected creatures' [[experience points]], attacker and defender get 25%.''" - A clearer explanation is needed.}}<br />
<br />
== Class Separation ==<br />
The '''class system''' determines which players may attack each other. It serves to keep a certain level of balance between attacker and defender in [[battle system|battles]]. This prevents stronger players from raiding considerably weaker players.<br />
<br />
The class system is applied only to players who have left [[Newbie Protection]]. Players who still have this protection are always in the red class (see below).<br />
<br />
Other players are divided into three groups (In [[Might]] View) depending on the difference between your points and theirs, which are:<br />
* <span style="color:green">players with more than 20% (Troll) or 30% (Dwarf) of your points</span><br />
* <span style="color:red">less than 20% (Troll) or 30% (Dwarf) of your points</span><br />
* <span style="color:blue">Same as red, but inactive for 7 days or more</span><br />
<br />
For example, a player with 7,000 points would be in the red class for someone with more than 70,000 points, but in the blue class for anyone between 10,000 and 35,000 points.<br />
<br />
== The Classes ==<br />
The class another player is sorted in determines whether you can attack them (Green, Blue) or can't attack them (Red).<br />
<br />
Defending other players is always allowed and does not depend on your points.<br />
<br />
=== <span style="color:green">Green</span> ===<br />
Players with '''more than 20% (Troll) or 30% (Dwarf)''' as many points as the attacker are in this class. They can be attacked without any special cases. Creatures lost in a battle will not be resurrected.<br />
<br />
<br />
=== <span style="color:red">Red</span> ===<br />
<br />
Players with '''less than 20% (Troll) / 30% (Dwarf)''' your points can not be attacked. They are sorted into this class and marked red. Players with [[Newbie Protection]] are also in this class.<br />
<br />
=== <span style="color:red">Red</span> ===<br />
<br />
Same as Red, but inactive for 7 days or more.<br />
<br />
==Lower limit attack for trollworld==<br />
The lower attack limit in the troll world is 20% of your points.<br />
Example<br />
You have 100,000 points. Thus, your opponents are divided into the following categories:<br />
* <span style="color:green">over 20,000 points</span><br />
* <span style="color:red">below 20,000 points</span><br />
* <span style="color:blue">The player is inactive.</span><br />
<br />
The classes<br />
<br />
Assignment to a class determines whether the selected Mage (players)<br />
<br />
* Can be attacked (<span style="color:green">green</span>),<br />
* can not be attacked (<span style="color:red">red</span>) or<br />
* of each player can be attacked (<span style="color:blue">blue</span>).<br />
<br />
In a mad eye is a further distinction:<br />
<br />
:* <span style="color:green">over 70% of its points</span><br />
:* <span style="color:olive">over 20% of its points</span><br />
<br />
== Losing Attack Protection ==<br />
If you do not log into your account for one week, you are considered inactive. This will put you into the blue class for anyone who would have previously seen you in the red class. In other words: you become attackable for everyone. You regain protection once you log in.<br />
<br />
The same happens if you attack a player with more than 10 times your points yourself or participate in an attack (through a [[war camp]]). The player will be able to attack you for the next 48 hours, during which you are in their blue class instead of the red one as before. Note: This does not occur with [[spy]] attacks.<br />
<br />
If you are attacked during one of these periods, you receive [[resurrection]] depending on the difference between your and the other player's points as usual.<br />
<br />
== Coloured Display Ingame ==<br />
<div style="float:right;"><br />
<gallery widths=250px heights=180px><br />
Image:Might_class_colors.jpg | [[Might]]<br />
Image:Mad_Eye_class_colors.jpg | [[Mad Eye]]<br />
</gallery><br />
</div><br />
Appropriately to the colour regulation described above, players, heroes and palaces are marked in your [[Might]] menu and the [[Mad Eye]].<br clear="all"/><br />
<br />
== Other Regulations ==<br />
* In [[war camp]]s, the participant with most points determines whether the war camp can or cannot attack a player.<br />
* Of the resurrected creatures' [[experience points]], attacker and defender get 25%.<br />
* All rules explained here for attacks also apply for siege from the [[Crystalline Catapult]].<br />
<br />
[[de:Klassensystem]]<br />
[[es:Sistema de Clases]]<br />
<br />
[[Category:Battle]]<br />
[[Category:Index]]</div>Lysergichttps://en.wiki.xhodon2.com/index.php?title=Class_System&diff=6765Class System2011-10-30T18:27:26Z<p>Lysergic: /* Class Separation */</p>
<hr />
<div>{{Incomplete|"''Of the resurrected creatures' [[experience points]], attacker and defender get 25%.''" - A clearer explanation is needed.}}<br />
<br />
== Class Separation ==<br />
The '''class system''' determines which players may attack each other. It serves to keep a certain level of balance between attacker and defender in [[battle system|battles]]. This prevents stronger players from raiding considerably weaker players.<br />
<br />
The class system is applied only to players who have left [[Newbie Protection]]. Players who still have this protection are always in the red class (see below).<br />
<br />
Other players are divided into three groups (In [[Might]] View) depending on the difference between your points and theirs, which are:<br />
* <span style="color:green">players with more than 20% (Troll) or 30% (Dwarf) of your points</span><br />
* <span style="color:red">less than 20% (Troll) or 30% (Dwarf) of your points</span><br />
* <span style="color:blue">Same as red, but inactive for 7 days or more</span><br />
<br />
For example, a player with 7,000 points would be in the red class for someone with more than 70,000 points, but in the blue class for anyone between 10,000 and 35,000 points.<br />
<br />
== The Classes ==<br />
The class another player is sorted in determines whether you can attack them (Green, Blue) or can't attack them (Red).<br />
<br />
Defending other players is always allowed and does not depend on your points.<br />
<br />
=== <span style="color:green">Green</span> ===<br />
Players with '''more than 70%''' as many points as the attacker are in this class. They can be attacked without any special cases. Creatures lost in a battle will not be resurrected.<br />
<br />
=== <span style="color:gold">Gold</span> ===<br />
[[Image:Resurrection.jpg|thumb|400px|Example: Excerpt from a [[battle report]] ]]<br />
Players with '''between 20% (Troll) / 30% (Dwarf) and 70%''' as many points as the attacker are in this class and can also be attacked. <br />
<br />
<br />
=== <span style="color:red">Red</span> ===<br />
<br />
<br />
Players with '''less than 20% (Troll) / 30% (Dwarf)''' your points can not be attacked. They are sorted into this class and marked red. Players with [[Newbie Protection]] are also in this class.<br />
<br />
==Lower limit attack for trollworld==<br />
The lower attack limit in the troll world is 20% of your points.<br />
Example<br />
You have 100,000 points. Thus, your opponents are divided into the following categories:<br />
* <span style="color:green">over 20,000 points</span><br />
* <span style="color:red">below 20,000 points</span><br />
* <span style="color:blue">The player is inactive.</span><br />
<br />
The classes<br />
<br />
Assignment to a class determines whether the selected Mage (players)<br />
<br />
* Can be attacked (<span style="color:green">green</span>),<br />
* can not be attacked (<span style="color:red">red</span>) or<br />
* of each player can be attacked (<span style="color:blue">blue</span>).<br />
<br />
In a mad eye is a further distinction:<br />
<br />
:* <span style="color:green">over 70% of its points</span><br />
:* <span style="color:olive">over 20% of its points</span><br />
<br />
== Losing Attack Protection ==<br />
If you do not log into your account for one week, you are considered inactive. This will put you into the blue class for anyone who would have previously seen you in the red class. In other words: you become attackable for everyone. You regain protection once you log in.<br />
<br />
The same happens if you attack a player with more than 10 times your points yourself or participate in an attack (through a [[war camp]]). The player will be able to attack you for the next 48 hours, during which you are in their blue class instead of the red one as before. Note: This does not occur with [[spy]] attacks.<br />
<br />
If you are attacked during one of these periods, you receive [[resurrection]] depending on the difference between your and the other player's points as usual.<br />
<br />
== Coloured Display Ingame ==<br />
<div style="float:right;"><br />
<gallery widths=250px heights=180px><br />
Image:Might_class_colors.jpg | [[Might]]<br />
Image:Mad_Eye_class_colors.jpg | [[Mad Eye]]<br />
</gallery><br />
</div><br />
Appropriately to the colour regulation described above, players, heroes and palaces are marked in your [[Might]] menu and the [[Mad Eye]].<br clear="all"/><br />
<br />
== Other Regulations ==<br />
* In [[war camp]]s, the participant with most points determines whether the war camp can or cannot attack a player.<br />
* Of the resurrected creatures' [[experience points]], attacker and defender get 25%.<br />
* All rules explained here for attacks also apply for siege from the [[Crystalline Catapult]].<br />
<br />
[[de:Klassensystem]]<br />
[[es:Sistema de Clases]]<br />
<br />
[[Category:Battle]]<br />
[[Category:Index]]</div>Lysergichttps://en.wiki.xhodon2.com/index.php?title=Class_System&diff=6764Class System2011-10-30T18:23:37Z<p>Lysergic: /* The Classes */</p>
<hr />
<div>{{Incomplete|"''Of the resurrected creatures' [[experience points]], attacker and defender get 25%.''" - A clearer explanation is needed.}}<br />
<br />
== Class Separation ==<br />
The '''class system''' determines which players may attack each other. It serves to keep a certain level of balance between attacker and defender in [[battle system|battles]]. This prevents stronger players from raiding considerably weaker players.<br />
<br />
The class system is applied only to players who have left [[Newbie Protection]]. Players who still have this protection are always in the red class (see below).<br />
<br />
Other players are divided into three groups depending on the difference between your points and theirs, which are:<br />
* <span style="color:green">players with more than 70% your points</span><br />
* <span style="color:gold">between 70% and 20% (Troll) or 30% (Dwarf)as many points as you</span><br />
* <span style="color:red">less than 20% (Troll) or 30% (Dwarf) of your points</span><br />
* <span style="color:blue">Same as red, but inactive for 7 days or more</span><br />
<br />
For example, a player with 7,000 points would be in the red class for someone with more than 70,000 points, but in the blue class for anyone between 10,000 and 35,000 points.<br />
<br />
== The Classes ==<br />
The class another player is sorted in determines whether you can attack them (Green, Blue) or can't attack them (Red).<br />
<br />
Defending other players is always allowed and does not depend on your points.<br />
<br />
=== <span style="color:green">Green</span> ===<br />
Players with '''more than 70%''' as many points as the attacker are in this class. They can be attacked without any special cases. Creatures lost in a battle will not be resurrected.<br />
<br />
=== <span style="color:gold">Gold</span> ===<br />
[[Image:Resurrection.jpg|thumb|400px|Example: Excerpt from a [[battle report]] ]]<br />
Players with '''between 20% (Troll) / 30% (Dwarf) and 70%''' as many points as the attacker are in this class and can also be attacked. <br />
<br />
<br />
=== <span style="color:red">Red</span> ===<br />
<br />
<br />
Players with '''less than 20% (Troll) / 30% (Dwarf)''' your points can not be attacked. They are sorted into this class and marked red. Players with [[Newbie Protection]] are also in this class.<br />
<br />
==Lower limit attack for trollworld==<br />
The lower attack limit in the troll world is 20% of your points.<br />
Example<br />
You have 100,000 points. Thus, your opponents are divided into the following categories:<br />
* <span style="color:green">over 20,000 points</span><br />
* <span style="color:red">below 20,000 points</span><br />
* <span style="color:blue">The player is inactive.</span><br />
<br />
The classes<br />
<br />
Assignment to a class determines whether the selected Mage (players)<br />
<br />
* Can be attacked (<span style="color:green">green</span>),<br />
* can not be attacked (<span style="color:red">red</span>) or<br />
* of each player can be attacked (<span style="color:blue">blue</span>).<br />
<br />
In a mad eye is a further distinction:<br />
<br />
:* <span style="color:green">over 70% of its points</span><br />
:* <span style="color:olive">over 20% of its points</span><br />
<br />
== Losing Attack Protection ==<br />
If you do not log into your account for one week, you are considered inactive. This will put you into the blue class for anyone who would have previously seen you in the red class. In other words: you become attackable for everyone. You regain protection once you log in.<br />
<br />
The same happens if you attack a player with more than 10 times your points yourself or participate in an attack (through a [[war camp]]). The player will be able to attack you for the next 48 hours, during which you are in their blue class instead of the red one as before. Note: This does not occur with [[spy]] attacks.<br />
<br />
If you are attacked during one of these periods, you receive [[resurrection]] depending on the difference between your and the other player's points as usual.<br />
<br />
== Coloured Display Ingame ==<br />
<div style="float:right;"><br />
<gallery widths=250px heights=180px><br />
Image:Might_class_colors.jpg | [[Might]]<br />
Image:Mad_Eye_class_colors.jpg | [[Mad Eye]]<br />
</gallery><br />
</div><br />
Appropriately to the colour regulation described above, players, heroes and palaces are marked in your [[Might]] menu and the [[Mad Eye]].<br clear="all"/><br />
<br />
== Other Regulations ==<br />
* In [[war camp]]s, the participant with most points determines whether the war camp can or cannot attack a player.<br />
* Of the resurrected creatures' [[experience points]], attacker and defender get 25%.<br />
* All rules explained here for attacks also apply for siege from the [[Crystalline Catapult]].<br />
<br />
[[de:Klassensystem]]<br />
[[es:Sistema de Clases]]<br />
<br />
[[Category:Battle]]<br />
[[Category:Index]]</div>Lysergichttps://en.wiki.xhodon2.com/index.php?title=Class_System&diff=6763Class System2011-10-30T18:21:49Z<p>Lysergic: /* Class Separation */</p>
<hr />
<div>{{Incomplete|"''Of the resurrected creatures' [[experience points]], attacker and defender get 25%.''" - A clearer explanation is needed.}}<br />
<br />
== Class Separation ==<br />
The '''class system''' determines which players may attack each other. It serves to keep a certain level of balance between attacker and defender in [[battle system|battles]]. This prevents stronger players from raiding considerably weaker players.<br />
<br />
The class system is applied only to players who have left [[Newbie Protection]]. Players who still have this protection are always in the red class (see below).<br />
<br />
Other players are divided into three groups depending on the difference between your points and theirs, which are:<br />
* <span style="color:green">players with more than 70% your points</span><br />
* <span style="color:gold">between 70% and 20% (Troll) or 30% (Dwarf)as many points as you</span><br />
* <span style="color:red">less than 20% (Troll) or 30% (Dwarf) of your points</span><br />
* <span style="color:blue">Same as red, but inactive for 7 days or more</span><br />
<br />
For example, a player with 7,000 points would be in the red class for someone with more than 70,000 points, but in the blue class for anyone between 10,000 and 35,000 points.<br />
<br />
== The Classes ==<br />
The class another player is sorted in determines whether you can attack them (Green, Blue) or can't attack them (Red).<br />
<br />
Defending other players is always allowed and does not depend on your points.<br />
<br />
=== <span style="color:green">Green</span> ===<br />
Players with '''more than 70%''' as many points as the attacker are in this class. They can be attacked without any special cases. Creatures lost in a battle will not be resurrected.<br />
<br />
=== <span style="color:blue">Blue</span> ===<br />
[[Image:Resurrection.jpg|thumb|400px|Example: Excerpt from a [[battle report]] ]]<br />
Players with '''between 10% and 70%''' as many points as the attacker are in this class and can also be attacked. However, depending on how large the gap between the attacker's and the defender's points is, they will get a certain percentage of their battle casualties resurrected.<br />
<br />
If a defender has about 10% as many points as the attacker in the beginning of the battle, they will get about 80% of their lost creatures resurrected. All resurrected creatures can be found in the [[Secret Cavern]], or in the palace, should the cavern be out of space.<br />
<br />
If several players defend in one battle, each player (that was in this class for the attacker) will get their resurrection calculated individually.<br />
The division into classes in the fairy world<br />
<br />
<br />
=== <span style="color:red">Red</span> ===<br />
<br />
<br />
Players with '''less than 10%''' your points can not be attacked. They are sorted into this class and marked red. Players with [[Newbie Protection]] are also in this class.<br />
<br />
==Lower limit attack for trollworld==<br />
The lower attack limit in the troll world is 20% of your points.<br />
Example<br />
You have 100,000 points. Thus, your opponents are divided into the following categories:<br />
* <span style="color:green">over 20,000 points</span><br />
* <span style="color:red">below 20,000 points</span><br />
* <span style="color:blue">The player is inactive.</span><br />
<br />
The classes<br />
<br />
Assignment to a class determines whether the selected Mage (players)<br />
<br />
* Can be attacked (<span style="color:green">green</span>),<br />
* can not be attacked (<span style="color:red">red</span>) or<br />
* of each player can be attacked (<span style="color:blue">blue</span>).<br />
<br />
In a mad eye is a further distinction:<br />
<br />
:* <span style="color:green">over 70% of its points</span><br />
:* <span style="color:olive">over 20% of its points</span><br />
<br />
== Losing Attack Protection ==<br />
If you do not log into your account for one week, you are considered inactive. This will put you into the blue class for anyone who would have previously seen you in the red class. In other words: you become attackable for everyone. You regain protection once you log in.<br />
<br />
The same happens if you attack a player with more than 10 times your points yourself or participate in an attack (through a [[war camp]]). The player will be able to attack you for the next 48 hours, during which you are in their blue class instead of the red one as before. Note: This does not occur with [[spy]] attacks.<br />
<br />
If you are attacked during one of these periods, you receive [[resurrection]] depending on the difference between your and the other player's points as usual.<br />
<br />
== Coloured Display Ingame ==<br />
<div style="float:right;"><br />
<gallery widths=250px heights=180px><br />
Image:Might_class_colors.jpg | [[Might]]<br />
Image:Mad_Eye_class_colors.jpg | [[Mad Eye]]<br />
</gallery><br />
</div><br />
Appropriately to the colour regulation described above, players, heroes and palaces are marked in your [[Might]] menu and the [[Mad Eye]].<br clear="all"/><br />
<br />
== Other Regulations ==<br />
* In [[war camp]]s, the participant with most points determines whether the war camp can or cannot attack a player.<br />
* Of the resurrected creatures' [[experience points]], attacker and defender get 25%.<br />
* All rules explained here for attacks also apply for siege from the [[Crystalline Catapult]].<br />
<br />
[[de:Klassensystem]]<br />
[[es:Sistema de Clases]]<br />
<br />
[[Category:Battle]]<br />
[[Category:Index]]</div>Lysergichttps://en.wiki.xhodon2.com/index.php?title=Class_System&diff=6762Class System2011-10-30T18:21:35Z<p>Lysergic: /* Class Separation */</p>
<hr />
<div>{{Incomplete|"''Of the resurrected creatures' [[experience points]], attacker and defender get 25%.''" - A clearer explanation is needed.}}<br />
<br />
== Class Separation ==<br />
The '''class system''' determines which players may attack each other. It serves to keep a certain level of balance between attacker and defender in [[battle system|battles]]. This prevents stronger players from raiding considerably weaker players.<br />
<br />
The class system is applied only to players who have left [[Newbie Protection]]. Players who still have this protection are always in the red class (see below).<br />
<br />
Other players are divided into three groups depending on the difference between your points and theirs, which are:<br />
* <span style="color:green">players with more than 70% your points</span><br />
* <span style="color:yellow">between 70% and 20% (Troll) or 30% (Dwarf)as many points as you</span><br />
* <span style="color:red">less than 20% (Troll) or 30% (Dwarf) of your points</span><br />
* <span style="color:blue">Same as red, but inactive for 7 days or more</span><br />
<br />
For example, a player with 7,000 points would be in the red class for someone with more than 70,000 points, but in the blue class for anyone between 10,000 and 35,000 points.<br />
<br />
== The Classes ==<br />
The class another player is sorted in determines whether you can attack them (Green, Blue) or can't attack them (Red).<br />
<br />
Defending other players is always allowed and does not depend on your points.<br />
<br />
=== <span style="color:green">Green</span> ===<br />
Players with '''more than 70%''' as many points as the attacker are in this class. They can be attacked without any special cases. Creatures lost in a battle will not be resurrected.<br />
<br />
=== <span style="color:blue">Blue</span> ===<br />
[[Image:Resurrection.jpg|thumb|400px|Example: Excerpt from a [[battle report]] ]]<br />
Players with '''between 10% and 70%''' as many points as the attacker are in this class and can also be attacked. However, depending on how large the gap between the attacker's and the defender's points is, they will get a certain percentage of their battle casualties resurrected.<br />
<br />
If a defender has about 10% as many points as the attacker in the beginning of the battle, they will get about 80% of their lost creatures resurrected. All resurrected creatures can be found in the [[Secret Cavern]], or in the palace, should the cavern be out of space.<br />
<br />
If several players defend in one battle, each player (that was in this class for the attacker) will get their resurrection calculated individually.<br />
The division into classes in the fairy world<br />
<br />
<br />
=== <span style="color:red">Red</span> ===<br />
<br />
<br />
Players with '''less than 10%''' your points can not be attacked. They are sorted into this class and marked red. Players with [[Newbie Protection]] are also in this class.<br />
<br />
==Lower limit attack for trollworld==<br />
The lower attack limit in the troll world is 20% of your points.<br />
Example<br />
You have 100,000 points. Thus, your opponents are divided into the following categories:<br />
* <span style="color:green">over 20,000 points</span><br />
* <span style="color:red">below 20,000 points</span><br />
* <span style="color:blue">The player is inactive.</span><br />
<br />
The classes<br />
<br />
Assignment to a class determines whether the selected Mage (players)<br />
<br />
* Can be attacked (<span style="color:green">green</span>),<br />
* can not be attacked (<span style="color:red">red</span>) or<br />
* of each player can be attacked (<span style="color:blue">blue</span>).<br />
<br />
In a mad eye is a further distinction:<br />
<br />
:* <span style="color:green">over 70% of its points</span><br />
:* <span style="color:olive">over 20% of its points</span><br />
<br />
== Losing Attack Protection ==<br />
If you do not log into your account for one week, you are considered inactive. This will put you into the blue class for anyone who would have previously seen you in the red class. In other words: you become attackable for everyone. You regain protection once you log in.<br />
<br />
The same happens if you attack a player with more than 10 times your points yourself or participate in an attack (through a [[war camp]]). The player will be able to attack you for the next 48 hours, during which you are in their blue class instead of the red one as before. Note: This does not occur with [[spy]] attacks.<br />
<br />
If you are attacked during one of these periods, you receive [[resurrection]] depending on the difference between your and the other player's points as usual.<br />
<br />
== Coloured Display Ingame ==<br />
<div style="float:right;"><br />
<gallery widths=250px heights=180px><br />
Image:Might_class_colors.jpg | [[Might]]<br />
Image:Mad_Eye_class_colors.jpg | [[Mad Eye]]<br />
</gallery><br />
</div><br />
Appropriately to the colour regulation described above, players, heroes and palaces are marked in your [[Might]] menu and the [[Mad Eye]].<br clear="all"/><br />
<br />
== Other Regulations ==<br />
* In [[war camp]]s, the participant with most points determines whether the war camp can or cannot attack a player.<br />
* Of the resurrected creatures' [[experience points]], attacker and defender get 25%.<br />
* All rules explained here for attacks also apply for siege from the [[Crystalline Catapult]].<br />
<br />
[[de:Klassensystem]]<br />
[[es:Sistema de Clases]]<br />
<br />
[[Category:Battle]]<br />
[[Category:Index]]</div>Lysergichttps://en.wiki.xhodon2.com/index.php?title=Class_System&diff=6761Class System2011-10-30T18:12:23Z<p>Lysergic: /* The Classes */</p>
<hr />
<div>{{Incomplete|"''Of the resurrected creatures' [[experience points]], attacker and defender get 25%.''" - A clearer explanation is needed.}}<br />
<br />
== Class Separation ==<br />
The '''class system''' determines which players may attack each other. It serves to keep a certain level of balance between attacker and defender in [[battle system|battles]]. This prevents stronger players from raiding considerably weaker players.<br />
<br />
The class system is applied only to players who have left [[Newbie Protection]]. Players who still have this protection are always in the red class (see below).<br />
<br />
Other players are divided into three groups depending on the difference between your points and theirs, which are:<br />
* <span style="color:green">players with more than 70% your points</span><br />
* <span style="color:blue">between 70% and 20% (Troll) or 30% (Dwarf)as many points as you</span><br />
* <span style="color:red">less than 20% (Troll) or 30% (Dwarf) of your points</span><br />
<br />
For example, a player with 7,000 points would be in the red class for someone with more than 70,000 points, but in the blue class for anyone between 10,000 and 35,000 points.<br />
<br />
== The Classes ==<br />
The class another player is sorted in determines whether you can attack them (Green, Blue) or can't attack them (Red).<br />
<br />
Defending other players is always allowed and does not depend on your points.<br />
<br />
=== <span style="color:green">Green</span> ===<br />
Players with '''more than 70%''' as many points as the attacker are in this class. They can be attacked without any special cases. Creatures lost in a battle will not be resurrected.<br />
<br />
=== <span style="color:blue">Blue</span> ===<br />
[[Image:Resurrection.jpg|thumb|400px|Example: Excerpt from a [[battle report]] ]]<br />
Players with '''between 10% and 70%''' as many points as the attacker are in this class and can also be attacked. However, depending on how large the gap between the attacker's and the defender's points is, they will get a certain percentage of their battle casualties resurrected.<br />
<br />
If a defender has about 10% as many points as the attacker in the beginning of the battle, they will get about 80% of their lost creatures resurrected. All resurrected creatures can be found in the [[Secret Cavern]], or in the palace, should the cavern be out of space.<br />
<br />
If several players defend in one battle, each player (that was in this class for the attacker) will get their resurrection calculated individually.<br />
The division into classes in the fairy world<br />
<br />
<br />
=== <span style="color:red">Red</span> ===<br />
<br />
<br />
Players with '''less than 10%''' your points can not be attacked. They are sorted into this class and marked red. Players with [[Newbie Protection]] are also in this class.<br />
<br />
==Lower limit attack for trollworld==<br />
The lower attack limit in the troll world is 20% of your points.<br />
Example<br />
You have 100,000 points. Thus, your opponents are divided into the following categories:<br />
* <span style="color:green">over 20,000 points</span><br />
* <span style="color:red">below 20,000 points</span><br />
* <span style="color:blue">The player is inactive.</span><br />
<br />
The classes<br />
<br />
Assignment to a class determines whether the selected Mage (players)<br />
<br />
* Can be attacked (<span style="color:green">green</span>),<br />
* can not be attacked (<span style="color:red">red</span>) or<br />
* of each player can be attacked (<span style="color:blue">blue</span>).<br />
<br />
In a mad eye is a further distinction:<br />
<br />
:* <span style="color:green">over 70% of its points</span><br />
:* <span style="color:olive">over 20% of its points</span><br />
<br />
== Losing Attack Protection ==<br />
If you do not log into your account for one week, you are considered inactive. This will put you into the blue class for anyone who would have previously seen you in the red class. In other words: you become attackable for everyone. You regain protection once you log in.<br />
<br />
The same happens if you attack a player with more than 10 times your points yourself or participate in an attack (through a [[war camp]]). The player will be able to attack you for the next 48 hours, during which you are in their blue class instead of the red one as before. Note: This does not occur with [[spy]] attacks.<br />
<br />
If you are attacked during one of these periods, you receive [[resurrection]] depending on the difference between your and the other player's points as usual.<br />
<br />
== Coloured Display Ingame ==<br />
<div style="float:right;"><br />
<gallery widths=250px heights=180px><br />
Image:Might_class_colors.jpg | [[Might]]<br />
Image:Mad_Eye_class_colors.jpg | [[Mad Eye]]<br />
</gallery><br />
</div><br />
Appropriately to the colour regulation described above, players, heroes and palaces are marked in your [[Might]] menu and the [[Mad Eye]].<br clear="all"/><br />
<br />
== Other Regulations ==<br />
* In [[war camp]]s, the participant with most points determines whether the war camp can or cannot attack a player.<br />
* Of the resurrected creatures' [[experience points]], attacker and defender get 25%.<br />
* All rules explained here for attacks also apply for siege from the [[Crystalline Catapult]].<br />
<br />
[[de:Klassensystem]]<br />
[[es:Sistema de Clases]]<br />
<br />
[[Category:Battle]]<br />
[[Category:Index]]</div>Lysergichttps://en.wiki.xhodon2.com/index.php?title=Battle_System&diff=6760Battle System2011-10-30T18:09:13Z<p>Lysergic: </p>
<hr />
<div><br />
Related subjects:<br />
* [[Battle example]]<br />
----<br />
<br />
''Battles between players are explained here. Attacks against sentinels are treated in [[sentinel|this article]].''<br />
<br />
== The battle system==<br />
A '''battle''' begins, when a [[hero]] is sent with its war horde to a palace or a hero of another player on a '''"loot" mission'''. In the moment, in which the order is placed, the defender receives a report. The report contains some information about when and where he presumably will be attacked. The attacking hero now needs a certain number of ticks, depending on the [[TPA]] of the horde on the hero and the distance to the target, until he reaches the target and begins the actual battle.<br />
<br />
:&rarr; [[#Prior to the battle|Go to first section - preparation]]<br />
<br />
The battle action is organized in phases (battle rounds). In every battle round, all the creatures, both those of the aggressor and those of the defender, attack exactly once. By doing so, the attack, defence and life -points and -bonuses of the parties are reckoned against each other (for more details see [[battle example]]). The corresponding basic principles are specified in the following sections.<br />
<br />
:&rarr; [[#During the battle|Go to second section - Battle action]]<br />
<br />
The battle ends as soon as one of the parties possesses only just 30% or less of its original horde.<br />
<br />
:&rarr; [[#Battle end|Go to third section - battle end]]<br />
<br />
== Prior to the battle==<br />
=== Selectable targets===<br />
It is possible to attack [[hero]]es standing on a free field, moving heroes cannot be attacked. If a hero is attacked when several heroes are standing on its field, all allied heroes take join the battle and defend jointly. A [[Pegasus]]-hero can only be attacked while he is standing on a palace.<br />
<br />
Palaces can also be attacked. All defending creatures, both led by the hero or not, get bonuses to their values through the [[Stone Mantle]] and [[Crystal Tower]] of the attacked palace.<br />
<br />
=== Suitable targets===<br />
First the aggressor must seek himself a suitable victim. Two important conditions must be fulfilled for that: First the victim must have a least score given by the [[class system]]. On the other hand you also want to win, for which reason you secondly must estimate the troop strength correctly. After you have selected a [[class system|marked blue or green]] victim suitable to the first condition, you consider, which hero or which palace you want to attaqck. In addition you should therefore find out the following as well as possible:<br />
<br />
=== How strong is the defender?===<br />
In order to attack a player, you have two [[battle system#Prior to the battle|possibilities]] as a basic principle: You can either attack one of his palaces or one of his heroes. Therefore it must be guaranteed first of all, that you generally [[class system|can attack]] this player. Before the actual battle, you can [[spy]] on the chosen victim if required . By doing this, you will get useful information about its troop strength, but you will simultaneously warn the victim however. Moreover you do not see the creatures in the [[secret cavern]]s, that the defender can yet fetch until the final attack of its palace.<br />
<br />
In the following table, the units are listed line by line, which fight in the respective battle mode (attack on palace or on a hero) on the defender's side. Thereby you should respectively find out many of the values indicated to the right in order to be able to calculate the battle well.<br />
<br />
(''Explanation: The table is written from the point of view of the defender.'')<br />
<br />
{| cellspacing="0" cellpadding="10" rules="all" style="width:80%; border:1px solid #{{ColorBorder}}; border-collapse:collapse; empty-cells:show;"<br />
<br />
! style="background-color:#{{ColorTitleBox}}; width:25%;" | Defense of palace<br />
! style="background-color:#{{ColorTitleBox}}; width:25%;" | Defense of hero<br />
! style="background-color:#{{ColorTitleBox}}; width:50%;" | Bonuses Applied to Creatures<br />
|-<br />
| Defender's Palace<br />
| Defender's or Allied Player's Palace in the same Valley<br />
| Increased values for all defender hordes through:<br/>[[Crystal Tower]] (+ 80 points*step bonus on attack),<br/>[[Stone mantle]] (+ ca. 0.55% per step bonus on life)<br />
|-<br />
| Defender's heroes on the palace<br/>('''also''' [[Pegasus]]-heroes)<br />
| Defender's heroes in the same valley<br/>('''except''' [[Pegasus]]-heroes)<br />
| align="center" | Quantity and type of the creatures in the horde of the heroes, [[heroes#characteristics|status points]] of the heroes (+ x% defence and life on the horde of the respective hero)<br />
|-<br />
| colspan="2" align="center" | Defender's or allied player's heroes in the area with<br>status [[area defence]]<br />
| align="center" | Quantity and type of the creatures in the horde of the heroes, [[heroes#characteristics|status points]] of the heroes (+ x% defence and life on the horde of the respective hero)<br />
|-<br />
| Defender's or allied player's heroes on the palace with [[valley defence]]<br />
| Defender's or allied player's heroes in the same valley with [[valley defence]]<br />
| align="center" | Quantity and type of the creatures in the horde of the heroes, [[heroes#characteristics|status points]] of the heroes (+ x% defence and life on the horde of the respective hero)<br />
|-<br />
| colspan="3" align="center" | Eventually, also creatures without hero and/or war camp, will join the battle, please find more information beneath the table<br />
|}<br />
<br />
;Creature without hero<br />
<br />
*'''Defending a palace''' : Creatures that are located at the palace, but are not assigned to any hero will also join the fight. They receive the palace and item bonuses, but no bonuses associated with any heroes that are stationed at the palace.<br />
*'''Defending a hero''' : Creatures can only be located on a hero or in a palace, they cannot stand alone in the empire. If a hero is attacked while stationed in the same valley as one of the players palaces, the creatures in the palace will join the fight. Once again, while the creatures on the hero will get the benefits of the palace, item bonuses, and hero stats, the creatures that are just located in the palace will only receive palace and item bonuses.<br />
<br />
;War camps joining the battle<br />
*'''Defending a palace''' : A [[war camp]] always joins the fight, if the leader of the [[war camp]] would join the fight (i.e. if it is the war camp leader's palace or the war camp leader is on area defense). If another hero in the [[war camp]] owns the palace or is on area defense, but the [[war camp]] leader however does/is not, the hero will not join the fight.<br />
<br />
::;Example<br />
::Hero X is the leader of a war camp and defends a palace: The entire war camp will join the defence.<br />
::Hero Y is in a war camp and would defend an allied palace in the zone, but since the leader of the war camp (Hero X) is not set to defend (i.e. he is not allied, not on area defense), the entire war camp will not defend including Hero Y.<br />
<br />
*'''Defending a hero''' : If the hero is in a [[war camp]], the entire [[war camp]] will join the fight. The battle is fought as if the leader of the [[war camp]] was attacked.<br />
<br />
The values of the aggressor are calculated by means of the horde of the attacking hero, of the status points of the hero and the attack bonuses and life bonuses of items.<br />
<br />
=== Possible bonuses===<br />
In addition to the strength of the hostile army, you always have to consider that the opponent might have activated on or several of the following bonuses. Among them count:<br />
* Battle bonuses of Items (percentage increase of the respective value)<br />
** more attack<br />
** more defence<br />
** more defence against the opposing mindedness<br />
** more life<br />
* Battle bonuses through the dragons (might feature)<br />
** 10% more attack (BoohRumK KáA)<br />
** 10% more defence (Sal Kó MaAKk)<br />
** 10% more life (Sal Kó MaAKk)<br />
* Battle bonuses through the use of [[potions]] (Troll only)<br/>''% of bonus varies by potion level and runes spent.''<br />
** Attack (Etching Acid)<br />
** Defense (Bark Moonshine)<br />
** Life (Fountain of Youth)<br />
* Bonuses (in the broader sense) through status points of the hero<br />
<br />
=== Last uncertainty===<br />
Also in the unlikely case that you know the battle horde and the bonuses of the opponent, the final outcome of the battle or the exact height of the losses remains uncertain. It was never documented an "end of a battle in a draw" with equivalent armies in spite of numerous attempts , which is a sign of either a not yet well known rule for the last battle round or for a chance component. Consequently you should never calculate too tightly if you want to win.<br />
<br />
== During the battle==<br />
To predict the exact outcome of a battle, a protracted calculation is required (see [[battle example]]), for which in the normal case not all the needed values are known. Thus the frame drafts are supposed to be explained here predominantly, by which the understanding of the battle example will be eased.<br />
<br />
=== Battle values===<br />
The [[creature]]s differ in the following battle values:<br />
:{|<br />
| '''Attack:''': || Indicates how much damage the creature does during an attack per battle round.<br />
|-<br />
| '''Defence:''': || Indicates how much damage the creature does in the case of defence per battle round.<br />
|-<br />
| '''Life:''': || Indicates how much damage a creature can endure. The more damage a creature has received, the less damage it causes in later battle rounds.<br />
|-<br />
| Style="vertical-align:top;" | '''speed&nbsp;(TPA):''' || TPA stands for "ticks per area", consequently the amount of ticks a creature needs in order to hike through an area or to reach a target in an area. The speeds of the creatures vary between 2 TPA and 5 TPA.<br />
|}<br />
<br />
=== Course of the battle===<br />
As described already in the introduction briefly, a battle is organized in rounds. However, each round consists in three sections which are executed in rotation:<br />
<br />
# '''Ascertainment of the total damage''' caused by both parties.<br />
## All attack points of the aggressor (with bonuses added up) count as a damage against the defender<br />
## All defence points of the defender (with bonuses added up) count as a damage against the aggressor<br />
# '''Ascertainment of the total life points''' of both parties<br />
## At first, the life points (LP) of the different unit groups (total LPs of all goblins, total LPs of all unicorn carts etc.) are calculated separately for both sides respectively. Unicorn carts have a special status here (see [[battle example]]) so that they become less injured than other units.<br />
<br />
## Moreover the total LPs of all units of both sides are calculated.<br />
## By dividing the amount of LPs of the groups by the total LPs, one obtains the contingent of the total LPs of each group. This will influence the damage distribution on the groups later on.<br />
# '''Distribution of the''' respectively hostile '''damage''' on the units of both parties<br />
## The LP contingent of every single unit group is multiplied with the total damage, that was added to the party. This respectively yields the damage that is added to the relevant group.<br />
## The amount of lost units subsequently is calculated for each group and is drawn-off the horde. Therefore, the damage against the group is divided by the life points per unit (including reinforcement).<br />
<br />
For this purpose, all bonuses and upgrading in terms of heroes, items and building are considered from the very first. After these three steps are performed, they start over until the battle is concluded.<br />
<br />
== Battle end==<br />
The battle is concluded if one of both sides has left no more than 30% of its original army; this side has then lost the battle. In a battle round, the battle cannot be interrupted, a running battle round always has to be concluded first. Not until the battle end, the marred or injured units die (i.e. rounding).<br />
<br />
If the defender wins, nothing more happens than all heroes get experience for the lost units. If the aggressor wins, he receives in addition one part of the raw materials available in the target.<br />
<br />
In conclusion, a portion of the creatures who perished as part of the battle are sent to the shaman hut. The portion is dependent on both the server played and whether the hero was in a Warcamp or not. For exact percentages see the table below:<br />
<br />
{| cellpadding="0" cellspacing="0" rules="all" style="border:1px solid #{{ColorBorder|808080}}; background-color:#{{ColorBackground|F9F9F9}}; text-align:center; margin-right:10px; margin-bottom:10px;"<br />
|+ align="bottom" | <sup>{{{Table_title1|}}}</sup><br />
! colspan="3" style="border-bottom:1px solid #{{ColorBorder|808080}}; background-color:#{{ColorTitleNav|D9D9D9}}; " | Troops Returned to Shaman Hut<br />
|-<br />
! style="width:80px; border-bottom:1px solid #{{ColorBorder|808080}}; background-color:#{{ColorTitleNav|D9D9D9}}; " | Type<br />
! style="width:80px; border-bottom:1px solid #{{ColorBorder|808080}}; background-color:#{{ColorTitleNav|D9D9D9}}; " | Troll<br />
! style="width:80px; border-bottom:1px solid #{{ColorBorder|808080}}; background-color:#{{ColorTitleNav|D9D9D9}}; " | Dwarf<br />
|-<br />
<br />
| Hero Solo<br />
| 80%<br />
| 90%<br />
|-<br />
| Hero in WC<br />
| 70%<br />
| 90%<br />
|}<br />
<br />
== Strategies and tips==<br />
=== Adjust hero attributes, effects and creatures===<br />
The [[creature]] are to be subdivided basically in two categories, on the one hand the ones with many life points and on the other hand those with high attack value and defense value.<br />
<br />
The effects that reinforce creatures (e.g. the hero attributes), act as a percentage and consequently more strongly in higher values.<br />
<br />
=== Use advantages and disadvantages of the creatures===<br />
Each creature, with exception of the [[unicorn cart]], the [[dragon egg]] and the [[storm fairy]], have a strong and a weak advantage as well as a strong and a weak disadvantage. Please find more information on this in the [[wisdom]]. The advantages are calculated after the damage distribution. In other words, once the percentage of damage is calculated for that type of creature, then the additional advantage or disadvantage is applied.<br />
<br />
; Example:<br />
* Creature A has 1 attack point, 1 defense point and 10 life points, and<br />
* creature B has 2 attack points, 2 defense points and 20 life points.<br />
If now 1000 creatures A fight against 500 creatures B and on no side the creatures are reinforced, the battle ends in a draw. If now in the same battle both sides have an identical hero, who reinforces the creatures, the 500 B creatures win. This has to do with the fact that hero bonuses influence more strongly more powerful creatures. (For those who want to know more: in the formula, a small power is incorporated)<br />
<br />
''Remark: This example actually is [[Talk:Battle System|discussed]] ''.<br />
<br />
=== Tips for the creatures===<br />
The prerequisites for the creatures and their battle values are described in the [[wisdom]] as well as at the respective Wiki page. The creature's values and costs are listed in addition in an external table: [http://www.xhodon.de/extern/Einheitentabelle.html Wesentabelle]<br />
<br />
The [[creature]]s are [[creature|conjured]] in the [[Xhodotorian Cocoon]] or in the [[Breeding Pit]].<br />
The higher these buildings are expanded, the faster the [[creatures]] can be conjured. The room, that a unit requires while conjuring and in the [[secret cavern]] is determined as following:<br />
<br />
<tt>Room= costs of mana of the unit * 4</tt><br />
<br />
Newly summoned creatures are to be found in the [[palace courtyard]]. Creatures must be assigned to a hero if you would like to move them.<br />
<br />
On the hero's side, you can click onto the hero on the hero to assign or to remove creature around him. For moving you launch the hero, all the creatures that are assigned to him will accompany him then. Creatures that are not assigned to any hero defend the palace in the case of a direct attack. On the other hand creatures in the [[secret cavern]] do not join the battle and cannot be assigned to any hero.<br />
<br />
[[de:Kampfsystem]]<br />
[[es:Sistema de Batalla]]<br />
<br />
[[Category:Battle]]<br />
[[Category:Index]]</div>Lysergichttps://en.wiki.xhodon2.com/index.php?title=Battle_System&diff=6759Battle System2011-10-30T18:07:57Z<p>Lysergic: /* Use advantages and disadvantages of the creatures */</p>
<hr />
<div>{{translate|Layout der Vorlage wurde inzwischen überarbeitet}}<br />
Related subjects:<br />
* [[Battle example]]<br />
----<br />
<br />
''Battles between players are explained here. Attacks against sentinels are treated in [[sentinel|this article]].''<br />
<br />
== The battle system==<br />
A '''battle''' begins, when a [[hero]] is sent with its war horde to a palace or a hero of another player on a '''"loot" mission'''. In the moment, in which the order is placed, the defender receives a report. The report contains some information about when and where he presumably will be attacked. The attacking hero now needs a certain number of ticks, depending on the [[TPA]] of the horde on the hero and the distance to the target, until he reaches the target and begins the actual battle.<br />
<br />
:&rarr; [[#Prior to the battle|Go to first section - preparation]]<br />
<br />
The battle action is organized in phases (battle rounds). In every battle round, all the creatures, both those of the aggressor and those of the defender, attack exactly once. By doing so, the attack, defence and life -points and -bonuses of the parties are reckoned against each other (for more details see [[battle example]]). The corresponding basic principles are specified in the following sections.<br />
<br />
:&rarr; [[#During the battle|Go to second section - Battle action]]<br />
<br />
The battle ends as soon as one of the parties possesses only just 30% or less of its original horde.<br />
<br />
:&rarr; [[#Battle end|Go to third section - battle end]]<br />
<br />
== Prior to the battle==<br />
=== Selectable targets===<br />
It is possible to attack [[hero]]es standing on a free field, moving heroes cannot be attacked. If a hero is attacked when several heroes are standing on its field, all allied heroes take join the battle and defend jointly. A [[Pegasus]]-hero can only be attacked while he is standing on a palace.<br />
<br />
Palaces can also be attacked. All defending creatures, both led by the hero or not, get bonuses to their values through the [[Stone Mantle]] and [[Crystal Tower]] of the attacked palace.<br />
<br />
=== Suitable targets===<br />
First the aggressor must seek himself a suitable victim. Two important conditions must be fulfilled for that: First the victim must have a least score given by the [[class system]]. On the other hand you also want to win, for which reason you secondly must estimate the troop strength correctly. After you have selected a [[class system|marked blue or green]] victim suitable to the first condition, you consider, which hero or which palace you want to attaqck. In addition you should therefore find out the following as well as possible:<br />
<br />
=== How strong is the defender?===<br />
In order to attack a player, you have two [[battle system#Prior to the battle|possibilities]] as a basic principle: You can either attack one of his palaces or one of his heroes. Therefore it must be guaranteed first of all, that you generally [[class system|can attack]] this player. Before the actual battle, you can [[spy]] on the chosen victim if required . By doing this, you will get useful information about its troop strength, but you will simultaneously warn the victim however. Moreover you do not see the creatures in the [[secret cavern]]s, that the defender can yet fetch until the final attack of its palace.<br />
<br />
In the following table, the units are listed line by line, which fight in the respective battle mode (attack on palace or on a hero) on the defender's side. Thereby you should respectively find out many of the values indicated to the right in order to be able to calculate the battle well.<br />
<br />
(''Explanation: The table is written from the point of view of the defender.'')<br />
<br />
{| cellspacing="0" cellpadding="10" rules="all" style="width:80%; border:1px solid #{{ColorBorder}}; border-collapse:collapse; empty-cells:show;"<br />
<br />
! style="background-color:#{{ColorTitleBox}}; width:25%;" | Defense of palace<br />
! style="background-color:#{{ColorTitleBox}}; width:25%;" | Defense of hero<br />
! style="background-color:#{{ColorTitleBox}}; width:50%;" | Bonuses Applied to Creatures<br />
|-<br />
| Defender's Palace<br />
| Defender's or Allied Player's Palace in the same Valley<br />
| Increased values for all defender hordes through:<br/>[[Crystal Tower]] (+ 80 points*step bonus on attack),<br/>[[Stone mantle]] (+ ca. 0.55% per step bonus on life)<br />
|-<br />
| Defender's heroes on the palace<br/>('''also''' [[Pegasus]]-heroes)<br />
| Defender's heroes in the same valley<br/>('''except''' [[Pegasus]]-heroes)<br />
| align="center" | Quantity and type of the creatures in the horde of the heroes, [[heroes#characteristics|status points]] of the heroes (+ x% defence and life on the horde of the respective hero)<br />
|-<br />
| colspan="2" align="center" | Defender's or allied player's heroes in the area with<br>status [[area defence]]<br />
| align="center" | Quantity and type of the creatures in the horde of the heroes, [[heroes#characteristics|status points]] of the heroes (+ x% defence and life on the horde of the respective hero)<br />
|-<br />
| Defender's or allied player's heroes on the palace with [[valley defence]]<br />
| Defender's or allied player's heroes in the same valley with [[valley defence]]<br />
| align="center" | Quantity and type of the creatures in the horde of the heroes, [[heroes#characteristics|status points]] of the heroes (+ x% defence and life on the horde of the respective hero)<br />
|-<br />
| colspan="3" align="center" | Eventually, also creatures without hero and/or war camp, will join the battle, please find more information beneath the table<br />
|}<br />
<br />
;Creature without hero<br />
<br />
*'''Defending a palace''' : Creatures that are located at the palace, but are not assigned to any hero will also join the fight. They receive the palace and item bonuses, but no bonuses associated with any heroes that are stationed at the palace.<br />
*'''Defending a hero''' : Creatures can only be located on a hero or in a palace, they cannot stand alone in the empire. If a hero is attacked while stationed in the same valley as one of the players palaces, the creatures in the palace will join the fight. Once again, while the creatures on the hero will get the benefits of the palace, item bonuses, and hero stats, the creatures that are just located in the palace will only receive palace and item bonuses.<br />
<br />
;War camps joining the battle<br />
*'''Defending a palace''' : A [[war camp]] always joins the fight, if the leader of the [[war camp]] would join the fight (i.e. if it is the war camp leader's palace or the war camp leader is on area defense). If another hero in the [[war camp]] owns the palace or is on area defense, but the [[war camp]] leader however does/is not, the hero will not join the fight.<br />
<br />
::;Example<br />
::Hero X is the leader of a war camp and defends a palace: The entire war camp will join the defence.<br />
::Hero Y is in a war camp and would defend an allied palace in the zone, but since the leader of the war camp (Hero X) is not set to defend (i.e. he is not allied, not on area defense), the entire war camp will not defend including Hero Y.<br />
<br />
*'''Defending a hero''' : If the hero is in a [[war camp]], the entire [[war camp]] will join the fight. The battle is fought as if the leader of the [[war camp]] was attacked.<br />
<br />
The values of the aggressor are calculated by means of the horde of the attacking hero, of the status points of the hero and the attack bonuses and life bonuses of items.<br />
<br />
=== Possible bonuses===<br />
In addition to the strength of the hostile army, you always have to consider that the opponent might have activated on or several of the following bonuses. Among them count:<br />
* Battle bonuses of Items (percentage increase of the respective value)<br />
** more attack<br />
** more defence<br />
** more defence against the opposing mindedness<br />
** more life<br />
* Battle bonuses through the dragons (might feature)<br />
** 10% more attack (BoohRumK KáA)<br />
** 10% more defence (Sal Kó MaAKk)<br />
** 10% more life (Sal Kó MaAKk)<br />
* Battle bonuses through the use of [[potions]] (Troll only)<br/>''% of bonus varies by potion level and runes spent.''<br />
** Attack (Etching Acid)<br />
** Defense (Bark Moonshine)<br />
** Life (Fountain of Youth)<br />
* Bonuses (in the broader sense) through status points of the hero<br />
<br />
=== Last uncertainty===<br />
Also in the unlikely case that you know the battle horde and the bonuses of the opponent, the final outcome of the battle or the exact height of the losses remains uncertain. It was never documented an "end of a battle in a draw" with equivalent armies in spite of numerous attempts , which is a sign of either a not yet well known rule for the last battle round or for a chance component. Consequently you should never calculate too tightly if you want to win.<br />
<br />
== During the battle==<br />
To predict the exact outcome of a battle, a protracted calculation is required (see [[battle example]]), for which in the normal case not all the needed values are known. Thus the frame drafts are supposed to be explained here predominantly, by which the understanding of the battle example will be eased.<br />
<br />
=== Battle values===<br />
The [[creature]]s differ in the following battle values:<br />
:{|<br />
| '''Attack:''': || Indicates how much damage the creature does during an attack per battle round.<br />
|-<br />
| '''Defence:''': || Indicates how much damage the creature does in the case of defence per battle round.<br />
|-<br />
| '''Life:''': || Indicates how much damage a creature can endure. The more damage a creature has received, the less damage it causes in later battle rounds.<br />
|-<br />
| Style="vertical-align:top;" | '''speed&nbsp;(TPA):''' || TPA stands for "ticks per area", consequently the amount of ticks a creature needs in order to hike through an area or to reach a target in an area. The speeds of the creatures vary between 2 TPA and 5 TPA.<br />
|}<br />
<br />
=== Course of the battle===<br />
As described already in the introduction briefly, a battle is organized in rounds. However, each round consists in three sections which are executed in rotation:<br />
<br />
# '''Ascertainment of the total damage''' caused by both parties.<br />
## All attack points of the aggressor (with bonuses added up) count as a damage against the defender<br />
## All defence points of the defender (with bonuses added up) count as a damage against the aggressor<br />
# '''Ascertainment of the total life points''' of both parties<br />
## At first, the life points (LP) of the different unit groups (total LPs of all goblins, total LPs of all unicorn carts etc.) are calculated separately for both sides respectively. Unicorn carts have a special status here (see [[battle example]]) so that they become less injured than other units.<br />
<br />
## Moreover the total LPs of all units of both sides are calculated.<br />
## By dividing the amount of LPs of the groups by the total LPs, one obtains the contingent of the total LPs of each group. This will influence the damage distribution on the groups later on.<br />
# '''Distribution of the''' respectively hostile '''damage''' on the units of both parties<br />
## The LP contingent of every single unit group is multiplied with the total damage, that was added to the party. This respectively yields the damage that is added to the relevant group.<br />
## The amount of lost units subsequently is calculated for each group and is drawn-off the horde. Therefore, the damage against the group is divided by the life points per unit (including reinforcement).<br />
<br />
For this purpose, all bonuses and upgrading in terms of heroes, items and building are considered from the very first. After these three steps are performed, they start over until the battle is concluded.<br />
<br />
== Battle end==<br />
The battle is concluded if one of both sides has left no more than 30% of its original army; this side has then lost the battle. In a battle round, the battle cannot be interrupted, a running battle round always has to be concluded first. Not until the battle end, the marred or injured units die (i.e. rounding).<br />
<br />
If the defender wins, nothing more happens than all heroes get experience for the lost units. If the aggressor wins, he receives in addition one part of the raw materials available in the target.<br />
<br />
In conclusion, a portion of the creatures who perished as part of the battle are sent to the shaman hut. The portion is dependent on both the server played and whether the hero was in a Warcamp or not. For exact percentages see the table below:<br />
<br />
{| cellpadding="0" cellspacing="0" rules="all" style="border:1px solid #{{ColorBorder|808080}}; background-color:#{{ColorBackground|F9F9F9}}; text-align:center; margin-right:10px; margin-bottom:10px;"<br />
|+ align="bottom" | <sup>{{{Table_title1|}}}</sup><br />
! colspan="3" style="border-bottom:1px solid #{{ColorBorder|808080}}; background-color:#{{ColorTitleNav|D9D9D9}}; " | Troops Returned to Shaman Hut<br />
|-<br />
! style="width:80px; border-bottom:1px solid #{{ColorBorder|808080}}; background-color:#{{ColorTitleNav|D9D9D9}}; " | Type<br />
! style="width:80px; border-bottom:1px solid #{{ColorBorder|808080}}; background-color:#{{ColorTitleNav|D9D9D9}}; " | Troll<br />
! style="width:80px; border-bottom:1px solid #{{ColorBorder|808080}}; background-color:#{{ColorTitleNav|D9D9D9}}; " | Dwarf<br />
|-<br />
<br />
| Hero Solo<br />
| 80%<br />
| 90%<br />
|-<br />
| Hero in WC<br />
| 70%<br />
| 90%<br />
|}<br />
<br />
== Strategies and tips==<br />
=== Adjust hero attributes, effects and creatures===<br />
The [[creature]] are to be subdivided basically in two categories, on the one hand the ones with many life points and on the other hand those with high attack value and defense value.<br />
<br />
The effects that reinforce creatures (e.g. the hero attributes), act as a percentage and consequently more strongly in higher values.<br />
<br />
=== Use advantages and disadvantages of the creatures===<br />
Each creature, with exception of the [[unicorn cart]], the [[dragon egg]] and the [[storm fairy]], have a strong and a weak advantage as well as a strong and a weak disadvantage. Please find more information on this in the [[wisdom]]. The advantages are calculated after the damage distribution. In other words, once the percentage of damage is calculated for that type of creature, then the additional advantage or disadvantage is applied.<br />
<br />
; Example:<br />
* Creature A has 1 attack point, 1 defense point and 10 life points, and<br />
* creature B has 2 attack points, 2 defense points and 20 life points.<br />
If now 1000 creatures A fight against 500 creatures B and on no side the creatures are reinforced, the battle ends in a draw. If now in the same battle both sides have an identical hero, who reinforces the creatures, the 500 B creatures win. This has to do with the fact that hero bonuses influence more strongly more powerful creatures. (For those who want to know more: in the formula, a small power is incorporated)<br />
<br />
''Remark: This example actually is [[Talk:Battle System|discussed]] ''.<br />
<br />
=== Tips for the creatures===<br />
The prerequisites for the creatures and their battle values are described in the [[wisdom]] as well as at the respective Wiki page. The creature's values and costs are listed in addition in an external table: [http://www.xhodon.de/extern/Einheitentabelle.html Wesentabelle]<br />
<br />
The [[creature]]s are [[creature|conjured]] in the [[Xhodotorian Cocoon]] or in the [[Breeding Pit]].<br />
The higher these buildings are expanded, the faster the [[creatures]] can be conjured. The room, that a unit requires while conjuring and in the [[secret cavern]] is determined as following:<br />
<br />
<tt>Room= costs of mana of the unit * 4</tt><br />
<br />
Newly summoned creatures are to be found in the [[palace courtyard]]. Creatures must be assigned to a hero if you would like to move them.<br />
<br />
On the hero's side, you can click onto the hero on the hero to assign or to remove creature around him. For moving you launch the hero, all the creatures that are assigned to him will accompany him then. Creatures that are not assigned to any hero defend the palace in the case of a direct attack. On the other hand creatures in the [[secret cavern]] do not join the battle and cannot be assigned to any hero.<br />
<br />
[[de:Kampfsystem]]<br />
[[es:Sistema de Batalla]]<br />
<br />
[[Category:Battle]]<br />
[[Category:Index]]</div>Lysergichttps://en.wiki.xhodon2.com/index.php?title=Battle_System&diff=6758Battle System2011-10-30T18:04:17Z<p>Lysergic: /* Ajuste hero attributes, effects and creatures */</p>
<hr />
<div>{{translate|Layout der Vorlage wurde inzwischen überarbeitet}}<br />
Related subjects:<br />
* [[Battle example]]<br />
----<br />
<br />
''Battles between players are explained here. Attacks against sentinels are treated in [[sentinel|this article]].''<br />
<br />
== The battle system==<br />
A '''battle''' begins, when a [[hero]] is sent with its war horde to a palace or a hero of another player on a '''"loot" mission'''. In the moment, in which the order is placed, the defender receives a report. The report contains some information about when and where he presumably will be attacked. The attacking hero now needs a certain number of ticks, depending on the [[TPA]] of the horde on the hero and the distance to the target, until he reaches the target and begins the actual battle.<br />
<br />
:&rarr; [[#Prior to the battle|Go to first section - preparation]]<br />
<br />
The battle action is organized in phases (battle rounds). In every battle round, all the creatures, both those of the aggressor and those of the defender, attack exactly once. By doing so, the attack, defence and life -points and -bonuses of the parties are reckoned against each other (for more details see [[battle example]]). The corresponding basic principles are specified in the following sections.<br />
<br />
:&rarr; [[#During the battle|Go to second section - Battle action]]<br />
<br />
The battle ends as soon as one of the parties possesses only just 30% or less of its original horde.<br />
<br />
:&rarr; [[#Battle end|Go to third section - battle end]]<br />
<br />
== Prior to the battle==<br />
=== Selectable targets===<br />
It is possible to attack [[hero]]es standing on a free field, moving heroes cannot be attacked. If a hero is attacked when several heroes are standing on its field, all allied heroes take join the battle and defend jointly. A [[Pegasus]]-hero can only be attacked while he is standing on a palace.<br />
<br />
Palaces can also be attacked. All defending creatures, both led by the hero or not, get bonuses to their values through the [[Stone Mantle]] and [[Crystal Tower]] of the attacked palace.<br />
<br />
=== Suitable targets===<br />
First the aggressor must seek himself a suitable victim. Two important conditions must be fulfilled for that: First the victim must have a least score given by the [[class system]]. On the other hand you also want to win, for which reason you secondly must estimate the troop strength correctly. After you have selected a [[class system|marked blue or green]] victim suitable to the first condition, you consider, which hero or which palace you want to attaqck. In addition you should therefore find out the following as well as possible:<br />
<br />
=== How strong is the defender?===<br />
In order to attack a player, you have two [[battle system#Prior to the battle|possibilities]] as a basic principle: You can either attack one of his palaces or one of his heroes. Therefore it must be guaranteed first of all, that you generally [[class system|can attack]] this player. Before the actual battle, you can [[spy]] on the chosen victim if required . By doing this, you will get useful information about its troop strength, but you will simultaneously warn the victim however. Moreover you do not see the creatures in the [[secret cavern]]s, that the defender can yet fetch until the final attack of its palace.<br />
<br />
In the following table, the units are listed line by line, which fight in the respective battle mode (attack on palace or on a hero) on the defender's side. Thereby you should respectively find out many of the values indicated to the right in order to be able to calculate the battle well.<br />
<br />
(''Explanation: The table is written from the point of view of the defender.'')<br />
<br />
{| cellspacing="0" cellpadding="10" rules="all" style="width:80%; border:1px solid #{{ColorBorder}}; border-collapse:collapse; empty-cells:show;"<br />
<br />
! style="background-color:#{{ColorTitleBox}}; width:25%;" | Defense of palace<br />
! style="background-color:#{{ColorTitleBox}}; width:25%;" | Defense of hero<br />
! style="background-color:#{{ColorTitleBox}}; width:50%;" | Bonuses Applied to Creatures<br />
|-<br />
| Defender's Palace<br />
| Defender's or Allied Player's Palace in the same Valley<br />
| Increased values for all defender hordes through:<br/>[[Crystal Tower]] (+ 80 points*step bonus on attack),<br/>[[Stone mantle]] (+ ca. 0.55% per step bonus on life)<br />
|-<br />
| Defender's heroes on the palace<br/>('''also''' [[Pegasus]]-heroes)<br />
| Defender's heroes in the same valley<br/>('''except''' [[Pegasus]]-heroes)<br />
| align="center" | Quantity and type of the creatures in the horde of the heroes, [[heroes#characteristics|status points]] of the heroes (+ x% defence and life on the horde of the respective hero)<br />
|-<br />
| colspan="2" align="center" | Defender's or allied player's heroes in the area with<br>status [[area defence]]<br />
| align="center" | Quantity and type of the creatures in the horde of the heroes, [[heroes#characteristics|status points]] of the heroes (+ x% defence and life on the horde of the respective hero)<br />
|-<br />
| Defender's or allied player's heroes on the palace with [[valley defence]]<br />
| Defender's or allied player's heroes in the same valley with [[valley defence]]<br />
| align="center" | Quantity and type of the creatures in the horde of the heroes, [[heroes#characteristics|status points]] of the heroes (+ x% defence and life on the horde of the respective hero)<br />
|-<br />
| colspan="3" align="center" | Eventually, also creatures without hero and/or war camp, will join the battle, please find more information beneath the table<br />
|}<br />
<br />
;Creature without hero<br />
<br />
*'''Defending a palace''' : Creatures that are located at the palace, but are not assigned to any hero will also join the fight. They receive the palace and item bonuses, but no bonuses associated with any heroes that are stationed at the palace.<br />
*'''Defending a hero''' : Creatures can only be located on a hero or in a palace, they cannot stand alone in the empire. If a hero is attacked while stationed in the same valley as one of the players palaces, the creatures in the palace will join the fight. Once again, while the creatures on the hero will get the benefits of the palace, item bonuses, and hero stats, the creatures that are just located in the palace will only receive palace and item bonuses.<br />
<br />
;War camps joining the battle<br />
*'''Defending a palace''' : A [[war camp]] always joins the fight, if the leader of the [[war camp]] would join the fight (i.e. if it is the war camp leader's palace or the war camp leader is on area defense). If another hero in the [[war camp]] owns the palace or is on area defense, but the [[war camp]] leader however does/is not, the hero will not join the fight.<br />
<br />
::;Example<br />
::Hero X is the leader of a war camp and defends a palace: The entire war camp will join the defence.<br />
::Hero Y is in a war camp and would defend an allied palace in the zone, but since the leader of the war camp (Hero X) is not set to defend (i.e. he is not allied, not on area defense), the entire war camp will not defend including Hero Y.<br />
<br />
*'''Defending a hero''' : If the hero is in a [[war camp]], the entire [[war camp]] will join the fight. The battle is fought as if the leader of the [[war camp]] was attacked.<br />
<br />
The values of the aggressor are calculated by means of the horde of the attacking hero, of the status points of the hero and the attack bonuses and life bonuses of items.<br />
<br />
=== Possible bonuses===<br />
In addition to the strength of the hostile army, you always have to consider that the opponent might have activated on or several of the following bonuses. Among them count:<br />
* Battle bonuses of Items (percentage increase of the respective value)<br />
** more attack<br />
** more defence<br />
** more defence against the opposing mindedness<br />
** more life<br />
* Battle bonuses through the dragons (might feature)<br />
** 10% more attack (BoohRumK KáA)<br />
** 10% more defence (Sal Kó MaAKk)<br />
** 10% more life (Sal Kó MaAKk)<br />
* Battle bonuses through the use of [[potions]] (Troll only)<br/>''% of bonus varies by potion level and runes spent.''<br />
** Attack (Etching Acid)<br />
** Defense (Bark Moonshine)<br />
** Life (Fountain of Youth)<br />
* Bonuses (in the broader sense) through status points of the hero<br />
<br />
=== Last uncertainty===<br />
Also in the unlikely case that you know the battle horde and the bonuses of the opponent, the final outcome of the battle or the exact height of the losses remains uncertain. It was never documented an "end of a battle in a draw" with equivalent armies in spite of numerous attempts , which is a sign of either a not yet well known rule for the last battle round or for a chance component. Consequently you should never calculate too tightly if you want to win.<br />
<br />
== During the battle==<br />
To predict the exact outcome of a battle, a protracted calculation is required (see [[battle example]]), for which in the normal case not all the needed values are known. Thus the frame drafts are supposed to be explained here predominantly, by which the understanding of the battle example will be eased.<br />
<br />
=== Battle values===<br />
The [[creature]]s differ in the following battle values:<br />
:{|<br />
| '''Attack:''': || Indicates how much damage the creature does during an attack per battle round.<br />
|-<br />
| '''Defence:''': || Indicates how much damage the creature does in the case of defence per battle round.<br />
|-<br />
| '''Life:''': || Indicates how much damage a creature can endure. The more damage a creature has received, the less damage it causes in later battle rounds.<br />
|-<br />
| Style="vertical-align:top;" | '''speed&nbsp;(TPA):''' || TPA stands for "ticks per area", consequently the amount of ticks a creature needs in order to hike through an area or to reach a target in an area. The speeds of the creatures vary between 2 TPA and 5 TPA.<br />
|}<br />
<br />
=== Course of the battle===<br />
As described already in the introduction briefly, a battle is organized in rounds. However, each round consists in three sections which are executed in rotation:<br />
<br />
# '''Ascertainment of the total damage''' caused by both parties.<br />
## All attack points of the aggressor (with bonuses added up) count as a damage against the defender<br />
## All defence points of the defender (with bonuses added up) count as a damage against the aggressor<br />
# '''Ascertainment of the total life points''' of both parties<br />
## At first, the life points (LP) of the different unit groups (total LPs of all goblins, total LPs of all unicorn carts etc.) are calculated separately for both sides respectively. Unicorn carts have a special status here (see [[battle example]]) so that they become less injured than other units.<br />
<br />
## Moreover the total LPs of all units of both sides are calculated.<br />
## By dividing the amount of LPs of the groups by the total LPs, one obtains the contingent of the total LPs of each group. This will influence the damage distribution on the groups later on.<br />
# '''Distribution of the''' respectively hostile '''damage''' on the units of both parties<br />
## The LP contingent of every single unit group is multiplied with the total damage, that was added to the party. This respectively yields the damage that is added to the relevant group.<br />
## The amount of lost units subsequently is calculated for each group and is drawn-off the horde. Therefore, the damage against the group is divided by the life points per unit (including reinforcement).<br />
<br />
For this purpose, all bonuses and upgrading in terms of heroes, items and building are considered from the very first. After these three steps are performed, they start over until the battle is concluded.<br />
<br />
== Battle end==<br />
The battle is concluded if one of both sides has left no more than 30% of its original army; this side has then lost the battle. In a battle round, the battle cannot be interrupted, a running battle round always has to be concluded first. Not until the battle end, the marred or injured units die (i.e. rounding).<br />
<br />
If the defender wins, nothing more happens than all heroes get experience for the lost units. If the aggressor wins, he receives in addition one part of the raw materials available in the target.<br />
<br />
In conclusion, a portion of the creatures who perished as part of the battle are sent to the shaman hut. The portion is dependent on both the server played and whether the hero was in a Warcamp or not. For exact percentages see the table below:<br />
<br />
{| cellpadding="0" cellspacing="0" rules="all" style="border:1px solid #{{ColorBorder|808080}}; background-color:#{{ColorBackground|F9F9F9}}; text-align:center; margin-right:10px; margin-bottom:10px;"<br />
|+ align="bottom" | <sup>{{{Table_title1|}}}</sup><br />
! colspan="3" style="border-bottom:1px solid #{{ColorBorder|808080}}; background-color:#{{ColorTitleNav|D9D9D9}}; " | Troops Returned to Shaman Hut<br />
|-<br />
! style="width:80px; border-bottom:1px solid #{{ColorBorder|808080}}; background-color:#{{ColorTitleNav|D9D9D9}}; " | Type<br />
! style="width:80px; border-bottom:1px solid #{{ColorBorder|808080}}; background-color:#{{ColorTitleNav|D9D9D9}}; " | Troll<br />
! style="width:80px; border-bottom:1px solid #{{ColorBorder|808080}}; background-color:#{{ColorTitleNav|D9D9D9}}; " | Dwarf<br />
|-<br />
<br />
| Hero Solo<br />
| 80%<br />
| 90%<br />
|-<br />
| Hero in WC<br />
| 70%<br />
| 90%<br />
|}<br />
<br />
== Strategies and tips==<br />
=== Adjust hero attributes, effects and creatures===<br />
The [[creature]] are to be subdivided basically in two categories, on the one hand the ones with many life points and on the other hand those with high attack value and defense value.<br />
<br />
The effects that reinforce creatures (e.g. the hero attributes), act as a percentage and consequently more strongly in higher values.<br />
<br />
=== Use advantages and disadvantages of the creatures===<br />
Each creature, with exception of the [[unicorn cart]], the [[dragon egg]] and the [[storm fairy]], has a strong and a weak advantage as well as a strong and a weak disadvantage. Please find more information on this in the [[wisdom]]. The advantages are calculated not before the damage distribution. In other words, when it is clear, which unit group is the target. If there is an advantage existing against this target, the damage is increased through this advantage factor.<br />
<br />
; Example:<br />
* Creature A has 1 attack point, 1 defence point and 10 life points, and<br />
* creature B has 2 attack points, 2 defence points and 20 life points.<br />
If now 1000 creatures A fight against 500 creatures B and on no side the creatures are reinforced, the battle ends in a draw. If now in the same battle both sides have an identical hero, who reinforces the creatures, the 500 B creatures win. This has to do with the fact that hero bonuses influence more strongly more powerful creatures. (For those who want to know more: in the formula, a small power is incorporated)<br />
<br />
''Remark: This example actually is [[Talk:Battle System|discussed]] ''.<br />
<br />
=== Tips for the creatures===<br />
The prerequisites for the creatures and their battle values are described in the [[wisdom]] as well as at the respective Wiki page. The creature's values and costs are listed in addition in an external table: [http://www.xhodon.de/extern/Einheitentabelle.html Wesentabelle]<br />
<br />
The [[creature]]s are [[creature|conjured]] in the [[Xhodotorian Cocoon]] or in the [[Breeding Pit]].<br />
The higher these buildings are expanded, the faster the [[creatures]] can be conjured. The room, that a unit requires while conjuring and in the [[secret cavern]] is determined as following:<br />
<br />
<tt>Room= costs of mana of the unit * 4</tt><br />
<br />
Newly summoned creatures are to be found in the [[palace courtyard]]. Creatures must be assigned to a hero if you would like to move them.<br />
<br />
On the hero's side, you can click onto the hero on the hero to assign or to remove creature around him. For moving you launch the hero, all the creatures that are assigned to him will accompany him then. Creatures that are not assigned to any hero defend the palace in the case of a direct attack. On the other hand creatures in the [[secret cavern]] do not join the battle and cannot be assigned to any hero.<br />
<br />
[[de:Kampfsystem]]<br />
[[es:Sistema de Batalla]]<br />
<br />
[[Category:Battle]]<br />
[[Category:Index]]</div>Lysergichttps://en.wiki.xhodon2.com/index.php?title=Battle_System&diff=6757Battle System2011-10-30T18:02:41Z<p>Lysergic: /* Battle end */</p>
<hr />
<div>{{translate|Layout der Vorlage wurde inzwischen überarbeitet}}<br />
Related subjects:<br />
* [[Battle example]]<br />
----<br />
<br />
''Battles between players are explained here. Attacks against sentinels are treated in [[sentinel|this article]].''<br />
<br />
== The battle system==<br />
A '''battle''' begins, when a [[hero]] is sent with its war horde to a palace or a hero of another player on a '''"loot" mission'''. In the moment, in which the order is placed, the defender receives a report. The report contains some information about when and where he presumably will be attacked. The attacking hero now needs a certain number of ticks, depending on the [[TPA]] of the horde on the hero and the distance to the target, until he reaches the target and begins the actual battle.<br />
<br />
:&rarr; [[#Prior to the battle|Go to first section - preparation]]<br />
<br />
The battle action is organized in phases (battle rounds). In every battle round, all the creatures, both those of the aggressor and those of the defender, attack exactly once. By doing so, the attack, defence and life -points and -bonuses of the parties are reckoned against each other (for more details see [[battle example]]). The corresponding basic principles are specified in the following sections.<br />
<br />
:&rarr; [[#During the battle|Go to second section - Battle action]]<br />
<br />
The battle ends as soon as one of the parties possesses only just 30% or less of its original horde.<br />
<br />
:&rarr; [[#Battle end|Go to third section - battle end]]<br />
<br />
== Prior to the battle==<br />
=== Selectable targets===<br />
It is possible to attack [[hero]]es standing on a free field, moving heroes cannot be attacked. If a hero is attacked when several heroes are standing on its field, all allied heroes take join the battle and defend jointly. A [[Pegasus]]-hero can only be attacked while he is standing on a palace.<br />
<br />
Palaces can also be attacked. All defending creatures, both led by the hero or not, get bonuses to their values through the [[Stone Mantle]] and [[Crystal Tower]] of the attacked palace.<br />
<br />
=== Suitable targets===<br />
First the aggressor must seek himself a suitable victim. Two important conditions must be fulfilled for that: First the victim must have a least score given by the [[class system]]. On the other hand you also want to win, for which reason you secondly must estimate the troop strength correctly. After you have selected a [[class system|marked blue or green]] victim suitable to the first condition, you consider, which hero or which palace you want to attaqck. In addition you should therefore find out the following as well as possible:<br />
<br />
=== How strong is the defender?===<br />
In order to attack a player, you have two [[battle system#Prior to the battle|possibilities]] as a basic principle: You can either attack one of his palaces or one of his heroes. Therefore it must be guaranteed first of all, that you generally [[class system|can attack]] this player. Before the actual battle, you can [[spy]] on the chosen victim if required . By doing this, you will get useful information about its troop strength, but you will simultaneously warn the victim however. Moreover you do not see the creatures in the [[secret cavern]]s, that the defender can yet fetch until the final attack of its palace.<br />
<br />
In the following table, the units are listed line by line, which fight in the respective battle mode (attack on palace or on a hero) on the defender's side. Thereby you should respectively find out many of the values indicated to the right in order to be able to calculate the battle well.<br />
<br />
(''Explanation: The table is written from the point of view of the defender.'')<br />
<br />
{| cellspacing="0" cellpadding="10" rules="all" style="width:80%; border:1px solid #{{ColorBorder}}; border-collapse:collapse; empty-cells:show;"<br />
<br />
! style="background-color:#{{ColorTitleBox}}; width:25%;" | Defense of palace<br />
! style="background-color:#{{ColorTitleBox}}; width:25%;" | Defense of hero<br />
! style="background-color:#{{ColorTitleBox}}; width:50%;" | Bonuses Applied to Creatures<br />
|-<br />
| Defender's Palace<br />
| Defender's or Allied Player's Palace in the same Valley<br />
| Increased values for all defender hordes through:<br/>[[Crystal Tower]] (+ 80 points*step bonus on attack),<br/>[[Stone mantle]] (+ ca. 0.55% per step bonus on life)<br />
|-<br />
| Defender's heroes on the palace<br/>('''also''' [[Pegasus]]-heroes)<br />
| Defender's heroes in the same valley<br/>('''except''' [[Pegasus]]-heroes)<br />
| align="center" | Quantity and type of the creatures in the horde of the heroes, [[heroes#characteristics|status points]] of the heroes (+ x% defence and life on the horde of the respective hero)<br />
|-<br />
| colspan="2" align="center" | Defender's or allied player's heroes in the area with<br>status [[area defence]]<br />
| align="center" | Quantity and type of the creatures in the horde of the heroes, [[heroes#characteristics|status points]] of the heroes (+ x% defence and life on the horde of the respective hero)<br />
|-<br />
| Defender's or allied player's heroes on the palace with [[valley defence]]<br />
| Defender's or allied player's heroes in the same valley with [[valley defence]]<br />
| align="center" | Quantity and type of the creatures in the horde of the heroes, [[heroes#characteristics|status points]] of the heroes (+ x% defence and life on the horde of the respective hero)<br />
|-<br />
| colspan="3" align="center" | Eventually, also creatures without hero and/or war camp, will join the battle, please find more information beneath the table<br />
|}<br />
<br />
;Creature without hero<br />
<br />
*'''Defending a palace''' : Creatures that are located at the palace, but are not assigned to any hero will also join the fight. They receive the palace and item bonuses, but no bonuses associated with any heroes that are stationed at the palace.<br />
*'''Defending a hero''' : Creatures can only be located on a hero or in a palace, they cannot stand alone in the empire. If a hero is attacked while stationed in the same valley as one of the players palaces, the creatures in the palace will join the fight. Once again, while the creatures on the hero will get the benefits of the palace, item bonuses, and hero stats, the creatures that are just located in the palace will only receive palace and item bonuses.<br />
<br />
;War camps joining the battle<br />
*'''Defending a palace''' : A [[war camp]] always joins the fight, if the leader of the [[war camp]] would join the fight (i.e. if it is the war camp leader's palace or the war camp leader is on area defense). If another hero in the [[war camp]] owns the palace or is on area defense, but the [[war camp]] leader however does/is not, the hero will not join the fight.<br />
<br />
::;Example<br />
::Hero X is the leader of a war camp and defends a palace: The entire war camp will join the defence.<br />
::Hero Y is in a war camp and would defend an allied palace in the zone, but since the leader of the war camp (Hero X) is not set to defend (i.e. he is not allied, not on area defense), the entire war camp will not defend including Hero Y.<br />
<br />
*'''Defending a hero''' : If the hero is in a [[war camp]], the entire [[war camp]] will join the fight. The battle is fought as if the leader of the [[war camp]] was attacked.<br />
<br />
The values of the aggressor are calculated by means of the horde of the attacking hero, of the status points of the hero and the attack bonuses and life bonuses of items.<br />
<br />
=== Possible bonuses===<br />
In addition to the strength of the hostile army, you always have to consider that the opponent might have activated on or several of the following bonuses. Among them count:<br />
* Battle bonuses of Items (percentage increase of the respective value)<br />
** more attack<br />
** more defence<br />
** more defence against the opposing mindedness<br />
** more life<br />
* Battle bonuses through the dragons (might feature)<br />
** 10% more attack (BoohRumK KáA)<br />
** 10% more defence (Sal Kó MaAKk)<br />
** 10% more life (Sal Kó MaAKk)<br />
* Battle bonuses through the use of [[potions]] (Troll only)<br/>''% of bonus varies by potion level and runes spent.''<br />
** Attack (Etching Acid)<br />
** Defense (Bark Moonshine)<br />
** Life (Fountain of Youth)<br />
* Bonuses (in the broader sense) through status points of the hero<br />
<br />
=== Last uncertainty===<br />
Also in the unlikely case that you know the battle horde and the bonuses of the opponent, the final outcome of the battle or the exact height of the losses remains uncertain. It was never documented an "end of a battle in a draw" with equivalent armies in spite of numerous attempts , which is a sign of either a not yet well known rule for the last battle round or for a chance component. Consequently you should never calculate too tightly if you want to win.<br />
<br />
== During the battle==<br />
To predict the exact outcome of a battle, a protracted calculation is required (see [[battle example]]), for which in the normal case not all the needed values are known. Thus the frame drafts are supposed to be explained here predominantly, by which the understanding of the battle example will be eased.<br />
<br />
=== Battle values===<br />
The [[creature]]s differ in the following battle values:<br />
:{|<br />
| '''Attack:''': || Indicates how much damage the creature does during an attack per battle round.<br />
|-<br />
| '''Defence:''': || Indicates how much damage the creature does in the case of defence per battle round.<br />
|-<br />
| '''Life:''': || Indicates how much damage a creature can endure. The more damage a creature has received, the less damage it causes in later battle rounds.<br />
|-<br />
| Style="vertical-align:top;" | '''speed&nbsp;(TPA):''' || TPA stands for "ticks per area", consequently the amount of ticks a creature needs in order to hike through an area or to reach a target in an area. The speeds of the creatures vary between 2 TPA and 5 TPA.<br />
|}<br />
<br />
=== Course of the battle===<br />
As described already in the introduction briefly, a battle is organized in rounds. However, each round consists in three sections which are executed in rotation:<br />
<br />
# '''Ascertainment of the total damage''' caused by both parties.<br />
## All attack points of the aggressor (with bonuses added up) count as a damage against the defender<br />
## All defence points of the defender (with bonuses added up) count as a damage against the aggressor<br />
# '''Ascertainment of the total life points''' of both parties<br />
## At first, the life points (LP) of the different unit groups (total LPs of all goblins, total LPs of all unicorn carts etc.) are calculated separately for both sides respectively. Unicorn carts have a special status here (see [[battle example]]) so that they become less injured than other units.<br />
<br />
## Moreover the total LPs of all units of both sides are calculated.<br />
## By dividing the amount of LPs of the groups by the total LPs, one obtains the contingent of the total LPs of each group. This will influence the damage distribution on the groups later on.<br />
# '''Distribution of the''' respectively hostile '''damage''' on the units of both parties<br />
## The LP contingent of every single unit group is multiplied with the total damage, that was added to the party. This respectively yields the damage that is added to the relevant group.<br />
## The amount of lost units subsequently is calculated for each group and is drawn-off the horde. Therefore, the damage against the group is divided by the life points per unit (including reinforcement).<br />
<br />
For this purpose, all bonuses and upgrading in terms of heroes, items and building are considered from the very first. After these three steps are performed, they start over until the battle is concluded.<br />
<br />
== Battle end==<br />
The battle is concluded if one of both sides has left no more than 30% of its original army; this side has then lost the battle. In a battle round, the battle cannot be interrupted, a running battle round always has to be concluded first. Not until the battle end, the marred or injured units die (i.e. rounding).<br />
<br />
If the defender wins, nothing more happens than all heroes get experience for the lost units. If the aggressor wins, he receives in addition one part of the raw materials available in the target.<br />
<br />
In conclusion, a portion of the creatures who perished as part of the battle are sent to the shaman hut. The portion is dependent on both the server played and whether the hero was in a Warcamp or not. For exact percentages see the table below:<br />
<br />
{| cellpadding="0" cellspacing="0" rules="all" style="border:1px solid #{{ColorBorder|808080}}; background-color:#{{ColorBackground|F9F9F9}}; text-align:center; margin-right:10px; margin-bottom:10px;"<br />
|+ align="bottom" | <sup>{{{Table_title1|}}}</sup><br />
! colspan="3" style="border-bottom:1px solid #{{ColorBorder|808080}}; background-color:#{{ColorTitleNav|D9D9D9}}; " | Troops Returned to Shaman Hut<br />
|-<br />
! style="width:80px; border-bottom:1px solid #{{ColorBorder|808080}}; background-color:#{{ColorTitleNav|D9D9D9}}; " | Type<br />
! style="width:80px; border-bottom:1px solid #{{ColorBorder|808080}}; background-color:#{{ColorTitleNav|D9D9D9}}; " | Troll<br />
! style="width:80px; border-bottom:1px solid #{{ColorBorder|808080}}; background-color:#{{ColorTitleNav|D9D9D9}}; " | Dwarf<br />
|-<br />
<br />
| Hero Solo<br />
| 80%<br />
| 90%<br />
|-<br />
| Hero in WC<br />
| 70%<br />
| 90%<br />
|}<br />
<br />
== Strategies and tips==<br />
=== Ajuste hero attributes, effects and creatures===<br />
The [[creature]] are to be subdivided basically in two categories, on the one hand the ones with many life points and on the other hand those with high attack value and defence value.<br />
<br />
The effects that reinforce creatures e.g. the hero attributes, act in a percentage and act consequently more strongly in higher values.<br />
<br />
=== Use advantages and disadvantages of the creatures===<br />
Each creature, with exception of the [[unicorn cart]], the [[dragon egg]] and the [[storm fairy]], has a strong and a weak advantage as well as a strong and a weak disadvantage. Please find more information on this in the [[wisdom]]. The advantages are calculated not before the damage distribution. In other words, when it is clear, which unit group is the target. If there is an advantage existing against this target, the damage is increased through this advantage factor.<br />
<br />
; Example:<br />
* Creature A has 1 attack point, 1 defence point and 10 life points, and<br />
* creature B has 2 attack points, 2 defence points and 20 life points.<br />
If now 1000 creatures A fight against 500 creatures B and on no side the creatures are reinforced, the battle ends in a draw. If now in the same battle both sides have an identical hero, who reinforces the creatures, the 500 B creatures win. This has to do with the fact that hero bonuses influence more strongly more powerful creatures. (For those who want to know more: in the formula, a small power is incorporated)<br />
<br />
''Remark: This example actually is [[Talk:Battle System|discussed]] ''.<br />
<br />
=== Tips for the creatures===<br />
The prerequisites for the creatures and their battle values are described in the [[wisdom]] as well as at the respective Wiki page. The creature's values and costs are listed in addition in an external table: [http://www.xhodon.de/extern/Einheitentabelle.html Wesentabelle]<br />
<br />
The [[creature]]s are [[creature|conjured]] in the [[Xhodotorian Cocoon]] or in the [[Breeding Pit]].<br />
The higher these buildings are expanded, the faster the [[creatures]] can be conjured. The room, that a unit requires while conjuring and in the [[secret cavern]] is determined as following:<br />
<br />
<tt>Room= costs of mana of the unit * 4</tt><br />
<br />
Newly summoned creatures are to be found in the [[palace courtyard]]. Creatures must be assigned to a hero if you would like to move them.<br />
<br />
On the hero's side, you can click onto the hero on the hero to assign or to remove creature around him. For moving you launch the hero, all the creatures that are assigned to him will accompany him then. Creatures that are not assigned to any hero defend the palace in the case of a direct attack. On the other hand creatures in the [[secret cavern]] do not join the battle and cannot be assigned to any hero.<br />
<br />
[[de:Kampfsystem]]<br />
[[es:Sistema de Batalla]]<br />
<br />
[[Category:Battle]]<br />
[[Category:Index]]</div>Lysergichttps://en.wiki.xhodon2.com/index.php?title=Battle_System&diff=6756Battle System2011-10-30T18:02:12Z<p>Lysergic: /* Battle end */</p>
<hr />
<div>{{translate|Layout der Vorlage wurde inzwischen überarbeitet}}<br />
Related subjects:<br />
* [[Battle example]]<br />
----<br />
<br />
''Battles between players are explained here. Attacks against sentinels are treated in [[sentinel|this article]].''<br />
<br />
== The battle system==<br />
A '''battle''' begins, when a [[hero]] is sent with its war horde to a palace or a hero of another player on a '''"loot" mission'''. In the moment, in which the order is placed, the defender receives a report. The report contains some information about when and where he presumably will be attacked. The attacking hero now needs a certain number of ticks, depending on the [[TPA]] of the horde on the hero and the distance to the target, until he reaches the target and begins the actual battle.<br />
<br />
:&rarr; [[#Prior to the battle|Go to first section - preparation]]<br />
<br />
The battle action is organized in phases (battle rounds). In every battle round, all the creatures, both those of the aggressor and those of the defender, attack exactly once. By doing so, the attack, defence and life -points and -bonuses of the parties are reckoned against each other (for more details see [[battle example]]). The corresponding basic principles are specified in the following sections.<br />
<br />
:&rarr; [[#During the battle|Go to second section - Battle action]]<br />
<br />
The battle ends as soon as one of the parties possesses only just 30% or less of its original horde.<br />
<br />
:&rarr; [[#Battle end|Go to third section - battle end]]<br />
<br />
== Prior to the battle==<br />
=== Selectable targets===<br />
It is possible to attack [[hero]]es standing on a free field, moving heroes cannot be attacked. If a hero is attacked when several heroes are standing on its field, all allied heroes take join the battle and defend jointly. A [[Pegasus]]-hero can only be attacked while he is standing on a palace.<br />
<br />
Palaces can also be attacked. All defending creatures, both led by the hero or not, get bonuses to their values through the [[Stone Mantle]] and [[Crystal Tower]] of the attacked palace.<br />
<br />
=== Suitable targets===<br />
First the aggressor must seek himself a suitable victim. Two important conditions must be fulfilled for that: First the victim must have a least score given by the [[class system]]. On the other hand you also want to win, for which reason you secondly must estimate the troop strength correctly. After you have selected a [[class system|marked blue or green]] victim suitable to the first condition, you consider, which hero or which palace you want to attaqck. In addition you should therefore find out the following as well as possible:<br />
<br />
=== How strong is the defender?===<br />
In order to attack a player, you have two [[battle system#Prior to the battle|possibilities]] as a basic principle: You can either attack one of his palaces or one of his heroes. Therefore it must be guaranteed first of all, that you generally [[class system|can attack]] this player. Before the actual battle, you can [[spy]] on the chosen victim if required . By doing this, you will get useful information about its troop strength, but you will simultaneously warn the victim however. Moreover you do not see the creatures in the [[secret cavern]]s, that the defender can yet fetch until the final attack of its palace.<br />
<br />
In the following table, the units are listed line by line, which fight in the respective battle mode (attack on palace or on a hero) on the defender's side. Thereby you should respectively find out many of the values indicated to the right in order to be able to calculate the battle well.<br />
<br />
(''Explanation: The table is written from the point of view of the defender.'')<br />
<br />
{| cellspacing="0" cellpadding="10" rules="all" style="width:80%; border:1px solid #{{ColorBorder}}; border-collapse:collapse; empty-cells:show;"<br />
<br />
! style="background-color:#{{ColorTitleBox}}; width:25%;" | Defense of palace<br />
! style="background-color:#{{ColorTitleBox}}; width:25%;" | Defense of hero<br />
! style="background-color:#{{ColorTitleBox}}; width:50%;" | Bonuses Applied to Creatures<br />
|-<br />
| Defender's Palace<br />
| Defender's or Allied Player's Palace in the same Valley<br />
| Increased values for all defender hordes through:<br/>[[Crystal Tower]] (+ 80 points*step bonus on attack),<br/>[[Stone mantle]] (+ ca. 0.55% per step bonus on life)<br />
|-<br />
| Defender's heroes on the palace<br/>('''also''' [[Pegasus]]-heroes)<br />
| Defender's heroes in the same valley<br/>('''except''' [[Pegasus]]-heroes)<br />
| align="center" | Quantity and type of the creatures in the horde of the heroes, [[heroes#characteristics|status points]] of the heroes (+ x% defence and life on the horde of the respective hero)<br />
|-<br />
| colspan="2" align="center" | Defender's or allied player's heroes in the area with<br>status [[area defence]]<br />
| align="center" | Quantity and type of the creatures in the horde of the heroes, [[heroes#characteristics|status points]] of the heroes (+ x% defence and life on the horde of the respective hero)<br />
|-<br />
| Defender's or allied player's heroes on the palace with [[valley defence]]<br />
| Defender's or allied player's heroes in the same valley with [[valley defence]]<br />
| align="center" | Quantity and type of the creatures in the horde of the heroes, [[heroes#characteristics|status points]] of the heroes (+ x% defence and life on the horde of the respective hero)<br />
|-<br />
| colspan="3" align="center" | Eventually, also creatures without hero and/or war camp, will join the battle, please find more information beneath the table<br />
|}<br />
<br />
;Creature without hero<br />
<br />
*'''Defending a palace''' : Creatures that are located at the palace, but are not assigned to any hero will also join the fight. They receive the palace and item bonuses, but no bonuses associated with any heroes that are stationed at the palace.<br />
*'''Defending a hero''' : Creatures can only be located on a hero or in a palace, they cannot stand alone in the empire. If a hero is attacked while stationed in the same valley as one of the players palaces, the creatures in the palace will join the fight. Once again, while the creatures on the hero will get the benefits of the palace, item bonuses, and hero stats, the creatures that are just located in the palace will only receive palace and item bonuses.<br />
<br />
;War camps joining the battle<br />
*'''Defending a palace''' : A [[war camp]] always joins the fight, if the leader of the [[war camp]] would join the fight (i.e. if it is the war camp leader's palace or the war camp leader is on area defense). If another hero in the [[war camp]] owns the palace or is on area defense, but the [[war camp]] leader however does/is not, the hero will not join the fight.<br />
<br />
::;Example<br />
::Hero X is the leader of a war camp and defends a palace: The entire war camp will join the defence.<br />
::Hero Y is in a war camp and would defend an allied palace in the zone, but since the leader of the war camp (Hero X) is not set to defend (i.e. he is not allied, not on area defense), the entire war camp will not defend including Hero Y.<br />
<br />
*'''Defending a hero''' : If the hero is in a [[war camp]], the entire [[war camp]] will join the fight. The battle is fought as if the leader of the [[war camp]] was attacked.<br />
<br />
The values of the aggressor are calculated by means of the horde of the attacking hero, of the status points of the hero and the attack bonuses and life bonuses of items.<br />
<br />
=== Possible bonuses===<br />
In addition to the strength of the hostile army, you always have to consider that the opponent might have activated on or several of the following bonuses. Among them count:<br />
* Battle bonuses of Items (percentage increase of the respective value)<br />
** more attack<br />
** more defence<br />
** more defence against the opposing mindedness<br />
** more life<br />
* Battle bonuses through the dragons (might feature)<br />
** 10% more attack (BoohRumK KáA)<br />
** 10% more defence (Sal Kó MaAKk)<br />
** 10% more life (Sal Kó MaAKk)<br />
* Battle bonuses through the use of [[potions]] (Troll only)<br/>''% of bonus varies by potion level and runes spent.''<br />
** Attack (Etching Acid)<br />
** Defense (Bark Moonshine)<br />
** Life (Fountain of Youth)<br />
* Bonuses (in the broader sense) through status points of the hero<br />
<br />
=== Last uncertainty===<br />
Also in the unlikely case that you know the battle horde and the bonuses of the opponent, the final outcome of the battle or the exact height of the losses remains uncertain. It was never documented an "end of a battle in a draw" with equivalent armies in spite of numerous attempts , which is a sign of either a not yet well known rule for the last battle round or for a chance component. Consequently you should never calculate too tightly if you want to win.<br />
<br />
== During the battle==<br />
To predict the exact outcome of a battle, a protracted calculation is required (see [[battle example]]), for which in the normal case not all the needed values are known. Thus the frame drafts are supposed to be explained here predominantly, by which the understanding of the battle example will be eased.<br />
<br />
=== Battle values===<br />
The [[creature]]s differ in the following battle values:<br />
:{|<br />
| '''Attack:''': || Indicates how much damage the creature does during an attack per battle round.<br />
|-<br />
| '''Defence:''': || Indicates how much damage the creature does in the case of defence per battle round.<br />
|-<br />
| '''Life:''': || Indicates how much damage a creature can endure. The more damage a creature has received, the less damage it causes in later battle rounds.<br />
|-<br />
| Style="vertical-align:top;" | '''speed&nbsp;(TPA):''' || TPA stands for "ticks per area", consequently the amount of ticks a creature needs in order to hike through an area or to reach a target in an area. The speeds of the creatures vary between 2 TPA and 5 TPA.<br />
|}<br />
<br />
=== Course of the battle===<br />
As described already in the introduction briefly, a battle is organized in rounds. However, each round consists in three sections which are executed in rotation:<br />
<br />
# '''Ascertainment of the total damage''' caused by both parties.<br />
## All attack points of the aggressor (with bonuses added up) count as a damage against the defender<br />
## All defence points of the defender (with bonuses added up) count as a damage against the aggressor<br />
# '''Ascertainment of the total life points''' of both parties<br />
## At first, the life points (LP) of the different unit groups (total LPs of all goblins, total LPs of all unicorn carts etc.) are calculated separately for both sides respectively. Unicorn carts have a special status here (see [[battle example]]) so that they become less injured than other units.<br />
<br />
## Moreover the total LPs of all units of both sides are calculated.<br />
## By dividing the amount of LPs of the groups by the total LPs, one obtains the contingent of the total LPs of each group. This will influence the damage distribution on the groups later on.<br />
# '''Distribution of the''' respectively hostile '''damage''' on the units of both parties<br />
## The LP contingent of every single unit group is multiplied with the total damage, that was added to the party. This respectively yields the damage that is added to the relevant group.<br />
## The amount of lost units subsequently is calculated for each group and is drawn-off the horde. Therefore, the damage against the group is divided by the life points per unit (including reinforcement).<br />
<br />
For this purpose, all bonuses and upgrading in terms of heroes, items and building are considered from the very first. After these three steps are performed, they start over until the battle is concluded.<br />
<br />
== Battle end==<br />
The battle is concluded if one of both sides has left no more than 30% of its original army; this side has then lost the battle. In a battle round, the battle cannot be interrupted, a running battle round always has to be concluded first. Not until the battle end, the marred or injured units die (i.e. rounding).<br />
<br />
If the defender wins, nothing more happens than all heroes get experience for the lost units. If the aggressor wins, he receives in addition one part of the raw materials available in the target.<br />
<br />
In conclusion, a portion of the creatures who perished as part of the battle are sent to the shaman hut. The portion is dependent on both the server played and whether the hero was in a Warcamp or not. For exact percentages see the table below:<br />
<br />
{| cellpadding="0" cellspacing="0" rules="all" style="float:left; border:1px solid #{{ColorBorder|808080}}; background-color:#{{ColorBackground|F9F9F9}}; text-align:center; margin-right:10px; margin-bottom:10px;"<br />
|+ align="bottom" | <sup>{{{Table_title1|}}}</sup><br />
! colspan="3" style="border-bottom:1px solid #{{ColorBorder|808080}}; background-color:#{{ColorTitleNav|D9D9D9}}; " | Troops Returned to Shaman Hut<br />
|-<br />
! style="width:80px; border-bottom:1px solid #{{ColorBorder|808080}}; background-color:#{{ColorTitleNav|D9D9D9}}; " | Type<br />
! style="width:80px; border-bottom:1px solid #{{ColorBorder|808080}}; background-color:#{{ColorTitleNav|D9D9D9}}; " | Troll<br />
! style="width:80px; border-bottom:1px solid #{{ColorBorder|808080}}; background-color:#{{ColorTitleNav|D9D9D9}}; " | Dwarf<br />
|-<br />
<br />
| Hero Solo<br />
| 80%<br />
| 90%<br />
|-<br />
| Hero in WC<br />
| 70%<br />
| 90%<br />
|}<br />
<br />
== Strategies and tips==<br />
=== Ajuste hero attributes, effects and creatures===<br />
The [[creature]] are to be subdivided basically in two categories, on the one hand the ones with many life points and on the other hand those with high attack value and defence value.<br />
<br />
The effects that reinforce creatures e.g. the hero attributes, act in a percentage and act consequently more strongly in higher values.<br />
<br />
=== Use advantages and disadvantages of the creatures===<br />
Each creature, with exception of the [[unicorn cart]], the [[dragon egg]] and the [[storm fairy]], has a strong and a weak advantage as well as a strong and a weak disadvantage. Please find more information on this in the [[wisdom]]. The advantages are calculated not before the damage distribution. In other words, when it is clear, which unit group is the target. If there is an advantage existing against this target, the damage is increased through this advantage factor.<br />
<br />
; Example:<br />
* Creature A has 1 attack point, 1 defence point and 10 life points, and<br />
* creature B has 2 attack points, 2 defence points and 20 life points.<br />
If now 1000 creatures A fight against 500 creatures B and on no side the creatures are reinforced, the battle ends in a draw. If now in the same battle both sides have an identical hero, who reinforces the creatures, the 500 B creatures win. This has to do with the fact that hero bonuses influence more strongly more powerful creatures. (For those who want to know more: in the formula, a small power is incorporated)<br />
<br />
''Remark: This example actually is [[Talk:Battle System|discussed]] ''.<br />
<br />
=== Tips for the creatures===<br />
The prerequisites for the creatures and their battle values are described in the [[wisdom]] as well as at the respective Wiki page. The creature's values and costs are listed in addition in an external table: [http://www.xhodon.de/extern/Einheitentabelle.html Wesentabelle]<br />
<br />
The [[creature]]s are [[creature|conjured]] in the [[Xhodotorian Cocoon]] or in the [[Breeding Pit]].<br />
The higher these buildings are expanded, the faster the [[creatures]] can be conjured. The room, that a unit requires while conjuring and in the [[secret cavern]] is determined as following:<br />
<br />
<tt>Room= costs of mana of the unit * 4</tt><br />
<br />
Newly summoned creatures are to be found in the [[palace courtyard]]. Creatures must be assigned to a hero if you would like to move them.<br />
<br />
On the hero's side, you can click onto the hero on the hero to assign or to remove creature around him. For moving you launch the hero, all the creatures that are assigned to him will accompany him then. Creatures that are not assigned to any hero defend the palace in the case of a direct attack. On the other hand creatures in the [[secret cavern]] do not join the battle and cannot be assigned to any hero.<br />
<br />
[[de:Kampfsystem]]<br />
[[es:Sistema de Batalla]]<br />
<br />
[[Category:Battle]]<br />
[[Category:Index]]</div>Lysergichttps://en.wiki.xhodon2.com/index.php?title=Battle_System&diff=6755Battle System2011-10-30T17:30:45Z<p>Lysergic: /* Last uncertainty */</p>
<hr />
<div>{{translate|Layout der Vorlage wurde inzwischen überarbeitet}}<br />
Related subjects:<br />
* [[Battle example]]<br />
----<br />
<br />
''Battles between players are explained here. Attacks against sentinels are treated in [[sentinel|this article]].''<br />
<br />
== The battle system==<br />
A '''battle''' begins, when a [[hero]] is sent with its war horde to a palace or a hero of another player on a '''"loot" mission'''. In the moment, in which the order is placed, the defender receives a report. The report contains some information about when and where he presumably will be attacked. The attacking hero now needs a certain number of ticks, depending on the [[TPA]] of the horde on the hero and the distance to the target, until he reaches the target and begins the actual battle.<br />
<br />
:&rarr; [[#Prior to the battle|Go to first section - preparation]]<br />
<br />
The battle action is organized in phases (battle rounds). In every battle round, all the creatures, both those of the aggressor and those of the defender, attack exactly once. By doing so, the attack, defence and life -points and -bonuses of the parties are reckoned against each other (for more details see [[battle example]]). The corresponding basic principles are specified in the following sections.<br />
<br />
:&rarr; [[#During the battle|Go to second section - Battle action]]<br />
<br />
The battle ends as soon as one of the parties possesses only just 30% or less of its original horde.<br />
<br />
:&rarr; [[#Battle end|Go to third section - battle end]]<br />
<br />
== Prior to the battle==<br />
=== Selectable targets===<br />
It is possible to attack [[hero]]es standing on a free field, moving heroes cannot be attacked. If a hero is attacked when several heroes are standing on its field, all allied heroes take join the battle and defend jointly. A [[Pegasus]]-hero can only be attacked while he is standing on a palace.<br />
<br />
Palaces can also be attacked. All defending creatures, both led by the hero or not, get bonuses to their values through the [[Stone Mantle]] and [[Crystal Tower]] of the attacked palace.<br />
<br />
=== Suitable targets===<br />
First the aggressor must seek himself a suitable victim. Two important conditions must be fulfilled for that: First the victim must have a least score given by the [[class system]]. On the other hand you also want to win, for which reason you secondly must estimate the troop strength correctly. After you have selected a [[class system|marked blue or green]] victim suitable to the first condition, you consider, which hero or which palace you want to attaqck. In addition you should therefore find out the following as well as possible:<br />
<br />
=== How strong is the defender?===<br />
In order to attack a player, you have two [[battle system#Prior to the battle|possibilities]] as a basic principle: You can either attack one of his palaces or one of his heroes. Therefore it must be guaranteed first of all, that you generally [[class system|can attack]] this player. Before the actual battle, you can [[spy]] on the chosen victim if required . By doing this, you will get useful information about its troop strength, but you will simultaneously warn the victim however. Moreover you do not see the creatures in the [[secret cavern]]s, that the defender can yet fetch until the final attack of its palace.<br />
<br />
In the following table, the units are listed line by line, which fight in the respective battle mode (attack on palace or on a hero) on the defender's side. Thereby you should respectively find out many of the values indicated to the right in order to be able to calculate the battle well.<br />
<br />
(''Explanation: The table is written from the point of view of the defender.'')<br />
<br />
{| cellspacing="0" cellpadding="10" rules="all" style="width:80%; border:1px solid #{{ColorBorder}}; border-collapse:collapse; empty-cells:show;"<br />
<br />
! style="background-color:#{{ColorTitleBox}}; width:25%;" | Defense of palace<br />
! style="background-color:#{{ColorTitleBox}}; width:25%;" | Defense of hero<br />
! style="background-color:#{{ColorTitleBox}}; width:50%;" | Bonuses Applied to Creatures<br />
|-<br />
| Defender's Palace<br />
| Defender's or Allied Player's Palace in the same Valley<br />
| Increased values for all defender hordes through:<br/>[[Crystal Tower]] (+ 80 points*step bonus on attack),<br/>[[Stone mantle]] (+ ca. 0.55% per step bonus on life)<br />
|-<br />
| Defender's heroes on the palace<br/>('''also''' [[Pegasus]]-heroes)<br />
| Defender's heroes in the same valley<br/>('''except''' [[Pegasus]]-heroes)<br />
| align="center" | Quantity and type of the creatures in the horde of the heroes, [[heroes#characteristics|status points]] of the heroes (+ x% defence and life on the horde of the respective hero)<br />
|-<br />
| colspan="2" align="center" | Defender's or allied player's heroes in the area with<br>status [[area defence]]<br />
| align="center" | Quantity and type of the creatures in the horde of the heroes, [[heroes#characteristics|status points]] of the heroes (+ x% defence and life on the horde of the respective hero)<br />
|-<br />
| Defender's or allied player's heroes on the palace with [[valley defence]]<br />
| Defender's or allied player's heroes in the same valley with [[valley defence]]<br />
| align="center" | Quantity and type of the creatures in the horde of the heroes, [[heroes#characteristics|status points]] of the heroes (+ x% defence and life on the horde of the respective hero)<br />
|-<br />
| colspan="3" align="center" | Eventually, also creatures without hero and/or war camp, will join the battle, please find more information beneath the table<br />
|}<br />
<br />
;Creature without hero<br />
<br />
*'''Defending a palace''' : Creatures that are located at the palace, but are not assigned to any hero will also join the fight. They receive the palace and item bonuses, but no bonuses associated with any heroes that are stationed at the palace.<br />
*'''Defending a hero''' : Creatures can only be located on a hero or in a palace, they cannot stand alone in the empire. If a hero is attacked while stationed in the same valley as one of the players palaces, the creatures in the palace will join the fight. Once again, while the creatures on the hero will get the benefits of the palace, item bonuses, and hero stats, the creatures that are just located in the palace will only receive palace and item bonuses.<br />
<br />
;War camps joining the battle<br />
*'''Defending a palace''' : A [[war camp]] always joins the fight, if the leader of the [[war camp]] would join the fight (i.e. if it is the war camp leader's palace or the war camp leader is on area defense). If another hero in the [[war camp]] owns the palace or is on area defense, but the [[war camp]] leader however does/is not, the hero will not join the fight.<br />
<br />
::;Example<br />
::Hero X is the leader of a war camp and defends a palace: The entire war camp will join the defence.<br />
::Hero Y is in a war camp and would defend an allied palace in the zone, but since the leader of the war camp (Hero X) is not set to defend (i.e. he is not allied, not on area defense), the entire war camp will not defend including Hero Y.<br />
<br />
*'''Defending a hero''' : If the hero is in a [[war camp]], the entire [[war camp]] will join the fight. The battle is fought as if the leader of the [[war camp]] was attacked.<br />
<br />
The values of the aggressor are calculated by means of the horde of the attacking hero, of the status points of the hero and the attack bonuses and life bonuses of items.<br />
<br />
=== Possible bonuses===<br />
In addition to the strength of the hostile army, you always have to consider that the opponent might have activated on or several of the following bonuses. Among them count:<br />
* Battle bonuses of Items (percentage increase of the respective value)<br />
** more attack<br />
** more defence<br />
** more defence against the opposing mindedness<br />
** more life<br />
* Battle bonuses through the dragons (might feature)<br />
** 10% more attack (BoohRumK KáA)<br />
** 10% more defence (Sal Kó MaAKk)<br />
** 10% more life (Sal Kó MaAKk)<br />
* Battle bonuses through the use of [[potions]] (Troll only)<br/>''% of bonus varies by potion level and runes spent.''<br />
** Attack (Etching Acid)<br />
** Defense (Bark Moonshine)<br />
** Life (Fountain of Youth)<br />
* Bonuses (in the broader sense) through status points of the hero<br />
<br />
=== Last uncertainty===<br />
Also in the unlikely case that you know the battle horde and the bonuses of the opponent, the final outcome of the battle or the exact height of the losses remains uncertain. It was never documented an "end of a battle in a draw" with equivalent armies in spite of numerous attempts , which is a sign of either a not yet well known rule for the last battle round or for a chance component. Consequently you should never calculate too tightly if you want to win.<br />
<br />
== During the battle==<br />
To predict the exact outcome of a battle, a protracted calculation is required (see [[battle example]]), for which in the normal case not all the needed values are known. Thus the frame drafts are supposed to be explained here predominantly, by which the understanding of the battle example will be eased.<br />
<br />
=== Battle values===<br />
The [[creature]]s differ in the following battle values:<br />
:{|<br />
| '''Attack:''': || Indicates how much damage the creature does during an attack per battle round.<br />
|-<br />
| '''Defence:''': || Indicates how much damage the creature does in the case of defence per battle round.<br />
|-<br />
| '''Life:''': || Indicates how much damage a creature can endure. The more damage a creature has received, the less damage it causes in later battle rounds.<br />
|-<br />
| Style="vertical-align:top;" | '''speed&nbsp;(TPA):''' || TPA stands for "ticks per area", consequently the amount of ticks a creature needs in order to hike through an area or to reach a target in an area. The speeds of the creatures vary between 2 TPA and 5 TPA.<br />
|}<br />
<br />
=== Course of the battle===<br />
As described already in the introduction briefly, a battle is organized in rounds. However, each round consists in three sections which are executed in rotation:<br />
<br />
# '''Ascertainment of the total damage''' caused by both parties.<br />
## All attack points of the aggressor (with bonuses added up) count as a damage against the defender<br />
## All defence points of the defender (with bonuses added up) count as a damage against the aggressor<br />
# '''Ascertainment of the total life points''' of both parties<br />
## At first, the life points (LP) of the different unit groups (total LPs of all goblins, total LPs of all unicorn carts etc.) are calculated separately for both sides respectively. Unicorn carts have a special status here (see [[battle example]]) so that they become less injured than other units.<br />
<br />
## Moreover the total LPs of all units of both sides are calculated.<br />
## By dividing the amount of LPs of the groups by the total LPs, one obtains the contingent of the total LPs of each group. This will influence the damage distribution on the groups later on.<br />
# '''Distribution of the''' respectively hostile '''damage''' on the units of both parties<br />
## The LP contingent of every single unit group is multiplied with the total damage, that was added to the party. This respectively yields the damage that is added to the relevant group.<br />
## The amount of lost units subsequently is calculated for each group and is drawn-off the horde. Therefore, the damage against the group is divided by the life points per unit (including reinforcement).<br />
<br />
For this purpose, all bonuses and upgrading in terms of heroes, items and building are considered from the very first. After these three steps are performed, they start over until the battle is concluded.<br />
<br />
== Battle end==<br />
The battle is concluded if one of both sides has left no more than 30% of its original army; this side has then lost the battle. In a battle round, the battle cannot be interrupted, a running battle round always has to be concluded first. Not until the battle end, the marred or injured units die.<br />
<br />
If the defender wins, nothing more happens than all heroes get experience for the lost units. If the aggressor wins, he receives in addition one part of the raw materials available in the target.<br />
<br />
In conclusion, creatures of the defender are [[Revivification|revivified]] if the defender was [[class system|marked blue]] and the action is concluded.<br />
<br />
== Strategies and tips==<br />
=== Ajuste hero attributes, effects and creatures===<br />
The [[creature]] are to be subdivided basically in two categories, on the one hand the ones with many life points and on the other hand those with high attack value and defence value.<br />
<br />
The effects that reinforce creatures e.g. the hero attributes, act in a percentage and act consequently more strongly in higher values.<br />
<br />
=== Use advantages and disadvantages of the creatures===<br />
Each creature, with exception of the [[unicorn cart]], the [[dragon egg]] and the [[storm fairy]], has a strong and a weak advantage as well as a strong and a weak disadvantage. Please find more information on this in the [[wisdom]]. The advantages are calculated not before the damage distribution. In other words, when it is clear, which unit group is the target. If there is an advantage existing against this target, the damage is increased through this advantage factor.<br />
<br />
; Example:<br />
* Creature A has 1 attack point, 1 defence point and 10 life points, and<br />
* creature B has 2 attack points, 2 defence points and 20 life points.<br />
If now 1000 creatures A fight against 500 creatures B and on no side the creatures are reinforced, the battle ends in a draw. If now in the same battle both sides have an identical hero, who reinforces the creatures, the 500 B creatures win. This has to do with the fact that hero bonuses influence more strongly more powerful creatures. (For those who want to know more: in the formula, a small power is incorporated)<br />
<br />
''Remark: This example actually is [[Talk:Battle System|discussed]] ''.<br />
<br />
=== Tips for the creatures===<br />
The prerequisites for the creatures and their battle values are described in the [[wisdom]] as well as at the respective Wiki page. The creature's values and costs are listed in addition in an external table: [http://www.xhodon.de/extern/Einheitentabelle.html Wesentabelle]<br />
<br />
The [[creature]]s are [[creature|conjured]] in the [[Xhodotorian Cocoon]] or in the [[Breeding Pit]].<br />
The higher these buildings are expanded, the faster the [[creatures]] can be conjured. The room, that a unit requires while conjuring and in the [[secret cavern]] is determined as following:<br />
<br />
<tt>Room= costs of mana of the unit * 4</tt><br />
<br />
Newly summoned creatures are to be found in the [[palace courtyard]]. Creatures must be assigned to a hero if you would like to move them.<br />
<br />
On the hero's side, you can click onto the hero on the hero to assign or to remove creature around him. For moving you launch the hero, all the creatures that are assigned to him will accompany him then. Creatures that are not assigned to any hero defend the palace in the case of a direct attack. On the other hand creatures in the [[secret cavern]] do not join the battle and cannot be assigned to any hero.<br />
<br />
[[de:Kampfsystem]]<br />
[[es:Sistema de Batalla]]<br />
<br />
[[Category:Battle]]<br />
[[Category:Index]]</div>Lysergichttps://en.wiki.xhodon2.com/index.php?title=Battle_System&diff=6754Battle System2011-10-30T17:29:32Z<p>Lysergic: /* Possible bonuses */</p>
<hr />
<div>{{translate|Layout der Vorlage wurde inzwischen überarbeitet}}<br />
Related subjects:<br />
* [[Battle example]]<br />
----<br />
<br />
''Battles between players are explained here. Attacks against sentinels are treated in [[sentinel|this article]].''<br />
<br />
== The battle system==<br />
A '''battle''' begins, when a [[hero]] is sent with its war horde to a palace or a hero of another player on a '''"loot" mission'''. In the moment, in which the order is placed, the defender receives a report. The report contains some information about when and where he presumably will be attacked. The attacking hero now needs a certain number of ticks, depending on the [[TPA]] of the horde on the hero and the distance to the target, until he reaches the target and begins the actual battle.<br />
<br />
:&rarr; [[#Prior to the battle|Go to first section - preparation]]<br />
<br />
The battle action is organized in phases (battle rounds). In every battle round, all the creatures, both those of the aggressor and those of the defender, attack exactly once. By doing so, the attack, defence and life -points and -bonuses of the parties are reckoned against each other (for more details see [[battle example]]). The corresponding basic principles are specified in the following sections.<br />
<br />
:&rarr; [[#During the battle|Go to second section - Battle action]]<br />
<br />
The battle ends as soon as one of the parties possesses only just 30% or less of its original horde.<br />
<br />
:&rarr; [[#Battle end|Go to third section - battle end]]<br />
<br />
== Prior to the battle==<br />
=== Selectable targets===<br />
It is possible to attack [[hero]]es standing on a free field, moving heroes cannot be attacked. If a hero is attacked when several heroes are standing on its field, all allied heroes take join the battle and defend jointly. A [[Pegasus]]-hero can only be attacked while he is standing on a palace.<br />
<br />
Palaces can also be attacked. All defending creatures, both led by the hero or not, get bonuses to their values through the [[Stone Mantle]] and [[Crystal Tower]] of the attacked palace.<br />
<br />
=== Suitable targets===<br />
First the aggressor must seek himself a suitable victim. Two important conditions must be fulfilled for that: First the victim must have a least score given by the [[class system]]. On the other hand you also want to win, for which reason you secondly must estimate the troop strength correctly. After you have selected a [[class system|marked blue or green]] victim suitable to the first condition, you consider, which hero or which palace you want to attaqck. In addition you should therefore find out the following as well as possible:<br />
<br />
=== How strong is the defender?===<br />
In order to attack a player, you have two [[battle system#Prior to the battle|possibilities]] as a basic principle: You can either attack one of his palaces or one of his heroes. Therefore it must be guaranteed first of all, that you generally [[class system|can attack]] this player. Before the actual battle, you can [[spy]] on the chosen victim if required . By doing this, you will get useful information about its troop strength, but you will simultaneously warn the victim however. Moreover you do not see the creatures in the [[secret cavern]]s, that the defender can yet fetch until the final attack of its palace.<br />
<br />
In the following table, the units are listed line by line, which fight in the respective battle mode (attack on palace or on a hero) on the defender's side. Thereby you should respectively find out many of the values indicated to the right in order to be able to calculate the battle well.<br />
<br />
(''Explanation: The table is written from the point of view of the defender.'')<br />
<br />
{| cellspacing="0" cellpadding="10" rules="all" style="width:80%; border:1px solid #{{ColorBorder}}; border-collapse:collapse; empty-cells:show;"<br />
<br />
! style="background-color:#{{ColorTitleBox}}; width:25%;" | Defense of palace<br />
! style="background-color:#{{ColorTitleBox}}; width:25%;" | Defense of hero<br />
! style="background-color:#{{ColorTitleBox}}; width:50%;" | Bonuses Applied to Creatures<br />
|-<br />
| Defender's Palace<br />
| Defender's or Allied Player's Palace in the same Valley<br />
| Increased values for all defender hordes through:<br/>[[Crystal Tower]] (+ 80 points*step bonus on attack),<br/>[[Stone mantle]] (+ ca. 0.55% per step bonus on life)<br />
|-<br />
| Defender's heroes on the palace<br/>('''also''' [[Pegasus]]-heroes)<br />
| Defender's heroes in the same valley<br/>('''except''' [[Pegasus]]-heroes)<br />
| align="center" | Quantity and type of the creatures in the horde of the heroes, [[heroes#characteristics|status points]] of the heroes (+ x% defence and life on the horde of the respective hero)<br />
|-<br />
| colspan="2" align="center" | Defender's or allied player's heroes in the area with<br>status [[area defence]]<br />
| align="center" | Quantity and type of the creatures in the horde of the heroes, [[heroes#characteristics|status points]] of the heroes (+ x% defence and life on the horde of the respective hero)<br />
|-<br />
| Defender's or allied player's heroes on the palace with [[valley defence]]<br />
| Defender's or allied player's heroes in the same valley with [[valley defence]]<br />
| align="center" | Quantity and type of the creatures in the horde of the heroes, [[heroes#characteristics|status points]] of the heroes (+ x% defence and life on the horde of the respective hero)<br />
|-<br />
| colspan="3" align="center" | Eventually, also creatures without hero and/or war camp, will join the battle, please find more information beneath the table<br />
|}<br />
<br />
;Creature without hero<br />
<br />
*'''Defending a palace''' : Creatures that are located at the palace, but are not assigned to any hero will also join the fight. They receive the palace and item bonuses, but no bonuses associated with any heroes that are stationed at the palace.<br />
*'''Defending a hero''' : Creatures can only be located on a hero or in a palace, they cannot stand alone in the empire. If a hero is attacked while stationed in the same valley as one of the players palaces, the creatures in the palace will join the fight. Once again, while the creatures on the hero will get the benefits of the palace, item bonuses, and hero stats, the creatures that are just located in the palace will only receive palace and item bonuses.<br />
<br />
;War camps joining the battle<br />
*'''Defending a palace''' : A [[war camp]] always joins the fight, if the leader of the [[war camp]] would join the fight (i.e. if it is the war camp leader's palace or the war camp leader is on area defense). If another hero in the [[war camp]] owns the palace or is on area defense, but the [[war camp]] leader however does/is not, the hero will not join the fight.<br />
<br />
::;Example<br />
::Hero X is the leader of a war camp and defends a palace: The entire war camp will join the defence.<br />
::Hero Y is in a war camp and would defend an allied palace in the zone, but since the leader of the war camp (Hero X) is not set to defend (i.e. he is not allied, not on area defense), the entire war camp will not defend including Hero Y.<br />
<br />
*'''Defending a hero''' : If the hero is in a [[war camp]], the entire [[war camp]] will join the fight. The battle is fought as if the leader of the [[war camp]] was attacked.<br />
<br />
The values of the aggressor are calculated by means of the horde of the attacking hero, of the status points of the hero and the attack bonuses and life bonuses of items.<br />
<br />
=== Possible bonuses===<br />
In addition to the strength of the hostile army, you always have to consider that the opponent might have activated on or several of the following bonuses. Among them count:<br />
* Battle bonuses of Items (percentage increase of the respective value)<br />
** more attack<br />
** more defence<br />
** more defence against the opposing mindedness<br />
** more life<br />
* Battle bonuses through the dragons (might feature)<br />
** 10% more attack (BoohRumK KáA)<br />
** 10% more defence (Sal Kó MaAKk)<br />
** 10% more life (Sal Kó MaAKk)<br />
* Battle bonuses through the use of [[potions]] (Troll only)<br/>''% of bonus varies by potion level and runes spent.''<br />
** Attack (Etching Acid)<br />
** Defense (Bark Moonshine)<br />
** Life (Fountain of Youth)<br />
* Bonuses (in the broader sense) through status points of the hero<br />
<br />
=== Last uncertainty===<br />
Also in the unlikely case that you know the battle horde and the bonuses of the opponent, the final outcome of the battle or the exact height of the losses remains uncertain. It was never documented an "end of a battle in a draw" with equipollent armies in spite of numerous attempts , which is a sign of either a not yet well known rule for the last battle round or for a chance component. Consequently you should never calculate too tightly if you want to win.<br />
<br />
== During the battle==<br />
To predict the exact outcome of a battle, a protracted calculation is required (see [[battle example]]), for which in the normal case not all the needed values are known. Thus the frame drafts are supposed to be explained here predominantly, by which the understanding of the battle example will be eased.<br />
<br />
=== Battle values===<br />
The [[creature]]s differ in the following battle values:<br />
:{|<br />
| '''Attack:''': || Indicates how much damage the creature does during an attack per battle round.<br />
|-<br />
| '''Defence:''': || Indicates how much damage the creature does in the case of defence per battle round.<br />
|-<br />
| '''Life:''': || Indicates how much damage a creature can endure. The more damage a creature has received, the less damage it causes in later battle rounds.<br />
|-<br />
| Style="vertical-align:top;" | '''speed&nbsp;(TPA):''' || TPA stands for "ticks per area", consequently the amount of ticks a creature needs in order to hike through an area or to reach a target in an area. The speeds of the creatures vary between 2 TPA and 5 TPA.<br />
|}<br />
<br />
=== Course of the battle===<br />
As described already in the introduction briefly, a battle is organized in rounds. However, each round consists in three sections which are executed in rotation:<br />
<br />
# '''Ascertainment of the total damage''' caused by both parties.<br />
## All attack points of the aggressor (with bonuses added up) count as a damage against the defender<br />
## All defence points of the defender (with bonuses added up) count as a damage against the aggressor<br />
# '''Ascertainment of the total life points''' of both parties<br />
## At first, the life points (LP) of the different unit groups (total LPs of all goblins, total LPs of all unicorn carts etc.) are calculated separately for both sides respectively. Unicorn carts have a special status here (see [[battle example]]) so that they become less injured than other units.<br />
<br />
## Moreover the total LPs of all units of both sides are calculated.<br />
## By dividing the amount of LPs of the groups by the total LPs, one obtains the contingent of the total LPs of each group. This will influence the damage distribution on the groups later on.<br />
# '''Distribution of the''' respectively hostile '''damage''' on the units of both parties<br />
## The LP contingent of every single unit group is multiplied with the total damage, that was added to the party. This respectively yields the damage that is added to the relevant group.<br />
## The amount of lost units subsequently is calculated for each group and is drawn-off the horde. Therefore, the damage against the group is divided by the life points per unit (including reinforcement).<br />
<br />
For this purpose, all bonuses and upgrading in terms of heroes, items and building are considered from the very first. After these three steps are performed, they start over until the battle is concluded.<br />
<br />
== Battle end==<br />
The battle is concluded if one of both sides has left no more than 30% of its original army; this side has then lost the battle. In a battle round, the battle cannot be interrupted, a running battle round always has to be concluded first. Not until the battle end, the marred or injured units die.<br />
<br />
If the defender wins, nothing more happens than all heroes get experience for the lost units. If the aggressor wins, he receives in addition one part of the raw materials available in the target.<br />
<br />
In conclusion, creatures of the defender are [[Revivification|revivified]] if the defender was [[class system|marked blue]] and the action is concluded.<br />
<br />
== Strategies and tips==<br />
=== Ajuste hero attributes, effects and creatures===<br />
The [[creature]] are to be subdivided basically in two categories, on the one hand the ones with many life points and on the other hand those with high attack value and defence value.<br />
<br />
The effects that reinforce creatures e.g. the hero attributes, act in a percentage and act consequently more strongly in higher values.<br />
<br />
=== Use advantages and disadvantages of the creatures===<br />
Each creature, with exception of the [[unicorn cart]], the [[dragon egg]] and the [[storm fairy]], has a strong and a weak advantage as well as a strong and a weak disadvantage. Please find more information on this in the [[wisdom]]. The advantages are calculated not before the damage distribution. In other words, when it is clear, which unit group is the target. If there is an advantage existing against this target, the damage is increased through this advantage factor.<br />
<br />
; Example:<br />
* Creature A has 1 attack point, 1 defence point and 10 life points, and<br />
* creature B has 2 attack points, 2 defence points and 20 life points.<br />
If now 1000 creatures A fight against 500 creatures B and on no side the creatures are reinforced, the battle ends in a draw. If now in the same battle both sides have an identical hero, who reinforces the creatures, the 500 B creatures win. This has to do with the fact that hero bonuses influence more strongly more powerful creatures. (For those who want to know more: in the formula, a small power is incorporated)<br />
<br />
''Remark: This example actually is [[Talk:Battle System|discussed]] ''.<br />
<br />
=== Tips for the creatures===<br />
The prerequisites for the creatures and their battle values are described in the [[wisdom]] as well as at the respective Wiki page. The creature's values and costs are listed in addition in an external table: [http://www.xhodon.de/extern/Einheitentabelle.html Wesentabelle]<br />
<br />
The [[creature]]s are [[creature|conjured]] in the [[Xhodotorian Cocoon]] or in the [[Breeding Pit]].<br />
The higher these buildings are expanded, the faster the [[creatures]] can be conjured. The room, that a unit requires while conjuring and in the [[secret cavern]] is determined as following:<br />
<br />
<tt>Room= costs of mana of the unit * 4</tt><br />
<br />
Newly summoned creatures are to be found in the [[palace courtyard]]. Creatures must be assigned to a hero if you would like to move them.<br />
<br />
On the hero's side, you can click onto the hero on the hero to assign or to remove creature around him. For moving you launch the hero, all the creatures that are assigned to him will accompany him then. Creatures that are not assigned to any hero defend the palace in the case of a direct attack. On the other hand creatures in the [[secret cavern]] do not join the battle and cannot be assigned to any hero.<br />
<br />
[[de:Kampfsystem]]<br />
[[es:Sistema de Batalla]]<br />
<br />
[[Category:Battle]]<br />
[[Category:Index]]</div>Lysergichttps://en.wiki.xhodon2.com/index.php?title=Battle_System&diff=6753Battle System2011-10-30T17:26:28Z<p>Lysergic: /* How strong is the defender? */</p>
<hr />
<div>{{translate|Layout der Vorlage wurde inzwischen überarbeitet}}<br />
Related subjects:<br />
* [[Battle example]]<br />
----<br />
<br />
''Battles between players are explained here. Attacks against sentinels are treated in [[sentinel|this article]].''<br />
<br />
== The battle system==<br />
A '''battle''' begins, when a [[hero]] is sent with its war horde to a palace or a hero of another player on a '''"loot" mission'''. In the moment, in which the order is placed, the defender receives a report. The report contains some information about when and where he presumably will be attacked. The attacking hero now needs a certain number of ticks, depending on the [[TPA]] of the horde on the hero and the distance to the target, until he reaches the target and begins the actual battle.<br />
<br />
:&rarr; [[#Prior to the battle|Go to first section - preparation]]<br />
<br />
The battle action is organized in phases (battle rounds). In every battle round, all the creatures, both those of the aggressor and those of the defender, attack exactly once. By doing so, the attack, defence and life -points and -bonuses of the parties are reckoned against each other (for more details see [[battle example]]). The corresponding basic principles are specified in the following sections.<br />
<br />
:&rarr; [[#During the battle|Go to second section - Battle action]]<br />
<br />
The battle ends as soon as one of the parties possesses only just 30% or less of its original horde.<br />
<br />
:&rarr; [[#Battle end|Go to third section - battle end]]<br />
<br />
== Prior to the battle==<br />
=== Selectable targets===<br />
It is possible to attack [[hero]]es standing on a free field, moving heroes cannot be attacked. If a hero is attacked when several heroes are standing on its field, all allied heroes take join the battle and defend jointly. A [[Pegasus]]-hero can only be attacked while he is standing on a palace.<br />
<br />
Palaces can also be attacked. All defending creatures, both led by the hero or not, get bonuses to their values through the [[Stone Mantle]] and [[Crystal Tower]] of the attacked palace.<br />
<br />
=== Suitable targets===<br />
First the aggressor must seek himself a suitable victim. Two important conditions must be fulfilled for that: First the victim must have a least score given by the [[class system]]. On the other hand you also want to win, for which reason you secondly must estimate the troop strength correctly. After you have selected a [[class system|marked blue or green]] victim suitable to the first condition, you consider, which hero or which palace you want to attaqck. In addition you should therefore find out the following as well as possible:<br />
<br />
=== How strong is the defender?===<br />
In order to attack a player, you have two [[battle system#Prior to the battle|possibilities]] as a basic principle: You can either attack one of his palaces or one of his heroes. Therefore it must be guaranteed first of all, that you generally [[class system|can attack]] this player. Before the actual battle, you can [[spy]] on the chosen victim if required . By doing this, you will get useful information about its troop strength, but you will simultaneously warn the victim however. Moreover you do not see the creatures in the [[secret cavern]]s, that the defender can yet fetch until the final attack of its palace.<br />
<br />
In the following table, the units are listed line by line, which fight in the respective battle mode (attack on palace or on a hero) on the defender's side. Thereby you should respectively find out many of the values indicated to the right in order to be able to calculate the battle well.<br />
<br />
(''Explanation: The table is written from the point of view of the defender.'')<br />
<br />
{| cellspacing="0" cellpadding="10" rules="all" style="width:80%; border:1px solid #{{ColorBorder}}; border-collapse:collapse; empty-cells:show;"<br />
<br />
! style="background-color:#{{ColorTitleBox}}; width:25%;" | Defense of palace<br />
! style="background-color:#{{ColorTitleBox}}; width:25%;" | Defense of hero<br />
! style="background-color:#{{ColorTitleBox}}; width:50%;" | Bonuses Applied to Creatures<br />
|-<br />
| Defender's Palace<br />
| Defender's or Allied Player's Palace in the same Valley<br />
| Increased values for all defender hordes through:<br/>[[Crystal Tower]] (+ 80 points*step bonus on attack),<br/>[[Stone mantle]] (+ ca. 0.55% per step bonus on life)<br />
|-<br />
| Defender's heroes on the palace<br/>('''also''' [[Pegasus]]-heroes)<br />
| Defender's heroes in the same valley<br/>('''except''' [[Pegasus]]-heroes)<br />
| align="center" | Quantity and type of the creatures in the horde of the heroes, [[heroes#characteristics|status points]] of the heroes (+ x% defence and life on the horde of the respective hero)<br />
|-<br />
| colspan="2" align="center" | Defender's or allied player's heroes in the area with<br>status [[area defence]]<br />
| align="center" | Quantity and type of the creatures in the horde of the heroes, [[heroes#characteristics|status points]] of the heroes (+ x% defence and life on the horde of the respective hero)<br />
|-<br />
| Defender's or allied player's heroes on the palace with [[valley defence]]<br />
| Defender's or allied player's heroes in the same valley with [[valley defence]]<br />
| align="center" | Quantity and type of the creatures in the horde of the heroes, [[heroes#characteristics|status points]] of the heroes (+ x% defence and life on the horde of the respective hero)<br />
|-<br />
| colspan="3" align="center" | Eventually, also creatures without hero and/or war camp, will join the battle, please find more information beneath the table<br />
|}<br />
<br />
;Creature without hero<br />
<br />
*'''Defending a palace''' : Creatures that are located at the palace, but are not assigned to any hero will also join the fight. They receive the palace and item bonuses, but no bonuses associated with any heroes that are stationed at the palace.<br />
*'''Defending a hero''' : Creatures can only be located on a hero or in a palace, they cannot stand alone in the empire. If a hero is attacked while stationed in the same valley as one of the players palaces, the creatures in the palace will join the fight. Once again, while the creatures on the hero will get the benefits of the palace, item bonuses, and hero stats, the creatures that are just located in the palace will only receive palace and item bonuses.<br />
<br />
;War camps joining the battle<br />
*'''Defending a palace''' : A [[war camp]] always joins the fight, if the leader of the [[war camp]] would join the fight (i.e. if it is the war camp leader's palace or the war camp leader is on area defense). If another hero in the [[war camp]] owns the palace or is on area defense, but the [[war camp]] leader however does/is not, the hero will not join the fight.<br />
<br />
::;Example<br />
::Hero X is the leader of a war camp and defends a palace: The entire war camp will join the defence.<br />
::Hero Y is in a war camp and would defend an allied palace in the zone, but since the leader of the war camp (Hero X) is not set to defend (i.e. he is not allied, not on area defense), the entire war camp will not defend including Hero Y.<br />
<br />
*'''Defending a hero''' : If the hero is in a [[war camp]], the entire [[war camp]] will join the fight. The battle is fought as if the leader of the [[war camp]] was attacked.<br />
<br />
The values of the aggressor are calculated by means of the horde of the attacking hero, of the status points of the hero and the attack bonuses and life bonuses of items.<br />
<br />
=== Possible bonuses===<br />
In addition to the strength of the hostile army, you always have to consider that the opponent might have activated on or several of the following bonuses. Among them count:<br />
* Battle bonuses of Items (percentage increase of the respective value)<br />
** more attack<br />
** more defence<br />
** more defence against the opposing mindedness<br />
** more life<br />
* Battle bonuses through the dragons (might feature)<br />
** 10% more attack (BoohRumK KáA)<br />
** 10% more defence (Sal Kó MaAKk)<br />
** 10% more life (Sal Kó MaAKk)<br />
* Bonuses (in the broader sense) through status points of the hero<br />
<br />
=== Last uncertainty===<br />
Also in the unlikely case that you know the battle horde and the bonuses of the opponent, the final outcome of the battle or the exact height of the losses remains uncertain. It was never documented an "end of a battle in a draw" with equipollent armies in spite of numerous attempts , which is a sign of either a not yet well known rule for the last battle round or for a chance component. Consequently you should never calculate too tightly if you want to win.<br />
<br />
== During the battle==<br />
To predict the exact outcome of a battle, a protracted calculation is required (see [[battle example]]), for which in the normal case not all the needed values are known. Thus the frame drafts are supposed to be explained here predominantly, by which the understanding of the battle example will be eased.<br />
<br />
=== Battle values===<br />
The [[creature]]s differ in the following battle values:<br />
:{|<br />
| '''Attack:''': || Indicates how much damage the creature does during an attack per battle round.<br />
|-<br />
| '''Defence:''': || Indicates how much damage the creature does in the case of defence per battle round.<br />
|-<br />
| '''Life:''': || Indicates how much damage a creature can endure. The more damage a creature has received, the less damage it causes in later battle rounds.<br />
|-<br />
| Style="vertical-align:top;" | '''speed&nbsp;(TPA):''' || TPA stands for "ticks per area", consequently the amount of ticks a creature needs in order to hike through an area or to reach a target in an area. The speeds of the creatures vary between 2 TPA and 5 TPA.<br />
|}<br />
<br />
=== Course of the battle===<br />
As described already in the introduction briefly, a battle is organized in rounds. However, each round consists in three sections which are executed in rotation:<br />
<br />
# '''Ascertainment of the total damage''' caused by both parties.<br />
## All attack points of the aggressor (with bonuses added up) count as a damage against the defender<br />
## All defence points of the defender (with bonuses added up) count as a damage against the aggressor<br />
# '''Ascertainment of the total life points''' of both parties<br />
## At first, the life points (LP) of the different unit groups (total LPs of all goblins, total LPs of all unicorn carts etc.) are calculated separately for both sides respectively. Unicorn carts have a special status here (see [[battle example]]) so that they become less injured than other units.<br />
<br />
## Moreover the total LPs of all units of both sides are calculated.<br />
## By dividing the amount of LPs of the groups by the total LPs, one obtains the contingent of the total LPs of each group. This will influence the damage distribution on the groups later on.<br />
# '''Distribution of the''' respectively hostile '''damage''' on the units of both parties<br />
## The LP contingent of every single unit group is multiplied with the total damage, that was added to the party. This respectively yields the damage that is added to the relevant group.<br />
## The amount of lost units subsequently is calculated for each group and is drawn-off the horde. Therefore, the damage against the group is divided by the life points per unit (including reinforcement).<br />
<br />
For this purpose, all bonuses and upgrading in terms of heroes, items and building are considered from the very first. After these three steps are performed, they start over until the battle is concluded.<br />
<br />
== Battle end==<br />
The battle is concluded if one of both sides has left no more than 30% of its original army; this side has then lost the battle. In a battle round, the battle cannot be interrupted, a running battle round always has to be concluded first. Not until the battle end, the marred or injured units die.<br />
<br />
If the defender wins, nothing more happens than all heroes get experience for the lost units. If the aggressor wins, he receives in addition one part of the raw materials available in the target.<br />
<br />
In conclusion, creatures of the defender are [[Revivification|revivified]] if the defender was [[class system|marked blue]] and the action is concluded.<br />
<br />
== Strategies and tips==<br />
=== Ajuste hero attributes, effects and creatures===<br />
The [[creature]] are to be subdivided basically in two categories, on the one hand the ones with many life points and on the other hand those with high attack value and defence value.<br />
<br />
The effects that reinforce creatures e.g. the hero attributes, act in a percentage and act consequently more strongly in higher values.<br />
<br />
=== Use advantages and disadvantages of the creatures===<br />
Each creature, with exception of the [[unicorn cart]], the [[dragon egg]] and the [[storm fairy]], has a strong and a weak advantage as well as a strong and a weak disadvantage. Please find more information on this in the [[wisdom]]. The advantages are calculated not before the damage distribution. In other words, when it is clear, which unit group is the target. If there is an advantage existing against this target, the damage is increased through this advantage factor.<br />
<br />
; Example:<br />
* Creature A has 1 attack point, 1 defence point and 10 life points, and<br />
* creature B has 2 attack points, 2 defence points and 20 life points.<br />
If now 1000 creatures A fight against 500 creatures B and on no side the creatures are reinforced, the battle ends in a draw. If now in the same battle both sides have an identical hero, who reinforces the creatures, the 500 B creatures win. This has to do with the fact that hero bonuses influence more strongly more powerful creatures. (For those who want to know more: in the formula, a small power is incorporated)<br />
<br />
''Remark: This example actually is [[Talk:Battle System|discussed]] ''.<br />
<br />
=== Tips for the creatures===<br />
The prerequisites for the creatures and their battle values are described in the [[wisdom]] as well as at the respective Wiki page. The creature's values and costs are listed in addition in an external table: [http://www.xhodon.de/extern/Einheitentabelle.html Wesentabelle]<br />
<br />
The [[creature]]s are [[creature|conjured]] in the [[Xhodotorian Cocoon]] or in the [[Breeding Pit]].<br />
The higher these buildings are expanded, the faster the [[creatures]] can be conjured. The room, that a unit requires while conjuring and in the [[secret cavern]] is determined as following:<br />
<br />
<tt>Room= costs of mana of the unit * 4</tt><br />
<br />
Newly summoned creatures are to be found in the [[palace courtyard]]. Creatures must be assigned to a hero if you would like to move them.<br />
<br />
On the hero's side, you can click onto the hero on the hero to assign or to remove creature around him. For moving you launch the hero, all the creatures that are assigned to him will accompany him then. Creatures that are not assigned to any hero defend the palace in the case of a direct attack. On the other hand creatures in the [[secret cavern]] do not join the battle and cannot be assigned to any hero.<br />
<br />
[[de:Kampfsystem]]<br />
[[es:Sistema de Batalla]]<br />
<br />
[[Category:Battle]]<br />
[[Category:Index]]</div>Lysergichttps://en.wiki.xhodon2.com/index.php?title=Battle_System&diff=6752Battle System2011-10-30T17:23:53Z<p>Lysergic: /* How strong is the defender? */</p>
<hr />
<div>{{translate|Layout der Vorlage wurde inzwischen überarbeitet}}<br />
Related subjects:<br />
* [[Battle example]]<br />
----<br />
<br />
''Battles between players are explained here. Attacks against sentinels are treated in [[sentinel|this article]].''<br />
<br />
== The battle system==<br />
A '''battle''' begins, when a [[hero]] is sent with its war horde to a palace or a hero of another player on a '''"loot" mission'''. In the moment, in which the order is placed, the defender receives a report. The report contains some information about when and where he presumably will be attacked. The attacking hero now needs a certain number of ticks, depending on the [[TPA]] of the horde on the hero and the distance to the target, until he reaches the target and begins the actual battle.<br />
<br />
:&rarr; [[#Prior to the battle|Go to first section - preparation]]<br />
<br />
The battle action is organized in phases (battle rounds). In every battle round, all the creatures, both those of the aggressor and those of the defender, attack exactly once. By doing so, the attack, defence and life -points and -bonuses of the parties are reckoned against each other (for more details see [[battle example]]). The corresponding basic principles are specified in the following sections.<br />
<br />
:&rarr; [[#During the battle|Go to second section - Battle action]]<br />
<br />
The battle ends as soon as one of the parties possesses only just 30% or less of its original horde.<br />
<br />
:&rarr; [[#Battle end|Go to third section - battle end]]<br />
<br />
== Prior to the battle==<br />
=== Selectable targets===<br />
It is possible to attack [[hero]]es standing on a free field, moving heroes cannot be attacked. If a hero is attacked when several heroes are standing on its field, all allied heroes take join the battle and defend jointly. A [[Pegasus]]-hero can only be attacked while he is standing on a palace.<br />
<br />
Palaces can also be attacked. All defending creatures, both led by the hero or not, get bonuses to their values through the [[Stone Mantle]] and [[Crystal Tower]] of the attacked palace.<br />
<br />
=== Suitable targets===<br />
First the aggressor must seek himself a suitable victim. Two important conditions must be fulfilled for that: First the victim must have a least score given by the [[class system]]. On the other hand you also want to win, for which reason you secondly must estimate the troop strength correctly. After you have selected a [[class system|marked blue or green]] victim suitable to the first condition, you consider, which hero or which palace you want to attaqck. In addition you should therefore find out the following as well as possible:<br />
<br />
=== How strong is the defender?===<br />
In order to attack a player, you have two [[battle system#Prior to the battle|possibilities]] as a basic principle: You can either attack one of his palaces or one of his heroes. Therefore it must be guaranteed first of all, that you generally [[class system|can attack]] this player. Before the actual battle, you can [[spy]] on the chosen victim if required . By doing this, you will get useful information about its troop strength, but you will simultaneously warn the victim however. Moreover you do not see the creatures in the [[secret cavern]]s, that the defender can yet fetch until the final attack of its palace.<br />
<br />
In the following table, the units are listed line by line, which fight in the respective battle mode (attack on palace or on a hero) on the defender's side. Thereby you should respectively find out many of the values indicated to the right in order to be able to calculate the battle well.<br />
<br />
(''Explanation: The table is written from the point of view of the defender.'')<br />
<br />
{| cellspacing="0" cellpadding="10" rules="all" style="width:80%; border:1px solid #{{ColorBorder}}; border-collapse:collapse; empty-cells:show;"<br />
<br />
! style="background-color:#{{ColorTitleBox}}; width:25%;" | Defense of palace<br />
! style="background-color:#{{ColorTitleBox}}; width:25%;" | Defense of hero<br />
! style="background-color:#{{ColorTitleBox}}; width:50%;" | Bonuses Applied to Creatures<br />
|-<br />
| Defender's Palace<br />
| Defender's or Allied Player's Palace in the same Valley<br />
| Increased values for all defender hordes through:<br/>[[Crystal Tower]] (+ 80 points*step bonus on attack),<br/>[[Stone mantle]] (+ ca. 0.55% per step bonus on life)<br />
|-<br />
| Defender's heroes on the palace<br/>('''also''' [[Pegasus]]-heroes)<br />
| Defender's heroes in the same valley<br/>('''except''' [[Pegasus]]-heroes)<br />
| align="center" | Quantity and type of the creatures in the horde of the heroes, [[heroes#characteristics|status points]] of the heroes (+ x% defence and life on the horde of the respective hero)<br />
|-<br />
| colspan="2" align="center" | Defender's or allied player's heroes in the area with<br>status [[area defence]]<br />
| align="center" | Quantity and type of the creatures in the horde of the heroes, [[heroes#characteristics|status points]] of the heroes (+ x% defence and life on the horde of the respective hero)<br />
|-<br />
| Defender's or allied player's heroes on the palace with [[valley defence]]<br />
| Defender's or allied player's heroes in the same valley with [[valley defence]]<br />
| align="center" | Quantity and type of the creatures in the horde of the heroes, [[heroes#characteristics|status points]] of the heroes (+ x% defence and life on the horde of the respective hero)<br />
|-<br />
| colspan="3" align="center" | Eventually, also creatures without hero and/or war camp, will join the battle, please find more information beneath the table<br />
|}<br />
<br />
;Creature without hero<br />
<br />
*'''Defending a palace''' : Creatures that are located at the palace, but are not assigned to any hero will also join the fight. They receive the palace and item bonuses, but no bonuses associated with any heroes that are stationed at the palace.<br />
*'''Defending a hero''' : Creatures can only be located on a hero or in a palace, they cannot stand alone in the empire. If a hero is attacked while stationed in the same valley as one of the players palaces, the creatures in the palace will join the fight. Once again, while the creatures on the hero will get the benefits of the palace, item bonuses, and hero stats, the creatures that are just located in the palace will only receive palace and item bonuses.<br />
<br />
;War camps joining the battle<br />
*'''Defending a palace''' : A [[war camp]] always joins the fight, if the leader of the [[war camp]] would join the fight (i.e. if it is the war camp leader's palace or the war camp leader is on area defense). If another hero in the [[war camp]] owns the palace or is on area defense, but the [[war camp]] leader however does/is not, the hero will not join the fight.<br />
<br />
::;Example<br />
::Hero X is the leader of a war camp and defends a palace: The entire war camp will join the defence.<br />
::Hero Y is in a war camp and would defend an allied palace in the zone, but since the leader of the war camp (hero X) would not defended however (because he is not allied for example), the entire war camp will not defend including Hero Y.<br />
<br />
*'''Defending a hero''' : If the hero is in a [[war camp]], the entire [[war camp]] will join the fight. The battle is fought as if the leader of the [[war camp]] was attacked.<br />
<br />
The values of the aggressor are calculated by means of the horde of the attacking hero, of the status points of the hero and the attack bonuses and life bonuses of items.<br />
<br />
=== Possible bonuses===<br />
In addition to the strength of the hostile army, you always have to consider that the opponent might have activated on or several of the following bonuses. Among them count:<br />
* Battle bonuses of Items (percentage increase of the respective value)<br />
** more attack<br />
** more defence<br />
** more defence against the opposing mindedness<br />
** more life<br />
* Battle bonuses through the dragons (might feature)<br />
** 10% more attack (BoohRumK KáA)<br />
** 10% more defence (Sal Kó MaAKk)<br />
** 10% more life (Sal Kó MaAKk)<br />
* Bonuses (in the broader sense) through status points of the hero<br />
<br />
=== Last uncertainty===<br />
Also in the unlikely case that you know the battle horde and the bonuses of the opponent, the final outcome of the battle or the exact height of the losses remains uncertain. It was never documented an "end of a battle in a draw" with equipollent armies in spite of numerous attempts , which is a sign of either a not yet well known rule for the last battle round or for a chance component. Consequently you should never calculate too tightly if you want to win.<br />
<br />
== During the battle==<br />
To predict the exact outcome of a battle, a protracted calculation is required (see [[battle example]]), for which in the normal case not all the needed values are known. Thus the frame drafts are supposed to be explained here predominantly, by which the understanding of the battle example will be eased.<br />
<br />
=== Battle values===<br />
The [[creature]]s differ in the following battle values:<br />
:{|<br />
| '''Attack:''': || Indicates how much damage the creature does during an attack per battle round.<br />
|-<br />
| '''Defence:''': || Indicates how much damage the creature does in the case of defence per battle round.<br />
|-<br />
| '''Life:''': || Indicates how much damage a creature can endure. The more damage a creature has received, the less damage it causes in later battle rounds.<br />
|-<br />
| Style="vertical-align:top;" | '''speed&nbsp;(TPA):''' || TPA stands for "ticks per area", consequently the amount of ticks a creature needs in order to hike through an area or to reach a target in an area. The speeds of the creatures vary between 2 TPA and 5 TPA.<br />
|}<br />
<br />
=== Course of the battle===<br />
As described already in the introduction briefly, a battle is organized in rounds. However, each round consists in three sections which are executed in rotation:<br />
<br />
# '''Ascertainment of the total damage''' caused by both parties.<br />
## All attack points of the aggressor (with bonuses added up) count as a damage against the defender<br />
## All defence points of the defender (with bonuses added up) count as a damage against the aggressor<br />
# '''Ascertainment of the total life points''' of both parties<br />
## At first, the life points (LP) of the different unit groups (total LPs of all goblins, total LPs of all unicorn carts etc.) are calculated separately for both sides respectively. Unicorn carts have a special status here (see [[battle example]]) so that they become less injured than other units.<br />
<br />
## Moreover the total LPs of all units of both sides are calculated.<br />
## By dividing the amount of LPs of the groups by the total LPs, one obtains the contingent of the total LPs of each group. This will influence the damage distribution on the groups later on.<br />
# '''Distribution of the''' respectively hostile '''damage''' on the units of both parties<br />
## The LP contingent of every single unit group is multiplied with the total damage, that was added to the party. This respectively yields the damage that is added to the relevant group.<br />
## The amount of lost units subsequently is calculated for each group and is drawn-off the horde. Therefore, the damage against the group is divided by the life points per unit (including reinforcement).<br />
<br />
For this purpose, all bonuses and upgrading in terms of heroes, items and building are considered from the very first. After these three steps are performed, they start over until the battle is concluded.<br />
<br />
== Battle end==<br />
The battle is concluded if one of both sides has left no more than 30% of its original army; this side has then lost the battle. In a battle round, the battle cannot be interrupted, a running battle round always has to be concluded first. Not until the battle end, the marred or injured units die.<br />
<br />
If the defender wins, nothing more happens than all heroes get experience for the lost units. If the aggressor wins, he receives in addition one part of the raw materials available in the target.<br />
<br />
In conclusion, creatures of the defender are [[Revivification|revivified]] if the defender was [[class system|marked blue]] and the action is concluded.<br />
<br />
== Strategies and tips==<br />
=== Ajuste hero attributes, effects and creatures===<br />
The [[creature]] are to be subdivided basically in two categories, on the one hand the ones with many life points and on the other hand those with high attack value and defence value.<br />
<br />
The effects that reinforce creatures e.g. the hero attributes, act in a percentage and act consequently more strongly in higher values.<br />
<br />
=== Use advantages and disadvantages of the creatures===<br />
Each creature, with exception of the [[unicorn cart]], the [[dragon egg]] and the [[storm fairy]], has a strong and a weak advantage as well as a strong and a weak disadvantage. Please find more information on this in the [[wisdom]]. The advantages are calculated not before the damage distribution. In other words, when it is clear, which unit group is the target. If there is an advantage existing against this target, the damage is increased through this advantage factor.<br />
<br />
; Example:<br />
* Creature A has 1 attack point, 1 defence point and 10 life points, and<br />
* creature B has 2 attack points, 2 defence points and 20 life points.<br />
If now 1000 creatures A fight against 500 creatures B and on no side the creatures are reinforced, the battle ends in a draw. If now in the same battle both sides have an identical hero, who reinforces the creatures, the 500 B creatures win. This has to do with the fact that hero bonuses influence more strongly more powerful creatures. (For those who want to know more: in the formula, a small power is incorporated)<br />
<br />
''Remark: This example actually is [[Talk:Battle System|discussed]] ''.<br />
<br />
=== Tips for the creatures===<br />
The prerequisites for the creatures and their battle values are described in the [[wisdom]] as well as at the respective Wiki page. The creature's values and costs are listed in addition in an external table: [http://www.xhodon.de/extern/Einheitentabelle.html Wesentabelle]<br />
<br />
The [[creature]]s are [[creature|conjured]] in the [[Xhodotorian Cocoon]] or in the [[Breeding Pit]].<br />
The higher these buildings are expanded, the faster the [[creatures]] can be conjured. The room, that a unit requires while conjuring and in the [[secret cavern]] is determined as following:<br />
<br />
<tt>Room= costs of mana of the unit * 4</tt><br />
<br />
Newly summoned creatures are to be found in the [[palace courtyard]]. Creatures must be assigned to a hero if you would like to move them.<br />
<br />
On the hero's side, you can click onto the hero on the hero to assign or to remove creature around him. For moving you launch the hero, all the creatures that are assigned to him will accompany him then. Creatures that are not assigned to any hero defend the palace in the case of a direct attack. On the other hand creatures in the [[secret cavern]] do not join the battle and cannot be assigned to any hero.<br />
<br />
[[de:Kampfsystem]]<br />
[[es:Sistema de Batalla]]<br />
<br />
[[Category:Battle]]<br />
[[Category:Index]]</div>Lysergic