https://en.wiki.xhodon2.com/api.php?action=feedcontributions&user=Darthspectrum&feedformat=atomXhodon 2 - User contributions [en]2024-03-29T09:51:50ZUser contributionsMediaWiki 1.24.0https://en.wiki.xhodon2.com/index.php?title=Talk:Fairyworld_Tree_of_Life&diff=7347Talk:Fairyworld Tree of Life2013-08-04T02:08:56Z<p>Darthspectrum: Blanked the page</p>
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<div></div>Darthspectrumhttps://en.wiki.xhodon2.com/index.php?title=Talk:Fairyworld_Tree_of_Life&diff=7346Talk:Fairyworld Tree of Life2013-08-04T02:08:33Z<p>Darthspectrum: Creation-test1</p>
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<div>{{Nav Building}}<br />
{{Infobox Building<br />
|Name={{PAGENAME}}<br />
|Image=[[Image:Building Tree of Life.png]]<br />
|Function=Producing<br />
|Description=[[Mana]]<br />
|Prerequisite1=[[Cave of Crystals]]<br />
|Level1=1<br />
}}<br />
<br />
The '''Tree of Life''' produces the rare and precious [[Mana]].<br />
<br />
Only with this Mana you will be able to [[conjure]] buildings. The higher the tree's level, the more Mana it produces.<br />
<br />
{{Myth|Content=<br />
Once upon a time, the Empire of Xhodon was blessed with a capital populated by the ancient magic folk of the Felúndin who unified Light and Shadow. As a sign of their power, and for the defence against those who envied them, the Felúndin constructed powerful and abundant palaces with walls ranging miles and their highest towers reaching up into the skies. It was rumoured that they reached beyond the skies and touched the unreachable fields of pure ether.<br />
<br />
After millennia of prosperity the Felúndin disappeared in a mysterious way. But before they faded away into the mists of oblivion, the Felúndin put their palaces under a mighty spell that moved them into the realms between realities. Neither part of this world nor part of the other-world, these ghost palaces have been waiting for thousands of years to be revived.<br />
<br />
Yet only a Tree of Life, brought into being by the gift of a dragon's egg, has the power to conjure this magic. Aeons of time and the dragons' pride prevented this miracle from happening. However, the day finally came when a dying dragon gave this most precious gift, still dormant in Her powerful womb, to Her Magician mate. You have now conjured the last sparks of life from this gift of the dragon's egg with magic. And magic yet older than yours will make a tree grow. A tree growing from a dragon's egg. A tree that does not stop growing. A giant tree, whose roots penetrate into the earth as deeply as a soul into life, becomes one with the magic of the Felúndin. Its branches, as large as mountain trolls, melt together with the ghost palace, giving new life and soon touching the sky.<br />
<br />
The magic of the tree brings a palace as old and magnificent as the stars from the realms between realities back into this world and restores its Power of Matter. You have been found worthy by the Felúndin to steward a Tree of Life and reside in their palace. With the Tree of Life a heart has been created to found a powerful empire and to find the dragon slayers.}}<br />
<br />
== Production ==<br />
The amount of Mana produced each tick can be calculated with this formula:<br />
:<tt>Mana = level<sup>1.1</sup></tt> (financial rounding)<br />
(use ''common'' rounding method)<br />
<br />
{{Building levels<br />
|1=1<br />
|2=2<br />
|3=3<br />
|4=5<br />
|5=6<br />
|6=7<br />
|7=9<br />
|8=10<br />
|9=11<br />
|10=13<br />
|11=14<br />
|12=15<br />
|13=17<br />
|14=18<br />
|15=20<br />
|16=21<br />
|17=23<br />
|18=24<br />
|19=26<br />
|20=27<br />
|21=28<br />
|22=30<br />
|23=31<br />
|24=33<br />
|25=34<br />
|26=36<br />
|27=38<br />
|28=39<br />
|29=41<br />
|30=42<br />
|31=44<br />
|32=45<br />
|33=47<br />
|34=48<br />
|35=50<br />
|36=52<br />
|37=53<br />
|38=55<br />
|39=56<br />
|40=58<br />
|41=59<br />
|42=61<br />
|43=63<br />
|44=64<br />
|45=66<br />
|46=67<br />
|47=69<br />
|48=71<br />
|49=72<br />
|50=74<br />
|51=76<br />
|52=77<br />
|53=79<br />
|54=80<br />
|55=82<br />
|56=84<br />
|57=85<br />
|58=87<br />
|59=89<br />
|60=90<br />
|61=92<br />
|62=94<br />
|63=95<br />
|64=97<br />
|65=99<br />
|66=100<br />
|67=102<br />
|68=104<br />
|69=105<br />
|70=107<br />
|71=109<br />
|72=110<br />
|73=112<br />
|74=114<br />
|75=115<br />
|76=117<br />
|77=119<br />
|78=121<br />
|79=122<br />
|80=124<br />
|81=126<br />
|82=127<br />
|83=129<br />
|84=131<br />
|85=133<br />
|86=134<br />
|87=136<br />
|88=138<br />
|89=139<br />
|90=141<br />
|91=143<br />
|92=145<br />
|93=146<br />
|94=148<br />
|95=150<br />
|96=152<br />
|97=153<br />
|98=155<br />
|99=157<br />
|100=158<br />
}}<br />
<br />
== Conjuring costs ==<br />
:{| style="text-align:left;"<br />
| <tt>Conjuring costs Herb Essences</tt> || <tt>=</tt> || <tt>102</tt> || <tt>* level<sup>2</sup></tt><br />
|-<br />
| <tt>Conjuring costs Crystal Splinters</tt> || <tt>=</tt> || <tt>59</tt> || <tt>* level<sup>2</sup></tt><br />
|-<br />
| <tt>Conjuring costs Mana</tt> || <tt>=</tt> || <tt>143.5</tt> || <tt>* level</tt><br />
|}<br />
(use ''common'' rounding method)<br />
<br />
{| border="1" cellspacing="0" cellpadding="5" rules="all" style="border:solid 1px #{{ColorBorder}}; border-collapse:collapse; background-color:#{{ColorBackground}}; empty-cells:show;"<br />
| bgcolor="#{{ColorTitleBox}}" | '''Upgrade to''' <br />
| bgcolor="#{{ColorTitleBox}}" colspan="5" align="center" | '''Conjuring costs'''<br />
|-<br />
| bgcolor="#{{ColorTitleBox}}" align="center" | '''Level''' <br />
| bgcolor="#{{ColorTitleBox}}" align="center" | '''Herb Essences''' <br />
| bgcolor="#{{ColorTitleBox}}" align="center" | '''Crystal Splinters''' <br />
| bgcolor="#{{ColorTitleBox}}" align="center" | '''Mana (1 tick)''' <br />
|-<br />
! 5<br />
| style="text-align:right" | 2'550<br />
| style="text-align:right" | 1'475<br />
| style="text-align:right" | 718<br />
|-<br />
! 10<br />
| style="text-align:right" | 10'200<br />
| style="text-align:right" | 5'900<br />
| style="text-align:right" | 1'435<br />
|-<br />
! 15<br />
| style="text-align:right" | 22'950<br />
| style="text-align:right" | 13'275<br />
| style="text-align:right" | 2'153<br />
|-<br />
! 20<br />
| style="text-align:right" | 40'800<br />
| style="text-align:right" | 23'600<br />
| style="text-align:right" | 2'870<br />
|-<br />
! 25<br />
| style="text-align:right" | 63'750<br />
| style="text-align:right" | 36'875<br />
| style="text-align:right" | 3'588<br />
|-<br />
! 30<br />
| style="text-align:right" | 91'800<br />
| style="text-align:right" | 53'100<br />
| style="text-align:right" | 4'305<br />
|-<br />
! 40<br />
| style="text-align:right" | 163'200<br />
| style="text-align:right" | 94'400<br />
| style="text-align:right" | 5'470<br />
|-<br />
! 50<br />
| style="text-align:right" | 255'000 <br />
| style="text-align:right" | 147'500<br />
| style="text-align:right" | 7'175<br />
|-<br />
! 60<br />
| style="text-align:right" | 367'200<br />
| style="text-align:right" | 212'400<br />
| style="text-align:right" | 8'610<br />
|-<br />
! 70<br />
| style="text-align:right" | 499'800<br />
| style="text-align:right" | 289'100<br />
| style="text-align:right" | 10'045<br />
|-<br />
! 80<br />
| style="text-align:right" | 652'800<br />
| style="text-align:right" | 377'600<br />
| style="text-align:right" | 11'480<br />
|-<br />
! 90<br />
| style="text-align:right" | 826'200<br />
| style="text-align:right" | 477'900<br />
| style="text-align:right" | 12'915<br />
|-<br />
! 100<br />
| style="text-align:right" | 1'020'000 <br />
| style="text-align:right" | 590'000<br />
| style="text-align:right" | 14'350<br />
|-<br />
! ... <br />
| style="text-align:right" | ...<br />
| style="text-align:right" | ...<br />
| style="text-align:right" | ...<br />
|}<br />
<br />
== Overall costs for upgrading several levels ==<br />
{| border="1" cellspacing="0" cellpadding="5" rules="all" style="border:solid 1px #{{ColorBorder}}; border-collapse:collapse; background-color:#{{ColorBackground}}; empty-cells:show;"<br />
| bgcolor="#{{ColorTitleBox}}" | '''Conjuration from level x''' <br />
| bgcolor="#{{ColorTitleBox}}" colspan="3" align="center" | '''Overall costs'''<br />
|-<br />
| bgcolor="#{{ColorTitleBox}}" align="center" | '''to level y''' <br />
| bgcolor="#{{ColorTitleBox}}" | '''Herb Essences''' <br />
| bgcolor="#{{ColorTitleBox}}" | '''Crystal Splinters''' <br />
| bgcolor="#{{ColorTitleBox}}" | '''Mana (1 tick)''' <br />
|-<br />
! from 0 to 5<br />
| style="text-align:right"| 5'610<br />
| style="text-align:right" | 3'245<br />
| style="text-align:right" | 2'153<br />
|-<br />
! from 5 to 10<br />
| style="text-align:right" | 33'660<br />
| style="text-align:right" | 19'470<br />
| style="text-align:right" | 5'740<br />
|-<br />
! from 10 to 15<br />
| style="text-align:right" | 90'270<br />
| style="text-align:right" | 52'215<br />
| style="text-align:right" | 9'327<br />
|-<br />
! from 15 to 20<br />
| style="text-align:right" | 166'260<br />
| style="text-align:right" | 96'170<br />
| style="text-align:right" | 12'915<br />
|-<br />
! from 20 to 25<br />
| style="text-align:right" | 270'810<br />
| style="text-align:right" | 156'645<br />
| style="text-align:right" | 16'503<br />
|-<br />
! from 25 to 30<br />
| style="text-align:right" | 400'860<br />
| style="text-align:right" | 231'870<br />
| style="text-align:right" | 20'090<br />
|-<br />
! from 30 to 40<br />
| style="text-align:right" | 1'293'870<br />
| style="text-align:right" | 748'415<br />
| style="text-align:right" | 50'942<br />
|-<br />
! from 40 to 50<br />
| style="text-align:right" | 2'120'070 <br />
| style="text-align:right" | 1'226'315<br />
| style="text-align:right" | 65'293<br />
|-<br />
! from 50 to 60<br />
| style="text-align:right" | 3'150'270<br />
| style="text-align:right" | 1'822'215<br />
| style="text-align:right" | 79'643<br />
|-<br />
! from 60 to 70<br />
| style="text-align:right" | 4'384'470<br />
| style="text-align:right" | 2'536'115<br />
| style="text-align:right" | 93'993<br />
|-<br />
! from 70 to 80<br />
| style="text-align:right" | 5'822'670<br />
| style="text-align:right" | 3'368'015<br />
| style="text-align:right" | 108'343<br />
|-<br />
! from 80 to 90<br />
| style="text-align:right" | 7'464'870<br />
| style="text-align:right" | 4'317'915<br />
| style="text-align:right" | 122'693<br />
|-<br />
! from 90 to 100<br />
| style="text-align:right" | 9'311'070 <br />
| style="text-align:right" | 5'385'815<br />
| style="text-align:right" | 137'043<br />
|-<br />
! ... <br />
| style="text-align:right" | ...<br />
| style="text-align:right" | ...<br />
| style="text-align:right" | ...<br />
|}<br />
<br />
[[de:Baum des Lebens]]<br />
[[Category:Buildings]]<br />
[[Category:Index]]</div>Darthspectrumhttps://en.wiki.xhodon2.com/index.php?title=User_talk:ScarlettHasting&diff=7345User talk:ScarlettHasting2013-07-31T16:30:29Z<p>Darthspectrum: Vandalism Flagged (Promoting product)</p>
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{{Delete}}</div>Darthspectrumhttps://en.wiki.xhodon2.com/index.php?title=Combattimento&diff=7325Combattimento2013-07-15T02:31:06Z<p>Darthspectrum: Deletion</p>
<hr />
<div>#REDIRECT [[Utilities/Combattimento]]<br />
{{Delete}}</div>Darthspectrumhttps://en.wiki.xhodon2.com/index.php?title=Utilities/Combattimento&diff=7324Utilities/Combattimento2013-07-15T02:30:47Z<p>Darthspectrum: Candidate for Deletion Out</p>
<hr />
<div>{{Delete}}<br />
[[Image:Combattimento1.jpg|thumb|500px|Displaying a battlereport]]<br />
'''Combattimento''' is a tool for displaying and analysing battle reports.<br />
<br />
In normal mode, this tool shows a battlefield with two armies standing face-to-face. On the right side it shows a statistical analysis of the fight:<br clear="all"><br />
<br />
[[Image:Combattimento2.jpg|thumb|500px|This is what BBCodes can look like]]<br />
Combattimento is also able to transform battle reports to BBCode to make them look very nice in forums:<br clear="all"><br />
<br />
[[Image:Combattimento3.jpg|frame|This ist what XCode looks like in the Xhodon-Forum]]<br />
The Xhodon [[Forum]] is not able to display BBCode correctly, so that a special transformation is needed to make battle reports readable there. This is called XCode and looks like this:<br />
<br />
To use Combattimento, just copy the battle report into the form on the webtool and click "Display".<br />
<br />
Webtool &rarr; http://f2w.cwsurf.de/Dante/index_en.html<br />
<br />
[[de:Utilities/Combattimento]]<br />
[[Category:Media]]</div>Darthspectrumhttps://en.wiki.xhodon2.com/index.php?title=Revive&diff=7323Revive2013-07-15T02:30:09Z<p>Darthspectrum: </p>
<hr />
<div>#redirect [[Revivification]]<br />
{{Delete}}</div>Darthspectrumhttps://en.wiki.xhodon2.com/index.php?title=40%25/60%25_rule&diff=732240%/60% rule2013-07-15T02:29:58Z<p>Darthspectrum: </p>
<hr />
<div>#REDIRECT [[Revivification]]<br />
{{Delete}}</div>Darthspectrumhttps://en.wiki.xhodon2.com/index.php?title=Revivification&diff=7321Revivification2013-07-15T02:29:48Z<p>Darthspectrum: </p>
<hr />
<div>When a player defends against a considerably stronger opponent (details see [[Class System]]) and loses, they get some of their creatures '''revived''' by the Felúndin. The exact percentage of lost creatures revived depends on the gap between the two players' [[points]]. If the stronger attacking player had slighlty less than ten times the defender's points, the percentage is about 80%.<br />
<br />
Losing a battle against a [[Sentinel]] will always give each lost creature a 40% chance to get revived. If the player is [[servant]] of a [[guild]], this chance increases to 60%.<br />
<br />
{{Important|title=Note|Do not mix up '''Revivification''' and '''[[Conversion]]'''. Conversion is a bonus available with certain [[item]]s and is called "Conversion of Sentinel Creatures" in game. It causes some of a sentinel's creatures to convert to your horde after defeat.}}<br />
<br />
[[de:Wiederbelebung]]<br />
[[Category: Game Concepts]]<br />
[[Category:Index]]<br />
{{Delete}}</div>Darthspectrumhttps://en.wiki.xhodon2.com/index.php?title=Dwarfworld_Unicorn_Carts&diff=7320Dwarfworld Unicorn Carts2013-07-15T02:09:19Z<p>Darthspectrum: Undo revision 7020 by Cheerfulastrono544 (talk)------>>> Removing SPAM</p>
<hr />
<div>{{Nav Creature}}<br />
{{Infobox Creature<br />
|Name=Unicorn Carts<br />
|Image=Creatures unicorn carts.png<br />
|World=<br />
|Attack=0<br />
|Defense=0<br />
|Life Force=20<br />
|Speed=2<br />
|Points=7<br />
|Herb=500<br />
|Crystals=400<br />
|Stones=150<br />
|Gold=0<br />
|Mana=3<br />
|Summoned=[[Dwarfworld Breeding Pit|Breeding Pit]]<br />
|Room=12<br />
|Prerequisite1=[[Dwarfworld Breeding Pit|Breeding Pit]]<br />
|Level1=1<br />
|revStones=120<br />
|Mushrooms=3<br />
}}<br />
Unicorn Carts are used to transport [[resources]]. Each cart can carry 1000 resource units. Unicorn Carts can be summoned in the [[Dwarfworld Breeding Pit | Breeding Pit]] and are the fastest creatures (together with [[Dwarfworld Storm Fairies | Storm Fairies]]), apart from a hero without creatures.<br />
<br />
In battle, only 10% of the Unicorn Carts' Life Force are used to calculate their damage share (see [Battle system]] for further explanations), i.e. they get only 10% of the damage any other creature with the same Life Force would receive.<br />
<br />
[[Mana]] cannot be transported by Unicorn Carts, all other resources can.<br />
<br />
{{Myth|Content=<br />
It is an ancient tradition that every single Magician, male or female, Light or Shadow, uses this Creature, because it is the most reliable of all Creatures. On the one hand it suffers less damage in fights, and it also can carry a plenty of resources.<br />
<br />
A twisted and bent horn grows out of the top of the white or black unicorn's forehead, which shines in the sunlight and when the unicorn runs, it cuts through the air which makes it look even more majestic than it is in the first place. The Unicorn pulls a small and unimpressive cart, but through the most powerful spells it has become a mighty means of transport.<br />
<br />
The Unicorn is a playful animal, that is born with, as it seems, everlasting youth and indomitable joy at running through the world. It grows to be about the same size as a usual horse, but has stronger legs and eyes, which makes it able to run across even the stoniest terrains and through the night.<br />
<br />
Since before our time Unicorns have fascinated the Magicians and the learned. Often people who live in the countryside tell their children tales of legendary Unicorns, that rescued whole towns, prevented wars or even ran to the end of the world and back...}}<br />
<br />
[[de:Einhornwagen]]<br />
[[es:Carros de Unicornio]]<br />
<br />
[[Category:Creatures]]<br />
[[Category:Index]]</div>Darthspectrumhttps://en.wiki.xhodon2.com/index.php?title=Dwarfworld_Snake_Neck_Dragons&diff=7319Dwarfworld Snake Neck Dragons2013-07-13T18:37:45Z<p>Darthspectrum: Italics</p>
<hr />
<div>{{NavSentinelCreature}}<br />
{{Infobox Sentinel Creature<br />
|Name=Snake Neck Dragons<br />
|Image=Creatures_Sentinel.jpg<br />
|World=<br />
|Attack=200<br />
|Defense=200<br />
|Life Force=1200<br />
|Speed=5<br />
|Points=50<br />
|Convertible=No<br />
<br />
}}<br />
''With an overall length of 55 meters, the snake-necked dragon is probably the largest, non-legendary creature in the world. In the heights of Xhodon, he feels at home and powerful. His long neck, deep black eyes, his two side horns and his gray or green scales give power, superiority and powerful defences against Magic. Although it terms of size, should actually be an easy target, it is hunters and mages that have a hard time finding him, especially at sunrise and sunset. If the snake-necked dragon was once involved in a fight, he can fall back on his most powerful weapon, a deadly acid jet which decomposes even armor, which were covered with the most powerful spells in the world. In the chronicles of the time it is written:.. "The Snake-necked dragon is both one of the most dangerous creatures, and the purest, for he is a direct descendant of the original dragon Ladekh and Madihu. How it came about that this form originated from the Dragon, no one can know, because very few beings in this world are old enough to know the answer, and these are the dragons themselves, but her secrets are kept good and so is the history of dragons as mysterious as the magic.''<br />
<br />
<br />
[[Category:Creatures]]<br />
[[Category:Index]]</div>Darthspectrumhttps://en.wiki.xhodon2.com/index.php?title=Dwarfworld_Mermaids&diff=7318Dwarfworld Mermaids2013-07-13T18:37:11Z<p>Darthspectrum: Italics</p>
<hr />
<div>{{NavSentinelCreature}}<br />
{{Infobox Sentinel Creature<br />
|Name=Mermaids<br />
|Image=Creatures_Sentinel.jpg<br />
|World=<br />
|Attack=8<br />
|Defense=8<br />
|Life Force=52<br />
|Speed=4<br />
|Points=2<br />
|Convertible=No<br />
<br />
}}<br />
<br />
''The ghosts of water live deep in seas, and these glamorous beings, often known as mermaids, are half woman half fish. The skin may be green, it may be white, it may be any colour, if it fits in with the sea, which mermaids often use to hide. Not much is known about mermaids, only, that the first of them are supposed to be drunken girls, which were given life again by the goddess of water Òrfhlaith. Some people say, that mermaids are the guards of springs, seas and rivers.''<br />
<br />
<br />
[[Category:Creatures]]<br />
[[Category:Index]]</div>Darthspectrumhttps://en.wiki.xhodon2.com/index.php?title=Dwarfworld_Climbing_Plants&diff=7317Dwarfworld Climbing Plants2013-07-13T18:36:50Z<p>Darthspectrum: Italics</p>
<hr />
<div>{{NavSentinelCreature}}<br />
{{Infobox Sentinel Creature<br />
|Name=Climbing Plants<br />
|Image=Creatures_Sentinel.jpg<br />
|World=<br />
|Attack=7<br />
|Defense=7<br />
|Life Force=48<br />
|Speed=4<br />
|Points=2<br />
|Convertible=No<br />
<br />
}}<br />
<br />
''The gulping plant was apparently created during an experiment of a master of magic, who was immediately eaten by his own creation. This special plant spreads a sweet smell to get it's victim closer, and then, when the victim is close enough, grabs it and pulls it down under earth starting to distract it's blood. If, for any reason, the victim manages to escape, the gulping plant has a poisonous sting, that it can shoot. It is hard to identify a gulping plant between other plants, as they usually grow in forests - if you are close enough to identify it, it's too late.''<br />
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<br />
[[Category:Creatures]]<br />
[[Category:Index]]</div>Darthspectrumhttps://en.wiki.xhodon2.com/index.php?title=Dwarfworld_Nymphs&diff=7316Dwarfworld Nymphs2013-07-13T18:36:28Z<p>Darthspectrum: Italics</p>
<hr />
<div>{{NavSentinelCreature}}<br />
{{Infobox Sentinel Creature<br />
|Name=Nymphs<br />
|Image=Creatures_Sentinel.jpg<br />
|World=<br />
|Attack=6<br />
|Defense=6<br />
|Life Force=44<br />
|Speed=4<br />
|Points=2<br />
|Convertible=Yes<br />
<br />
}}<br />
<br />
''Natureghosts are all over the world, originally trying to get it into order and peace. However, the nymphs never had this reputation - Apparently being the daughters of the felùndin they fought to the end of either side - and as they can't die themselves, it would be the end of the enemy. If a nymph is attacked with an otherwise deadly attack, they would laugh and disappear - To be back in the attackers face in a fight soon. At the beginning of each fight the pale skinned, long haired and white eyed nymphs would start shining in a white-green light, which would easily glide through their garment made of plants, which humanity doesn't know.''<br />
<br />
[[Category:Creatures]]<br />
[[Category:Index]]</div>Darthspectrumhttps://en.wiki.xhodon2.com/index.php?title=Dwarfworld_Midgard_Snakes&diff=7315Dwarfworld Midgard Snakes2013-07-13T18:36:08Z<p>Darthspectrum: Italics</p>
<hr />
<div>{{NavSentinelCreature}}<br />
{{Infobox Sentinel Creature<br />
|Name=Midgard Snakes<br />
|Image=Creatures_Sentinel.jpg<br />
|World=<br />
|Attack=5<br />
|Defense=5<br />
|Life Force=40<br />
|Speed=4<br />
|Points=2<br />
|Convertible=Yes<br />
<br />
}}<br />
<br />
''Covered by blue flakes all along their nearly 20 feet long body up to the end of their sting made of bones on their head the snake of midgard is one of the most dangerous creatures in the land of the felùndin. Their pure existance makes people all over the world hide in fear. People tell stories about these beings having killed the god, that enslaved them to himself - which shows the great fear people have. Some old seamen talk about single snakes attacking ships or tearing them down deep under sea, never seen again.''<br />
<br />
[[Category:Creatures]]<br />
[[Category:Index]]</div>Darthspectrumhttps://en.wiki.xhodon2.com/index.php?title=Dwarfworld_Sylphs&diff=7314Dwarfworld Sylphs2013-07-13T18:35:45Z<p>Darthspectrum: Italics</p>
<hr />
<div>{{NavSentinelCreature}}<br />
{{Infobox Sentinel Creature<br />
|Name=Sylphs<br />
|Image=Creatures_Sentinel.jpg<br />
|World=<br />
|Attack=5<br />
|Defense=5<br />
|Life Force=36<br />
|Speed=4<br />
|Points=1<br />
|Convertible=No<br />
<br />
}}<br />
<br />
''The world created by the felùndin is split up into several elements, every one being ruled by a race of ghosts. Most are peaceful, however the ghosts of the wind, commonly known as sylphs, are - against any expectancies - an aggressive folk. Some people say, that they used to be the messengers of the felùndin, however the same people also insure, that sylphs are nearly lucid when the sun is out, which is supposed to show, that they don't have souls, which were taken from them after betraying the felùndin.''<br />
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[[Category:Creatures]]<br />
[[Category:Index]]</div>Darthspectrumhttps://en.wiki.xhodon2.com/index.php?title=Dwarfworld_Wart_Venom_Rats&diff=7313Dwarfworld Wart Venom Rats2013-07-13T18:35:11Z<p>Darthspectrum: Italics</p>
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<div>{{NavSentinelCreature}}<br />
{{Infobox Sentinel Creature<br />
|Name=Wart Venom Rats<br />
|Image=Creatures_Sentinel.jpg<br />
|World=<br />
|Attack=4<br />
|Defense=4<br />
|Life Force=32<br />
|Speed=4<br />
|Points=1<br />
|Convertible=No<br />
<br />
}}<br />
<br />
''One of the most tiny Creatures in the world is the Wart Venom Rat. You recognize them by they grey-brown bristling fur, three claws on every paw and razor sharp teeth. Though it is only 30 centimeter long it can kill by inducing a numbing, even deadly poison, into the body of its victim by bite. Wart Venom Rats only live in huge packs. Unfortunately sometimes Wart Venom Rats kill each other when fighting hostile hordes, which is fatal even for them.''<br />
<br />
[[Category:Creatures]]<br />
[[Category:Index]]</div>Darthspectrumhttps://en.wiki.xhodon2.com/index.php?title=Dwarfworld_Skraeling&diff=7312Dwarfworld Skraeling2013-07-13T18:34:50Z<p>Darthspectrum: Italics</p>
<hr />
<div>{{NavSentinelCreature}}<br />
{{Infobox Sentinel Creature<br />
|Name=Skraeling<br />
|Image=Creatures_Sentinel.jpg<br />
|World=<br />
|Attack=4<br />
|Defense=4<br />
|Life Force=28<br />
|Speed=4<br />
|Points=1<br />
|Convertible=No<br />
<br />
}}<br />
<br />
''Fear, pain and death are the three only things that the skraelings want to achieve in their lives. They want to be feared, just like those people, who try to find a hideout in the entry of their caves. Only few have seen the man-sized beasts with the infinite deep eyes placed in the slightly deformed head being held on a slightly bent neck rising from a skeleton-body, the skin so tight to it, that you can see every single rib and only one has survived this meeting. The claws that are where fingers usually are are hard as stone, the teeth always sharp enough to bite through victims skin and bones. Some people claim, that skraelings are stupid, because they appear in the largest possible groups, but in fact they are saying this in fear - Skraelings are intelligent enough to understand, that the bigger the group is, the harder it is to kill them, and they also know, that the night is their friend. Sword strikes, spear strokes and magic doesn't affect them, as their eyes are their only weakness. They live in any hole or cave nature has created, and they extended these to create giant nests.''<br />
<br />
[[Category:Creatures]]<br />
[[Category:Index]]</div>Darthspectrumhttps://en.wiki.xhodon2.com/index.php?title=Dwarfworld_Will-O-Wisps&diff=7311Dwarfworld Will-O-Wisps2013-07-13T18:34:29Z<p>Darthspectrum: Italics</p>
<hr />
<div>{{NavSentinelCreature}}<br />
{{Infobox Sentinel Creature<br />
|Name=Will-O-Wisps<br />
|Image=Creatures_Sentinel.jpg<br />
|World=<br />
|Attack=3<br />
|Defense=3<br />
|Life Force=24<br />
|Speed=4<br />
|Points=1<br />
|Convertible=No<br />
<br />
}}<br />
<br />
''The origin of the stray lights is completely unknown. You may see it wandering over a lake or dancing through the woods, setting fire to any tree it passes. In human eyes it is just a light, but whole hordes were destroyed by its fire. Some hordes just disappeared, no-one knows, how the stray lights managed that. The most knowledgeable magicians believe, that the stray light is actually a being for it self - often they associate it with a mysterical being, that old stories tell of: It is supposed so have a sceleton-like body, which has blue skin tight to itself. It is also supposed to have an ectoplasmaball in it's middle, it's arms are like those of an armor and end in four claws, which have tentacle-like fingers on their ends. The legs are supposed to end in three claws and the head is deformed and has a single, red glowing eye. ''<br />
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[[Category:Creatures]]<br />
[[Category:Index]]</div>Darthspectrumhttps://en.wiki.xhodon2.com/index.php?title=Dwarfworld_Gnomes&diff=7310Dwarfworld Gnomes2013-07-13T18:34:09Z<p>Darthspectrum: Italics</p>
<hr />
<div>{{NavSentinelCreature}}<br />
{{Infobox Sentinel Creature<br />
|Name=Gnomes<br />
|Image=Creatures_Sentinel.jpg<br />
|World=<br />
|Attack=3<br />
|Defense=3<br />
|Life Force=20<br />
|Speed=4<br />
|Points=1<br />
|Convertible=No<br />
<br />
}}<br />
<br />
''The race of gnomes is a really weak, vulnerable race. Sized at about 4 feet 11 inch they live in tunnels, that they built deep in the mountains of Drakóm, even deeper than the cities, that dwarves built in the same mountains. Where they came from originally is questioned, some myths claim, that a mad scientist tried to mix a minotaurs eye, blood of unicorns and the claws of werewolves, just to see what happened, and the gnomes have been created this way. Some say, that gnomes live so far down, because they couldn't survive anywhere else, as basically any other race could extinguish them. Gnomes deny it, but deep down they know that it's true themselves. In the situation of being trapped deep inside the mountains they started to get aggressive - And if there was any argument between two of them, only one would survive that argument. However, if anyone attacks their last hideout, they will fight side by side against the intruders, until the first argument arose. If this happened, the whole fight would stop and the gnomes and intruders would gather around this fight. After the fight the best thing for the intruders to do is to go a few steps back and watch the massacre of the gnomes, gnomes fighting against other gnomes about who should have won the fight. This happens every single time - And therefore, gnomes are a weak race, and a race, which a lot of young magicians like to attack, because they can claim to have won a fight. ''<br />
<br />
[[Category:Creatures]]<br />
[[Category:Index]]</div>Darthspectrumhttps://en.wiki.xhodon2.com/index.php?title=Dwarfworld_Scarabs&diff=7309Dwarfworld Scarabs2013-07-13T18:33:44Z<p>Darthspectrum: Italics</p>
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<div>{{NavSentinelCreature}}<br />
{{Infobox Sentinel Creature<br />
|Name=Scarabs<br />
|Image=Creatures_Sentinel.jpg<br />
|World=<br />
|Attack=2<br />
|Defense=2<br />
|Life Force=16<br />
|Speed=4<br />
|Points=1<br />
|Convertible=No<br />
<br />
}}<br />
<br />
''The scarab was a mystical animal as far back as man can remember. It fascinated humanity, that you could find scarabs in any color - white, green, gold or any other color you could think of. So humanity concluded, that the scarab was a holy animal, and to get closer to their gods, they started using scarabs on ceremonies. But scarabs didn't understand the constant attention, that was given to them, and some started to see this as an attack. Unluckily, a lot of others imitated their views and within a short time scarabs started to attack any one who passed them - Oldies, adults and even children. The scarabs started to build an empire in the desert, where no one could harm them and where they could harm any one passing; Tradesmen, Magicians or whole hordes.''<br />
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[[Category:Creatures]]<br />
[[Category:Index]]</div>Darthspectrumhttps://en.wiki.xhodon2.com/index.php?title=Dwarfworld_Meat_Bumblebees&diff=7308Dwarfworld Meat Bumblebees2013-07-13T18:33:23Z<p>Darthspectrum: Italics</p>
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<div>{{NavSentinelCreature}}<br />
{{Infobox Sentinel Creature<br />
|Name=Meat Bumblebees<br />
|Image=Creatures_Sentinel.jpg<br />
|World=<br />
|Attack=2<br />
|Defense=2<br />
|Life Force=12<br />
|Speed=4<br />
|Points=0<br />
|Convertible=No<br />
<br />
}}<br />
<br />
''The deadly bumblebee was supposed to be brought to the country, when the first felundin were peeking through the land - They are supposed to have followed them back into our country. It is hardly over 1 inch big, therefore they are the smallest creature, that co-operates with other beings to guard a treasure - these groups are commonly known as guards. The deadly bumblebees only hunt in big groups, which often turns out deadly for the attacked, as their stings damages the nerves by injecting a blocking poison. The stings outer layer is made of chitin, therefore it easily breaks through the human skin. They were the farmers' and magicians nightmare, when they first came into the country, but as time went on, they managed to find effective ways of keeping them away.''<br />
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[[Category:Creatures]]<br />
[[Category:Index]]</div>Darthspectrumhttps://en.wiki.xhodon2.com/index.php?title=Dwarfworld_Root_Wights&diff=7307Dwarfworld Root Wights2013-07-13T18:33:02Z<p>Darthspectrum: Italics</p>
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<div>{{NavSentinelCreature}}<br />
{{Infobox Sentinel Creature<br />
|Name=Root Wights<br />
|Image=Creatures_Sentinel.jpg<br />
|World=<br />
|Attack=1<br />
|Defense=1<br />
|Life Force=8<br />
|Speed=4<br />
|Points=1<br />
|Convertible=Yes<br />
<br />
}}<br />
''None knows the actual height of a Root Wight as you usually only see a small part of its body if you see it at all. Root Wights have a human like body of herbal tissue. Further more it resembles to a withered tree. You can find him everywhere in forests as it protects trees, plants and flowers. It is an earth-ghost and therefore obliged to protect all plants on Earth. The recitatives of the forest inhabitants tell how the Root Wights punish evil and reward good people ... though these times are long gone. Since the expansion of towns Root Wights attack everybody independent whether it's a follower of Light or Shadow.''<br />
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[[Category:Creatures]]<br />
[[Category:Index]]</div>Darthspectrumhttps://en.wiki.xhodon2.com/index.php?title=Dwarfworld_Salamanders&diff=7306Dwarfworld Salamanders2013-07-13T18:32:43Z<p>Darthspectrum: Added Italics</p>
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<div>{{NavSentinelCreature}}<br />
{{Infobox Sentinel Creature<br />
|Name=Salamanders<br />
|Image=Creatures_Sentinel.jpg<br />
|World=<br />
|Attack=1<br />
|Defense=1<br />
|Life Force=4<br />
|Speed=4<br />
|Points=1<br />
|Convertible=No<br />
<br />
}}<br />
''The former friend of humanity - especially of magicians- has turned into one of their toughest friends a long time ago; The races were used to helping each other to satisfy each others needs, but humanity started to make fun of the about 16 inch big salamanders with their harmless-looking leathery black skin. Humanity always liked sending their salamander-friends on dangerous quests, for instance searching for some rare herb for their potion, because salamanders body parts regrow within a very short time - they can loose a leg and within minutes they will have another one in it's place. As salamanders are elemental magicians - mainly of fire - they were often sent into areas around volcanoes or other hot areas to for instance collect some of the rare earth inside this worlds volcanoes. Salamanders rarely died during the time they were in peace with humanity, and their gifts were missused; humanity started to enslave them. But then something happened, what humanity would have never expected - the salamanders started to fight them. The first human to die under salamander-attack was the king. That was, how the first war between humans and salamanders erupted. If a human would see a single salamander, he would chop it into pieces, till it can't recover from it's wounds - But salamanders rarely travel alone. Salamanders attacked human villages, and none of them recovered fully from the attacks, as they were mainly burnt down to the last house. Salamanders even attacked the laboratories of humanity and their libraries. A building, which magicians were proud of - the laboratory of the art of healing, as it was called - was burnt down until it was no more than a pile of ash. And from that day onwards, magicians started to leave their passive studies behind and study anything, with which they could find and kill their former friends. Some magicians also want to collect the tissue they can get out of salamanders, but most of them just want revenge.''<br />
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[[Category:Creatures]]<br />
[[Category:Index]]</div>Darthspectrumhttps://en.wiki.xhodon2.com/index.php?title=Diplomacy&diff=7305Diplomacy2013-07-13T18:29:52Z<p>Darthspectrum: /* Effects of Diplomacy */ --> Translation fix? "evil neighbour"--> "Enemy"</p>
<hr />
<div>In Xhodon there are four modes of diplomatic relationship towards other [[magician]]s or [[guild]]s. Default setting is "''Neutrality''". Other modes are "''Non-Aggression Pact''" (NAP), "''Alliance''" and "''War''".<br />
<br />
== Diplomacy Display ==<br />
[[Image:GUI_Profile_Diplomacy.png|thumb|400px|Diplomacy display in the profile]]<br />
You find a list of your current diplomatic relationships other than neutrality on the page '''Diplomacy''' in the [[profile]].<br />
<br />
There are:<br />
* Existing relationships<br />
* Inquiries of other magicians or guilds<br />
* Own applications to other magicians or guilds<br />
<br />
Below you can search for magicians or guilds, request a non-aggression pact or an alliance and declare war. <br />
<br clear = "all"><br />
<br />
== Effects of Diplomacy ==<br />
[[Image:Menu_Bar_Logo_normal.png|thumb|400px|If an enemy attacks you...]]<br />
[[Image:Menu_Bar_Logo_burning.png|thumb|400px |...the blazing logo advises you about this situation.]]<br />
=== Neutrality ===<br />
This is the default setting.<br />
<br />
=== Non-Aggression Pact ===<br />
A Non-Aggression Pact (NAP) has technically no effect to the game. It only symbolises agreements with other magicians or guilds.<br />
<br />
=== Alliance ===<br />
An Alliance enables [[heroes]] with the setting [[Area Defence]] to defend the palaces of the ally.<br />
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=== War ===<br />
A declaration of war and an ending of the war (capitulation) are automatically announced in the forum and are exclaimed in the [[Felúndin Box]]. If a guild capitulates, it cannot be attacked from her former war opponent for the next 14 days.<br />
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[[de:Diplomatie]]<br />
[[Category:Game Concepts]]<br />
[[Category:Index]]</div>Darthspectrumhttps://en.wiki.xhodon2.com/index.php?title=Horde&diff=7304Horde2013-07-13T18:26:14Z<p>Darthspectrum: --Flagged for deletion.</p>
<hr />
<div>A group of [[Creatures]] under a hero's command is called a '''Horde'''.<br />
<br />
You can let a horde move and use it to attack or transport [[resources]] by ordering the hero. See more in the article [[Heroes]]<br />
{{Delete|Redundant. Contains no information}}<br />
[[Category:Battle]]<br />
[[Category:Index]]</div>Darthspectrumhttps://en.wiki.xhodon2.com/index.php?title=Heroes&diff=7303Heroes2013-07-13T18:24:20Z<p>Darthspectrum: </p>
<hr />
<div>With '''heroes''', you can command [[horde]]s of [[creatures]]. You can attack [[sentinel]]s or other players, suppport other [[palace]]s or transport [[resources]].<br />
<br />
The number of heroes you may control depends on the level of your [[Hero Statue]].<br />
<br />
The button "Heroes" in the menu bar leads to the hero control menu. <br />
<br />
<br />
<br />
== Create a hero ==<br />
[[Image:MenuBar_Button_Heroes.png|frame|left|Button ''Heroes'' in the [[Menu Bar]] ]]<br />
After you have conjured your hero statue to level one, you may create your first hero. In the hero menu, click on the button labelled "Create a new hero". Every fifth level of the Hero Statue, you can create one additional hero. Across all your palaces only the Hero Statue with the highest level counts for this. You get the first hero free of charge, but additional heroes will cost an increasing amount of mana to create.<br clear="all"><br />
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<br />
<br />
== Characteristics ==<br />
=== Types of heroes ===<br />
{| cellpadding="5px" rules="all" style="border:1px solid black; float:right; margin-left:1em; text-align:center;"<br />
! &nbsp;<br />
! [[Image:Hero_Mountain_Troll.gif]]<br>Mountain troll<br />
! [[Image:Hero_Elf.gif]]<br>Elf<br />
! [[Image:Hero_Half_Giant.gif]]<br>Half giant<br />
! [[Image:Hero_Dwarf.gif]]<br>Dwarf<br />
! [[Image:Hero_Warrior.gif]]<br>Warrior<br />
! [[Image:Hero_Centauride.gif]]<br>Centauride<br />
! [[Image:Hero_Pegasus.gif]]<br>Pegasus<br />
|-<br />
| Attack || 4 || 0 || 3 || 2 || 1 || 0 || 0<br />
|-<br />
| Defence || 0 || 4 || 0 || 0 || 2 || 3 || 0<br />
|-<br />
| Life || 0 || 0 || 1 || 2 || 1 || 1 || 2<br />
|}<br />
[[Creatures]] must be lead by a hero, otherwise they can not leave the palace.<br />
<br />
To transport resources or [[Dragon Eggs]], you should use a [[Pegasus]]. These heroes can not attack, but have the great advantage that they can not ''be'' attacked either (neither by enemy heroes nor by [[Crystalline Catapult]]s), as long as they are not standing on a palace. You do not need to conjure you Hero Statue higher to create additional Pegasus heroes, but the mana cost will increase for every new Pegasus.<br />
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<br />
<br />
=== Speed ===<br />
On the wings of magic, heroes rush through the world with a speed of 1 [[tpa]]. This is especially relevant for [[spy]] attacks, as the speed of the complete horde is determined by the speed of the slowest unit.<br />
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<br />
=== Experience ===<br />
[[Image:Heroes_ExperienceBar.png|thumb|400px|Experience bar of a hero]]<br />
Heroes gain experience in battle. When the gathered experience points reach a certain limit, the heroes reaches the next level. The number of experience points necessary for this can be seen on the experience bar.<br />
<br />
Every time a hero rises one level, he also gains one status point. Under the tab status, you can assign these points to the attributes of your hero. This costs one [[rune]] or four hours worth of [[Mana]] production by your main tree.<br />
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<br />
<br />
===Attributes ===<br />
[[Image:Heroes_Status.png|frame|Attributes of a hero]]<br />
;Attack<br />
: Each point in ''Attack'' increases the attack strength of all creatures led by the hero. The percental increase depends on the attack strength of the creature. The higher its strength, the higher the percental enhancement. For a creature with an attack strength of 1, the enhancement is 2% for each point of attack of the hero.<br />
<br />
<br />
;Defence<br />
:The same applies for defence. Defence does not mean an armor value, but an attack value in case the unit defends. The enhancement here is 2.5 %.<br />
<br />
<br />
;Life Force<br />
:Each point in Life Force increases the life of all creatures led by the hero. Again, the percental increase depends on the life value of the creature. For a creature with life 1, the enhancement is 1.1 %.<br clear="all"><br />
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<br />
=== Renaming Heroes ===<br />
The name of a hero is displayed at the top of the hero screen. By clicking it, the name changes into an input field and a new name can be entered.<br />
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<br />
<br />
== Controls ==<br />
=== Defence settings ===<br />
Under the tab "Status" you can change your hero's [[defend|defence]] status.<br />
{{:Defend}}<br />
<br />
<br />
=== Key of symbols ===<br />
{| style="float:left;"<br />
| [[Image:Icon_Move.png|center|Move]] || [[Move]]<br />
|-<br />
| [[Image:Icon_Loot.png|center|Loot]] || [[Loot]]<br />
|-<br />
| [[Image:Icon_ResourceDelivery.png|center|Resource delivery]] || [[resource]] delivery<br />
|-<br />
| [[Image:Icon_ManaDelivery.png|center|Mana delivery]] || [[mana]] delivery<br />
|-<br />
| [[Image:Icon_BuildWarCamp.png|center|Set up War Wamp]] || Set up a [[War Camp]]<br />
|-<br />
| [[Image:Icon_Camp.png|center|camp]] || En[[camp]] (join a War Camp)<br />
|-<br />
| [[Image:Icon_PlantTree.png|center|Plant tree]] || Plant a [[Tree of Life]] <br />
|}<br />
{| style="float:left;"<br />
| [[Image:Icon_Defence_Normal.png|center|normal]] || Status "[[defence|normal]]"<br />
|-<br />
| [[Image:Icon_Defence_Valley.png|center|Valley defence]] || Status "[[Valley defence]]"<br />
|-<br />
| [[Image:Icon_Defence_Area.png|center|Area defence]] || Status "[[Area defence]]"<br />
|-<br />
| [[Image:Icon_Ticks.gif|center|Ticks]] || Duration (in [[ticks]]) <br />
|-<br />
| [[Image:Icon_Duration.gif|center|Duration]] || Duration (time)<br />
|-<br />
| [[Image:Icon_Ready.gif|center|Ready]] || Time of completion<br />
|}<br clear="all"><br />
<br />
=== Transfer of resources and creatures between heroes and the palace ===<br />
[[Image:MenuBar_Button_Heroes.png|frame|left|Button ''Heroes'' in the [[Menu Bar]] ]]<br />
[[Image:Heroes Load Unload.jpg|thumb|400px|Transfer of [[Resources]] and [[Creatures]] ]]<br />
Click the button "Heroes" in the menu bar. To the left you will find a listing of your heroes and coordinates of their current positions. Choose the hero you want to assign creatures to and click it to get to the hero menu.<br />
<br />
You will find a list of the resources and creatures of your hero on the left and a list for the palace or area it is standing on to the right. You can now enter the number of the creatures you want to transfer to or from your hero and click the button "Transfer".<br />
<br />
You can also use the slider to change the number. If you click the red arrows nest to the transfer button you can transfer all creature or resources at once.<br />
<br />
<br />
<br />
[[de:Helden]]<br />
[[es:Héroes]]<br />
<br />
[[Category:Game Elements]]<br />
[[Category:Index]]</div>Darthspectrumhttps://en.wiki.xhodon2.com/index.php?title=Heroes&diff=7302Heroes2013-07-13T18:23:56Z<p>Darthspectrum: --> Added hyperlink to page "Hordes"... Possible canidate for deletion? (Hordes page seems redundant.)</p>
<hr />
<div>With '''heroes''', you can command [[hordes]] of [[creatures]]. You can attack [[sentinel]]s or other players, suppport other [[palace]]s or transport [[resources]].<br />
<br />
The number of heroes you may control depends on the level of your [[Hero Statue]].<br />
<br />
The button "Heroes" in the menu bar leads to the hero control menu. <br />
<br />
<br />
<br />
== Create a hero ==<br />
[[Image:MenuBar_Button_Heroes.png|frame|left|Button ''Heroes'' in the [[Menu Bar]] ]]<br />
After you have conjured your hero statue to level one, you may create your first hero. In the hero menu, click on the button labelled "Create a new hero". Every fifth level of the Hero Statue, you can create one additional hero. Across all your palaces only the Hero Statue with the highest level counts for this. You get the first hero free of charge, but additional heroes will cost an increasing amount of mana to create.<br clear="all"><br />
<br />
<br />
<br />
== Characteristics ==<br />
=== Types of heroes ===<br />
{| cellpadding="5px" rules="all" style="border:1px solid black; float:right; margin-left:1em; text-align:center;"<br />
! &nbsp;<br />
! [[Image:Hero_Mountain_Troll.gif]]<br>Mountain troll<br />
! [[Image:Hero_Elf.gif]]<br>Elf<br />
! [[Image:Hero_Half_Giant.gif]]<br>Half giant<br />
! [[Image:Hero_Dwarf.gif]]<br>Dwarf<br />
! [[Image:Hero_Warrior.gif]]<br>Warrior<br />
! [[Image:Hero_Centauride.gif]]<br>Centauride<br />
! [[Image:Hero_Pegasus.gif]]<br>Pegasus<br />
|-<br />
| Attack || 4 || 0 || 3 || 2 || 1 || 0 || 0<br />
|-<br />
| Defence || 0 || 4 || 0 || 0 || 2 || 3 || 0<br />
|-<br />
| Life || 0 || 0 || 1 || 2 || 1 || 1 || 2<br />
|}<br />
[[Creatures]] must be lead by a hero, otherwise they can not leave the palace.<br />
<br />
To transport resources or [[Dragon Eggs]], you should use a [[Pegasus]]. These heroes can not attack, but have the great advantage that they can not ''be'' attacked either (neither by enemy heroes nor by [[Crystalline Catapult]]s), as long as they are not standing on a palace. You do not need to conjure you Hero Statue higher to create additional Pegasus heroes, but the mana cost will increase for every new Pegasus.<br />
<br />
<br />
<br />
=== Speed ===<br />
On the wings of magic, heroes rush through the world with a speed of 1 [[tpa]]. This is especially relevant for [[spy]] attacks, as the speed of the complete horde is determined by the speed of the slowest unit.<br />
<br />
<br />
=== Experience ===<br />
[[Image:Heroes_ExperienceBar.png|thumb|400px|Experience bar of a hero]]<br />
Heroes gain experience in battle. When the gathered experience points reach a certain limit, the heroes reaches the next level. The number of experience points necessary for this can be seen on the experience bar.<br />
<br />
Every time a hero rises one level, he also gains one status point. Under the tab status, you can assign these points to the attributes of your hero. This costs one [[rune]] or four hours worth of [[Mana]] production by your main tree.<br />
<br />
<br />
<br />
===Attributes ===<br />
[[Image:Heroes_Status.png|frame|Attributes of a hero]]<br />
;Attack<br />
: Each point in ''Attack'' increases the attack strength of all creatures led by the hero. The percental increase depends on the attack strength of the creature. The higher its strength, the higher the percental enhancement. For a creature with an attack strength of 1, the enhancement is 2% for each point of attack of the hero.<br />
<br />
<br />
;Defence<br />
:The same applies for defence. Defence does not mean an armor value, but an attack value in case the unit defends. The enhancement here is 2.5 %.<br />
<br />
<br />
;Life Force<br />
:Each point in Life Force increases the life of all creatures led by the hero. Again, the percental increase depends on the life value of the creature. For a creature with life 1, the enhancement is 1.1 %.<br clear="all"><br />
<br />
<br />
=== Renaming Heroes ===<br />
The name of a hero is displayed at the top of the hero screen. By clicking it, the name changes into an input field and a new name can be entered.<br />
<br />
<br />
<br />
== Controls ==<br />
=== Defence settings ===<br />
Under the tab "Status" you can change your hero's [[defend|defence]] status.<br />
{{:Defend}}<br />
<br />
<br />
=== Key of symbols ===<br />
{| style="float:left;"<br />
| [[Image:Icon_Move.png|center|Move]] || [[Move]]<br />
|-<br />
| [[Image:Icon_Loot.png|center|Loot]] || [[Loot]]<br />
|-<br />
| [[Image:Icon_ResourceDelivery.png|center|Resource delivery]] || [[resource]] delivery<br />
|-<br />
| [[Image:Icon_ManaDelivery.png|center|Mana delivery]] || [[mana]] delivery<br />
|-<br />
| [[Image:Icon_BuildWarCamp.png|center|Set up War Wamp]] || Set up a [[War Camp]]<br />
|-<br />
| [[Image:Icon_Camp.png|center|camp]] || En[[camp]] (join a War Camp)<br />
|-<br />
| [[Image:Icon_PlantTree.png|center|Plant tree]] || Plant a [[Tree of Life]] <br />
|}<br />
{| style="float:left;"<br />
| [[Image:Icon_Defence_Normal.png|center|normal]] || Status "[[defence|normal]]"<br />
|-<br />
| [[Image:Icon_Defence_Valley.png|center|Valley defence]] || Status "[[Valley defence]]"<br />
|-<br />
| [[Image:Icon_Defence_Area.png|center|Area defence]] || Status "[[Area defence]]"<br />
|-<br />
| [[Image:Icon_Ticks.gif|center|Ticks]] || Duration (in [[ticks]]) <br />
|-<br />
| [[Image:Icon_Duration.gif|center|Duration]] || Duration (time)<br />
|-<br />
| [[Image:Icon_Ready.gif|center|Ready]] || Time of completion<br />
|}<br clear="all"><br />
<br />
=== Transfer of resources and creatures between heroes and the palace ===<br />
[[Image:MenuBar_Button_Heroes.png|frame|left|Button ''Heroes'' in the [[Menu Bar]] ]]<br />
[[Image:Heroes Load Unload.jpg|thumb|400px|Transfer of [[Resources]] and [[Creatures]] ]]<br />
Click the button "Heroes" in the menu bar. To the left you will find a listing of your heroes and coordinates of their current positions. Choose the hero you want to assign creatures to and click it to get to the hero menu.<br />
<br />
You will find a list of the resources and creatures of your hero on the left and a list for the palace or area it is standing on to the right. You can now enter the number of the creatures you want to transfer to or from your hero and click the button "Transfer".<br />
<br />
You can also use the slider to change the number. If you click the red arrows nest to the transfer button you can transfer all creature or resources at once.<br />
<br />
<br />
<br />
[[de:Helden]]<br />
[[es:Héroes]]<br />
<br />
[[Category:Game Elements]]<br />
[[Category:Index]]</div>Darthspectrumhttps://en.wiki.xhodon2.com/index.php?title=Tick&diff=7301Tick2013-07-13T18:17:03Z<p>Darthspectrum: </p>
<hr />
<div>[[Image:MenuBar_Tick.png|frame|Display of "Next Tick"]]<br />
<br />
A [[tick]] is an event at which, in the world of Xhodon, a player's actions are realized and [[resources]] are credited.<br />
'''A tick takes place every five minutes''', so in a period of one hour, twelve ticks take place. The tick is the smallest unit of time in this game. No event can occur during an event, though commands can be given. <br />
*In Fairies world, a tick takes 4 minutes to complete<br />
<br />
At the moment of the tick<br />
* [[Resources]], which are produced in the production buildings, are credited,<br />
* [[Buildings|Conjurations]] of buildings may end,<br />
* [[Creatures]] in the [[Xhodotorian Cocoon]] or in the [[Breeding Pit]] can be accomplished,<br />
* after their movements [[Heroes]] arrive at their destination,<br />
* etc.<br />
A conjuration of a [[Building]] needs a certain number of ticks until it is finished "all at once". [[Creatures]] gather bit by bit every 12 ticks (one hour) after beginning summoning.<br />
<br />
Note that conjurations, summonings and movement commands given in the last 10 seconds of a tick will often be registered for the next tick instead.<br />
<br />
[[de:Tick]]<br />
[[Category:Game Concepts]]<br />
[[Category:Index]]</div>Darthspectrumhttps://en.wiki.xhodon2.com/index.php?title=Tick&diff=7300Tick2013-07-13T18:16:45Z<p>Darthspectrum: Added Fairies Tick Details</p>
<hr />
<div>[[Image:MenuBar_Tick.png|frame|Display of "Next Tick"]]<br />
<br />
A [[tick]] is an event at which, in the world of Xhodon, a player's actions are realized and [[resources]] are credited.<br />
'''A tick takes place every five minutes''', so in a period of one hour, twelve ticks take place. The tick is the smallest unit of time in this game. No event can occur during an event, though commands can be given. <br />
**** In Fairies world, a tick takes 4 minutes to complete ****<br />
<br />
At the moment of the tick<br />
* [[Resources]], which are produced in the production buildings, are credited,<br />
* [[Buildings|Conjurations]] of buildings may end,<br />
* [[Creatures]] in the [[Xhodotorian Cocoon]] or in the [[Breeding Pit]] can be accomplished,<br />
* after their movements [[Heroes]] arrive at their destination,<br />
* etc.<br />
A conjuration of a [[Building]] needs a certain number of ticks until it is finished "all at once". [[Creatures]] gather bit by bit every 12 ticks (one hour) after beginning summoning.<br />
<br />
Note that conjurations, summonings and movement commands given in the last 10 seconds of a tick will often be registered for the next tick instead.<br />
<br />
[[de:Tick]]<br />
[[Category:Game Concepts]]<br />
[[Category:Index]]</div>Darthspectrumhttps://en.wiki.xhodon2.com/index.php?title=Battle_System&diff=7299Battle System2013-07-13T18:11:29Z<p>Darthspectrum: Added Battle report to related subject list</p>
<hr />
<div><br />
Related subjects:<br />
* [[Battle example]]<br />
* [[Battle Report]]<br />
----<br />
<br />
''Battles between players are explained here. Attacks against sentinels are treated in [[sentinel|this article]].''<br />
<br />
== The battle system==<br />
A '''battle''' begins, when a [[hero]] is sent with its war horde to a palace or a hero of another player on a '''"loot" mission'''. In the moment, in which the order is placed, the defender receives a report. The report contains some information about when and where he presumably will be attacked. The attacking hero now needs a certain number of ticks, depending on the [[TPA]] of the horde on the hero and the distance to the target, until he reaches the target and begins the actual battle.<br />
<br />
:&rarr; [[#Prior to the battle|Go to first section - preparation]]<br />
<br />
The battle action is organized in phases (battle rounds). In every battle round, all the creatures, both those of the aggressor and those of the defender, attack exactly once. By doing so, the attack, defence and life -points and -bonuses of the parties are reckoned against each other (for more details see [[battle example]]). The corresponding basic principles are specified in the following sections.<br />
<br />
:&rarr; [[#During the battle|Go to second section - Battle action]]<br />
<br />
The battle ends as soon as one of the parties possesses only just 30% or less of its original horde.<br />
<br />
:&rarr; [[#Battle end|Go to third section - battle end]]<br />
<br />
== Prior to the battle==<br />
=== Selectable targets===<br />
It is possible to attack [[hero]]es standing on a free field, moving heroes cannot be attacked. If a hero is attacked when several heroes are standing on its field, all allied heroes take join the battle and defend jointly. A [[Pegasus]]-hero can only be attacked while he is standing on a palace.<br />
<br />
Palaces can also be attacked. All defending creatures, both led by the hero or not, get bonuses to their values through the [[Stone Mantle]] and [[Crystal Tower]] of the attacked palace.<br />
<br />
=== Suitable targets===<br />
First the aggressor must seek himself a suitable victim. Two important conditions must be fulfilled for that: First the victim must have a least score given by the [[class system]]. On the other hand you also want to win, for which reason you secondly must estimate the troop strength correctly. After you have selected a [[class system|marked blue or green]] victim suitable to the first condition, you consider, which hero or which palace you want to attaqck. In addition you should therefore find out the following as well as possible:<br />
<br />
=== How strong is the defender?===<br />
In order to attack a player, you have two [[battle system#Prior to the battle|possibilities]] as a basic principle: You can either attack one of his palaces or one of his heroes. Therefore it must be guaranteed first of all, that you generally [[class system|can attack]] this player. Before the actual battle, you can [[spy]] on the chosen victim if required . By doing this, you will get useful information about its troop strength, but you will simultaneously warn the victim however. Moreover you do not see the creatures in the [[secret cavern]]s, that the defender can yet fetch until the final attack of its palace.<br />
<br />
In the following table, the units are listed line by line, which fight in the respective battle mode (attack on palace or on a hero) on the defender's side. Thereby you should respectively find out many of the values indicated to the right in order to be able to calculate the battle well.<br />
<br />
(''Explanation: The table is written from the point of view of the defender.'')<br />
<br />
{| cellspacing="0" cellpadding="10" rules="all" style="width:80%; border:1px solid #{{ColorBorder}}; border-collapse:collapse; empty-cells:show;"<br />
<br />
! style="background-color:#{{ColorTitleBox}}; width:25%;" | Defense of palace<br />
! style="background-color:#{{ColorTitleBox}}; width:25%;" | Defense of hero<br />
! style="background-color:#{{ColorTitleBox}}; width:50%;" | Bonuses Applied to Creatures<br />
|-<br />
| Defender's Palace<br />
| Defender's or Allied Player's Palace in the same Valley<br />
| Increased values for all defender hordes through:<br/>[[Crystal Tower]] (+ 80 points*step bonus on attack),<br/>[[Stone mantle]] (+ ca. 0.55% per step bonus on life)<br />
|-<br />
| Defender's heroes on the palace<br/>('''also''' [[Pegasus]]-heroes)<br />
| Defender's heroes in the same valley<br/>('''except''' [[Pegasus]]-heroes)<br />
| align="center" | Quantity and type of the creatures in the horde of the heroes, [[heroes#characteristics|status points]] of the heroes (+ x% defence and life on the horde of the respective hero)<br />
|-<br />
| colspan="2" align="center" | Defender's or allied player's heroes in the area with<br>status [[area defence]]<br />
| align="center" | Quantity and type of the creatures in the horde of the heroes, [[heroes#characteristics|status points]] of the heroes (+ x% defence and life on the horde of the respective hero)<br />
|-<br />
| Defender's or allied player's heroes on the palace with [[valley defence]]<br />
| Defender's or allied player's heroes in the same valley with [[valley defence]]<br />
| align="center" | Quantity and type of the creatures in the horde of the heroes, [[heroes#characteristics|status points]] of the heroes (+ x% defence and life on the horde of the respective hero)<br />
|-<br />
| colspan="3" align="center" | Eventually, also creatures without hero and/or war camp, will join the battle, please find more information beneath the table<br />
|}<br />
<br />
;Creature without hero<br />
<br />
*'''Defending a palace''' : Creatures that are located at the palace, but are not assigned to any hero will also join the fight. They receive the palace and item bonuses, but no bonuses associated with any heroes that are stationed at the palace.<br />
*'''Defending a hero''' : Creatures can only be located on a hero or in a palace, they cannot stand alone in the empire. If a hero is attacked while stationed in the same valley as one of the players palaces, the creatures in the palace will join the fight. Once again, while the creatures on the hero will get the benefits of the palace, item bonuses, and hero stats, the creatures that are just located in the palace will only receive palace and item bonuses.<br />
<br />
;War camps joining the battle<br />
*'''Defending a palace''' : A [[war camp]] always joins the fight, if the leader of the [[war camp]] would join the fight (i.e. if it is the war camp leader's palace or the war camp leader is on area defense). If another hero in the [[war camp]] owns the palace or is on area defense, but the [[war camp]] leader however does/is not, the hero will not join the fight.<br />
<br />
::;Example<br />
::Hero X is the leader of a war camp and defends a palace: The entire war camp will join the defence.<br />
::Hero Y is in a war camp and would defend an allied palace in the zone, but since the leader of the war camp (Hero X) is not set to defend (i.e. he is not allied, not on area defense), the entire war camp will not defend including Hero Y.<br />
<br />
*'''Defending a hero''' : If the hero is in a [[war camp]], the entire [[war camp]] will join the fight. The battle is fought as if the leader of the [[war camp]] was attacked.<br />
<br />
The values of the aggressor are calculated by means of the horde of the attacking hero, of the status points of the hero and the attack bonuses and life bonuses of items.<br />
<br />
=== Possible bonuses===<br />
In addition to the strength of the hostile army, you always have to consider that the opponent might have activated on or several of the following bonuses. Among them count:<br />
* Battle bonuses of Items (percentage increase of the respective value)<br />
** more attack<br />
** more defence<br />
** more defence against the opposing mindedness<br />
** more life<br />
* Battle bonuses through the dragons (might feature)<br />
** 10% more attack (BoohRumK KáA)<br />
** 10% more defence (Sal Kó MaAKk)<br />
** 10% more life (Sal Kó MaAKk)<br />
* Battle bonuses through the use of [[potions]] (Troll only)<br/>''% of bonus varies by potion level and runes spent.''<br />
** Attack (Etching Acid)<br />
** Defense (Bark Moonshine)<br />
** Life (Fountain of Youth)<br />
* Bonuses (in the broader sense) through status points of the hero<br />
<br />
=== Last uncertainty===<br />
Also in the unlikely case that you know the battle horde and the bonuses of the opponent, the final outcome of the battle or the exact height of the losses remains uncertain. It was never documented an "end of a battle in a draw" with equivalent armies in spite of numerous attempts , which is a sign of either a not yet well known rule for the last battle round or for a chance component. Consequently you should never calculate too tightly if you want to win.<br />
<br />
== During the battle==<br />
To predict the exact outcome of a battle, a protracted calculation is required (see [[battle example]]), for which in the normal case not all the needed values are known. Thus the frame drafts are supposed to be explained here predominantly, by which the understanding of the battle example will be eased.<br />
<br />
=== Battle values===<br />
The [[creature]]s differ in the following battle values:<br />
:{|<br />
| '''Attack:''': || Indicates how much damage the creature does during an attack per battle round.<br />
|-<br />
| '''Defence:''': || Indicates how much damage the creature does in the case of defence per battle round.<br />
|-<br />
| '''Life:''': || Indicates how much damage a creature can endure. The more damage a creature has received, the less damage it causes in later battle rounds.<br />
|-<br />
| Style="vertical-align:top;" | '''speed&nbsp;(TPA):''' || TPA stands for "ticks per area", consequently the amount of ticks a creature needs in order to hike through an area or to reach a target in an area. The speeds of the creatures vary between 2 TPA and 5 TPA.<br />
|}<br />
<br />
=== Course of the battle===<br />
As described already in the introduction briefly, a battle is organized in rounds. However, each round consists in three sections which are executed in rotation:<br />
<br />
# '''Ascertainment of the total damage''' caused by both parties.<br />
## All attack points of the aggressor (with bonuses added up) count as a damage against the defender<br />
## All defence points of the defender (with bonuses added up) count as a damage against the aggressor<br />
# '''Ascertainment of the total life points''' of both parties<br />
## At first, the life points (LP) of the different unit groups (total LPs of all goblins, total LPs of all unicorn carts etc.) are calculated separately for both sides respectively. Unicorn carts have a special status here (see [[battle example]]) so that they become less injured than other units.<br />
<br />
## Moreover the total LPs of all units of both sides are calculated.<br />
## By dividing the amount of LPs of the groups by the total LPs, one obtains the contingent of the total LPs of each group. This will influence the damage distribution on the groups later on.<br />
# '''Distribution of the''' respectively hostile '''damage''' on the units of both parties<br />
## The LP contingent of every single unit group is multiplied with the total damage, that was added to the party. This respectively yields the damage that is added to the relevant group.<br />
## The amount of lost units subsequently is calculated for each group and is drawn-off the horde. Therefore, the damage against the group is divided by the life points per unit (including reinforcement).<br />
<br />
For this purpose, all bonuses and upgrading in terms of heroes, items and building are considered from the very first. After these three steps are performed, they start over until the battle is concluded.<br />
<br />
== Battle end==<br />
The battle is concluded if one of both sides has left no more than 30% of its original army; this side has then lost the battle. In a battle round, the battle cannot be interrupted, a running battle round always has to be concluded first. Not until the battle end, the marred or injured units die (i.e. rounding).<br />
<br />
If the defender wins, nothing more happens than all heroes get experience for the lost units. If the aggressor wins, he receives in addition one part of the raw materials available in the target.<br />
<br />
In conclusion, a portion of the creatures who perished as part of the battle are sent to the shaman hut. The portion is dependent on both the server played and whether the hero was in a Warcamp or not. For exact percentages see the table below:<br />
<br />
{| cellpadding="0" cellspacing="0" rules="all" style="border:1px solid #{{ColorBorder|808080}}; background-color:#{{ColorBackground|F9F9F9}}; text-align:center; margin-right:10px; margin-bottom:10px;"<br />
|+ align="bottom" | <sup>{{{Table_title1|}}}</sup><br />
! colspan="3" style="border-bottom:1px solid #{{ColorBorder|808080}}; background-color:#{{ColorTitleNav|D9D9D9}}; " | Troops Returned to Shaman Hut<br />
|-<br />
! style="width:80px; border-bottom:1px solid #{{ColorBorder|808080}}; background-color:#{{ColorTitleNav|D9D9D9}}; " | Type<br />
! style="width:80px; border-bottom:1px solid #{{ColorBorder|808080}}; background-color:#{{ColorTitleNav|D9D9D9}}; " | Troll<br />
! style="width:80px; border-bottom:1px solid #{{ColorBorder|808080}}; background-color:#{{ColorTitleNav|D9D9D9}}; " | Dwarf<br />
|-<br />
<br />
| Hero Solo<br />
| 80%<br />
| 90%<br />
|-<br />
| Hero in WC<br />
| 70%<br />
| 90%<br />
|}<br />
<br />
== Strategies and tips==<br />
=== Adjust hero attributes, effects and creatures===<br />
The [[creature]] are to be subdivided basically in two categories, on the one hand the ones with many life points and on the other hand those with high attack value and defense value.<br />
<br />
The effects that reinforce creatures (e.g. the hero attributes), act as a percentage and consequently more strongly in higher values.<br />
<br />
=== Use advantages and disadvantages of the creatures===<br />
Each creature, with exception of the [[unicorn cart]], the [[dragon egg]] and the [[storm fairy]], have a strong and a weak advantage as well as a strong and a weak disadvantage. Please find more information on this in the [[wisdom]]. The advantages are calculated after the damage distribution. In other words, once the percentage of damage is calculated for that type of creature, then the additional advantage or disadvantage is applied.<br />
<br />
; Example:<br />
* Creature A has 1 attack point, 1 defense point and 10 life points, and<br />
* creature B has 2 attack points, 2 defense points and 20 life points.<br />
If now 1000 creatures A fight against 500 creatures B and on no side the creatures are reinforced, the battle ends in a draw. If now in the same battle both sides have an identical hero, who reinforces the creatures, the 500 B creatures win. This has to do with the fact that hero bonuses influence more strongly more powerful creatures. (For those who want to know more: in the formula, a small power is incorporated)<br />
<br />
''Remark: This example actually is [[Talk:Battle System|discussed]] ''.<br />
<br />
=== Tips for the creatures===<br />
The prerequisites for the creatures and their battle values are described in the [[wisdom]] as well as at the respective Wiki page. The creature's values and costs are listed in addition in an external table: [http://www.xhodon.de/extern/Einheitentabelle.html Wesentabelle]<br />
<br />
The [[creature]]s are [[creature|conjured]] in the [[Xhodotorian Cocoon]] or in the [[Breeding Pit]].<br />
The higher these buildings are expanded, the faster the [[creatures]] can be conjured. The room, that a unit requires while conjuring and in the [[secret cavern]] is determined as following:<br />
<br />
<tt>Room= costs of mana of the unit * 4</tt><br />
<br />
Newly summoned creatures are to be found in the [[palace courtyard]]. Creatures must be assigned to a hero if you would like to move them.<br />
<br />
On the hero's side, you can click onto the hero on the hero to assign or to remove creature around him. For moving you launch the hero, all the creatures that are assigned to him will accompany him then. Creatures that are not assigned to any hero defend the palace in the case of a direct attack. On the other hand creatures in the [[secret cavern]] do not join the battle and cannot be assigned to any hero.<br />
<br />
[[de:Kampfsystem]]<br />
[[es:Sistema de Batalla]]<br />
<br />
[[Category:Battle]]<br />
[[Category:Index]]</div>Darthspectrumhttps://en.wiki.xhodon2.com/index.php?title=Battle_Example&diff=7298Battle Example2013-07-13T18:09:09Z<p>Darthspectrum: /* Life Force Determination */ ---> Hyperlinks</p>
<hr />
<div>This article will help you understand the [[Battle System]] better. The calculations are not exact, as exact values for certain elements are not yet known. The example was staged by the players ''Nix'' and ''badschibo''.<br />
<br />
Note that this is not a concise explanation but a detailed breakdown of a battle report for players who are more interested in the details.<br />
<br />
== The Battle Report ==<br />
We will analyse the following [[battle report]]:<br />
<br />
<div style="margin-left:1em; padding-left:1em; border-left:2px solid #D0D0D0;"><br />
You attacked at xx:xx:xx<br><br />
You were Victorious<br />
<br />
'''Attacker'''<br><br />
Hero ''vernichtung'' of ''dichtung'' [[Experience]]: 552<br />
{|<br />
| Creatures || Before || After || Lost<br />
|- style="text-align:right;"<br />
| style="text-align:left;" | [[Unicorn Cart]] || 50 || 42 || 8<br />
|- style="text-align:right;"<br />
| style="text-align:left;" | [[Goblins]] || 200 || 34 || 166<br />
|}<br />
'''Defender'''<br><br />
[[Palace]] ''kraftort'' of ''kraftstein'' (X:X:X)<br />
<br />
[[Crystal Tower]]: 1<br />
<br />
Hero ''kraftbein'' of ''kraftstein'' (X:X:X) Experience: 552<br />
{|<br />
| [[Creatures]] || Before || After || Lost<br />
|- style="text-align:right;"<br />
| style="text-align:left;" | Goblins || 180 || 82 || 98<br />
|}<br />
</div><br />
<br />
The other player's hero's stats will usually not be known to you. Here are the [[heroes]] used for this battle:<br />
'''Hero Attacker:'''<br />
Attack: 4<br />
Defense: 0<br />
Life Force: 0<br />
<br />
'''Hero Defender:'''<br />
Attack: 0<br />
Defense: 4<br />
Life Force: 0<br />
<br />
The following calculations explain only the battle's first round.<br />
<br />
== Damage Determination ==<br />
The attacker and the defenders' creatures always attack at the same time. Their damage done is subtracted from the enemy creatures' Life Force.<br />
<br />
=== Attacker ===<br />
'''Attacking creatures' damage:'''<br />
Attack = Creature's attack value + Hero bonus<br />
= 200 * 1 + Bonus (8%)<br />
= 200 + 16<br />
= 216<br />
<br />
=== Defender ===<br />
The defender gets an additional bonus from their [[Crystal Tower]]:<br />
'''Defending creatures' damage:'''<br />
Defense = Creatures' defense value + Hero bonus + Tower bonus + Damage done by tower<br />
= 180 * 1 + Bonus (10%) + Bonus (1%) + 1 * 80<br />
= 180 + 18 + 1.8 + 80<br />
= 279.80<br />
This is the damage done by each side in the first battle round. As only Goblins are used, this was rather easy to calculate. The battle system actually calculates the damage for each type of creatures seperately.<br />
<br />
== Life Force Determination ==<br />
The damage is now subtracted from each side's Life Force. For this, the battle system first calculates the fractions each type of creatures makes up from the army's total Life Force. Depending on this, greater or lower percentages of the received damages are directed to a creature type.<br />
<br />
Unicorn Carts and [[Dragon Eggs]] are exceptions here. Only 10% of their actual Life Force is used to calculate their fraction of the total Life Force.<br />
<br />
=== Attacker ===<br />
'''Attacking creatures' Life Force:'''<br />
Army's Life Force = Goblins' Life Force + Hero Bonus + Unicorn Carts' Life Force + Hero bonus<br />
= 200 * 25 + Bonus (0%) + 50 * 20 + Bonus (0%)<br />
= 5000 + 0 + 1000 + 0<br />
= 6000<br />
<br />
To calculate the Unicorn Carts' share of the received damage, a different number is used. As said, only 10% of the Unicorn Carts' Life Force is included.<br />
<br />
Life Force for damage distrbution = 200 * 25 + (50 * 20) '''* 0.1'''<br />
= 5000 + 100<br />
= 5100<br />
<br />
Have a look at this example:<br />
<br />
<div style="margin-left:1em; padding-left:1em; border-left:2px solid #D0D0D0;"><br />
;Example for damage distribution<br />
Let's say you have 10 Goblins and 10 Children of Power who receive a total of 100 damage from the enemy army. This damage is now distributed among your army as follows (this is where creatures' advantages over other types of creatures kick in):<br />
Total Life Force = Goblins' Life Force + Children of Powers' Life Force<br />
= 10 * 25 + 10 * 15 <br />
= 250 + 150<br />
= 400<br />
<br />
Damage distributed to the Goblins:<br />
Damage Goblins = Total damage * Goblins' Life Force / Total Life Force<br />
= 100 * 250 / 400<br />
= 62.50 (* Advantage)<br />
<br />
Damage distributed to the Children of Power:<br />
Damage Children of Power = Total damage * Children of Powers' Life Force / Total Life Force<br />
= 100 * 150 / 400<br />
= 37.50 (* Advantage)<br />
If, for example, all of the 100 total damage was done by [[Ice Warriors]], the damage distributed to your [[Children of Power]] would get doubled: 37.5 * 2 = 75.<br />
</div><br />
<br />
=== Defender ===<br />
'''Defending creatures' Life Force:'''<br />
Army's Life Force = Goblins' Life Force + Hero bonus + [[Stone Mantle]] bonus<br />
= 180 * 25 + Bonus (0%) + Bonus (0%)<br />
= 4500 + 0 + 0<br />
= 4500<br />
<br />
== Life Force Reduction ==<br />
Now that each army's total life force and each creature type's percentage of it have been calculated, the next step is actually subtracting the damage received.<br />
<br />
=== Attacker ===<br />
The attacking army suffers 279,80 damage which gets distributed among the two creature types:<br />
<br />
Damage directed to Goblins = Damage * Goblins' Life Force / Total Life Force<br />
= 279.80 * (200*25 + Bonus(0%)) / 5100<br />
= 274.31<br />
<br />
Lost Goblins = Damage directed / (Goblin's Basic Life Force + Bonuses)<br />
= 274.31 / (25 + Bonus (0%))<br />
= 274.31 / 25<br />
= 10.97<br />
<br />
After the first battle round, the attacker will have <tt>200 - 10,97 = 189,03</tt> Goblins left.<br />
<br />
Damage directed to Unicorn Carts = Damage * 10% * Unicorn Cart's Life Force / Total Life Force<br />
= 279.80 * 0.1 * 50 * (20 + Bonus (0%)) / 5100<br />
= 279.80 * 100 / 5100<br />
= 5.49<br />
<br />
Lost Unicorn Carts = 5.49 / (20 + Bonus (0%))<br />
= 5.49 / 20<br />
= 0.27<br />
<br />
After the first battle round, the attacker will have <tt>50 - 0.27 = 49.73</tt> Unicorn Carts left.<br />
<br />
=== Defender ===<br />
The defending army suffers 216 damage total. As only one creature type is present, of course all damage is directed at this one.<br />
Lost Goblins = Damage directed at Goblins / Goblin's Life Force<br />
= 216 / 25<br />
= 8.64<br />
Therefore, the defender has <tt>180 - 8.64 = 171.36</tt> remaining Goblins after round 1.<br />
<br />
{{important|title=Please note:|content=You can imagine the decimals to be "injured" creatures. Just like normal rounding, creatures "injured" by more than 50% die.}}<br />
<br />
== Further Rounds ==<br />
This concludes the first battle round - the attacker lost 10.97 Goblins and 0.27 Unicorn Carts while the defender lost 8.64 Goblins. Don't round yet - only after the last round, any creature with less than 50% of their Life Force left dies.<br />
<br />
The battle continues like this until one side has only 30% of their initial Life Force left.<br />
<br />
[[de:Kampfbeispiel]]<br />
[[Category:Battle]]<br />
[[Category:Index]]</div>Darthspectrumhttps://en.wiki.xhodon2.com/index.php?title=Battle_Example&diff=7297Battle Example2013-07-13T18:07:26Z<p>Darthspectrum: /* The Battle Report */</p>
<hr />
<div>This article will help you understand the [[Battle System]] better. The calculations are not exact, as exact values for certain elements are not yet known. The example was staged by the players ''Nix'' and ''badschibo''.<br />
<br />
Note that this is not a concise explanation but a detailed breakdown of a battle report for players who are more interested in the details.<br />
<br />
== The Battle Report ==<br />
We will analyse the following [[battle report]]:<br />
<br />
<div style="margin-left:1em; padding-left:1em; border-left:2px solid #D0D0D0;"><br />
You attacked at xx:xx:xx<br><br />
You were Victorious<br />
<br />
'''Attacker'''<br><br />
Hero ''vernichtung'' of ''dichtung'' [[Experience]]: 552<br />
{|<br />
| Creatures || Before || After || Lost<br />
|- style="text-align:right;"<br />
| style="text-align:left;" | [[Unicorn Cart]] || 50 || 42 || 8<br />
|- style="text-align:right;"<br />
| style="text-align:left;" | [[Goblins]] || 200 || 34 || 166<br />
|}<br />
'''Defender'''<br><br />
[[Palace]] ''kraftort'' of ''kraftstein'' (X:X:X)<br />
<br />
[[Crystal Tower]]: 1<br />
<br />
Hero ''kraftbein'' of ''kraftstein'' (X:X:X) Experience: 552<br />
{|<br />
| [[Creatures]] || Before || After || Lost<br />
|- style="text-align:right;"<br />
| style="text-align:left;" | Goblins || 180 || 82 || 98<br />
|}<br />
</div><br />
<br />
The other player's hero's stats will usually not be known to you. Here are the [[heroes]] used for this battle:<br />
'''Hero Attacker:'''<br />
Attack: 4<br />
Defense: 0<br />
Life Force: 0<br />
<br />
'''Hero Defender:'''<br />
Attack: 0<br />
Defense: 4<br />
Life Force: 0<br />
<br />
The following calculations explain only the battle's first round.<br />
<br />
== Damage Determination ==<br />
The attacker and the defenders' creatures always attack at the same time. Their damage done is subtracted from the enemy creatures' Life Force.<br />
<br />
=== Attacker ===<br />
'''Attacking creatures' damage:'''<br />
Attack = Creature's attack value + Hero bonus<br />
= 200 * 1 + Bonus (8%)<br />
= 200 + 16<br />
= 216<br />
<br />
=== Defender ===<br />
The defender gets an additional bonus from their [[Crystal Tower]]:<br />
'''Defending creatures' damage:'''<br />
Defense = Creatures' defense value + Hero bonus + Tower bonus + Damage done by tower<br />
= 180 * 1 + Bonus (10%) + Bonus (1%) + 1 * 80<br />
= 180 + 18 + 1.8 + 80<br />
= 279.80<br />
This is the damage done by each side in the first battle round. As only Goblins are used, this was rather easy to calculate. The battle system actually calculates the damage for each type of creatures seperately.<br />
<br />
== Life Force Determination ==<br />
The damage is now subtracted from each side's Life Force. For this, the battle system first calculates the fractions each type of creatures makes up from the army's total Life Force. Depending on this, greater or lower percentages of the received damages are directed to a creature type.<br />
<br />
Unicorn Carts and Dragon Eggs are exceptions here. Only 10% of their actual Life Force is used to calculate their fraction of the total Life Force.<br />
<br />
=== Attacker ===<br />
'''Attacking creatures' Life Force:'''<br />
Army's Life Force = Goblins' Life Force + Hero Bonus + Unicorn Carts' Life Force + Hero bonus<br />
= 200 * 25 + Bonus (0%) + 50 * 20 + Bonus (0%)<br />
= 5000 + 0 + 1000 + 0<br />
= 6000<br />
<br />
To calculate the Unicorn Carts' share of the received damage, a different number is used. As said, only 10% of the Unicorn Carts' Life Force is included.<br />
<br />
Life Force for damage distrbution = 200 * 25 + (50 * 20) '''* 0.1'''<br />
= 5000 + 100<br />
= 5100<br />
<br />
Have a look at this example:<br />
<br />
<div style="margin-left:1em; padding-left:1em; border-left:2px solid #D0D0D0;"><br />
;Example for damage distribution<br />
Let's say you have 10 Goblins and 10 Children of Power who receive a total of 100 damage from the enemy army. This damage is now distributed among your army as follows (this is where creatures' advantages over other types of creatures kick in):<br />
Total Life Force = Goblins' Life Force + Children of Powers' Life Force<br />
= 10 * 25 + 10 * 15 <br />
= 250 + 150<br />
= 400<br />
<br />
Damage distributed to the Goblins:<br />
Damage Goblins = Total damage * Goblins' Life Force / Total Life Force<br />
= 100 * 250 / 400<br />
= 62.50 (* Advantage)<br />
<br />
Damage distributed to the Children of Power:<br />
Damage Children of Power = Total damage * Children of Powers' Life Force / Total Life Force<br />
= 100 * 150 / 400<br />
= 37.50 (* Advantage)<br />
If, for example, all of the 100 total damage was done by [[Ice Warriors]], the damage distributed to your Children of Power would get doubled: 37.5 * 2 = 75.<br />
</div><br />
<br />
=== Defender ===<br />
'''Defending creatures' Life Force:'''<br />
Army's Life Force = Goblins' Life Force + Hero bonus + Stone Mantle bonus<br />
= 180 * 25 + Bonus (0%) + Bonus (0%)<br />
= 4500 + 0 + 0<br />
= 4500<br />
<br />
== Life Force Reduction ==<br />
Now that each army's total life force and each creature type's percentage of it have been calculated, the next step is actually subtracting the damage received.<br />
<br />
=== Attacker ===<br />
The attacking army suffers 279,80 damage which gets distributed among the two creature types:<br />
<br />
Damage directed to Goblins = Damage * Goblins' Life Force / Total Life Force<br />
= 279.80 * (200*25 + Bonus(0%)) / 5100<br />
= 274.31<br />
<br />
Lost Goblins = Damage directed / (Goblin's Basic Life Force + Bonuses)<br />
= 274.31 / (25 + Bonus (0%))<br />
= 274.31 / 25<br />
= 10.97<br />
<br />
After the first battle round, the attacker will have <tt>200 - 10,97 = 189,03</tt> Goblins left.<br />
<br />
Damage directed to Unicorn Carts = Damage * 10% * Unicorn Cart's Life Force / Total Life Force<br />
= 279.80 * 0.1 * 50 * (20 + Bonus (0%)) / 5100<br />
= 279.80 * 100 / 5100<br />
= 5.49<br />
<br />
Lost Unicorn Carts = 5.49 / (20 + Bonus (0%))<br />
= 5.49 / 20<br />
= 0.27<br />
<br />
After the first battle round, the attacker will have <tt>50 - 0.27 = 49.73</tt> Unicorn Carts left.<br />
<br />
=== Defender ===<br />
The defending army suffers 216 damage total. As only one creature type is present, of course all damage is directed at this one.<br />
Lost Goblins = Damage directed at Goblins / Goblin's Life Force<br />
= 216 / 25<br />
= 8.64<br />
Therefore, the defender has <tt>180 - 8.64 = 171.36</tt> remaining Goblins after round 1.<br />
<br />
{{important|title=Please note:|content=You can imagine the decimals to be "injured" creatures. Just like normal rounding, creatures "injured" by more than 50% die.}}<br />
<br />
== Further Rounds ==<br />
This concludes the first battle round - the attacker lost 10.97 Goblins and 0.27 Unicorn Carts while the defender lost 8.64 Goblins. Don't round yet - only after the last round, any creature with less than 50% of their Life Force left dies.<br />
<br />
The battle continues like this until one side has only 30% of their initial Life Force left.<br />
<br />
[[de:Kampfbeispiel]]<br />
[[Category:Battle]]<br />
[[Category:Index]]</div>Darthspectrumhttps://en.wiki.xhodon2.com/index.php?title=Leagues&diff=7296Leagues2013-07-13T17:59:59Z<p>Darthspectrum: Added Meditation hyperlink for easy access of information.</p>
<hr />
<div>Each person within xhodon is placed with a ''league'', which is part of the scoring system, also called a Mightlist in Xhodon, which is governed by specific rules. Unlike other games, the players are not managed in continuous list, but are separated into many small lists, called leagues.<br />
<br />
<br />
<br />
== Arrangement ==<br />
{| style="float:right; margin-left:10px; text-align:center;" border="1" cellpadding="1" cellspacing="0" <br />
|+ align="bottom" | <sup>Table: League size</sup><br />
! style=" width:80px; background-color:#{{ColorTitleBox}};" | League<br />
! style=" width:80px; background-color:#{{ColorTitleBox}};" | Players<br />
|-<br />
| 1 - 10 || 10<br />
|-<br />
| 11 - 20 || 20<br />
|-<br />
| 21 - 30 || 30<br />
|-<br />
| 31 - 40 || 40<br />
|-<br />
| 41 - 50 || 50<br />
|-<br />
| 51 - ... || 60<br />
|}<br />
On the first and fifteenth of every month, prizes (items) are given for the top three players of each league and an award (see below) is given to the top person of each league. Additionally the leagues are reshuffled according to the overall ranking of players. The higher the league, the less players are included. The table shows how many players are distributed to which leagues. <br />
<br />
<br />
The specific time line for these events are as follows:<br />
<br />
17:03 Server Time:<br />
<UL><br />
<LI>A snapshot is taken of each players points and place in their current league.<br />
<LI>League prizes and awards are given out based on league place. <br />
</UL><br />
<BR><br />
17:33 Server Time:<br />
<UL><br />
<LI>Leagues are reshuffled based on the points of the players in the snapshot created at 17:03. <br />
<LI>Artifacts are removed from all players and put back onto the map.<br />
</UL><br />
<BR><br />
Accounts created shortly after one another are very likely to be put into the same league (for the first month).<br />
<br clear="right"><br />
<br />
== Awards ==<br />
{| style="float:right; margin-left:10px; text-align:center;" border="1" cellpadding="1" cellspacing="0" <br />
|+ align="bottom" | <sup>Table: Item depending on [[Meditation]] level</sup><br />
! style="width:100px; background-color:#{{ColorTitleBox}};" | Magician level<br />
! style="width:80px; background-color:#{{ColorTitleBox}};" | Item level<br />
! style="width:180px; background-color:#{{ColorTitleBox}};" | Set<br />
|-<br />
| 0-3 || 1 || [[League_Set_Items#Set of the Rising Sun|Set of the Rising Sun]]<br />
|-<br />
| 4-6 || 2 || [[League_Set_Items#Set of Secret Gold|Set of Secret Gold]]<br />
|-<br />
| 7-9 || 3 || [[League_Set_Items#Set of Rushing Blood|Set of Rushing Blood]]<br />
|-<br />
| 10-12 || 4 || [[League_Set_Items#Set of Wild Plants|Set of Wild Plants]]<br />
|-<br />
| 13-15 || 5 || [[League_Set_Items#Set of Long Evenings|Set of Long Evenings]]<br />
|-<br />
| 16-18 || 6 || [[League_Set_Items#Set of Holy Gems|Set of Holy Gems]]<br />
|-<br />
|19-21 || 7 || [[League_Set_Items#Set of the Wide Sky|Set of the Wide Sky]]<br />
|}<br />
The winner of each league gets an award called "[[Wand]]" for his profile. The first three players of each league also get an [[item]] depending on their magician's level (see table).<br />
<br />
All in all there are 7 item sets of different strength. The level of the set item given to a magician depends on the magician's level when the leagues are divided new. <br />
<br />
'''Important: The items have the same stats for both [[alignment]]s, but the items of one alignment can not be used by a magician of the other.'''<br />
<br />
The number of wand awards a player or all players in a guild have won can be seen in the menu [[Might]], submenu "Wands", link "Ascending Magicians" and "Ascending Guilds" in the navigation to the left.<br />
<br />
Additionally, there is an [[award]] for the guild which was able to keep an artefact the longest (displayed in the Might menu, link "Bunker Guilds"). Every player in this guild gets the award.<br />
<br />
<br />
<br />
[[de:Ligen]]<br />
[[es:Ligas]]<br />
<br />
[[Category:Game Concepts]]<br />
[[Category:Index]]</div>Darthspectrumhttps://en.wiki.xhodon2.com/index.php?title=Trollworld_Light_Sets&diff=7295Trollworld Light Sets2013-07-12T20:43:46Z<p>Darthspectrum: /* Sentinels Level 9 */ Corrected spelling.</p>
<hr />
<div>{{Template:NavItem}}<br />
{{translate|Correct set and item names and values needed}}<br />
<br />
== Sentinels Level 2 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Bright Protection<br />
|Level=3<br />
|Alignment=[[Light]]<br />
|Requirement=Sun Magic 1<br />
|Set_Bonus=3 Parts: 9.75% Defence against Shadow<br>3 Parts: 3.75% Defence <br />
<br />
<br />
|Headgear_Name=Turban of Might<br />
|Headgear_Values= 5% Defence<br />
|Headgear_Image=Image:Setitem_light_2a-1.png<br />
<br />
|Torso_Name=Fur of Might<br />
|Torso_Values= 13% Defence against Shadow<br />
|Torso_Image=Image:Setitem_light_2a-3.png<br />
<br />
|Hands_Name=Gloves of Might<br />
|Hands_Values= 5% Defence<br />
|Hands_Image=Image:Setitem_light_2a-5.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Many Colours<br />
|Level=3<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Light 3<br />
|Set_Bonus=5 Parts: 6% Mana<br>4 Parts: 2% Power Stones<br>4 Parts: 2% Gold Resin<br>2 Parts: 2% Essence<br>2 Parts: 2% Crystal Splinters<br />
<br />
|Headgear_Name=Sacred Headdress of Joy<br />
|Headgear_Values= 8% Gold Resin<br />
|Headgear_Image=Image:Setitem_light_2b-1.png<br />
<br />
|Amulet_Name=Jade Amulet of Joy<br />
|Amulet_Values= 8% Crystal Splinters<br />
|Amulet_Image=Image:Setitem_light_2b-2.png<br />
<br />
|Torso_Name=Luminous Garment of Joy<br />
|Torso_Values= 4% Mana<br />
|Torso_Image=Image:Setitem_light_2b-3.png<br />
<br />
|Weapon_Name=Wand of Joy<br />
|Weapon_Values= 8% Power Stones<br />
|Weapon_Image=Image:Setitem_light_2b-4.png<br />
<br />
|Shoes_Name=Green Shoes of Joy<br />
|Shoes_Values= 8% Herb Essences<br />
|Shoes_Image=Image:Setitem_light_2b-6.png<br />
}}<br />
<br />
== Sentinels Level 3 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Artefact<br />
|Level=6<br />
|Alignment=[[Light]]<br />
|Requirement=Sun Magic 3<br />
|Set_Bonus=3 Parts: 20% Artefact Reinforcement<br />
<br />
|Amulet_Name=Amulet of Life<br />
|Amulet_Values= 5% Attack<br />
|Amulet_Image=Image:Setitem_light_3a-2.png<br />
<br />
|Torso_Name=Garment of Life<br />
|Torso_Values= 16.25% Defence against Shadow<br />
|Torso_Image=Image:Setitem_light_3a-3.png<br />
<br />
|Hands_Name=Gloves of Life<br />
|Hands_Values= 6.25% Defence<br />
|Hands_Image=Image:Setitem_light_3a-5.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Sentinel Hunter<br />
|Level=6<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Light 5<br />
|Set_Bonus=6 Parts: 33 Conversion of Sentinel Creatures<br>4 Parts: 5% Chance of Items from Sentinels<br>2 Parts: 5% Resources with Sentinels <br />
<br />
|Headgear_Name=Mask of the Hunter<br />
|Headgear_Values= 16.5 Conversion of Sentinel Creatures<br />
|Headgear_Image=Image:Setitem_light_3b-1.png<br />
<br />
|Amulet_Name=Amulet of the Hunter<br />
|Amulet_Values= 5% Chance of Items from Sentinels<br />
|Amulet_Image=Image:Setitem_light_3b-2.png<br />
<br />
|Torso_Name=Fur Garment of the Hunter<br />
|Torso_Values= 2.75% Life Force<br />
|Torso_Image=Image:Setitem_light_3b-3.png<br />
<br />
|Weapon_Name=Bow of the Hunter<br />
|Weapon_Values= 5% Chance of Items from Sentinels<br />
|Weapon_Image=Image:Setitem_light_3b-4.png<br />
<br />
|Hands_Name=Shield of the Hunter<br />
|Hands_Values=+5% Chance of Items from Sentinels<br />
|Hands_Image=Image:Setitem_light_3b-5.png<br />
<br />
|Shoes_Name=Shoes of the Hunter<br />
|Shoes_Values= 2.75% Life Force<br />
|Shoes_Image=Image:Setitem_light_3b-6.png<br />
}}<br />
<br />
== Sentinels Level 4 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Wisdom<br />
|Level=8<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Life 2<br />
|Set_Bonus=4 Parts: 16.25% Defence Against Shadow<br>4 Parts: 2.2% Life Force<br>2 Parts: 13% Defence Against Shadow<br>2 Parts: 2.2% Life Force<br />
<br />
|Headgear_Name=Crown of Sanity<br />
|Headgear_Values= 8% Defence<br />
|Headgear_Image=Image:Setitem_light_4a-1.png<br />
<br />
|Torso_Name=Garment of Sanity<br />
|Torso_Values= 20.8% Defence against Shadow<br />
|Torso_Image=Image:Setitem_light_4a-3.png<br />
<br />
|Hands_Name=Shield of Sanity<br />
|Hands_Values= 8% Defence<br />
|Hands_Image=Image:Setitem_light_4a-5.png<br />
<br />
|Shoes_Name=Shoes of Sanity<br />
|Shoes_Values= 3.52% Life Force<br />
|Shoes_Image=Image:Setitem_light_4a-6.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Tree of Life<br />
|Level=8<br />
|Alignment=[[Light]]<br />
|Requirement=Sun Magic 7<br />
|Set_Bonus=6 Parts: 5% Mana<br>4 Parts: 10% Power Stones <br>4 Parts: 10% Gold Resin <br>2 Parts: 10% Herb Essences <br>2 Parts: 10% Crystal Splinters <br />
<br />
|Headgear_Name=Crown of Fruits<br />
|Headgear_Values= 12.8% Gold Resin<br />
|Headgear_Image=Image:Setitem_light_4b-1.png<br />
<br />
|Amulet_Name=Amulet of the Trunk<br />
|Amulet_Values= 6.4% Mana<br />
|Amulet_Image=Image:Setitem_light_4b-2.png<br />
<br />
|Torso_Name=Garment of Leaves<br />
|Torso_Values= 6.4% Mana<br />
|Torso_Image=Image:Setitem_light_4b-3.png<br />
<br />
|Weapon_Name=Sceptre of the Root<br />
|Weapon_Values= 12.8% Power Stones<br />
|Weapon_Image=Image:Setitem_light_4b-4.png<br />
<br />
|Hands_Name=Shield of Bark<br />
|Hands_Values= 12.8% Crystal Splinters<br />
|Hands_Image=Image:Setitem_light_4b-5.png<br />
<br />
|Shoes_Name=Shoes of the Branches<br />
|Shoes_Values= 12.8% Herb Essences<br />
|Shoes_Image=Image:Setitem_light_4b-6.png<br />
}}<br />
<br />
== Sentinels Level 5 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the True Justice<br />
|Level=11<br />
|Alignment=[[Light]]<br />
|Requirement=Sun Magic 8<br />
|Set_Bonus=5 Parts: 14.2% Mana<br>5 Parts: 28.8% Artefact Reinforcement <br />
<br />
|Headgear_Name=Crown of Shelter<br />
|Headgear_Values= 64.5% Expansion of Secret Cavern <br />
|Headgear_Image=Image:Setitem_light_5a-1.png<br />
<br />
|Amulet_Name=Amulet of Justice<br />
|Amulet_Values= 8.6% Mana<br />
|Amulet_Image=Image:Setitem_light_5a-2.png<br />
<br />
|Torso_Name=Garment of Many Pockets<br />
|Torso_Values= 64.5% Expansion of Secret Cavern<br />
|Torso_Image=Image:Setitem_light_5a-3.png<br />
<br />
|Hands_Name=Shield of Eager Resistance<br />
|Hands_Values= 10.75% Defence against Shadow<br />
|Hands_Image=Image:Setitem_light_5a-5.png<br />
<br />
|Shoes_Name=Shoes of the Justified Step<br />
|Shoes_Values= 4.73% Life Force<br />
|Shoes_Image=Image:Setitem_light_5a-6.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Gilded Guard<br />
|Level=11<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Life 5<br />
|Set_Bonus=6 Parts: 28 Conversion of Sentinel Creatures <br>5 Parts: 8.6% Chance of Items from Sentinels<br>3 Parts: 17.2% Resources with Senitels<br />
<br />
|Headgear_Name=Crown of the Gatherer<br />
|Headgear_Values= 28 Conversion of Sentinel Creatures<br />
|Headgear_Image=Image:Setitem_light_5b-1.png<br />
<br />
|Amulet_Name=Amulet of Vitalization<br />
|Amulet_Values= 8.6% Chance of Items from Sentinels<br />
|Amulet_Image=Image:Setitem_light_5b-2.png<br />
<br />
|Torso_Name=Garment of Revelation<br />
|Torso_Values= 4.73% Life Force<br />
|Torso_Image=Image:Setitem_light_5b-3.png<br />
<br />
|Weapon_Name=Sceptre of Abundance<br />
|Weapon_Values= 28 Conversion of Sentinel Creatures <br />
|Weapon_Image=Image:Setitem_light_5b-4.png<br />
<br />
|Hands_Name=Shield of the Gatherer<br />
|Hands_Values= 8.6% Chance of Items from Sentinels<br />
|Hands_Image=Image:Setitem_light_5b-5.png<br />
<br />
|Shoes_Name=Shoes of Squandering<br />
|Shoes_Values= 4.73% Life Force<br />
|Shoes_Image=Image:Setitem_light_5b-6.png<br />
}}<br />
<br />
== Sentinels Level 6 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Real Heroism<br />
|Level=14<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Protection 4<br />
|Set_Bonus=4 Parts: 29.25% Defense against shadow<br>4 Parts: 4.95% Life Force<br>4 Parts: 11.25% Defence<br />
<br />
|Headgear_Name=Crown of the Virtue<br />
|Headgear_Values= 12.75% Defence<br />
|Headgear_Image=Image:Setitem_light_6a-1.png<br />
<br />
|Torso_Name=Robe of Confidence<br />
|Torso_Values= 33.15% Defence against Shadow<br />
|Torso_Image=Image:Setitem_light_6a-3.png<br />
<br />
|Hands_Name=Shield of the Good<br />
|Hands_Values= 12.75% Defence<br />
|Hands_Image=Image:Setitem_light_6a-5.png<br />
<br />
|Shoes_Name=Shoes of the Right Way<br />
|Shoes_Values= 5.61% Life Force<br />
|Shoes_Image=Image:Setitem_light_6a-6.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Prism<br />
|Level=13<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Life 7<br />
|Set_Bonus=6 Parts: 10.2% Mana <br>4 Parts: 15.2% Gold Resin<br>4 Parts: 15.2% Power Stones<br>2 Parts: 15.2% Crystal Splinters<br>2 Parts: 15.2% Herb Essences <br />
<br />
|Headgear_Name=Crown Of Splendor<br />
|Headgear_Values= 10.2% Mana<br />
|Headgear_Image=Image:Setitem_light_6b-1.png<br />
<br />
|Amulet_Name=Glaring Amulet<br />
|Amulet_Values= 20.4% Crystal Splinters<br />
|Amulet_Image=Image:Setitem_light_6b-2.png<br />
<br />
|Torso_Name=Sparkling Robe<br />
|Torso_Values= 10.2% Mana<br />
|Torso_Image=Image:Setitem_light_6b-3.png<br />
<br />
|Weapon_Name=Sceptre of Lightness<br />
|Weapon_Values= 20.4% Power Stones<br />
|Weapon_Image=Image:Setitem_light_6b-4.png<br />
<br />
|Hands_Name=Blinding Shield<br />
|Hands_Values= 20.4% Gold Resin<br />
|Hands_Image=Image:Setitem_light_6b-5.png<br />
<br />
|Shoes_Name=Pearly Shoes<br />
|Shoes_Values= 20.4% Herb Essences<br />
|Shoes_Image=Image:Setitem_light_6b-6.png<br />
}}<br />
<br />
== Sentinels Level 7 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Flourishing light<br />
|Level= 16<br />
|Alignment= [[Light]]<br />
|Requirement= Sun magic: 13<br />
|Set_Bonus= 6 Parts: 12.8% Mana<br>4 Parts: 19.2% Gold Resin<br>4 Parts: 19.2% Power Stones<br>2 Parts: 19.2% Essences<br>2 Parts: 19.2% Crystal Splinters<br />
<br />
|Headgear_Name= Helmet of Glare<br />
|Headgear_Values= 12.8% Mana<br />
|Headgear_Image=Image:Setitem_light_7a-1.png<br />
<br />
|Amulet_Name=Vitalising Amulett<br />
|Amulet_Values= 25.6% Crystal Splinters<br />
|Amulet_Image=Image:Setitem_light_7a-2.png<br />
<br />
|Torso_Name=Iridescent Armor<br />
|Torso_Values= 12.8% Mana<br />
|Torso_Image=Image:Setitem_light_7a-3.png<br />
<br />
|Weapon_Name=Axe of the splendor<br />
|Weapon_Values= 25.6% Power Stones<br />
|Weapon_Image=Image:Setitem_light_7a-4.png<br />
<br />
|Hands_Name=Sparkling Gloves<br />
|Hands_Values= 25.6% Gold Resin<br />
|Hands_Image=Image:Setitem_light_7a-5.png<br />
<br />
|Shoes_Name=Growing Shoes<br />
|Shoes_Values= 25.6% Essences<br />
|Shoes_Image=Image:Setitem_light_7a-6.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Light Hunter<br />
|Level= 16<br />
|Alignment=[[Light]]<br />
|Requirement= Magic of protection: 7<br />
|Set_Bonus= 6 Parts: 84 Conversion of Sentinel Creatures<br>4 Parts: 12.8% Attack<br>4 Parts: 12.8% Chance of Items from Sentinel<br />
<br />
|Headgear_Name=Mask of the Old Wrintings<br />
|Headgear_Values= 42 Conversion of Sentinel Creatures<br />
|Headgear_Image=Image:Setitem_light_7b-1.png<br />
<br />
|Amulet_Name=Amulet of the Loyal Servant<br />
|Amulet_Values= 12.8% Chance of Items from Sentinel<br />
|Amulet_Image=Image:Setitem_light_7b-2.png<br />
<br />
|Torso_Name=Fur of Accuracy<br />
|Torso_Values= 7.04% Life Force<br />
|Torso_Image=Image:Setitem_light_7b-3.png<br />
<br />
|Weapon_Name=Crossbow of Precision<br />
|Weapon_Values= 12.8% Attack<br />
|Weapon_Image=Image:Setitem_light_7b-4.png<br />
<br />
|Hands_Name=Gloves of the Forgotten Signs <br />
|Hands_Values= 12.8% Chance of Items from Sentinel<br />
|Hands_Image=Image:Setitem_light_7b-5.png<br />
<br />
|Shoes_Name=Shoes of the Frenetic Pursuit<br />
|Shoes_Values= 7.04% Life Force<br />
|Shoes_Image=Image:Setitem_light_7b-6.png<br />
}}<br />
<br />
== Sentinels Level 8 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Eternal Light<br />
|Level= 19<br />
|Alignment=[[Light]]<br />
|Requirement= Magic of Protection: 10<br />
|Set_Bonus= 6 parts: 30.8% Mana<br>4 parts: 15.4% Attack<br>4 parts: 15.4% Chance of Items from Sentinels<br />
<br />
|Headgear_Name=Flash of Mind<br />
|Headgear_Values= 15.4% Mana<br />
|Headgear_Image=Image:Setitem_light_8a-1.png<br />
<br />
|Amulet_Name=Power Of The Seas<br />
|Amulet_Values= 15.4% Chance of Item from Sentinels<br />
|Amulet_Image=Image:Setitem_light_8a-2.png<br />
<br />
|Torso_Name=Beat of Heart<br />
|Torso_Values= 8.47% Life Force<br />
|Torso_Image=Image:Setitem_light_8a-3.png<br />
<br />
|Weapon_Name=Bash of Heaven<br />
|Weapon_Values= 15.4% Attack<br />
|Weapon_Image=Image:Setitem_light_8a-4.png<br />
<br />
|Hands_Name=Courage of Pillars<br />
|Hands_Values= 15.4% Chance of Item from Sentinels<br />
|Hands_Image=Image:Setitem_light_8a-5.png<br />
<br />
|Shoes_Name=Earth Force<br />
|Shoes_Values= 8.47% Life Force<br />
|Shoes_Image=Image:Setitem_light_8a-6.png<br />
<br />
<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Virtue<br />
|Level=19<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Life: 13<br />
|Set_Bonus=4 parts: 100% Defence Against Shadows<br>3 parts: 5.61% Life Force<br />
<br />
|Headgear_Name=Helmet of Durability<br />
|Headgear_Values= 19.25% Defence<br />
|Headgear_Image=Image:Setitem_light_8b-1.png<br />
<br />
|Torso_Name=Armour of Curiosity<br />
|Torso_Values= 8.47% Life Force<br />
|Torso_Image=Image:Setitem_light_8b-3.png<br />
<br />
|Hands_Name=Shield of Bravery<br />
|Hands_Values= 19.25% Defence<br />
|Hands_Image=Image:Setitem_light_8b-5.png<br />
<br />
|Shoes_Name=Shoes of Reliability<br />
|Shoes_Values= 8.47% Life Force<br />
|Shoes_Image=Image:Setitem_light_8b-6.png<br />
}}<br />
<br />
== Sentinels Level 9 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Relics of Honour<br />
|Level= 21<br />
|Alignment=[[Light]]<br />
|Requirement= Sun Magic: 10<br>Magic Protection: 13<br />
|Set_Bonus= 6 parts: +3 Conversion of Sentinel Creatures<br>6 parts: 24% Chance of Item from Sentinels<br>6 parts: 24% Resources from Sentinels<br>6 parts: 13.2% Life Force<br />
<br />
|Headgear_Name=Halo<br />
|Headgear_Values= 60 Conversion of Sentinel Creatures<br />
|Headgear_Image=Image:Setitem_light_9a-1.png<br />
<br />
|Amulet_Name=Rosary<br />
|Amulet_Values= 18.2% Chance of Item from Sentinels<br />
|Amulet_Image=Image:Setitem_light_9a-2.png<br />
<br />
|Torso_Name=Armor of Love<br />
|Torso_Values= 60 Conversion of Sentinel Creatures<br />
|Torso_Image=Image:Setitem_light_9a-3.png<br />
<br />
|Weapon_Name=Staff of the Priest<br />
|Weapon_Values= 60 Conversion of Sentinel Creatures<br />
|Weapon_Image=Image:Setitem_light_9a-4.png<br />
<br />
|Hands_Name=Protector of Virtue<br />
|Hands_Values= 18.2% Chance of Item from Sentinels<br />
|Hands_Image=Image:Setitem_light_9a-5.png<br />
<br />
|Shoes_Name=Seven League Boots<br />
|Shoes_Values= 10.01% Life Force<br />
|Shoes_Image=Image:Setitem_light_9a-6.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Relics of Eternity<br />
|Level=21<br />
|Alignment=[[Light]]<br />
|Requirement= Sun Magic: 19<br />
|Set_Bonus= 6 parts: 36.4% Essence<br>6 parts: 36.4% Crystal Splinters<br>6 parts: 36.4% Power Stones<br>6 parts: 36.4% Gold Resins<br />
<br />
|Headgear_Name=Crown of Angels<br />
|Headgear_Values= 18.2% Mana<br />
|Headgear_Image=Image:Setitem_light_9b-1.png<br />
<br />
|Amulet_Name=Necklace of Stars<br />
|Amulet_Values= 36.4% Crystal Splinters<br />
|Amulet_Image=Image:Setitem_light_9b-2.png<br />
<br />
|Torso_Name=Armour of Sun<br />
|Torso_Values= 18.2% Mana<br />
|Torso_Image=Image:Setitem_light_9b-3.png<br />
<br />
|Weapon_Name=Sword of Light<br />
|Weapon_Values= 36.4% Power Stones<br />
|Weapon_Image=Image:Setitem_light_9b-4.png<br />
<br />
|Hands_Name=Shield of the Clouds<br />
|Hands_Values= 36.4% Gold Resins<br />
|Hands_Image=Image:Setitem_light_9b-5.png<br />
<br />
|Shoes_Name=Shoes of Heaven<br />
|Shoes_Values= 36.4% Essence<br />
|Shoes_Image=Image:Setitem_light_9b-6.png<br />
}}<br />
<br />
[[de:Zwergwelt Setitems (Licht)]]<br />
[[Category:Items]]<br />
[[Category:Index]]</div>Darthspectrumhttps://en.wiki.xhodon2.com/index.php?title=Dwarfworld_Light_Sets&diff=7294Dwarfworld Light Sets2013-07-12T20:43:23Z<p>Darthspectrum: /* Sentinels Level 9 */ Spelling--></p>
<hr />
<div>{{revise-dwarf}}<br />
{{translate|Correct set and item names and values needed}}<br />
{{Template:NavItem}}<br />
== Sentinels Level 2 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Bright Protection<br />
|Level=3<br />
|Alignment=[[Light]]<br />
|Requirement=Sun Magic 1<br />
|Set_Bonus=3 Parts: 9.75% Defence against Shadow<br>3 Parts: 3.75% Defence <br />
<br />
<br />
|Headgear_Name=Turban of Might<br />
|Headgear_Values= 5% Defence<br />
|Headgear_Image=Image:Setitem_light_2a-1.png<br />
<br />
|Torso_Name=Fur of Might<br />
|Torso_Values= 13% Defence against Shadow<br />
|Torso_Image=Image:Setitem_light_2a-3.png<br />
<br />
|Hands_Name=Gloves of Might<br />
|Hands_Values= 5% Defence<br />
|Hands_Image=Image:Setitem_light_2a-5.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Many Colours<br />
|Level=3<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Light 3<br />
|Set_Bonus=5 Parts: 6% Mana<br>4 Parts: 2% Power Stones<br>4 Parts: 2% Gold Resin<br>2 Parts: 2% Essence<br>2 Parts: 2% Crystal Splinters<br />
<br />
|Headgear_Name=Sacred Headdress of Joy<br />
|Headgear_Values= 8% Gold Resin<br />
|Headgear_Image=Image:Setitem_light_2b-1.png<br />
<br />
|Amulet_Name=Jade Amulet of Joy<br />
|Amulet_Values= 8% Crystal Splinters<br />
|Amulet_Image=Image:Setitem_light_2b-2.png<br />
<br />
|Torso_Name=Luminous Garment of Joy<br />
|Torso_Values= 4% Mana<br />
|Torso_Image=Image:Setitem_light_2b-3.png<br />
<br />
|Weapon_Name=Wand of Joy<br />
|Weapon_Values= 8% Power Stones<br />
|Weapon_Image=Image:Setitem_light_2b-4.png<br />
<br />
|Shoes_Name=Green Shoes of Joy<br />
|Shoes_Values= 8% Herb Essences<br />
|Shoes_Image=Image:Setitem_light_2b-6.png<br />
}}<br />
<br />
== Sentinels Level 3 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Artefact<br />
|Level=6<br />
|Alignment=[[Light]]<br />
|Requirement=Sun Magic 3<br />
|Set_Bonus=3 Parts: 20% Artefact Reinforcement<br />
<br />
|Amulet_Name=Amulet of Life<br />
|Amulet_Values= 5% Attack<br />
|Amulet_Image=Image:Setitem_light_3a-2.png<br />
<br />
|Torso_Name=Garment of Life<br />
|Torso_Values= 16.25% Defence against Shadow<br />
|Torso_Image=Image:Setitem_light_3a-3.png<br />
<br />
|Hands_Name=Gloves of Life<br />
|Hands_Values= 6.25% Defence<br />
|Hands_Image=Image:Setitem_light_3a-5.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Sentinel Hunter<br />
|Level=6<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Light 5<br />
|Set_Bonus=6 Parts: 33 Conversion of Sentinel Creatures<br>4 Parts: 5% Chance of Items from Sentinels<br>2 Parts: 5% Resources with Sentinels <br />
<br />
|Headgear_Name=Mask of the Hunter<br />
|Headgear_Values= 16.5 Conversion of Sentinel Creatures<br />
|Headgear_Image=Image:Setitem_light_3b-1.png<br />
<br />
|Amulet_Name=Amulet of the Hunter<br />
|Amulet_Values= 5% Chance of Items from Sentinels<br />
|Amulet_Image=Image:Setitem_light_3b-2.png<br />
<br />
|Torso_Name=Fur Garment of the Hunter<br />
|Torso_Values= 2.75% Life Force<br />
|Torso_Image=Image:Setitem_light_3b-3.png<br />
<br />
|Weapon_Name=Bow of the Hunter<br />
|Weapon_Values= 5% Chance of Items from Sentinels<br />
|Weapon_Image=Image:Setitem_light_3b-4.png<br />
<br />
|Hands_Name=Shield of the Hunter<br />
|Hands_Values=+5% Chance of Items from Sentinels<br />
|Hands_Image=Image:Setitem_light_3b-5.png<br />
<br />
|Shoes_Name=Shoes of the Hunter<br />
|Shoes_Values= 2.75% Life Force<br />
|Shoes_Image=Image:Setitem_light_3b-6.png<br />
}}<br />
<br />
== Sentinels Level 4 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Wisdom<br />
|Level=8<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Life 2<br />
|Set_Bonus=4 Parts: 16.25% Defence Against Shadow<br>4 Parts: 2.2% Life Force<br>2 Parts: 13% Defence Against Shadow<br>2 Parts: 2.2% Life Force<br />
<br />
|Headgear_Name=Crown of Sanity<br />
|Headgear_Values= 8% Defence<br />
|Headgear_Image=Image:Setitem_light_4a-1.png<br />
<br />
|Torso_Name=Garment of Sanity<br />
|Torso_Values= 20.8% Defence against Shadow<br />
|Torso_Image=Image:Setitem_light_4a-3.png<br />
<br />
|Hands_Name=Shield of Sanity<br />
|Hands_Values= 8% Defence<br />
|Hands_Image=Image:Setitem_light_4a-5.png<br />
<br />
|Shoes_Name=Shoes of Sanity<br />
|Shoes_Values= 3.52% Life Force<br />
|Shoes_Image=Image:Setitem_light_4a-6.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Tree of Life<br />
|Level=8<br />
|Alignment=[[Light]]<br />
|Requirement=Sun Magic 7<br />
|Set_Bonus=6 Parts: 5% Mana<br>4 Parts: 10% Power Stones <br>4 Parts: 10% Gold Resin <br>2 Parts: 10% Herb Essences <br>2 Parts: 10% Crystal Splinters <br />
<br />
|Headgear_Name=Crown of Fruits<br />
|Headgear_Values= 12.8% Gold Resin<br />
|Headgear_Image=Image:Setitem_light_4b-1.png<br />
<br />
|Amulet_Name=Amulet of the Trunk<br />
|Amulet_Values= 6.4% Mana<br />
|Amulet_Image=Image:Setitem_light_4b-2.png<br />
<br />
|Torso_Name=Garment of Leaves<br />
|Torso_Values= 6.4% Mana<br />
|Torso_Image=Image:Setitem_light_4b-3.png<br />
<br />
|Weapon_Name=Sceptre of the Root<br />
|Weapon_Values= 12.8% Power Stones<br />
|Weapon_Image=Image:Setitem_light_4b-4.png<br />
<br />
|Hands_Name=Shield of Bark<br />
|Hands_Values= 12.8% Crystal Splinters<br />
|Hands_Image=Image:Setitem_light_4b-5.png<br />
<br />
|Shoes_Name=Shoes of the Branches<br />
|Shoes_Values= 12.8% Herb Essences<br />
|Shoes_Image=Image:Setitem_light_4b-6.png<br />
}}<br />
<br />
== Sentinels Level 5 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the True Justice<br />
|Level=11<br />
|Alignment=[[Light]]<br />
|Requirement=Sun Magic 8<br />
|Set_Bonus=5 Parts: 14.2% Mana<br>5 Parts: 28.8% Artefact Reinforcement <br />
<br />
|Headgear_Name=Crown of Shelter<br />
|Headgear_Values= 64.5% Expansion of Secret Cavern <br />
|Headgear_Image=Image:Setitem_light_5a-1.png<br />
<br />
|Amulet_Name=Amulet of Justice<br />
|Amulet_Values= 8.6% Mana<br />
|Amulet_Image=Image:Setitem_light_5a-2.png<br />
<br />
|Torso_Name=Garment of Many Pockets<br />
|Torso_Values= 64.5% Expansion of Secret Cavern<br />
|Torso_Image=Image:Setitem_light_5a-3.png<br />
<br />
|Hands_Name=Shield of Eager Resistance<br />
|Hands_Values= 10.75% Defence against Shadow<br />
|Hands_Image=Image:Setitem_light_5a-5.png<br />
<br />
|Shoes_Name=Shoes of the Justified Step<br />
|Shoes_Values= 4.73% Life Force<br />
|Shoes_Image=Image:Setitem_light_5a-6.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Gilded Guard<br />
|Level=11<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Life 5<br />
|Set_Bonus=6 Parts: 28 Conversion of Sentinel Creatures <br>5 Parts: 8.6% Chance of Items from Sentinels<br>3 Parts: 17.2% Resources with Senitels<br />
<br />
|Headgear_Name=Crown of the Gatherer<br />
|Headgear_Values= 28 Conversion of Sentinel Creatures<br />
|Headgear_Image=Image:Setitem_light_5b-1.png<br />
<br />
|Amulet_Name=Amulet of Vitalization<br />
|Amulet_Values= 8.6% Chance of Items from Sentinels<br />
|Amulet_Image=Image:Setitem_light_5b-2.png<br />
<br />
|Torso_Name=Garment of Revelation<br />
|Torso_Values= 4.73% Life Force<br />
|Torso_Image=Image:Setitem_light_5b-3.png<br />
<br />
|Weapon_Name=Sceptre of Abundance<br />
|Weapon_Values= 28 Conversion of Sentinel Creatures <br />
|Weapon_Image=Image:Setitem_light_5b-4.png<br />
<br />
|Hands_Name=Shield of the Gatherer<br />
|Hands_Values= 8.6% Chance of Items from Sentinels<br />
|Hands_Image=Image:Setitem_light_5b-5.png<br />
<br />
|Shoes_Name=Shoes of Squandering<br />
|Shoes_Values= 4.73% Life Force<br />
|Shoes_Image=Image:Setitem_light_5b-6.png<br />
}}<br />
<br />
== Sentinels Level 6 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Real Heroism<br />
|Level=14<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Protection 4<br />
|Set_Bonus=4 Parts: 29.25% Defense against shadow<br>4 Parts: 4.95% Life Force<br>4 Parts: 11.25% Defence<br />
<br />
|Headgear_Name=Crown of the Virtue<br />
|Headgear_Values= 12.75% Defence<br />
|Headgear_Image=Image:Setitem_light_6a-1.png<br />
<br />
|Torso_Name=Robe of Confidence<br />
|Torso_Values= 33.15% Defence against Shadow<br />
|Torso_Image=Image:Setitem_light_6a-3.png<br />
<br />
|Hands_Name=Shield of the Good<br />
|Hands_Values= 12.75% Defence<br />
|Hands_Image=Image:Setitem_light_6a-5.png<br />
<br />
|Shoes_Name=Shoes of the Right Way<br />
|Shoes_Values= 5.61% Life Force<br />
|Shoes_Image=Image:Setitem_light_6a-6.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Prism<br />
|Level=13<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Life 7<br />
|Set_Bonus=6 Parts: 10.2% Mana <br>4 Parts: 15.2% Gold Resin<br>4 Parts: 15.2% Power Stones<br>2 Parts: 15.2% Crystal Splinters<br>2 Parts: 15.2% Herb Essences <br />
<br />
|Headgear_Name=Crown Of Splendor<br />
|Headgear_Values= 10.2% Mana<br />
|Headgear_Image=Image:Setitem_light_6b-1.png<br />
<br />
|Amulet_Name=Glaring Amulet<br />
|Amulet_Values= 20.4% Crystal Splinters<br />
|Amulet_Image=Image:Setitem_light_6b-2.png<br />
<br />
|Torso_Name=Sparkling Robe<br />
|Torso_Values= 10.2% Mana<br />
|Torso_Image=Image:Setitem_light_6b-3.png<br />
<br />
|Weapon_Name=Sceptre of Lightness<br />
|Weapon_Values= 20.4% Power Stones<br />
|Weapon_Image=Image:Setitem_light_6b-4.png<br />
<br />
|Hands_Name=Blinding Shield<br />
|Hands_Values= 20.4% Gold Resin<br />
|Hands_Image=Image:Setitem_light_6b-5.png<br />
<br />
|Shoes_Name=Pearly Shoes<br />
|Shoes_Values= 20.4% Herb Essences<br />
|Shoes_Image=Image:Setitem_light_6b-6.png<br />
}}<br />
<br />
== Sentinels Level 7 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Flourishing light<br />
|Level= 16<br />
|Alignment= [[Light]]<br />
|Requirement= Sun magic: 13<br />
|Set_Bonus=6 parts: 12.8% Mana<br>4 parts: 19.2% Gold Resin<br>4 parts: 19.2% Power Stones<br>2 parts: 19.2% Essences<br>2 parts: 19.2% Crystal Splinters<br />
<br />
|Headgear_Name= Helmet of Glare<br />
|Headgear_Values= 12.8% Mana<br />
|Headgear_Image=Image:Setitem_light_7a-1.png<br />
<br />
|Amulet_Name= Vitalizing Amulette<br />
|Amulet_Values= 25.6% Crystal Splinters<br />
|Amulet_Image=Image:Setitem_light_7a-2.png<br />
<br />
|Torso_Name=Dazzling Armour<br />
|Torso_Values= 12.8% Mana<br />
|Torso_Image=Image:Setitem_light_7a-3.png<br />
<br />
|Weapon_Name=Axe of the Brillianse<br />
|Weapon_Values= 25.6% Power Stones<br />
|Weapon_Image=Image:Setitem_light_7a-4.png<br />
<br />
|Hands_Name=Sparklin Gloves<br />
|Hands_Values= 25.6% Gold Resin<br />
|Hands_Image=Image:Setitem_light_7a-5.png<br />
<br />
|Shoes_Name=Growing Shoes<br />
|Shoes_Values= 25.6% Essences<br />
|Shoes_Image=Image:Setitem_light_7a-6.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Light Hunter<br />
|Level= 16<br />
|Alignment=[[Light]]<br />
|Requirement= Magic of Protection: 7<br />
|Set_Bonus= 6 parts: 84 Conversion of Sentinel Creatures<br>4 parts: 12.8% Attack<br>4 parts: 12.8% Chance of Items from Sentinels<br />
<br />
|Headgear_Name=Mask of the Old Writings<br />
|Headgear_Values= Unknown<br />
|Headgear_Image=Image:Setitem_light_7b-1.png<br />
<br />
|Amulet_Name=Amulet of the Loyal Servant<br />
|Amulet_Values= 12.8% Chance of Items from Sentinels<br />
|Amulet_Image=Image:Setitem_light_7b-2.png<br />
<br />
|Torso_Name=Fur of Accuracy<br />
|Torso_Values= 7.04% Life Force<br />
|Torso_Image=Image:Setitem_light_7b-3.png<br />
<br />
|Weapon_Name=Crosbow of Precision<br />
|Weapon_Values= Unknown<br />
|Weapon_Image=Image:Setitem_light_7b-4.png<br />
<br />
|Hands_Name=Gloves of the Forgotten Signs<br />
|Hands_Values= 12.8% Chance of Items from Sentinels<br />
|Hands_Image=Image:Setitem_light_7b-5.png<br />
<br />
|Shoes_Name=Shoes of the Frenetic Pursuit<br />
|Shoes_Values= 7.04% Life Force<br />
|Shoes_Image=Image:Setitem_light_7b-6.png<br />
}}<br />
<br />
== Sentinels Level 8 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Elements of Light<br />
|Level= 19<br />
|Alignment=[[Light]]<br />
|Requirement= Magic of Protection: 10<br />
|Set_Bonus= 6 parts: 30.8% Mana<br>4 parts: 15.4% Attack<br>4 parts: 15.4% Chance of Items from Sentinels<br />
<br />
|Headgear_Name=Flash of Mind<br />
|Headgear_Values= 15.4% Mana<br />
|Headgear_Image=Image:Setitem_light_8a-1.png<br />
<br />
|Amulet_Name=Power Of The Seas<br />
|Amulet_Values= 15.4% Chance of Items from Sentinels<br />
|Amulet_Image=Image:Setitem_light_8a-2.png<br />
<br />
|Torso_Name=Beat of Heart<br />
|Torso_Values= 8.47% Life Force<br />
|Torso_Image=Image:Setitem_light_8a-3.png<br />
<br />
|Weapon_Name=Bash of Heaven<br />
|Weapon_Values= 15.4% Attack<br />
|Weapon_Image=Image:Setitem_light_8a-4.png<br />
<br />
|Hands_Name=Courage of Pillars<br />
|Hands_Values= 15.4% Chance of Items from Sentinels<br />
|Hands_Image=Image:Setitem_light_8a-5.png<br />
<br />
|Shoes_Name=Earth Force<br />
|Shoes_Values= 8.47% Life Force<br />
|Shoes_Image=Image:Setitem_light_8a-6.png<br />
<br />
<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Virtue<br />
|Level=19<br />
|Alignment=[[Light]]<br />
|Requirement= Magic of Life: 13<br />
|Set_Bonus= 4 parts: 100% Defence against Shadow<br>3 parts: 5.61% Life Force<br />
<br />
|Headgear_Name=Helmet of Durability<br />
|Headgear_Values= 19.25% Defence<br />
|Headgear_Image=Image:Setitem_light_8b-1.png<br />
<br />
|Torso_Name=Armour of Curiosity<br />
|Torso_Values= 8.47% Life Force<br />
|Torso_Image=Image:Setitem_light_8b-3.png<br />
<br />
|Hands_Name=Shield of Bravery<br />
|Hands_Values= 19.25% Defence<br />
|Hands_Image=Image:Setitem_light_8b-5.png<br />
<br />
|Shoes_Name=Shoes of Reliability<br />
|Shoes_Values= 8.47% Life Force<br />
|Shoes_Image=Image:Setitem_light_8b-6.png<br />
}}<br />
<br />
== Sentinels Level 9 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Relics of Honour<br />
|Level= 21<br />
|Alignment=[[Light]]<br />
|Requirement= Sun Magic: 10<br>Magic Protection: 13<br />
|Set_Bonus= 6 parts: +3 Conversion of Sentinel Creatures<br>6 parts: 24% Chance of Item from Sentinels<br>6 parts: 24% Resources from Sentinels<br>6 parts: 13.2% Life Force<br />
<br />
|Headgear_Name=Halo<br />
|Headgear_Values= 60 Conversion of Sentinel Creatures<br />
|Headgear_Image=Image:Setitem_light_9a-1.png<br />
<br />
|Amulet_Name=Rosary<br />
|Amulet_Values= 18.2% Chance of Item from Sentinels<br />
|Amulet_Image=Image:Setitem_light_9a-2.png<br />
<br />
|Torso_Name=Armor of Love<br />
|Torso_Values= 60 Conversion of Sentinel Creatures<br />
|Torso_Image=Image:Setitem_light_9a-3.png<br />
<br />
|Weapon_Name=Staff of the Priest<br />
|Weapon_Values= 60 Conversion of Sentinel Creatures<br />
|Weapon_Image=Image:Setitem_light_9a-4.png<br />
<br />
|Hands_Name=Protector of Virtue<br />
|Hands_Values= 18.2% Chance of Item from Sentinels<br />
|Hands_Image=Image:Setitem_light_9a-5.png<br />
<br />
|Shoes_Name=Seven League Boots<br />
|Shoes_Values= 10.01% Life Force<br />
|Shoes_Image=Image:Setitem_light_9a-6.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Relics of Eternity<br />
|Level=21<br />
|Alignment=[[Light]]<br />
|Requirement= Sun Magic: 19<br />
|Set_Bonus= 6 parts: 36.4% Essence<br>6 parts: 36.4% Crystal Splinters<br>6 parts: 36.4% Power Stones<br>6 parts: 36.4% Gold Resins<br />
<br />
|Headgear_Name=Crown of Angels<br />
|Headgear_Values= 18.2% Mana<br />
|Headgear_Image=Image:Setitem_light_9b-1.png<br />
<br />
|Amulet_Name=Necklace of Stars<br />
|Amulet_Values= 36.4% Crystal Splinters<br />
|Amulet_Image=Image:Setitem_light_9b-2.png<br />
<br />
|Torso_Name=Armour of Sun<br />
|Torso_Values= 18.2% Mana<br />
|Torso_Image=Image:Setitem_light_9b-3.png<br />
<br />
|Weapon_Name=Sword of Light<br />
|Weapon_Values= 36.4% Power Stones<br />
|Weapon_Image=Image:Setitem_light_9b-4.png<br />
<br />
|Hands_Name=Shield of the Clouds<br />
|Hands_Values= 36.4% Gold Resins<br />
|Hands_Image=Image:Setitem_light_9b-5.png<br />
<br />
|Shoes_Name=Shoes of Heaven<br />
|Shoes_Values= 36.4% Essence<br />
|Shoes_Image=Image:Setitem_light_9b-6.png<br />
}}<br />
<br />
[[de:Zwergwelt Setitems (Licht)]]<br />
[[Category:Items]]<br />
[[Category:Index]]</div>Darthspectrumhttps://en.wiki.xhodon2.com/index.php?title=Dwarfworld_Light_Sets&diff=7293Dwarfworld Light Sets2013-07-12T20:42:56Z<p>Darthspectrum: /* Sentinels Level 9 */ ---> Added information on Relics of Honour. Fixed spelling error.</p>
<hr />
<div>{{revise-dwarf}}<br />
{{translate|Correct set and item names and values needed}}<br />
{{Template:NavItem}}<br />
== Sentinels Level 2 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Bright Protection<br />
|Level=3<br />
|Alignment=[[Light]]<br />
|Requirement=Sun Magic 1<br />
|Set_Bonus=3 Parts: 9.75% Defence against Shadow<br>3 Parts: 3.75% Defence <br />
<br />
<br />
|Headgear_Name=Turban of Might<br />
|Headgear_Values= 5% Defence<br />
|Headgear_Image=Image:Setitem_light_2a-1.png<br />
<br />
|Torso_Name=Fur of Might<br />
|Torso_Values= 13% Defence against Shadow<br />
|Torso_Image=Image:Setitem_light_2a-3.png<br />
<br />
|Hands_Name=Gloves of Might<br />
|Hands_Values= 5% Defence<br />
|Hands_Image=Image:Setitem_light_2a-5.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Many Colours<br />
|Level=3<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Light 3<br />
|Set_Bonus=5 Parts: 6% Mana<br>4 Parts: 2% Power Stones<br>4 Parts: 2% Gold Resin<br>2 Parts: 2% Essence<br>2 Parts: 2% Crystal Splinters<br />
<br />
|Headgear_Name=Sacred Headdress of Joy<br />
|Headgear_Values= 8% Gold Resin<br />
|Headgear_Image=Image:Setitem_light_2b-1.png<br />
<br />
|Amulet_Name=Jade Amulet of Joy<br />
|Amulet_Values= 8% Crystal Splinters<br />
|Amulet_Image=Image:Setitem_light_2b-2.png<br />
<br />
|Torso_Name=Luminous Garment of Joy<br />
|Torso_Values= 4% Mana<br />
|Torso_Image=Image:Setitem_light_2b-3.png<br />
<br />
|Weapon_Name=Wand of Joy<br />
|Weapon_Values= 8% Power Stones<br />
|Weapon_Image=Image:Setitem_light_2b-4.png<br />
<br />
|Shoes_Name=Green Shoes of Joy<br />
|Shoes_Values= 8% Herb Essences<br />
|Shoes_Image=Image:Setitem_light_2b-6.png<br />
}}<br />
<br />
== Sentinels Level 3 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Artefact<br />
|Level=6<br />
|Alignment=[[Light]]<br />
|Requirement=Sun Magic 3<br />
|Set_Bonus=3 Parts: 20% Artefact Reinforcement<br />
<br />
|Amulet_Name=Amulet of Life<br />
|Amulet_Values= 5% Attack<br />
|Amulet_Image=Image:Setitem_light_3a-2.png<br />
<br />
|Torso_Name=Garment of Life<br />
|Torso_Values= 16.25% Defence against Shadow<br />
|Torso_Image=Image:Setitem_light_3a-3.png<br />
<br />
|Hands_Name=Gloves of Life<br />
|Hands_Values= 6.25% Defence<br />
|Hands_Image=Image:Setitem_light_3a-5.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Sentinel Hunter<br />
|Level=6<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Light 5<br />
|Set_Bonus=6 Parts: 33 Conversion of Sentinel Creatures<br>4 Parts: 5% Chance of Items from Sentinels<br>2 Parts: 5% Resources with Sentinels <br />
<br />
|Headgear_Name=Mask of the Hunter<br />
|Headgear_Values= 16.5 Conversion of Sentinel Creatures<br />
|Headgear_Image=Image:Setitem_light_3b-1.png<br />
<br />
|Amulet_Name=Amulet of the Hunter<br />
|Amulet_Values= 5% Chance of Items from Sentinels<br />
|Amulet_Image=Image:Setitem_light_3b-2.png<br />
<br />
|Torso_Name=Fur Garment of the Hunter<br />
|Torso_Values= 2.75% Life Force<br />
|Torso_Image=Image:Setitem_light_3b-3.png<br />
<br />
|Weapon_Name=Bow of the Hunter<br />
|Weapon_Values= 5% Chance of Items from Sentinels<br />
|Weapon_Image=Image:Setitem_light_3b-4.png<br />
<br />
|Hands_Name=Shield of the Hunter<br />
|Hands_Values=+5% Chance of Items from Sentinels<br />
|Hands_Image=Image:Setitem_light_3b-5.png<br />
<br />
|Shoes_Name=Shoes of the Hunter<br />
|Shoes_Values= 2.75% Life Force<br />
|Shoes_Image=Image:Setitem_light_3b-6.png<br />
}}<br />
<br />
== Sentinels Level 4 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Wisdom<br />
|Level=8<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Life 2<br />
|Set_Bonus=4 Parts: 16.25% Defence Against Shadow<br>4 Parts: 2.2% Life Force<br>2 Parts: 13% Defence Against Shadow<br>2 Parts: 2.2% Life Force<br />
<br />
|Headgear_Name=Crown of Sanity<br />
|Headgear_Values= 8% Defence<br />
|Headgear_Image=Image:Setitem_light_4a-1.png<br />
<br />
|Torso_Name=Garment of Sanity<br />
|Torso_Values= 20.8% Defence against Shadow<br />
|Torso_Image=Image:Setitem_light_4a-3.png<br />
<br />
|Hands_Name=Shield of Sanity<br />
|Hands_Values= 8% Defence<br />
|Hands_Image=Image:Setitem_light_4a-5.png<br />
<br />
|Shoes_Name=Shoes of Sanity<br />
|Shoes_Values= 3.52% Life Force<br />
|Shoes_Image=Image:Setitem_light_4a-6.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Tree of Life<br />
|Level=8<br />
|Alignment=[[Light]]<br />
|Requirement=Sun Magic 7<br />
|Set_Bonus=6 Parts: 5% Mana<br>4 Parts: 10% Power Stones <br>4 Parts: 10% Gold Resin <br>2 Parts: 10% Herb Essences <br>2 Parts: 10% Crystal Splinters <br />
<br />
|Headgear_Name=Crown of Fruits<br />
|Headgear_Values= 12.8% Gold Resin<br />
|Headgear_Image=Image:Setitem_light_4b-1.png<br />
<br />
|Amulet_Name=Amulet of the Trunk<br />
|Amulet_Values= 6.4% Mana<br />
|Amulet_Image=Image:Setitem_light_4b-2.png<br />
<br />
|Torso_Name=Garment of Leaves<br />
|Torso_Values= 6.4% Mana<br />
|Torso_Image=Image:Setitem_light_4b-3.png<br />
<br />
|Weapon_Name=Sceptre of the Root<br />
|Weapon_Values= 12.8% Power Stones<br />
|Weapon_Image=Image:Setitem_light_4b-4.png<br />
<br />
|Hands_Name=Shield of Bark<br />
|Hands_Values= 12.8% Crystal Splinters<br />
|Hands_Image=Image:Setitem_light_4b-5.png<br />
<br />
|Shoes_Name=Shoes of the Branches<br />
|Shoes_Values= 12.8% Herb Essences<br />
|Shoes_Image=Image:Setitem_light_4b-6.png<br />
}}<br />
<br />
== Sentinels Level 5 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the True Justice<br />
|Level=11<br />
|Alignment=[[Light]]<br />
|Requirement=Sun Magic 8<br />
|Set_Bonus=5 Parts: 14.2% Mana<br>5 Parts: 28.8% Artefact Reinforcement <br />
<br />
|Headgear_Name=Crown of Shelter<br />
|Headgear_Values= 64.5% Expansion of Secret Cavern <br />
|Headgear_Image=Image:Setitem_light_5a-1.png<br />
<br />
|Amulet_Name=Amulet of Justice<br />
|Amulet_Values= 8.6% Mana<br />
|Amulet_Image=Image:Setitem_light_5a-2.png<br />
<br />
|Torso_Name=Garment of Many Pockets<br />
|Torso_Values= 64.5% Expansion of Secret Cavern<br />
|Torso_Image=Image:Setitem_light_5a-3.png<br />
<br />
|Hands_Name=Shield of Eager Resistance<br />
|Hands_Values= 10.75% Defence against Shadow<br />
|Hands_Image=Image:Setitem_light_5a-5.png<br />
<br />
|Shoes_Name=Shoes of the Justified Step<br />
|Shoes_Values= 4.73% Life Force<br />
|Shoes_Image=Image:Setitem_light_5a-6.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Gilded Guard<br />
|Level=11<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Life 5<br />
|Set_Bonus=6 Parts: 28 Conversion of Sentinel Creatures <br>5 Parts: 8.6% Chance of Items from Sentinels<br>3 Parts: 17.2% Resources with Senitels<br />
<br />
|Headgear_Name=Crown of the Gatherer<br />
|Headgear_Values= 28 Conversion of Sentinel Creatures<br />
|Headgear_Image=Image:Setitem_light_5b-1.png<br />
<br />
|Amulet_Name=Amulet of Vitalization<br />
|Amulet_Values= 8.6% Chance of Items from Sentinels<br />
|Amulet_Image=Image:Setitem_light_5b-2.png<br />
<br />
|Torso_Name=Garment of Revelation<br />
|Torso_Values= 4.73% Life Force<br />
|Torso_Image=Image:Setitem_light_5b-3.png<br />
<br />
|Weapon_Name=Sceptre of Abundance<br />
|Weapon_Values= 28 Conversion of Sentinel Creatures <br />
|Weapon_Image=Image:Setitem_light_5b-4.png<br />
<br />
|Hands_Name=Shield of the Gatherer<br />
|Hands_Values= 8.6% Chance of Items from Sentinels<br />
|Hands_Image=Image:Setitem_light_5b-5.png<br />
<br />
|Shoes_Name=Shoes of Squandering<br />
|Shoes_Values= 4.73% Life Force<br />
|Shoes_Image=Image:Setitem_light_5b-6.png<br />
}}<br />
<br />
== Sentinels Level 6 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Real Heroism<br />
|Level=14<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Protection 4<br />
|Set_Bonus=4 Parts: 29.25% Defense against shadow<br>4 Parts: 4.95% Life Force<br>4 Parts: 11.25% Defence<br />
<br />
|Headgear_Name=Crown of the Virtue<br />
|Headgear_Values= 12.75% Defence<br />
|Headgear_Image=Image:Setitem_light_6a-1.png<br />
<br />
|Torso_Name=Robe of Confidence<br />
|Torso_Values= 33.15% Defence against Shadow<br />
|Torso_Image=Image:Setitem_light_6a-3.png<br />
<br />
|Hands_Name=Shield of the Good<br />
|Hands_Values= 12.75% Defence<br />
|Hands_Image=Image:Setitem_light_6a-5.png<br />
<br />
|Shoes_Name=Shoes of the Right Way<br />
|Shoes_Values= 5.61% Life Force<br />
|Shoes_Image=Image:Setitem_light_6a-6.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Prism<br />
|Level=13<br />
|Alignment=[[Light]]<br />
|Requirement=Magic of Life 7<br />
|Set_Bonus=6 Parts: 10.2% Mana <br>4 Parts: 15.2% Gold Resin<br>4 Parts: 15.2% Power Stones<br>2 Parts: 15.2% Crystal Splinters<br>2 Parts: 15.2% Herb Essences <br />
<br />
|Headgear_Name=Crown Of Splendor<br />
|Headgear_Values= 10.2% Mana<br />
|Headgear_Image=Image:Setitem_light_6b-1.png<br />
<br />
|Amulet_Name=Glaring Amulet<br />
|Amulet_Values= 20.4% Crystal Splinters<br />
|Amulet_Image=Image:Setitem_light_6b-2.png<br />
<br />
|Torso_Name=Sparkling Robe<br />
|Torso_Values= 10.2% Mana<br />
|Torso_Image=Image:Setitem_light_6b-3.png<br />
<br />
|Weapon_Name=Sceptre of Lightness<br />
|Weapon_Values= 20.4% Power Stones<br />
|Weapon_Image=Image:Setitem_light_6b-4.png<br />
<br />
|Hands_Name=Blinding Shield<br />
|Hands_Values= 20.4% Gold Resin<br />
|Hands_Image=Image:Setitem_light_6b-5.png<br />
<br />
|Shoes_Name=Pearly Shoes<br />
|Shoes_Values= 20.4% Herb Essences<br />
|Shoes_Image=Image:Setitem_light_6b-6.png<br />
}}<br />
<br />
== Sentinels Level 7 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Flourishing light<br />
|Level= 16<br />
|Alignment= [[Light]]<br />
|Requirement= Sun magic: 13<br />
|Set_Bonus=6 parts: 12.8% Mana<br>4 parts: 19.2% Gold Resin<br>4 parts: 19.2% Power Stones<br>2 parts: 19.2% Essences<br>2 parts: 19.2% Crystal Splinters<br />
<br />
|Headgear_Name= Helmet of Glare<br />
|Headgear_Values= 12.8% Mana<br />
|Headgear_Image=Image:Setitem_light_7a-1.png<br />
<br />
|Amulet_Name= Vitalizing Amulette<br />
|Amulet_Values= 25.6% Crystal Splinters<br />
|Amulet_Image=Image:Setitem_light_7a-2.png<br />
<br />
|Torso_Name=Dazzling Armour<br />
|Torso_Values= 12.8% Mana<br />
|Torso_Image=Image:Setitem_light_7a-3.png<br />
<br />
|Weapon_Name=Axe of the Brillianse<br />
|Weapon_Values= 25.6% Power Stones<br />
|Weapon_Image=Image:Setitem_light_7a-4.png<br />
<br />
|Hands_Name=Sparklin Gloves<br />
|Hands_Values= 25.6% Gold Resin<br />
|Hands_Image=Image:Setitem_light_7a-5.png<br />
<br />
|Shoes_Name=Growing Shoes<br />
|Shoes_Values= 25.6% Essences<br />
|Shoes_Image=Image:Setitem_light_7a-6.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of the Light Hunter<br />
|Level= 16<br />
|Alignment=[[Light]]<br />
|Requirement= Magic of Protection: 7<br />
|Set_Bonus= 6 parts: 84 Conversion of Sentinel Creatures<br>4 parts: 12.8% Attack<br>4 parts: 12.8% Chance of Items from Sentinels<br />
<br />
|Headgear_Name=Mask of the Old Writings<br />
|Headgear_Values= Unknown<br />
|Headgear_Image=Image:Setitem_light_7b-1.png<br />
<br />
|Amulet_Name=Amulet of the Loyal Servant<br />
|Amulet_Values= 12.8% Chance of Items from Sentinels<br />
|Amulet_Image=Image:Setitem_light_7b-2.png<br />
<br />
|Torso_Name=Fur of Accuracy<br />
|Torso_Values= 7.04% Life Force<br />
|Torso_Image=Image:Setitem_light_7b-3.png<br />
<br />
|Weapon_Name=Crosbow of Precision<br />
|Weapon_Values= Unknown<br />
|Weapon_Image=Image:Setitem_light_7b-4.png<br />
<br />
|Hands_Name=Gloves of the Forgotten Signs<br />
|Hands_Values= 12.8% Chance of Items from Sentinels<br />
|Hands_Image=Image:Setitem_light_7b-5.png<br />
<br />
|Shoes_Name=Shoes of the Frenetic Pursuit<br />
|Shoes_Values= 7.04% Life Force<br />
|Shoes_Image=Image:Setitem_light_7b-6.png<br />
}}<br />
<br />
== Sentinels Level 8 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Elements of Light<br />
|Level= 19<br />
|Alignment=[[Light]]<br />
|Requirement= Magic of Protection: 10<br />
|Set_Bonus= 6 parts: 30.8% Mana<br>4 parts: 15.4% Attack<br>4 parts: 15.4% Chance of Items from Sentinels<br />
<br />
|Headgear_Name=Flash of Mind<br />
|Headgear_Values= 15.4% Mana<br />
|Headgear_Image=Image:Setitem_light_8a-1.png<br />
<br />
|Amulet_Name=Power Of The Seas<br />
|Amulet_Values= 15.4% Chance of Items from Sentinels<br />
|Amulet_Image=Image:Setitem_light_8a-2.png<br />
<br />
|Torso_Name=Beat of Heart<br />
|Torso_Values= 8.47% Life Force<br />
|Torso_Image=Image:Setitem_light_8a-3.png<br />
<br />
|Weapon_Name=Bash of Heaven<br />
|Weapon_Values= 15.4% Attack<br />
|Weapon_Image=Image:Setitem_light_8a-4.png<br />
<br />
|Hands_Name=Courage of Pillars<br />
|Hands_Values= 15.4% Chance of Items from Sentinels<br />
|Hands_Image=Image:Setitem_light_8a-5.png<br />
<br />
|Shoes_Name=Earth Force<br />
|Shoes_Values= 8.47% Life Force<br />
|Shoes_Image=Image:Setitem_light_8a-6.png<br />
<br />
<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Set of Virtue<br />
|Level=19<br />
|Alignment=[[Light]]<br />
|Requirement= Magic of Life: 13<br />
|Set_Bonus= 4 parts: 100% Defence against Shadow<br>3 parts: 5.61% Life Force<br />
<br />
|Headgear_Name=Helmet of Durability<br />
|Headgear_Values= 19.25% Defence<br />
|Headgear_Image=Image:Setitem_light_8b-1.png<br />
<br />
|Torso_Name=Armour of Curiosity<br />
|Torso_Values= 8.47% Life Force<br />
|Torso_Image=Image:Setitem_light_8b-3.png<br />
<br />
|Hands_Name=Shield of Bravery<br />
|Hands_Values= 19.25% Defence<br />
|Hands_Image=Image:Setitem_light_8b-5.png<br />
<br />
|Shoes_Name=Shoes of Reliability<br />
|Shoes_Values= 8.47% Life Force<br />
|Shoes_Image=Image:Setitem_light_8b-6.png<br />
}}<br />
<br />
== Sentinels Level 9 ==<br />
{{Infobox_SetItem<br />
|Set_Name=Relics of Honor<br />
|Level= 21<br />
|Alignment=[[Light]]<br />
|Requirement= Sun Magic: 10<br>Magic Protection: 13<br />
|Set_Bonus= 6 parts: +3 Conversion of Sentinel Creatures<br>6 parts: 24% Chance of Item from Sentinels<br>6 parts: 24% Resources from Sentinels<br>6 parts: 13.2% Life Force<br />
<br />
|Headgear_Name=Halo<br />
|Headgear_Values= 60 Conversion of Sentinel Creatures<br />
|Headgear_Image=Image:Setitem_light_9a-1.png<br />
<br />
|Amulet_Name=Rosary<br />
|Amulet_Values= 18.2% Chance of Item from Sentinels<br />
|Amulet_Image=Image:Setitem_light_9a-2.png<br />
<br />
|Torso_Name=Armor of Love<br />
|Torso_Values= 60 Conversion of Sentinel Creatures<br />
|Torso_Image=Image:Setitem_light_9a-3.png<br />
<br />
|Weapon_Name=Staff of the Priest<br />
|Weapon_Values= 60 Conversion of Sentinel Creatures<br />
|Weapon_Image=Image:Setitem_light_9a-4.png<br />
<br />
|Hands_Name=Protector of Virtue<br />
|Hands_Values= 18.2% Chance of Item from Sentinels<br />
|Hands_Image=Image:Setitem_light_9a-5.png<br />
<br />
|Shoes_Name=Seven League Boots<br />
|Shoes_Values= 10.01% Life Force<br />
|Shoes_Image=Image:Setitem_light_9a-6.png<br />
}}<br />
<br />
{{Infobox_SetItem<br />
|Set_Name=Relics of Eternity<br />
|Level=21<br />
|Alignment=[[Light]]<br />
|Requirement= Sun Magic: 19<br />
|Set_Bonus= 6 parts: 36.4% Essence<br>6 parts: 36.4% Crystal Splinters<br>6 parts: 36.4% Power Stones<br>6 parts: 36.4% Gold Resins<br />
<br />
|Headgear_Name=Crown of Angels<br />
|Headgear_Values= 18.2% Mana<br />
|Headgear_Image=Image:Setitem_light_9b-1.png<br />
<br />
|Amulet_Name=Necklace of Stars<br />
|Amulet_Values= 36.4% Crystal Splinters<br />
|Amulet_Image=Image:Setitem_light_9b-2.png<br />
<br />
|Torso_Name=Armour of Sun<br />
|Torso_Values= 18.2% Mana<br />
|Torso_Image=Image:Setitem_light_9b-3.png<br />
<br />
|Weapon_Name=Sword of Light<br />
|Weapon_Values= 36.4% Power Stones<br />
|Weapon_Image=Image:Setitem_light_9b-4.png<br />
<br />
|Hands_Name=Shield of the Clouds<br />
|Hands_Values= 36.4% Gold Resins<br />
|Hands_Image=Image:Setitem_light_9b-5.png<br />
<br />
|Shoes_Name=Shoes of Heaven<br />
|Shoes_Values= 36.4% Essence<br />
|Shoes_Image=Image:Setitem_light_9b-6.png<br />
}}<br />
<br />
[[de:Zwergwelt Setitems (Licht)]]<br />
[[Category:Items]]<br />
[[Category:Index]]</div>Darthspectrumhttps://en.wiki.xhodon2.com/index.php?title=War_Camp&diff=7292War Camp2013-07-12T19:17:58Z<p>Darthspectrum: /* Join an existing war camp */ --> Proofed.</p>
<hr />
<div>{{Translate|Working on this article at the moment: Skyana}}<br />
<br />
[[Image:Icon_WarCamp.png|frame|left|Symbol&nbsp;in&nbsp;the<br>''Mad&nbsp;Eye'']]<br />
A '''war camp''' is an effective tactic in battle. In a war camp several [[hero]]es and their [[horde]]s unite and can be controlled like a single hero. This way you can defeat stronger opponents as you could defeat alone. The leader takes the control over the whole war camp.<br />
<br />
'''Important:''' If a war camp defends, on average only 25% of the ususal amount of creatures are [[revivification|revived]].<br clear="left"><br />
<br />
== Creation ==<br />
The war camp has to be set up by the player, who is meant to be the leader. After the set up other heroes may join in. In principle any hero can join. But this does only work until the war camp starts to move for the first time. To accommodate additional heroes at a later stage, the war camp has to be reopened.<br />
<br />
=== Set up a new war camp ===<br />
The leader chooses a [[valley]] in which the hordes will gather. He sends his own hero and his horde with the command ''Set up war camp'' to the chosen coordinates. <br />
<br />
Nevertheless you should keep in mind, that you can not set up a war camp in a valley in which another war camp is already resided. <br />
<br />
=== Join an existing war camp ===<br />
In order to join a warcamp, one must input the coordinates of the warcamp he wishes to join, and select the command "Encamp". Toggle the chosen warcamp, and send your hero on its way. If you give a return command, the hero will leave the warcamp immediately after joining. If the Warcamp moves before your hero arrives, your hero will remain stationary at the Coordinates of the Warcamp. <br />
<br />
<br />
<br />
<br />
[[de:Kriegslager]]<br />
[[Category:Battle]]<br />
[[Category:Index]]</div>Darthspectrumhttps://en.wiki.xhodon2.com/index.php?title=War_Camp&diff=7291War Camp2013-07-12T19:17:17Z<p>Darthspectrum: /* Join an existing war camp */ ---> Added information to previously empty field of "Join an existing war camp"</p>
<hr />
<div>{{Translate|Working on this article at the moment: Skyana}}<br />
<br />
[[Image:Icon_WarCamp.png|frame|left|Symbol&nbsp;in&nbsp;the<br>''Mad&nbsp;Eye'']]<br />
A '''war camp''' is an effective tactic in battle. In a war camp several [[hero]]es and their [[horde]]s unite and can be controlled like a single hero. This way you can defeat stronger opponents as you could defeat alone. The leader takes the control over the whole war camp.<br />
<br />
'''Important:''' If a war camp defends, on average only 25% of the ususal amount of creatures are [[revivification|revived]].<br clear="left"><br />
<br />
== Creation ==<br />
The war camp has to be set up by the player, who is meant to be the leader. After the set up other heroes may join in. In principle any hero can join. But this does only work until the war camp starts to move for the first time. To accommodate additional heroes at a later stage, the war camp has to be reopened.<br />
<br />
=== Set up a new war camp ===<br />
The leader chooses a [[valley]] in which the hordes will gather. He sends his own hero and his horde with the command ''Set up war camp'' to the chosen coordinates. <br />
<br />
Nevertheless you should keep in mind, that you can not set up a war camp in a valley in which another war camp is already resided. <br />
<br />
=== Join an existing war camp ===<br />
In order to join a warcamp, one must input the coordinates of the warcamp he wishes to join, and select the command "Encamp". Toggle the warcamp @ the given warcamp, and send your hero on its way. If you give a return command, the hero will leave the warcamp immediately after joining. If the Warcamp moves before your hero arrives, your hero will remain stationary @ the Coordinates of the Warcamp. <br />
<br />
<br />
<br />
<br />
[[de:Kriegslager]]<br />
[[Category:Battle]]<br />
[[Category:Index]]</div>Darthspectrumhttps://en.wiki.xhodon2.com/index.php?title=Heroes&diff=7290Heroes2013-07-12T19:13:51Z<p>Darthspectrum: /* Key of symbols */ ---> Corrected spelling.</p>
<hr />
<div>With '''heroes''', you can command hordes of [[creatures]]. You can attack [[sentinel]]s or other players, suppport other [[palace]]s or transport [[resources]].<br />
<br />
The number of heroes you may control depends on the level of your [[Hero Statue]].<br />
<br />
The button "Heroes" in the menu bar leads to the hero control menu. <br />
<br />
<br />
<br />
== Create a hero ==<br />
[[Image:MenuBar_Button_Heroes.png|frame|left|Button ''Heroes'' in the [[Menu Bar]] ]]<br />
After you have conjured your hero statue to level one, you may create your first hero. In the hero menu, click on the button labelled "Create a new hero". Every fifth level of the Hero Statue, you can create one additional hero. Across all your palaces only the Hero Statue with the highest level counts for this. You get the first hero free of charge, but additional heroes will cost an increasing amount of mana to create.<br clear="all"><br />
<br />
<br />
<br />
== Characteristics ==<br />
=== Types of heroes ===<br />
{| cellpadding="5px" rules="all" style="border:1px solid black; float:right; margin-left:1em; text-align:center;"<br />
! &nbsp;<br />
! [[Image:Hero_Mountain_Troll.gif]]<br>Mountain troll<br />
! [[Image:Hero_Elf.gif]]<br>Elf<br />
! [[Image:Hero_Half_Giant.gif]]<br>Half giant<br />
! [[Image:Hero_Dwarf.gif]]<br>Dwarf<br />
! [[Image:Hero_Warrior.gif]]<br>Warrior<br />
! [[Image:Hero_Centauride.gif]]<br>Centauride<br />
! [[Image:Hero_Pegasus.gif]]<br>Pegasus<br />
|-<br />
| Attack || 4 || 0 || 3 || 2 || 1 || 0 || 0<br />
|-<br />
| Defence || 0 || 4 || 0 || 0 || 2 || 3 || 0<br />
|-<br />
| Life || 0 || 0 || 1 || 2 || 1 || 1 || 2<br />
|}<br />
[[Creatures]] must be lead by a hero, otherwise they can not leave the palace.<br />
<br />
To transport resources or [[Dragon Eggs]], you should use a [[Pegasus]]. These heroes can not attack, but have the great advantage that they can not ''be'' attacked either (neither by enemy heroes nor by [[Crystalline Catapult]]s), as long as they are not standing on a palace. You do not need to conjure you Hero Statue higher to create additional Pegasus heroes, but the mana cost will increase for every new Pegasus.<br />
<br />
<br />
<br />
=== Speed ===<br />
On the wings of magic, heroes rush through the world with a speed of 1 [[tpa]]. This is especially relevant for [[spy]] attacks, as the speed of the complete horde is determined by the speed of the slowest unit.<br />
<br />
<br />
=== Experience ===<br />
[[Image:Heroes_ExperienceBar.png|thumb|400px|Experience bar of a hero]]<br />
Heroes gain experience in battle. When the gathered experience points reach a certain limit, the heroes reaches the next level. The number of experience points necessary for this can be seen on the experience bar.<br />
<br />
Every time a hero rises one level, he also gains one status point. Under the tab status, you can assign these points to the attributes of your hero. This costs one [[rune]] or four hours worth of [[Mana]] production by your main tree.<br />
<br />
<br />
<br />
===Attributes ===<br />
[[Image:Heroes_Status.png|frame|Attributes of a hero]]<br />
;Attack<br />
: Each point in ''Attack'' increases the attack strength of all creatures led by the hero. The percental increase depends on the attack strength of the creature. The higher its strength, the higher the percental enhancement. For a creature with an attack strength of 1, the enhancement is 2% for each point of attack of the hero.<br />
<br />
<br />
;Defence<br />
:The same applies for defence. Defence does not mean an armor value, but an attack value in case the unit defends. The enhancement here is 2.5 %.<br />
<br />
<br />
;Life Force<br />
:Each point in Life Force increases the life of all creatures led by the hero. Again, the percental increase depends on the life value of the creature. For a creature with life 1, the enhancement is 1.1 %.<br clear="all"><br />
<br />
<br />
=== Renaming Heroes ===<br />
The name of a hero is displayed at the top of the hero screen. By clicking it, the name changes into an input field and a new name can be entered.<br />
<br />
<br />
<br />
== Controls ==<br />
=== Defence settings ===<br />
Under the tab "Status" you can change your hero's [[defend|defence]] status.<br />
{{:Defend}}<br />
<br />
<br />
=== Key of symbols ===<br />
{| style="float:left;"<br />
| [[Image:Icon_Move.png|center|Move]] || [[Move]]<br />
|-<br />
| [[Image:Icon_Loot.png|center|Loot]] || [[Loot]]<br />
|-<br />
| [[Image:Icon_ResourceDelivery.png|center|Resource delivery]] || [[resource]] delivery<br />
|-<br />
| [[Image:Icon_ManaDelivery.png|center|Mana delivery]] || [[mana]] delivery<br />
|-<br />
| [[Image:Icon_BuildWarCamp.png|center|Set up War Wamp]] || Set up a [[War Camp]]<br />
|-<br />
| [[Image:Icon_Camp.png|center|camp]] || En[[camp]] (join a War Camp)<br />
|-<br />
| [[Image:Icon_PlantTree.png|center|Plant tree]] || Plant a [[Tree of Life]] <br />
|}<br />
{| style="float:left;"<br />
| [[Image:Icon_Defence_Normal.png|center|normal]] || Status "[[defence|normal]]"<br />
|-<br />
| [[Image:Icon_Defence_Valley.png|center|Valley defence]] || Status "[[Valley defence]]"<br />
|-<br />
| [[Image:Icon_Defence_Area.png|center|Area defence]] || Status "[[Area defence]]"<br />
|-<br />
| [[Image:Icon_Ticks.gif|center|Ticks]] || Duration (in [[ticks]]) <br />
|-<br />
| [[Image:Icon_Duration.gif|center|Duration]] || Duration (time)<br />
|-<br />
| [[Image:Icon_Ready.gif|center|Ready]] || Time of completion<br />
|}<br clear="all"><br />
<br />
=== Transfer of resources and creatures between heroes and the palace ===<br />
[[Image:MenuBar_Button_Heroes.png|frame|left|Button ''Heroes'' in the [[Menu Bar]] ]]<br />
[[Image:Heroes Load Unload.jpg|thumb|400px|Transfer of [[Resources]] and [[Creatures]] ]]<br />
Click the button "Heroes" in the menu bar. To the left you will find a listing of your heroes and coordinates of their current positions. Choose the hero you want to assign creatures to and click it to get to the hero menu.<br />
<br />
You will find a list of the resources and creatures of your hero on the left and a list for the palace or area it is standing on to the right. You can now enter the number of the creatures you want to transfer to or from your hero and click the button "Transfer".<br />
<br />
You can also use the slider to change the number. If you click the red arrows nest to the transfer button you can transfer all creature or resources at once.<br />
<br />
<br />
<br />
[[de:Helden]]<br />
[[es:Héroes]]<br />
<br />
[[Category:Game Elements]]<br />
[[Category:Index]]</div>Darthspectrumhttps://en.wiki.xhodon2.com/index.php?title=Awards&diff=7289Awards2013-07-12T19:10:02Z<p>Darthspectrum: /* Mana-Master */ --> Added description for 7 time Mana master award. The award had mispellings, they were maintained for authenticity of wiki.</p>
<hr />
<div>{{translate}}<br />
'''Awards''' will not give you any advantages over other players. They are merely emblems which prove your fame and honour. Your impressive skills shall strike fear into enemies and earn admiration from your friends.<br />
<br />
== League-winner ==<br />
A Magician will earn a wand, if he wins a [[League]], which means being 1st when the leagues are reshuffled on the 1st of each month at 17.30. If a [[Magician]] wins another League, he will earn another wand, without the old one getting replaced.<br />
<br />
The following wands can be earned by winning as many times as stated:<br />
{| border="0"<br />
| style="padding-right:2em;" | [[Image:Award League Winner 1.gif|Once]]<br />
| ''Once (Staff of Honor)''<br />
<br />
''The Felúndin sing a song to the honour of this Magician. Wherever he appears he radiates an aura of infinite power. His soul is immortal and filled with the Magic of the Tree. Only someone owning this wand speaks the ancient language of the dragons and hears their calling.''<br />
|-<br />
| style="padding-right:2em;" | [[Image:Award League Winner 2.gif|Twice]]<br />
| ''Twice (Staff of Mana)''<br />
<br />
''The calling was heard. Your heart is overwhelmed. In these precious moments the wand transfers the power of the Felúndin. Only the owner of this power can connect to the realm between the worlds and hear their chant. Praise to this extraordinary Magician.''<br />
|-<br />
| style="padding-right:2em;" | [[Image:Award League Winner 3.gif|Three times]]<br />
| ''Three times (Staff of Stars)''<br />
<br />
''Starlight is the witness. The Magician's robe gleams and twinkles when he moves. He is deeply connected to the wisdom and the heart of the stars. Only the keeper of the wand can feel the power of the realms between the worlds and play with them. He is no longer just what he seems, but what he wants to be!''<br />
|-<br />
| style="padding-right:2em;" | [[Image:Award League Winner 4.gif|Four times]]<br />
| ''Four times (Staff of Confusion)''<br />
<br />
''The great and the unique speak through the confusion. This wand holds a mirror of authenticity up to the others. The Magician can hide behind this and work true magic. Everybody feels yearning and envy when shown this bewildering wand.''<br />
|-<br />
| style="padding-right:2em;" | [[Image:Award League Winner 5.gif|Five times]]<br />
| ''Five times (Spheric Staff)''<br />
<br />
''As if all planets were moving around this Magician. He is the centre. He is the middle. The ball wand in his possession empowers him to delve into thoughts and emotions of other beings and control them. He pulls the strings and the whole of Xhodon surrenders to his power.''<br />
|-<br />
| style="padding-right:2em;" | [[Image:Award League Winner 6.gif|Six times]]<br />
| ''Six times (Scorched Staff)''<br />
<br />
''By sheer force of determination, this Magician has bent the elemental forces to his bidding. Fires of creation, waters of life, secrets of the wind and stubbornness of earth are child's play: the building blocks of the universe. As this Magician walks the world, the elements shift and change as per his will and whim.''<br />
|-<br />
| style="padding-right:2em;" | [[Image:Award League Winner 7.gif|Seven times]]<br />
| ''Seven times (Staff of Dragons)''<br />
<br />
''The Felundin have presented the Magician with the dragons' wand. Through this wand he can get in touch with his ancient deceased dragon friend. All the dragons of the world bow their heads to this Magician. At the sound of a certain melody the dragons' might and wisdom will resonate in their new master. The one in possession of this wand is the only one master the charm of the magical melody and the wisdom of using it.''<br />
|-<br />
| style="padding-right:2em;" | [[Image:Award League Winner 8.gif|Eight times]]<br />
| ''Eight times (Staff of Erring)''<br />
<br />
''The erring is over. All erring thoughts are eliminated by the erring staff. This Magician moves through all the worlds with determination and fantasy. Whatever he imagines comes true. Any thought can manifest. Any wish will be fulfilled, instantly and unconditionally. There are indeed only a few who have this power as there is only a few who are wise enough to fill it with the right contents.''<br />
<br />
|-<br />
| style="padding-right:2em;" | [[Image:Award League Winner 9.gif|Nine times]]<br />
| ''Nine times (Universe Staff)''<br />
<br />
''The pinnacle of power, shaped into a slender stave wielding terrible powers beyond even divine imaginings. Even touching it for the briefest of moments utterly changes the source forever, and even then rendering them insane or worse unless the True Magician grasps it with total concentration. He has no equal. Even then seconds will seem an eternity, as time slows to a crawl to create or wreak anything that the totality of a universe can accomplish.''<br />
|}<br />
<br />
== Mana-Master ==<br />
On every 15th of each month at 17.00, those magicians who brought the most Mana to their guild through their [[Family Tree]], gain this award.<br />
Just like wands, if a Magician is able to accomplish this several times, he will get additional awards without old ones being replaced.<br />
{| border="0"<br />
| style="padding-right:2em;" | [[Image:Award Mana 1.png|Once]]<br />
| ''Magician of Mana''<br />
<br />
''This Magician has been supporting his guild with his heart and soul. He has given himself away. He has shaken hands with every single Magician of the guild and drawn them closer and closer to the frimament of the Felundin. What a deed! What a magician!''<br />
<br />
|-<br />
| style="padding-right:2em;" | [[Image:Award Mana 2.png|Twice]]<br />
| ''Magician of Infinity''<br />
<br />
''Life shows itself in manifold and grotesque forms. Only one person can give it a direction. Through his infinite power this Magician has given his guild the structure and strength innate to him. He is the backbone and the form that holds everything together. Through him the guild grows in eternity.''<br />
<br />
|-<br />
| style="padding-right:2em;" | [[Image:Award Mana 3.png|Three times]]<br />
| ''Magician of Life''<br />
<br />
''The eternal vibrates in his veins. This Magician is fully present and dives deep into the dangerous stream of life. He surrenders to the stream of life and sparkles with fire and magic. His eyes promise longing and fulfillment. His abundance makes his guild wealthy on all levels.''<br />
<br />
|-<br />
| style="padding-right:2em;" | [[Image:Award Mana 4.png|Four times]]<br />
| ''Magician of Power''<br />
<br />
''Nothing can stop this Magician! Whatever tries to thwart him will be swept away by the slight gesture of his hand. His breath glows blue with Mana. One single breeze of it makes the Tree of Life sigh with bliss. His lungs promise life fore and, thanks to him, his guild pulsates with vitality.''<br />
<br />
|-<br />
| style="padding-right:2em;" | [[Image:Award Mana 5.png|Five times]]<br />
| ''Magician of Luck''<br />
<br />
''There are Magicians, like this one, who can kill with a blink of an eye or bestow total happiness upon others. This very Magician looks at you and decides, according to criteria that are very complex and magical. Within the next few minutes your fate will change fundamentally. Try to influence his might by humbly imploring, or begging, or boldly grinning.''<br />
|-<br />
| style="padding-right:2em;" | [[Image:Award Mana 6.png|Six times]]<br />
| ''Six times''<br />
<br />
''(Description)''<br />
|-<br />
| style="padding-right:2em;" | [[Image:Award Mana 7.png|Seven times]]<br />
| ''Magician of Time''<br />
<br />
''Time doesn't matter any longer. He gave his whole life to his guilde to assist them with mana. His body and soul are pure mana, which flees into the ground as he walks along. Every being absorbs mana out of his body. If he ever dies, he will transform into a root of a tree of life to carry on assisting his guild. Forever and after he will be dignified, his grave and therefore his tree of life will be guarded, maintained, and worshipped. ''<br />
|}<br />
<br />
== Bunkerguilds ==<br />
Every 1st of each month, every Magician of the guild that was able to keep an [[artefact]] in their possession the longest (rank 1 in the "Bunkerguild" list in your [[Might]] menu) gets this mythical award.<br />
<br />
{| border="0"<br />
| style="padding-right:2em;" | [[Image:Award Artefact Naela (blue).png|(Name)]]<br />
| ''Naéla Stone''<br />
<br />
''Coherence, one for all and all for one. This magician has accomplished what only few will ever be capable of. His devotion to his guild made it a superpower. His very heart bled and his blood was multiplied a thousand times. Master and apprentice were joined in such a way as to create a spring of Mana. His guild deserves to be honored.''<br />
|-<br />
| style="padding-right:2em;" | [[Image:Award Artefact Sulean (green).png|(Name)]]<br />
| ''Suléan Crystal''<br />
<br />
''The deepest archaic essence of what holds life together has been affiliated this Magician's power. His guild vibrates with vitality. Their bond enhances the being of each individual. A Magician whose energy can be felt from afat - while his guild stands behind him like a wall of Mountain Trolls.''<br />
<br />
|-<br />
| style="padding-right:2em;" | [[Image:Award Artefact Houn (yellow).png|(Name)]]<br />
| ''Hoún Tear''<br />
<br />
''Gold Resin flows through this Magician and his guild. He has created something whole and given a name to the chaos. All other guilds tremble in awe seeing his might. The feats of this Magician and his guild will never be forgotten - they are eternalized in the hearts of the Felúndin forever.''<br />
|}<br />
<br />
== Team Members ==<br />
=== Moderators ===<br />
{| border="0"<br />
| style="width:58px;" | [[Image:Award Moderator 1.png]]<br />
| style="width:58px;" | [[Image:Award Moderator 2.png]]<br />
| style="width:58px;" | [[Image:Award Moderator 3.png]]<br />
| style="width:58px;" | [[Image:Award Moderator 4.png]]<br />
| style="width:58px;" | [[Image:Award Moderator 5.png]]<br />
| style="padding-left:2em;" rowspan="2" | ''The Moderators are those which moderate the Forum. So if you got a problem with another User or you have been harassed just contact a cherubim via InGame-PM. Please, prevent deleting deleting harassing messages. They will be needed to proof the situation.''<br />
|-<br />
| style="width:58px;" | [[Image:Award Moderator 6.png]]<br />
| style="width:58px;" | [[Image:Award Moderator 7.png]]<br />
|<br />
|<br />
|<br />
|}<br />
<br />
=== Hall Guards ===<br />
{| border="0"<br />
| style="width:58px;" | [[Image:Award Hall Guard 1.png]]<br />
| style="width:58px;" | [[Image:Award Hall Guard 2.png]]<br />
| style="width:58px;" | [[Image:Award Hall Guard 3.png]]<br />
| style="width:58px;" | [[Image:Award Hall Guard 4.png]]<br />
| style="width:58px;" | [[Image:Award Hall Guard 5.png]]<br />
| style="padding-left:2em;" rowspan="2" | ''Guards are those which moderate only the Chat. It means that they will be there to supervise the Chat. So if you got a problem with another User, just contact them. You will find them in all Channels.''<br />
|-<br />
| style="width:58px;" | [[Image:Award Hall Guard 6.png]]<br />
| style="width:58px;" | [[Image:Award Hall Guard 7.png]]<br />
| style="width:58px;" | [[Image:Award Hall Guard 8.png]]<br />
| style="width:58px;" | [[Image:Award Hall Guard 9.png]]<br />
|<br />
|}<br />
<br />
== Wiki-Editors ==<br />
{| border="0"<br />
| style="width:58px;" | [[Image:Award Wiki 1.png]]<br />
| style="width:58px;" | [[Image:Award Wiki 2.png]]<br />
| style="width:58px;" | [[Image:Award Wiki 3.png]]<br />
| style="width:58px;" | [[Image:Award Wiki 4.png]]<br />
| style="width:58px;" | [[Image:Award Wiki 5.png]]<br />
| style="padding-left:2em;" | ''Whenever there is a question, the wise Wiki-Brain knows. Who is the brain behind the scenes? Who feeds it with information? Who has the immense power to unveil the information and let the words flow? Yes, it is this Magician! Praise his Power, Patience, and Wisdom!''<br />
|}<br />
<br />
==Community Manager==<br />
{| border="0"<br />
| style="width:58px;" | [[Image:Waechter3.png]]<br />
| style="padding-left:2em;" | '' Pure Magic flows trough his veins, the strength of the new life makes his hands shake and his eyes glue in a blue tone. The community-manager.''<br />
|}<br />
<br />
== Awards for Events 2009==<br />
===Troll World===<br />
{| border="0"<br />
| style="padding-right:2em;" | [[Image:impaward.png|(Name)]]<br />
| ''League winner Imp hunt''<br />
<br />
''Many tricks and dangers were required to let this magician find the hide-outs of the mean imp-thieves. Drive by honour, courage and pride he snatched the presents to bring them back to where they belong. He was the most hard-working magician in his league during the christmas event of hunting the imp-thieves. He saved Christas.''<br />
|}<br />
<br />
{| border="0"<br />
| style="padding-right:2em;" | [[Image:ultimateimp.png|(Name)]]<br />
| ''Ultimate Imp hunter''<br />
<br />
''He didn't miss a single hide-out of the imps, he raided every single one of them. Numberless amounts of imp-thieves were looted by his massive hordes, and every single child in xhodon is happy as a result of it. No-one would have received a christmas present without him, but now all the beautiful presents lay below the colourful christmas tree.''<br />
|}<br />
<br />
====Crystal War====<br />
[[Crystal_War_Winners|Winners]]<br />
<br />
===Awards 2012===<br />
====Christamas Myth Contest====<br />
Event started in 2011. Voting and awards in 2012.<br />
{| border="0"<br />
| style="padding-right:2em;" | [[Image:weihnachten02.png]]<br />
| ''Christmas Myth Page Contest''<br />
<br />
''This magician has its place in the hall of fame. Near by all the others famous artists. A Master of Art, a champion of the colors.''<br />
|}<br />
<br />
<br />
[[de:Auszeichnungen]]<br />
[[Category:Game Elements]]<br />
[[Category:Index]]<br />
[[Category:Ingame Help]]</div>Darthspectrumhttps://en.wiki.xhodon2.com/index.php?title=Awards&diff=7288Awards2013-07-12T18:58:36Z<p>Darthspectrum: /* Mana-Master */ ---> Added description for Magician of Luck (5-time Mana master award)</p>
<hr />
<div>{{translate}}<br />
'''Awards''' will not give you any advantages over other players. They are merely emblems which prove your fame and honour. Your impressive skills shall strike fear into enemies and earn admiration from your friends.<br />
<br />
== League-winner ==<br />
A Magician will earn a wand, if he wins a [[League]], which means being 1st when the leagues are reshuffled on the 1st of each month at 17.30. If a [[Magician]] wins another League, he will earn another wand, without the old one getting replaced.<br />
<br />
The following wands can be earned by winning as many times as stated:<br />
{| border="0"<br />
| style="padding-right:2em;" | [[Image:Award League Winner 1.gif|Once]]<br />
| ''Once (Staff of Honor)''<br />
<br />
''The Felúndin sing a song to the honour of this Magician. Wherever he appears he radiates an aura of infinite power. His soul is immortal and filled with the Magic of the Tree. Only someone owning this wand speaks the ancient language of the dragons and hears their calling.''<br />
|-<br />
| style="padding-right:2em;" | [[Image:Award League Winner 2.gif|Twice]]<br />
| ''Twice (Staff of Mana)''<br />
<br />
''The calling was heard. Your heart is overwhelmed. In these precious moments the wand transfers the power of the Felúndin. Only the owner of this power can connect to the realm between the worlds and hear their chant. Praise to this extraordinary Magician.''<br />
|-<br />
| style="padding-right:2em;" | [[Image:Award League Winner 3.gif|Three times]]<br />
| ''Three times (Staff of Stars)''<br />
<br />
''Starlight is the witness. The Magician's robe gleams and twinkles when he moves. He is deeply connected to the wisdom and the heart of the stars. Only the keeper of the wand can feel the power of the realms between the worlds and play with them. He is no longer just what he seems, but what he wants to be!''<br />
|-<br />
| style="padding-right:2em;" | [[Image:Award League Winner 4.gif|Four times]]<br />
| ''Four times (Staff of Confusion)''<br />
<br />
''The great and the unique speak through the confusion. This wand holds a mirror of authenticity up to the others. The Magician can hide behind this and work true magic. Everybody feels yearning and envy when shown this bewildering wand.''<br />
|-<br />
| style="padding-right:2em;" | [[Image:Award League Winner 5.gif|Five times]]<br />
| ''Five times (Spheric Staff)''<br />
<br />
''As if all planets were moving around this Magician. He is the centre. He is the middle. The ball wand in his possession empowers him to delve into thoughts and emotions of other beings and control them. He pulls the strings and the whole of Xhodon surrenders to his power.''<br />
|-<br />
| style="padding-right:2em;" | [[Image:Award League Winner 6.gif|Six times]]<br />
| ''Six times (Scorched Staff)''<br />
<br />
''By sheer force of determination, this Magician has bent the elemental forces to his bidding. Fires of creation, waters of life, secrets of the wind and stubbornness of earth are child's play: the building blocks of the universe. As this Magician walks the world, the elements shift and change as per his will and whim.''<br />
|-<br />
| style="padding-right:2em;" | [[Image:Award League Winner 7.gif|Seven times]]<br />
| ''Seven times (Staff of Dragons)''<br />
<br />
''The Felundin have presented the Magician with the dragons' wand. Through this wand he can get in touch with his ancient deceased dragon friend. All the dragons of the world bow their heads to this Magician. At the sound of a certain melody the dragons' might and wisdom will resonate in their new master. The one in possession of this wand is the only one master the charm of the magical melody and the wisdom of using it.''<br />
|-<br />
| style="padding-right:2em;" | [[Image:Award League Winner 8.gif|Eight times]]<br />
| ''Eight times (Staff of Erring)''<br />
<br />
''The erring is over. All erring thoughts are eliminated by the erring staff. This Magician moves through all the worlds with determination and fantasy. Whatever he imagines comes true. Any thought can manifest. Any wish will be fulfilled, instantly and unconditionally. There are indeed only a few who have this power as there is only a few who are wise enough to fill it with the right contents.''<br />
<br />
|-<br />
| style="padding-right:2em;" | [[Image:Award League Winner 9.gif|Nine times]]<br />
| ''Nine times (Universe Staff)''<br />
<br />
''The pinnacle of power, shaped into a slender stave wielding terrible powers beyond even divine imaginings. Even touching it for the briefest of moments utterly changes the source forever, and even then rendering them insane or worse unless the True Magician grasps it with total concentration. He has no equal. Even then seconds will seem an eternity, as time slows to a crawl to create or wreak anything that the totality of a universe can accomplish.''<br />
|}<br />
<br />
== Mana-Master ==<br />
On every 15th of each month at 17.00, those magicians who brought the most Mana to their guild through their [[Family Tree]], gain this award.<br />
Just like wands, if a Magician is able to accomplish this several times, he will get additional awards without old ones being replaced.<br />
{| border="0"<br />
| style="padding-right:2em;" | [[Image:Award Mana 1.png|Once]]<br />
| ''Magician of Mana''<br />
<br />
''This Magician has been supporting his guild with his heart and soul. He has given himself away. He has shaken hands with every single Magician of the guild and drawn them closer and closer to the frimament of the Felundin. What a deed! What a magician!''<br />
<br />
|-<br />
| style="padding-right:2em;" | [[Image:Award Mana 2.png|Twice]]<br />
| ''Magician of Infinity''<br />
<br />
''Life shows itself in manifold and grotesque forms. Only one person can give it a direction. Through his infinite power this Magician has given his guild the structure and strength innate to him. He is the backbone and the form that holds everything together. Through him the guild grows in eternity.''<br />
<br />
|-<br />
| style="padding-right:2em;" | [[Image:Award Mana 3.png|Three times]]<br />
| ''Magician of Life''<br />
<br />
''The eternal vibrates in his veins. This Magician is fully present and dives deep into the dangerous stream of life. He surrenders to the stream of life and sparkles with fire and magic. His eyes promise longing and fulfillment. His abundance makes his guild wealthy on all levels.''<br />
<br />
|-<br />
| style="padding-right:2em;" | [[Image:Award Mana 4.png|Four times]]<br />
| ''Magician of Power''<br />
<br />
''Nothing can stop this Magician! Whatever tries to thwart him will be swept away by the slight gesture of his hand. His breath glows blue with Mana. One single breeze of it makes the Tree of Life sigh with bliss. His lungs promise life fore and, thanks to him, his guild pulsates with vitality.''<br />
<br />
|-<br />
| style="padding-right:2em;" | [[Image:Award Mana 5.png|Five times]]<br />
| ''Magician of Luck''<br />
<br />
''There are Magicians, like this one, who can kill with a blink of an eye or bestow total happiness upon others. This very Magician looks at you and decides, according to criteria that are very complex and magical. Within the next few minutes your fate will change fundamentally. Try to influence his might by humbly imploring, or begging, or boldly grinning.''<br />
|-<br />
| style="padding-right:2em;" | [[Image:Award Mana 6.png|Six times]]<br />
| ''Six times''<br />
<br />
''(Description)''<br />
|-<br />
| style="padding-right:2em;" | [[Image:Award Mana 7.png|Seven times]]<br />
| ''Seven times''<br />
<br />
''(Description)''<br />
|}<br />
<br />
== Bunkerguilds ==<br />
Every 1st of each month, every Magician of the guild that was able to keep an [[artefact]] in their possession the longest (rank 1 in the "Bunkerguild" list in your [[Might]] menu) gets this mythical award.<br />
<br />
{| border="0"<br />
| style="padding-right:2em;" | [[Image:Award Artefact Naela (blue).png|(Name)]]<br />
| ''Naéla Stone''<br />
<br />
''Coherence, one for all and all for one. This magician has accomplished what only few will ever be capable of. His devotion to his guild made it a superpower. His very heart bled and his blood was multiplied a thousand times. Master and apprentice were joined in such a way as to create a spring of Mana. His guild deserves to be honored.''<br />
|-<br />
| style="padding-right:2em;" | [[Image:Award Artefact Sulean (green).png|(Name)]]<br />
| ''Suléan Crystal''<br />
<br />
''The deepest archaic essence of what holds life together has been affiliated this Magician's power. His guild vibrates with vitality. Their bond enhances the being of each individual. A Magician whose energy can be felt from afat - while his guild stands behind him like a wall of Mountain Trolls.''<br />
<br />
|-<br />
| style="padding-right:2em;" | [[Image:Award Artefact Houn (yellow).png|(Name)]]<br />
| ''Hoún Tear''<br />
<br />
''Gold Resin flows through this Magician and his guild. He has created something whole and given a name to the chaos. All other guilds tremble in awe seeing his might. The feats of this Magician and his guild will never be forgotten - they are eternalized in the hearts of the Felúndin forever.''<br />
|}<br />
<br />
== Team Members ==<br />
=== Moderators ===<br />
{| border="0"<br />
| style="width:58px;" | [[Image:Award Moderator 1.png]]<br />
| style="width:58px;" | [[Image:Award Moderator 2.png]]<br />
| style="width:58px;" | [[Image:Award Moderator 3.png]]<br />
| style="width:58px;" | [[Image:Award Moderator 4.png]]<br />
| style="width:58px;" | [[Image:Award Moderator 5.png]]<br />
| style="padding-left:2em;" rowspan="2" | ''The Moderators are those which moderate the Forum. So if you got a problem with another User or you have been harassed just contact a cherubim via InGame-PM. Please, prevent deleting deleting harassing messages. They will be needed to proof the situation.''<br />
|-<br />
| style="width:58px;" | [[Image:Award Moderator 6.png]]<br />
| style="width:58px;" | [[Image:Award Moderator 7.png]]<br />
|<br />
|<br />
|<br />
|}<br />
<br />
=== Hall Guards ===<br />
{| border="0"<br />
| style="width:58px;" | [[Image:Award Hall Guard 1.png]]<br />
| style="width:58px;" | [[Image:Award Hall Guard 2.png]]<br />
| style="width:58px;" | [[Image:Award Hall Guard 3.png]]<br />
| style="width:58px;" | [[Image:Award Hall Guard 4.png]]<br />
| style="width:58px;" | [[Image:Award Hall Guard 5.png]]<br />
| style="padding-left:2em;" rowspan="2" | ''Guards are those which moderate only the Chat. It means that they will be there to supervise the Chat. So if you got a problem with another User, just contact them. You will find them in all Channels.''<br />
|-<br />
| style="width:58px;" | [[Image:Award Hall Guard 6.png]]<br />
| style="width:58px;" | [[Image:Award Hall Guard 7.png]]<br />
| style="width:58px;" | [[Image:Award Hall Guard 8.png]]<br />
| style="width:58px;" | [[Image:Award Hall Guard 9.png]]<br />
|<br />
|}<br />
<br />
== Wiki-Editors ==<br />
{| border="0"<br />
| style="width:58px;" | [[Image:Award Wiki 1.png]]<br />
| style="width:58px;" | [[Image:Award Wiki 2.png]]<br />
| style="width:58px;" | [[Image:Award Wiki 3.png]]<br />
| style="width:58px;" | [[Image:Award Wiki 4.png]]<br />
| style="width:58px;" | [[Image:Award Wiki 5.png]]<br />
| style="padding-left:2em;" | ''Whenever there is a question, the wise Wiki-Brain knows. Who is the brain behind the scenes? Who feeds it with information? Who has the immense power to unveil the information and let the words flow? Yes, it is this Magician! Praise his Power, Patience, and Wisdom!''<br />
|}<br />
<br />
==Community Manager==<br />
{| border="0"<br />
| style="width:58px;" | [[Image:Waechter3.png]]<br />
| style="padding-left:2em;" | '' Pure Magic flows trough his veins, the strength of the new life makes his hands shake and his eyes glue in a blue tone. The community-manager.''<br />
|}<br />
<br />
== Awards for Events 2009==<br />
===Troll World===<br />
{| border="0"<br />
| style="padding-right:2em;" | [[Image:impaward.png|(Name)]]<br />
| ''League winner Imp hunt''<br />
<br />
''Many tricks and dangers were required to let this magician find the hide-outs of the mean imp-thieves. Drive by honour, courage and pride he snatched the presents to bring them back to where they belong. He was the most hard-working magician in his league during the christmas event of hunting the imp-thieves. He saved Christas.''<br />
|}<br />
<br />
{| border="0"<br />
| style="padding-right:2em;" | [[Image:ultimateimp.png|(Name)]]<br />
| ''Ultimate Imp hunter''<br />
<br />
''He didn't miss a single hide-out of the imps, he raided every single one of them. Numberless amounts of imp-thieves were looted by his massive hordes, and every single child in xhodon is happy as a result of it. No-one would have received a christmas present without him, but now all the beautiful presents lay below the colourful christmas tree.''<br />
|}<br />
<br />
====Crystal War====<br />
[[Crystal_War_Winners|Winners]]<br />
<br />
===Awards 2012===<br />
====Christamas Myth Contest====<br />
Event started in 2011. Voting and awards in 2012.<br />
{| border="0"<br />
| style="padding-right:2em;" | [[Image:weihnachten02.png]]<br />
| ''Christmas Myth Page Contest''<br />
<br />
''This magician has its place in the hall of fame. Near by all the others famous artists. A Master of Art, a champion of the colors.''<br />
|}<br />
<br />
<br />
[[de:Auszeichnungen]]<br />
[[Category:Game Elements]]<br />
[[Category:Index]]<br />
[[Category:Ingame Help]]</div>Darthspectrumhttps://en.wiki.xhodon2.com/index.php?title=Might&diff=7287Might2013-07-12T18:52:14Z<p>Darthspectrum: /* Bunker guilds */ --> Added to description to mention Bunker Guild award</p>
<hr />
<div>{{Translate|Working on this article at the moment: nobody}}<br />
[[Image:Menu_Bar_Button_Might.png|frame|Button ''Might'' in the [[Menu Bar]] ]]<br />
<br />
The term '''might''' identifies a magician's ranking in Xhodon. You can find your might or any other magician's might by pressing the 'might' button in the menu bar. There are several other mightlists, described below in the broader detail.<br />
<br />
If you click on the name of a magician you get to his [[profile]]. If you click on a [[guild]]-code in angled brackets [...] fuy get to a description of this [[guild]].<br />
<br />
At the lower border is an input field which allows you to 'Search for' the name of a player or a [[guild]].<br />
<br />
Some rankings are scaled in [[leagues]]. This [[leagues]] will be assigned at every 1st of a month. At the end of a month, the players who stand on the first place of their league, get an [[award]]. The Players on the first three places of a league get a [[league-setitem]]. The level of the set item that the player receives is determined by the [[Level]] the player has achieved with [[meditation]].<br />
<br />
<br />
== Rankings ==<br />
===Total points===<br />
====Player====<br />
<br />
The player's ranking is based on the points of the players. She is in leagues divided, as above. Owner of a magic accounts can switch on the "total" in addition to an overall ranking, and so their ranking among all players in the world to see.<br />
====Magician====<br />
<br />
The magician shows the ranking levels of the Magi. It addresses how the player rankings for the leagues . Again, the owner of a magic accounts over to a total ranking.<br />
====Guild====<br />
<br />
For the guild ranking points, the sum of all guild members is crucial. In addition to the scores of the guilds whose membership numbers are displayed.<br />
====Palaces====<br />
<br />
In the palace -ranking one sees all the palaces of the players in a league . Here is sorted according to the points that bring these palaces the players. Crucial here are therefore only evoked the building , not the experience of the hero or the number of beings. Again, the owner of a magic accounts over to a total ranking.<br />
===War points===<br />
====Warriors guild====<br />
<br />
The warriors guild ranking is based on the sum of the experience of all heroes in a guild . Below are the points themselves, the number of guild members and the average points per guild member.<br />
====Heroes====<br />
<br />
The hero leaderboard shows all the heroes of the players in a league , sorted according to their experience points . Again, the owner of a magic accounts over to a total ranking.<br />
===Artifacts===<br />
====Bunker guilds====<br />
<br />
Holds a guild or more artifacts , they get per tick , per artifact points for the bunker guild rankings. The more artifacts you own and the longer you hold, the higher one that is on this list. Below are the time in ticks, the number of guild members and the average time per guild member. The Guild which ends the reevaluation with the title of top Bunker Guild shall win an [[Award]] for every Magician in the Guild.<br />
<br />
====Collectors Guild====<br />
<br />
For the ranking of the collectors guild against guild over the bunker is the sheer number of artifacts significantly, but not the time. The more artifacts one guild at the present time has, the higher it stands in this ranking. Below are the number of artifacts, the number of guild members and a percentage indicating how much of the magician with artifact in the guild.<br />
===Rods===<br />
====Aspiring magician====<br />
<br />
In this ranking, a player rises through the profits of "bars" on. Thus are awards called, you get at the end of the month, when the first place in his respective league occupied.<br />
====Emerging guilds====<br />
<br />
Analogous to the ranking of the aspiring magician will find all "sticks" a guild together. Below are the sums of the bars in the guilds, the numbers of guild members and the average number of rods per guild member.<br />
==Legend==<br />
<br />
====Background color of the name====<br />
The color indicates whether the magician to the light (golden yellow) or shadow (dark red) is a member. <br />
<br />
====Bold font====<br />
Your own name and your own guild are each written in bold. <br />
<br />
====Symbols on the name====<br />
{| border="0"<br />
| style="width:4em; text-align:center;" | [[Image:Highscore_Stern.png]] <br />
| &rarr; climber, the magician or the guild in question is at 3 places at once rose in the rankings within an hour<br />
|-<br />
|style="width:4em; text-align:center;" | [[Image:Highscore_Krone.png]] <br />
| &rarr; Best ranking marks the first place in the league<br />
|}<br />
<br />
====Font color in the score====<br />
<br />
The font color indicates the class of the player. Details on this topic can be found in the article class system .<br />
{| border="0"<br />
| style="width:4em; text-align:center;" | <span style="color:green;">green</span><br />
| &rarr; This player may attack you. If you beat him, none of its units will be revived.<br />
|-<br />
| style="width:4em; text-align:center;" | <span style="color:blue;">blue</span><br />
| &rarr; This player may attack you. If you beat him, a portion of its units is being revived.<br />
|-<br />
| style="width:4em; text-align:center;" | <span style="color:red;">red</span><br />
| &rarr; This player may not attack you.<br />
|}<br />
==Points==<br />
====Building====<br />
<br />
Each building at the moment of its completion brings a power-point per 200 employed raw points. Mana has no effect on the value of a building.<br />
====Nature====<br />
<br />
Every living creature in the revitalization brings a power-point per 200 employed raw points. Dies of this nature in the fight, the mage will lose again this points in the standings.<br />
====Experience====<br />
<br />
A magician gets points for the accumulated experience of his hero. Where 1 experience point a ranking point equals. <br />
<br />
<br />
[[de:Macht]]<br />
[[es:Poder]]<br />
<br />
[[Category:User Interface]]<br />
[[Category:Index]]</div>Darthspectrumhttps://en.wiki.xhodon2.com/index.php?title=Awards&diff=7286Awards2013-07-12T18:47:34Z<p>Darthspectrum: /* Wiki-Editors */ --- Added badge description for Wiki-Editor award.</p>
<hr />
<div>{{translate}}<br />
'''Awards''' will not give you any advantages over other players. They are merely emblems which prove your fame and honour. Your impressive skills shall strike fear into enemies and earn admiration from your friends.<br />
<br />
== League-winner ==<br />
A Magician will earn a wand, if he wins a [[League]], which means being 1st when the leagues are reshuffled on the 1st of each month at 17.30. If a [[Magician]] wins another League, he will earn another wand, without the old one getting replaced.<br />
<br />
The following wands can be earned by winning as many times as stated:<br />
{| border="0"<br />
| style="padding-right:2em;" | [[Image:Award League Winner 1.gif|Once]]<br />
| ''Once (Staff of Honor)''<br />
<br />
''The Felúndin sing a song to the honour of this Magician. Wherever he appears he radiates an aura of infinite power. His soul is immortal and filled with the Magic of the Tree. Only someone owning this wand speaks the ancient language of the dragons and hears their calling.''<br />
|-<br />
| style="padding-right:2em;" | [[Image:Award League Winner 2.gif|Twice]]<br />
| ''Twice (Staff of Mana)''<br />
<br />
''The calling was heard. Your heart is overwhelmed. In these precious moments the wand transfers the power of the Felúndin. Only the owner of this power can connect to the realm between the worlds and hear their chant. Praise to this extraordinary Magician.''<br />
|-<br />
| style="padding-right:2em;" | [[Image:Award League Winner 3.gif|Three times]]<br />
| ''Three times (Staff of Stars)''<br />
<br />
''Starlight is the witness. The Magician's robe gleams and twinkles when he moves. He is deeply connected to the wisdom and the heart of the stars. Only the keeper of the wand can feel the power of the realms between the worlds and play with them. He is no longer just what he seems, but what he wants to be!''<br />
|-<br />
| style="padding-right:2em;" | [[Image:Award League Winner 4.gif|Four times]]<br />
| ''Four times (Staff of Confusion)''<br />
<br />
''The great and the unique speak through the confusion. This wand holds a mirror of authenticity up to the others. The Magician can hide behind this and work true magic. Everybody feels yearning and envy when shown this bewildering wand.''<br />
|-<br />
| style="padding-right:2em;" | [[Image:Award League Winner 5.gif|Five times]]<br />
| ''Five times (Spheric Staff)''<br />
<br />
''As if all planets were moving around this Magician. He is the centre. He is the middle. The ball wand in his possession empowers him to delve into thoughts and emotions of other beings and control them. He pulls the strings and the whole of Xhodon surrenders to his power.''<br />
|-<br />
| style="padding-right:2em;" | [[Image:Award League Winner 6.gif|Six times]]<br />
| ''Six times (Scorched Staff)''<br />
<br />
''By sheer force of determination, this Magician has bent the elemental forces to his bidding. Fires of creation, waters of life, secrets of the wind and stubbornness of earth are child's play: the building blocks of the universe. As this Magician walks the world, the elements shift and change as per his will and whim.''<br />
|-<br />
| style="padding-right:2em;" | [[Image:Award League Winner 7.gif|Seven times]]<br />
| ''Seven times (Staff of Dragons)''<br />
<br />
''The Felundin have presented the Magician with the dragons' wand. Through this wand he can get in touch with his ancient deceased dragon friend. All the dragons of the world bow their heads to this Magician. At the sound of a certain melody the dragons' might and wisdom will resonate in their new master. The one in possession of this wand is the only one master the charm of the magical melody and the wisdom of using it.''<br />
|-<br />
| style="padding-right:2em;" | [[Image:Award League Winner 8.gif|Eight times]]<br />
| ''Eight times (Staff of Erring)''<br />
<br />
''The erring is over. All erring thoughts are eliminated by the erring staff. This Magician moves through all the worlds with determination and fantasy. Whatever he imagines comes true. Any thought can manifest. Any wish will be fulfilled, instantly and unconditionally. There are indeed only a few who have this power as there is only a few who are wise enough to fill it with the right contents.''<br />
<br />
|-<br />
| style="padding-right:2em;" | [[Image:Award League Winner 9.gif|Nine times]]<br />
| ''Nine times (Universe Staff)''<br />
<br />
''The pinnacle of power, shaped into a slender stave wielding terrible powers beyond even divine imaginings. Even touching it for the briefest of moments utterly changes the source forever, and even then rendering them insane or worse unless the True Magician grasps it with total concentration. He has no equal. Even then seconds will seem an eternity, as time slows to a crawl to create or wreak anything that the totality of a universe can accomplish.''<br />
|}<br />
<br />
== Mana-Master ==<br />
On every 15th of each month at 17.00, those magicians who brought the most Mana to their guild through their [[Family Tree]], gain this award.<br />
Just like wands, if a Magician is able to accomplish this several times, he will get additional awards without old ones being replaced.<br />
{| border="0"<br />
| style="padding-right:2em;" | [[Image:Award Mana 1.png|Once]]<br />
| ''Magician of Mana''<br />
<br />
''This Magician has been supporting his guild with his heart and soul. He has given himself away. He has shaken hands with every single Magician of the guild and drawn them closer and closer to the frimament of the Felundin. What a deed! What a magician!''<br />
<br />
|-<br />
| style="padding-right:2em;" | [[Image:Award Mana 2.png|Twice]]<br />
| ''Magician of Infinity''<br />
<br />
''Life shows itself in manifold and grotesque forms. Only one person can give it a direction. Through his infinite power this Magician has given his guild the structure and strength innate to him. He is the backbone and the form that holds everything together. Through him the guild grows in eternity.''<br />
<br />
|-<br />
| style="padding-right:2em;" | [[Image:Award Mana 3.png|Three times]]<br />
| ''Magician of Life''<br />
<br />
''The eternal vibrates in his veins. This Magician is fully present and dives deep into the dangerous stream of life. He surrenders to the stream of life and sparkles with fire and magic. His eyes promise longing and fulfillment. His abundance makes his guild wealthy on all levels.''<br />
<br />
|-<br />
| style="padding-right:2em;" | [[Image:Award Mana 4.png|Four times]]<br />
| ''Magician of Power''<br />
<br />
''Nothing can stop this Magician! Whatever tries to thwart him will be swept away by the slight gesture of his hand. His breath glows blue with Mana. One single breeze of it makes the Tree of Life sigh with bliss. His lungs promise life fore and, thanks to him, his guild pulsates with vitality.''<br />
<br />
|-<br />
| style="padding-right:2em;" | [[Image:Award Mana 5.png|Five times]]<br />
| ''Five times''<br />
<br />
''(Description)''<br />
|-<br />
| style="padding-right:2em;" | [[Image:Award Mana 6.png|Six times]]<br />
| ''Six times''<br />
<br />
''(Description)''<br />
|-<br />
| style="padding-right:2em;" | [[Image:Award Mana 7.png|Seven times]]<br />
| ''Seven times''<br />
<br />
''(Description)''<br />
|}<br />
<br />
== Bunkerguilds ==<br />
Every 1st of each month, every Magician of the guild that was able to keep an [[artefact]] in their possession the longest (rank 1 in the "Bunkerguild" list in your [[Might]] menu) gets this mythical award.<br />
<br />
{| border="0"<br />
| style="padding-right:2em;" | [[Image:Award Artefact Naela (blue).png|(Name)]]<br />
| ''Naéla Stone''<br />
<br />
''Coherence, one for all and all for one. This magician has accomplished what only few will ever be capable of. His devotion to his guild made it a superpower. His very heart bled and his blood was multiplied a thousand times. Master and apprentice were joined in such a way as to create a spring of Mana. His guild deserves to be honored.''<br />
|-<br />
| style="padding-right:2em;" | [[Image:Award Artefact Sulean (green).png|(Name)]]<br />
| ''Suléan Crystal''<br />
<br />
''The deepest archaic essence of what holds life together has been affiliated this Magician's power. His guild vibrates with vitality. Their bond enhances the being of each individual. A Magician whose energy can be felt from afat - while his guild stands behind him like a wall of Mountain Trolls.''<br />
<br />
|-<br />
| style="padding-right:2em;" | [[Image:Award Artefact Houn (yellow).png|(Name)]]<br />
| ''Hoún Tear''<br />
<br />
''Gold Resin flows through this Magician and his guild. He has created something whole and given a name to the chaos. All other guilds tremble in awe seeing his might. The feats of this Magician and his guild will never be forgotten - they are eternalized in the hearts of the Felúndin forever.''<br />
|}<br />
<br />
== Team Members ==<br />
=== Moderators ===<br />
{| border="0"<br />
| style="width:58px;" | [[Image:Award Moderator 1.png]]<br />
| style="width:58px;" | [[Image:Award Moderator 2.png]]<br />
| style="width:58px;" | [[Image:Award Moderator 3.png]]<br />
| style="width:58px;" | [[Image:Award Moderator 4.png]]<br />
| style="width:58px;" | [[Image:Award Moderator 5.png]]<br />
| style="padding-left:2em;" rowspan="2" | ''The Moderators are those which moderate the Forum. So if you got a problem with another User or you have been harassed just contact a cherubim via InGame-PM. Please, prevent deleting deleting harassing messages. They will be needed to proof the situation.''<br />
|-<br />
| style="width:58px;" | [[Image:Award Moderator 6.png]]<br />
| style="width:58px;" | [[Image:Award Moderator 7.png]]<br />
|<br />
|<br />
|<br />
|}<br />
<br />
=== Hall Guards ===<br />
{| border="0"<br />
| style="width:58px;" | [[Image:Award Hall Guard 1.png]]<br />
| style="width:58px;" | [[Image:Award Hall Guard 2.png]]<br />
| style="width:58px;" | [[Image:Award Hall Guard 3.png]]<br />
| style="width:58px;" | [[Image:Award Hall Guard 4.png]]<br />
| style="width:58px;" | [[Image:Award Hall Guard 5.png]]<br />
| style="padding-left:2em;" rowspan="2" | ''Guards are those which moderate only the Chat. It means that they will be there to supervise the Chat. So if you got a problem with another User, just contact them. You will find them in all Channels.''<br />
|-<br />
| style="width:58px;" | [[Image:Award Hall Guard 6.png]]<br />
| style="width:58px;" | [[Image:Award Hall Guard 7.png]]<br />
| style="width:58px;" | [[Image:Award Hall Guard 8.png]]<br />
| style="width:58px;" | [[Image:Award Hall Guard 9.png]]<br />
|<br />
|}<br />
<br />
== Wiki-Editors ==<br />
{| border="0"<br />
| style="width:58px;" | [[Image:Award Wiki 1.png]]<br />
| style="width:58px;" | [[Image:Award Wiki 2.png]]<br />
| style="width:58px;" | [[Image:Award Wiki 3.png]]<br />
| style="width:58px;" | [[Image:Award Wiki 4.png]]<br />
| style="width:58px;" | [[Image:Award Wiki 5.png]]<br />
| style="padding-left:2em;" | ''Whenever there is a question, the wise Wiki-Brain knows. Who is the brain behind the scenes? Who feeds it with information? Who has the immense power to unveil the information and let the words flow? Yes, it is this Magician! Praise his Power, Patience, and Wisdom!''<br />
|}<br />
<br />
==Community Manager==<br />
{| border="0"<br />
| style="width:58px;" | [[Image:Waechter3.png]]<br />
| style="padding-left:2em;" | '' Pure Magic flows trough his veins, the strength of the new life makes his hands shake and his eyes glue in a blue tone. The community-manager.''<br />
|}<br />
<br />
== Awards for Events 2009==<br />
===Troll World===<br />
{| border="0"<br />
| style="padding-right:2em;" | [[Image:impaward.png|(Name)]]<br />
| ''League winner Imp hunt''<br />
<br />
''Many tricks and dangers were required to let this magician find the hide-outs of the mean imp-thieves. Drive by honour, courage and pride he snatched the presents to bring them back to where they belong. He was the most hard-working magician in his league during the christmas event of hunting the imp-thieves. He saved Christas.''<br />
|}<br />
<br />
{| border="0"<br />
| style="padding-right:2em;" | [[Image:ultimateimp.png|(Name)]]<br />
| ''Ultimate Imp hunter''<br />
<br />
''He didn't miss a single hide-out of the imps, he raided every single one of them. Numberless amounts of imp-thieves were looted by his massive hordes, and every single child in xhodon is happy as a result of it. No-one would have received a christmas present without him, but now all the beautiful presents lay below the colourful christmas tree.''<br />
|}<br />
<br />
====Crystal War====<br />
[[Crystal_War_Winners|Winners]]<br />
<br />
===Awards 2012===<br />
====Christamas Myth Contest====<br />
Event started in 2011. Voting and awards in 2012.<br />
{| border="0"<br />
| style="padding-right:2em;" | [[Image:weihnachten02.png]]<br />
| ''Christmas Myth Page Contest''<br />
<br />
''This magician has its place in the hall of fame. Near by all the others famous artists. A Master of Art, a champion of the colors.''<br />
|}<br />
<br />
<br />
[[de:Auszeichnungen]]<br />
[[Category:Game Elements]]<br />
[[Category:Index]]<br />
[[Category:Ingame Help]]</div>Darthspectrum